Expert Player's Guide. Volume III. Epic Monsters.pdf

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Contents
Epic Monsters
Credits
Contents
Editor
Mark Gedak
Introduction
2
Layout
Matt Sharp
Encyclopae dia of
Epic Monsters 4
Cover Art
Vincent Hie
Logo & Cover Design
Anne Stokes
Appendix A: Epic
Level Antagonists 198
Interior Illustrations
Dave Allsop, Adriano Batista, Alexandre Benhossi, Eric
Bergeron, Jim Brady, Matthias Celso, Brent Chumley, Anthea
Dilly, Marcio Fiorito, David Griffith, Renato Guedes, Will
Hammock, Vincent Hie, Ryan Horvath, Vitor Ishimura, Ricardo
Jaime, Kythera, Rhonda Libbey, Eric Lofgren, Jim McSweeney,
David Esbri Molinas, Danilo Moretti, Jon Netherland, Randy
Nunley, Tony Parker, Scott Purdy, Chris Quilliams, Fred
Rawles, Moises Donoso Segundo, Chad Sergesketter, Carlos
Silva, Jamie Simms, Ronald Smith, Anne Stokes, Joey Stone,
Christophe Swal, Simon Taylor and Alexandro Villen
Appendix B:
A dditional Feats 223
Appendix C: Monsters
by Chal lenge Rating
252
RPG Manager
Ian Belcher
Production Director
Alexander Fennell
Open Game License
255
Proofreading
Mark Quennell
Open Game Content & Copyright Information
Epic Player’s Guide – Epic Monsters ©2006 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game
Content of this work by any means without the written permission of the publisher is expressly forbidden. Epic Player’s
Guide – Epic Monsters is presented under the Open Game Licence. See page 255 for the text of the Open Game Licence. All
text paragraphs and tables containing game mechanics and statistics derivative of Open Game Content are considered to be
Open Game Content. All other significant characters, names, places, items, art and text herein are copyrighted by Mongoose
Publishing. All rights reserved. Printed in China.
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Introduction
INTRODUCTION
the Lord of the Infernum, and Bodiless Ao (from the
final chapter of the Drow War) all make an appearance
in this section. There is also an appendix containing a
comprehensive list of epic level feats for use in your game,
additional standard feats possessed by monsters within this
book and old feats updated to expand them beyond normal
levels (1-20 level games).
From a mechanical point of view any monster with 21 Hit
Dice or more qualifies to begin taken epic level feats even
if their Challenge Rating is below 20. Other creatures
such as the Cat Lord have both Challenge Rating and
Hit Dice below the magic number of 20, yet as animal
lord he is an immortal minor deity of cats with potential
to be an active player in the larger world. The creatures
presented in this book hopeful will cover all three aspects
and provide games masters with a wealth of creatures for
emerging and ongoing epic level campaigns.
Welcome to the 3 rd volume of the Expert Player’s Guide
series – Epic Monsters .
Special Thanks
We would also like to thank Jeffrey Visgaitis and all the
fine folks at Inner Circle Games for allowing us to bring
the epic monsters from their critically acclaimed PDF
monster supplement, Legends of Avadnu into print for the
first time.
The Expert Player’s Guides
Here at Mongoose Publishing, we are always looking
for new ways to present gaming information and better
formats to help our readers get exactly what they need
from our books. The Expert Player’s Guides mark a new
approach to D20 gaming from Mongoose Publishing.
How would you like huge 256 page hardback tomes
packed full of D20 rules, each one a complete toolkit
focused on one area of the game? How would you like
every part of these books to be designated as Open
Content, allowing you to freely use them in your own
roleplaying projects? And if that sounds good, how would
you like these 256 page hardback books to be priced at
less than twenty dollars? The Expert Player’s Guides are
designed to provide complete gaming resources, drawn
from the very best of Open Gaming material, at a fraction
of the price similar books have been traditionally marked
at in the past.
Monsters by Type
A listing of all the monsters published in this volume,
organised by type and subtype.
