Lost_Empires_of_Faerun.pdf

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T ABLE OF C ONTENTS
Introduction . . . . . . . . . . . . . . . . . .4
The Ruin-Based Campaign . . . . .4
What’s Inside . . . . . . . . . . . . . . . .5
What You Need to Play . . . . . . .5
Chapter 1: Ancient Secrets . . . . .6
Ancient Feats . . . . . . . . . . . . . . . .6
Arcane Manipulation. . . . . . . .6
Arcane Transfiguration . . . . . .6
Channel Charge . . . . . . . . . . . .7
Cormanthyran
Moon Magic . . . . . . . . . . . .7
Craft Scepter . . . . . . . . . . . . . .8
Familiar Concentration . . . . .8
Godsight . . . . . . . . . . . . . . . . . . .8
Greenbound Summoning . . . .8
Item Reprieve . . . . . . . . . . . . . .8
Jergal’s Pact . . . . . . . . . . . . . . .8
Multilingual . . . . . . . . . . . . . . .8
Netherese Battle Curse . . . . . .8
Servant of the Fallen. . . . . . . .9
Spell Reprieve . . . . . . . . . . . . . .9
Trapmaster . . . . . . . . . . . . . . . .9
Wounding Spell . . . . . . . . . . . .9
Prestige Classes . . . . . . . . . . . . . .10
Cultist of the
Shattered Peak . . . . . . . . . .10
Glorious Servitor. . . . . . . . . . .13
Magelord . . . . . . . . . . . . . . . . .17
Olin Gisir . . . . . . . . . . . . . . . . 21
Sunmaster . . . . . . . . . . . . . . . 25
Ancient Spells . . . . . . . . . . . . . . .29
Assassin Spell. . . . . . . . . . . . . .29
Bard Spell . . . . . . . . . . . . . . . . .29
Cleric Spells . . . . . . . . . . . . . . .29
Druid Spells . . . . . . . . . . . . . . .29
Paladin Spell . . . . . . . . . . . . . .29
Sorcerer/Wizard Spells . . . . .29
Spell Descriptions . . . . . . . . . 30
Chapter 2:
Dreams of the Past . . . . . . . . . . 36
The Ruins of the Past . . . . . . . 36
Cities into Dungeons . . . . . . 36
Interesting Sites. . . . . . . . . . . 38
Ancient Deities . . . . . . . . . . . . . .41
Amaunator. . . . . . . . . . . . . . . .41
Auppenser. . . . . . . . . . . . . . . . .41
Bhaal . . . . . . . . . . . . . . . . . . . . .41
Gilgeam. . . . . . . . . . . . . . . . . . 42
Leira . . . . . . . . . . . . . . . . . . . . 42
Moander . . . . . . . . . . . . . . . . . 42
Myrkul . . . . . . . . . . . . . . . . . . .43
Ramman. . . . . . . . . . . . . . . . . .43
Tchazzar . . . . . . . . . . . . . . . . . .43
Epic Magic . . . . . . . . . . . . . . . . .43
Mystra’s Ban and
Epic Magic . . . . . . . . . . . . .43
Epic Spell . . . . . . . . . . . . . . . . .43
Epic Spell Seeds. . . . . . . . . . . 44
Mythals . . . . . . . . . . . . . . . . . . . .45
What Is a Mythal? . . . . . . . . .45
Raising a Mythal . . . . . . . . . .45
Sample Mythal: The Wards
of Silverymoon. . . . . . . . . .50
Chapter 3:
The Crown Wars . . . . . . . . . . . . 51
History. . . . . . . . . . . . . . . . . . . . 51
Timeline . . . . . . . . . . . . . . . . . 51
Keepers of the Past. . . . . . . . 52
Songs and Stories . . . . . . . . . .53
Important Sites . . . . . . . . . . . . .56
Aryvandaar . . . . . . . . . . . . . . .56
Illefarn . . . . . . . . . . . . . . . . . . 57
Ilythiir . . . . . . . . . . . . . . . . . . 58
Miyeritar . . . . . . . . . . . . . . . . 58
Legacies of the Crown Wars . .59
Adventure Seeds . . . . . . . . . . .59
Buried Secrets . . . . . . . . . . . . .59
Chapter 4:
God-Kings of the East . . . . . . . 60
History. . . . . . . . . . . . . . . . . . . . 60
Timeline . . . . . . . . . . . . . . . . . 60
Keepers of the Past. . . . . . . . .63
Songs and Stories . . . . . . . . . .63
Important Sites . . . . . . . . . . . . 64
Imaskar. . . . . . . . . . . . . . . . . . 64
Mulhorand . . . . . . . . . . . . . . . 66
Narfell . . . . . . . . . . . . . . . . . . .67
