NEWS.txt

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For a more comprehensive changelog for the latest experimental SVN code, see:
        http://scummvm.svn.sourceforge.net/viewvc/scummvm/?view=log

0.13.0 (2009-02-28)
 General:
   - Added MIDI driver for Atari ST / FreeMint.
   - Added a 'Load' button to the Launcher (not supported by all engines).
   - Added a new global main menu (GMM) dialog usable from all engines.
   - Added the ability to return to the launcher from running games (via the GMM).
   - Rewrote GUI renderer to use an vector based approach.
   - Rewrote GUI configuration to use XML.

 New Games:
   - Added support for Blue's 123 Time Activities.
   - Added support for Blue's ABC Time Activities.
   - Added support for Bud Tucker in Double Trouble.
   - Added support for The 7th Guest.

 KYRA:
   - Added support for Auto-save feature.
   - Added support for MIDI music.

 SCUMM:
   - Implemented radio-chatter effect in The DIG.

0.12.0 (2008-08-31)
 New Games:
   - Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
   - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
   - Added support for Lost in Time.
   - Added support for The Bizarre Adventures of Woodruff and the Schnibble.
   - Added support for the PC version of Waxworks.
   - Added support for the Macintosh version of I Have no Mouth, and I
     must Scream.
   - Added support for Drascula: The Vampire Strikes Back.
   
 General:
   - Added CAMD MIDI driver for AmigaOS4.
   - Revived the PS2 port (was already in 0.11.1 but was forgotten in the
     release notes).
   - Plugged numerous memory leaks in all engines (part of GSoC'08 task),
   - Added audio double buffering to the SDL backend, which fixes the 
     problems with the MT-32 emulator on Mac OS X (for now only enabled
     on Mac OS X).

 AGOS:
   - Fixed crashes during certain music in Amiga versions of Elvira 1 and
     Simon the Sorcerer 1.
   - Fixed palette issues in Amiga versions of Simon the Sorcerer 1.

 Queen:
   - Speech is played at the correct sample rate. (It used to be pitched a bit
     too low.)

 SCUMM:
   - Rewrote parts of Digital iMUSE, fixing some bugs.
   - Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
   - Improved support for sound effects in Amiga version of Zak McKracken.
   - Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).

0.11.1 (2008-02-29)
 SCUMM:
   - Improvements for Digital iMUSE subsystem. This fixes several glitches in
     The Curse of Monkey Island.
   - Fixes for cursors in HE games.

 AGI:
   - Fix for zombies in King's Quest 4.
   - Fix for changing palettes in fanmade games using AGIPAL.

 Lure:
   - Fixed some conversation crashes in the German version.
   - Fixed operation of the optional copy protection dialog in the German
     version.
   - Added saving of conversation flags as to whether a particular conversation
     option had been previously selected or not.
   - Fixed glitch that could cause transformation sparkle to happen a second
     time.
   - Fixed behavior of Goewin when you rejoin her after meeting the dragon.

 SAGA:
   - Fix for rat maze bug in Inherit the Earth which made game not completable.
   - Fixes for Inherit the Earth and I Have no Mouth game startup on a number
     of platforms.
   - Reduced the number of simultaneous open files in I Have no Mouth, to allow
     it to run on platforms that can keep a limited amount of files open (e.g.
     on the PSP).
   - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
   - Fixed palette glitch in Inherit the Earth when looking at the map while at
     the docks.

0.11.0 (2008-01-15)
 New Games:
   - Added support for Elvira: Mistress of the Dark.
   - Added support for Elvira 2: The Jaws of Cerberus.
   - Added support for I Have no Mouth, and I Must Scream (demo and full game).
   - Added support for preAGI game Mickey's Space Adventure.
   - Added support for preAGI game Troll's Tale.
   - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
   - Added support for Amiga version of Waxworks.
   - Added support for Lure of the Temptress.

 New Ports:
   - Added iPhone port.
   - Added Maemo port for Nokia Internet tablets.

 General:
   - Added ARM assembly routines for code in the sound mixer and SCUMM
     video playback, resulting in some nice speedups on several ports.
   - Improved the way keyboard input is handled internally, resolving
     some odd quirks in some game / port combinations.
   - Added optional 'confirm exit' dialog to the SDL backend.
   - Added support for TiMidity++ MIDI server.
   - Added DMedia MIDI driver for IRIX.
   - Improved detection of new game variants and localized versions.
   - Completely reworked internal access to files. (GSoC Task)
   - Added option to delete games from the list with Del key.
   - Added support for "~/" prefix being substituted by $HOME in paths
     on POSIX systems (Linux, Mac OS X etc.).