Aberration: Abominion, barbed serpent, copse mother,
devourer worm, gibbering orb, ha-naga, hagunemnom,
neh-thalggu, thorciasid, vermiurge, worm that walks
(Air): Air elemental dragon, breeze dragon, chichimec,
firestorm, hurricane elemental, primal air elemental, wild
titan
Animal: Legendary bear, legendary tiger
(Aquatic): Dagon, dragon whale, galasian leviathan,
nightswimmer, stygian leviathan, Vepar
(Chaotic): Abashakt, behemoth, Caziel, chaos dragon,
chthonian titan, clown demon, Dagon, dreadspawn, dream
larva, Fraz-urb’luu, hecatoncheires, infernal, Jubilex,
Kostchtchie, Lord of Chaos, Lord of the Insane, mercurial,
meriginus, Orcus, Pazuzu, phane, Sonechard, Tsathogga,
Vepar, wild titan, xixecal
(Cold): Hoary hunter, hoary steed, shadow of the void,
slorath, winterwight, xixecal
Construct: Adamantine golem, anaxim, astral sentinnel,
combat golem template, cosmic sentinel, flesh colossus,
furnace golem, garbage colossus, hellforged golem, iron
colossus, jade colossus, living construct, mithral golem,
runic golem, sentinel, stone colossus, umbral blot
Dragon: Advanced dragon, armouredon, blaze dragon,
breeze dragon, draco invictus, dragon whale, epic dragon,
force dragon, prismatic dragon
(Earth): Blaze dragon, earth elemental dragon, landslide
elemental, malebolge, primal earth elemental
Elemental: Air elemental dragon, earth elemental dragon,
fire elemental dragon, firestorm, hurricane elemental,
inferno elemental, landslide elemental, maelstrom
elemental, primal air elemental, primal earth elemental,
primal fire elemental, primal water elemental, water
elemental dragon
Epic Monsters
This tome is the perfect companion to the revised epic
level rules presented in the Dungeon Master’s Guide
and designed for as a resource for games masters whose
campaigns are nearing epic levels of play and need
additional support to take their campaign beyond 20 th
level. With all the monsters drawn from open game
sources, including the revised monsters from the Epic
Level Handbook , Epic Monsters is the definitive source of
challenges for the emerging epic level campaign.
Epic Monsters is primarily a huge collection of unique,
epic and near epic level monsters to challenge your party
with once they reach 21 st level or even in the levels
leading up to epic levels. In addition to the more than
150 monsters packed into this tome, we have included an
appendix of powerful epic level antagonists. Immortals,
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E pic level play means many things to many
different people. To some it implies a campaign
designed with far-reaching goals and challenges,
with the actions of player characters playing a role in
the destiny of a world or worlds. To others it may be
mechanically simple as to be the point where my character
reaches 21 st level. In many ways both view are correct.
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Introduction
(Evil): Abashakt, Amon, atropal, Baaphel, Bael,
behemoth, Caasimolar, Caizel, camatzotz, chaos dragon,
chichimec, chthonian titan, clown demon, Dagon,
Demoriel, dreadspawn,dream larva, fell archon, Fraz-
urb’luu, Geryon, Gorson, hecatoncheires, hellephant,
Hutijin, infernal, Jubilex, knosirius lumina, Kostchtchie,
Lucifer, malebolge, meriginus, Moloch, n’gathhau
template, Orcus, Pazuzu, phaeton, phane, Sonechard,
Titivilus, true gorgons, Tsathogga, uvuudaum, Vepar, wild
titan, Xaphan, xixecal
(Extraplanar): Abashakt, air elemental dragon, Amon,
anaxim, atropal, Baaphel, Bael, behemoth, behemoth
eagle, behemoth gorilla, bestarius lumina, bygone,
Caasimolar, Caizel, camatzotz, chaos dragon, chichimec,
chthonian titan, clown demon, Dagon, Demoriel,
dreadspawn, dream larva, earth elemental dragon,
eidoneus lumina, elder titan, fell archon, fire elemental
dragon, firestorm, Fraz-urb’luu, garbage colossus, Geryon,
hecatoncheires, hellephant, hurricane elemental, Hutijin,
infernal, inferno elemental, Jubilex, knosirius lumina,
Kostchtchie, landslide elemental, Lord of Chaos, Lord
of the Insane, Lucifer, maelstrom elemental, meriginus,
Moloch, mothering mass, neh-thalggu, n’gathhau
template, nightswimmer, Orcus, Pazuzu, phaeton, phane,
primal air elemental, primal earth elemental, primal fire
elemental, primal water elemental, pseudonatural template,
Sonechard, stygian leviathan, titanic creature template,
Titivilus, true gorgon, Tsathogga, uvuudaum, Vepar, water
elemental dragon, wild titan, Xaphan, xixecal