Raumathar . . . . . . . . . . . . . . . .68
Unther . . . . . . . . . . . . . . . . . . .69
Legacies of the
Old Empires . . . . . . . . . . . . . 70
Adventure Seeds . . . . . . . . . . 70
Buried Secrets . . . . . . . . . . . . 70
Heirs to the Empire. . . . . . . 70
Adventure Site:
Sonjar’s Tower . . . . . . . . . . . 72
Background . . . . . . . . . . . . . . 72
The Earth Node . . . . . . . . . . 72
Tower Features . . . . . . . . . . . .73
Keyed Areas . . . . . . . . . . . . . . .73
Chapter 5:
Realms of the High Forest . . . 83
History. . . . . . . . . . . . . . . . . . . . .83
Timeline . . . . . . . . . . . . . . . . . 84
Keepers of the Past. . . . . . . . 85
Songs and Stories . . . . . . . . . 85
Important Sites . . . . . . . . . . . . 86
Ammarindar . . . . . . . . . . . . . 86
Delzoun . . . . . . . . . . . . . . . . . 87
Eaerlann . . . . . . . . . . . . . . . . . 89
Sharrven . . . . . . . . . . . . . . . . . 91
Siluvanede . . . . . . . . . . . . . . . 92
Legacies of the
High Forest . . . . . . . . . . . . . 92
Adventure Seeds . . . . . . . . . . 92
Heirs of the High Forest . . .94
Chapter 6: Fallen Netheril . . . 95
High and Low Netheril . . . . . 95
History. . . . . . . . . . . . . . . . . . . . .96
Timeline . . . . . . . . . . . . . . . . . .96
Keepers of the Past. . . . . . . 100
Songs and Stories . . . . . . . . 102
Important Sites . . . . . . . . . . . 104
The Lost Kingdoms . . . . . . 104
Low Netheril. . . . . . . . . . . . 105
Netherese Colonies . . . . . . . 107
Shattered Cities . . . . . . . . . . 108
Surviving Cities. . . . . . . . . . 109
Western Diaspora . . . . . . . . 109
Legacies of Netheril . . . . . . . 111
Adventure Seeds . . . . . . . . . 111
Buried Secrets . . . . . . . . . . . 111
Heirs to the Empire. . . . . . 112
Chapter 7:
The Imperial South. . . . . . . . . 113
History. . . . . . . . . . . . . . . . . . . 113
Timeline . . . . . . . . . . . . . . . . 113
Keepers of the Past. . . . . . . 116
Songs and Stories . . . . . . . . 117
Important Sites . . . . . . . . . . . 117
Coramshan . . . . . . . . . . . . . . 117
High Shanatar. . . . . . . . . . . 118
Memnonnar. . . . . . . . . . . . . 119
Jhaamdath . . . . . . . . . . . . . . 120
Shoon Imperium. . . . . . . . . 121
Tethir . . . . . . . . . . . . . . . . . . 122
Legacies of the Past. . . . . . . . 123
Adventure Seeds . . . . . . . . . 123
Buried Secrets . . . . . . . . . . . 123
Heirs to the Empire. . . . . . 124
Chapter 8: The Dream of
Cormanthyr . . . . . . . . . . . . . . . 125
History. . . . . . . . . . . . . . . . . . . 125
Timeline . . . . . . . . . . . . . . . . 125
Keepers of the Past. . . . . . . 129
Songs and Stories . . . . . . . . 129
Important Sites . . . . . . . . . . . 132
The Elven Court. . . . . . . . . 132
Myth Drannor . . . . . . . . . . 133
Semberholme . . . . . . . . . . . . 133
Vale of Lost Voices . . . . . . 133
Legacies of Cormanthyr. . . . 134
Adventure Seeds . . . . . . . . . 134
Buried Secrets . . . . . . . . . . . 135
Chapter 9:
The Old North. . . . . . . . . . . . . 136
History. . . . . . . . . . . . . . . . . . . 136
Timeline . . . . . . . . . . . . . . . . 136
Keepers of the Past. . . . . . . 142
Songs and Stories . . . . . . . . 142
Important Sites . . . . . . . . . . . 142
Ardeep. . . . . . . . . . . . . . . . . . 142
Gauntlgrym . . . . . . . . . . . . . 143
Old Illusk . . . . . . . . . . . . . . . 144
Phalorm . . . . . . . . . . . . . . . . 144
Legacies of the
Old North. . . . . . . . . . . . . . 146
Adventure Site:
Keep on the Frontier . . . . 146
Background . . . . . . . . . . . . . 146
Keep Features . . . . . . . . . . . 146