 AGI:
   - Added support for AGI256 and AGI256-2 hacks. (GSoC Task)
   - Added support for Amiga menus and palettes. (GSoC Task)
   - Better support for early Sierra AGI titles.

 AGOS:
   - Fixed crashes related to OmniTV playback in The Feeble Files.
   - Improved work on 64-bit systems.

 Broken Sword 1:
   - Added support for FLAC encoded music.

 Kyrandia:
   - Added support for Macintosh version.

 Parallaction:
   - Added support for Amiga version of Nippon Safes, Inc.
   - Many bugfixes.

 Queen:
   - Added support for Adlib music.
   - Added missing music patterns playback in Amiga version.

 SCUMM:
   - Added subtitle skipping (via '.' key) in older games which didn't have
     this feature so far (e.g. Zak, MM, Indy3, Loom).
   - Added support for Chinese COMI.
   - Better support for eastern versions of games.
   - Various fixes for COMI and other games.
   - Added support for original save menus (browse only). Use Alt-F5 to
     activate.
   - Added support for Spanish version of NES Maniac Mansion.
   - Better support for German version of C64 Maniac Mansion.
   - Fixed bug with cursors in Windows versions of Humongous Entertainment
     games.

 SAGA:
   - Added support for compressed sound effects, voices and music.

 Touche:
   - Added workarounds for some glitches/issues present in the original game.

 WinCE Port:
   - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
   - Plugins now supported for WinCE (but not used in this release).
   - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
   - Smaller optimization setting to counteract the growth of the executable.
   - Various bug fixes.

 GP2X Port:
   - Support F200 Touchscreen.
   - Various fixes to input code.

0.10.0 (2007-06-20)
 New Games:
   - Added Cinematique evo 1 engine. Currently only Future Wars is supported.
   - Added Touche: The Adventures of the Fifth Musketeer engine.
   - Added support for Gobliins 2.
   - Added support for Simon the Sorcerer's Puzzle Pack.
   - Added support for Ween: The Prophecy.
   - Added support for Bargon Attack.
   - Added Sierra AGI engine.
   - Added support for Goblins 3.
   - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.

 General:
   - Added dialog which allows the user to select the GUI theme on runtime.
   - Added 'Mass Add' feature to the Launcher, which allows you to scan for
     all games in all subdirectories of a given directory (to use it, press
     shift then click on "Add Game").
   - Improved the way the auto detector generates target names, it now takes
     a game's variant, language and platform into account.
   - Improved compression for DXA movies.
   - Keyboard repeat is now handled in a centralized way, rather than on a
     case-by-case basis. (Simply put, all engines now have keyboard repeat.)

 Broken Sword 1:
   - Added support for DXA cutscenes.
   - Added support for Macintosh version.

 Broken Sword 2:
   - Added support for DXA cutscenes.
   - Added "fast mode" (use Ctrl-f to toggle).

 Queen:
   - Added support for Amiga versions.
   - Fixed some sound glitches.

 SCUMM:
   - Added support for non-interactive demos of HE games (CUP).
   - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
   - Improved speed of the NES sound code.
   - Fixed many (sometimes serious) actor walking issues, specifically
     in Zak McKracken and Maniac Mansion, by rewriting the walking code
     for these games.
   - Fixed several other issues.
   - Added support for DXA movies playback in HE games.

 Simon:
   - Renamed Simon engine to AGOS.

 Kyrandia:
   - Added support for FM-Towns version (both English and Japanese).

 BASS:
   - Fixed long-standing font bug. We were using the control panel font for
     LINC space and terminals, and the LINC font in the control panel. This
     caused many character glitches (some of which we used to work around) in
     LINC space and terminals, particularly in non-English languages.

 Nintendo DS Port:
   - New engines supported: AGI, CINE, and SAGA.
   - Option to show the mouse cursor.
   - Word completion on keyboard for AGI games.
   - Plenty of optimisations.

 Symbian Port:
   - Added support for MP3 to S60v3 and UIQ3 versions.
   - Switched to SDL 1.2.11 for bug fixes and improvements.
   - Improved performance for S60v3 and UIQ3 using ARM target.
   - Limited support for pre Symbian OS9 devices due to compiler issues.
   - Updated key mapping handling.

 WinCE Port:
   - Switched to using a GCC toolchain for building.
   - Major update to the SDL lib. Better, faster, more compatible. :-)
     Th...
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