Keyed Areas . . . . . . . . . . . . . 146
Concluding the
Adventure . . . . . . . . . . . . 150
Chapter 10:
Artifacts of the Past . . . . . . . . 151
Magic Item Descriptions . . . 151
Weapons . . . . . . . . . . . . . . . . 151
Rings . . . . . . . . . . . . . . . . . . . 152
Scepters . . . . . . . . . . . . . . . . . 153
Staffs . . . . . . . . . . . . . . . . . . . 153
Wondrous Items . . . . . . . . . 154
Artifacts. . . . . . . . . . . . . . . . . . 156
Minor Artifacts . . . . . . . . . 156
Major Artifacts. . . . . . . . . . 157
Chapter 11: Monsters of the
Ancient Lands . . . . . . . . . . . . . 160
Arachnids, Giant . . . . . . . . . . 160
Combat . . . . . . . . . . . . . . . . . 160
Giant Whip Scorpion . . . . . 160
Giant Whip Spider . . . . . . . 161
Giant Sun Spider . . . . . . . . . 162
Baneguard . . . . . . . . . . . . . . . . 162
Baneguard. . . . . . . . . . . . . . . 162
Direguard . . . . . . . . . . . . . . . 162
Crawling Claw. . . . . . . . . . . . . 163
Combat . . . . . . . . . . . . . . . . . 164
Creation . . . . . . . . . . . . . . . . 164
Curst . . . . . . . . . . . . . . . . . . . . . 165
Sample Curst . . . . . . . . . . . . 165
Creating a Curst . . . . . . . . . 165
Deepspawn . . . . . . . . . . . . . . . . 166
Combat . . . . . . . . . . . . . . . . . 167
Demon, Ghour . . . . . . . . . . . . 168
Combat . . . . . . . . . . . . . . . . . 168
Dread . . . . . . . . . . . . . . . . . . . . 169
Combat . . . . . . . . . . . . . . . . . 169
Dread Warrior . . . . . . . . . . . . 169
Sample Dread Warrior. . . . 169
Creating a
Dread Warrior . . . . . . . . 170
Flameskull. . . . . . . . . . . . . . . . 171
Combat . . . . . . . . . . . . . . . . . 171
Foulwing . . . . . . . . . . . . . . . . . 172
Combat . . . . . . . . . . . . . . . . . 172
Gorynych . . . . . . . . . . . . . . . . . 172
Combat . . . . . . . . . . . . . . . . . .173
Greenbound Creature. . . . . . . .173
Sample
Greenbound Creature . . .174
Creating a
Greenbound Creature . . .174
Helmed Horror . . . . . . . . . . . .175
Helmed Horror . . . . . . . . . . .175
Battle Horror . . . . . . . . . . . 177
Ixzan. . . . . . . . . . . . . . . . . . . . . 177
Combat . . . . . . . . . . . . . . . . . 178
Lycanthrope . . . . . . . . . . . . . . 178
Combat . . . . . . . . . . . . . . . . . 178
Lycanthrope,
Drow Werebat. . . . . . . . . 178
Lycanthrope,
Werecat . . . . . . . . . . . . . . .179
Lycanthrope,
Werecrocodile . . . . . . . . . 181
Lycanthrope,
Wereshark . . . . . . . . . . . . 183
Metalmaster . . . . . . . . . . . . . . 184
Combat . . . . . . . . . . . . . . . . . 184
Nightshade, Nighthaunt . . . . 185
Combat . . . . . . . . . . . . . . . . . 185
Nishruu . . . . . . . . . . . . . . . . . . 186
Combat . . . . . . . . . . . . . . . . . 186
Phaerimm . . . . . . . . . . . . . . . . 187
Combat . . . . . . . . . . . . . . . . . 187
Phaerimm Characters . . . . 189
Tomb Tapper. . . . . . . . . . . . . . 189
Combat . . . . . . . . . . . . . . . . . 190
Construction . . . . . . . . . . . . 190
Tressym . . . . . . . . . . . . . . . . . . 191
Combat . . . . . . . . . . . . . . . . . 191
Velvet Worm, Giant . . . . . . . 191
Combat . . . . . . . . . . . . . . . . . 192
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introduction
tered castles, ruined cities, forgotten dungeons, nameless
strongholds, shunned temples, and other ruins too
decayed to identify. But what were these places in their days
of glory, and what forces brought them low? Each crumbling
edifice has a story to tell—a tale of glory and power followed by
slow decline or outright destruction through betrayal, war, or
catastrophe. When heroes explore such a site, they venture into
its story and become part of it, adding their deeds to a tale that
may have begun thousands of years before their birth.
Like our own world, the land of Faerûn has been sculpted
and shaped by the merciless winds of history and time. Ancient
wars, terrible catastrophes, personal tragedies, and great triumphs
have all given rise to consequences that in turn caused other wars
and disasters. Thus has the endless cycle of cause and effect been
propagated across thousands of years and hundreds of cities and
kingdoms.
Lost Empires of Faerûn offers rationales for how and why the
ruined places of the past may demand the attention of the player
characters in your game. In a F ORGOTTEN R EALMS campaign, no
ruined castle should be a nameless mound of rubble filled with
random monsters. Was it once the stronghold of a Netherese lich
who outlived his land by centuries? Or the fortress of an evil
warlord who dreamed of carving out his own kingdom from the
chaos following Phalorm’s fall? Or could it be the secret retreat
of a sinister Nar conjurer who bound a demon within its walls
some fifteen centuries ago? An adventure site with links to the
past offers a wonderful opportunity to ground your adventures
in the setting and immerse your players in the fantastic world
that their characters inhabit and explore.
The Ruin-Based
Campaign
The history of Faerûn’s lost empires is a tale of unparalleled
magical might, lost imperial majesty, and age-old, cataclysmic
wars involving numerous realms and many races. It is also an
incomplete chronicle replete with overlooked arcane wonders,
untold entombed evils, and long-forgotten gods. In ancient vaults
and ruins, legacies both foul and fair lie patiently in the dark,
awaiting the right moment, the right adventurer, or the right
sign to herald their return to the light.
Campaigns in Faerûn can embroil characters in ongoing events
occurring throughout the continent. From the plots and schemes
of ambitious rulers to the hidden agendas of rival churches and
secret societies, the adventuring landscape of Faerûn is an ever-
shifting backdrop whose precise nature varies with the successes
and failures of numerous factions. Lost Empires of Faerûn adds
to this rich tapestry of deeds and machinations by returning to
present-day Faerûn some of the lore and magic of the civilizations
gone by.
The history of Faerûn is the foundation upon which the cur-
rent-day world rests. To most people, the overt signs of history
are meaningless, and old ruins and empty mines are places to be
avoided. To a sage or adventurer, however, such locations serve as
windows into the past. A fallen realm or forgotten empire may
seem to exert little influence in the here and now, but it holds
great potential for both dire perils and marvelous wonders.
The historical realms described in Lost Empires of Faerûn
are not meant to be intriguing destinations for time-traveling
characters. Rather, adventures and even entire campaigns can be
designed around an ancient kingdom that the heroes know only
from stories. For example, addressing a threat from the vanished
past might require adventurers to explore an ancient empire’s
culture, learn its history, and understand its magical nuances. In
so doing, characters could acquire a particular mastery necessary
to survive a disaster or solve a problem that began long ago. At
that point, the way is open for them to rediscover spells created
4
F aerûn is littered with the wreckage of the past—shat-
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