Fey: Hoary hunter, leshay, true mistji
(Fire): Blaze dragon, fire elemental dragon, firestorm,
inferno elemental, lavawight, phaeton, primal fire
elemental, shape of fire
(Force): Force dragon
Giant: Dread giant, ferrous giant, khasep-sa
(Good): Bestarius lumina, eidoneus lumina, knosirius
lumina
Humanoid: Half-titan template
(Incorporeal): Neh-thalggu, phane, shadow of the void,
shape of fire, true mistji
(Lawful): Amon, anaxim, atropal, Baaphel, Bael,
Caasimolar, Demoriel, Geryon, Gorson, Hutijin, infernal,
Lucifer, Moloch, Titivilus, true gorgon, Xaphan
(Lumina): Bestarius lumina, eidoneus lumina, knosirius
lumina
Magical Beasts: Behemammoth, brachyurus, hoary
steed, primasaurus, scion of war, sirrush, slorath, stygian
leviathan, tayellah, three-headed sirrush, typhoeon
Monstrous Humanoid: Galasian leviathan, gloom,
gynnean xiir
(Native): Cat lord, mouse lord
(N’gathhau): N’gathhau template
Ooze: Genius loci, primordial ooze
Outsider: Abashakt, Amon, Baalphel, Bael, behemoth,
behemoth eagle, behemoth gorilla, bestarius lumina,
bygone template, bygone, Caasimolar, Caizel, camatzotz,
cat lord, chaos dragon, chichimec, chthonian titan, clown
demon, Dagon, Demoriel, dreadspawn, dream larva,
eidoneus lumina, elder titan, fell archon, Fraz-urb’luu,
Geryon, Gorson, hecatoncheires, hellephant, Hutijin,
infernal, Jubilex, knosirius lumina, Kostchtchie, Lord of
Chaos, Lord of the Insane, Lucifer, malebolge, mercane,
mercurial, meriginus, Moloch, mothering mass, mouse
lord, Orcus, Pazuzu, phaeton, pseudonatural template,
Sonechard, titanic creature template, Titivilus, true gorgon,
Tsathogga, unraveller, uvuudaum, Vepar, Xaphan
Plant: Copse spawn, elder treant, mu spore, rotwood
(Psionic): Hagunemnom
(Shapechanger): Cat lord, mouse lord, hagunemnom
(Swarm): Ruin swarm
Undead: Atropal, demilich, hunefer, lavawight,
nightswimmer, shadow of the void, shape of fire,
winterwight
Vermin: Devastation beetle, devastation centipede,
devastation scorpion, devastation spide, ruin swarm
(Voidspawn): Dreadspawn
(Water): Breeze dragon, maelstrom elemental, primal
water elemental, water elemental dragon, wild titan
New Subtypes
Lumina: A lumina possesses the following traits (unless
otherwise noted in a creature’s entry).
c Hover (Su): Lumina magically hover 2 inches above
the ground. This grants them a permanent feather fall
effect with personal range.
c Material Allergy (Ex): Though they normally float
above the ground and avoid prolonged contact with
other creatures, lumina suffer greatly when exposed
to the imperfections of material not from their home
plane. Their skin blackens and peels, and they feel
incredible pain. A lumina who spends 1 full round in
contact with matter not from its home plane suffers
15 points of damage and is sickened for 1 round. The
contact can be through grappling, entangling, being
pinned in a cave-in, willingly holding a normal object,
or any other source.
c Regeneration (Ex): A lumina takes normal damage
from its material allergy, epic evil-aligned weapons,
and from spells or effects with the evil descriptor.
c Resistance to electricity 30 and fire 30.
N’gathhau: N’gathhau are immune to poison and acid;
resistance to fire 5, resistance to cold 5. All n’gathau have
various mutilations, determined by DM choice or by
rolling on the Random Mutilation Table (see N’gathhau
entry) .
Voidspawn: Calling and summoning spells cast within 30
feet gain the evil descriptor (altering their effects, in the
case of spells where the creature conjured is affected by
the descriptor), even if the caster could not normally cast
evil spells. A creature that kills a voidspawn must succeed
on a DC 10 + ½ HD + Cha modifier Will save or have
the voidspawn’s aura cling to it for 24 hours. While the
evil aura does not replace the creature’s natural aura, it is
revealed as surrounding the creature by detect evil spells
and similar effects.
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Encyclopaedia - A
A
Abominations
ability damage. They are immune to mind-affecting
effects (charms, compulsions, phantasms, patterns, and
morale effects), and are immune to one of five energy
types (specific to the abomination).
Resistances (Ex): Abominations have fire resistance 20,
cold resistance 20, and damage reduction of at least 10/
epic (certain abominations have higher damage reduction).
Abominations all have significant spell resistance.
Abominations resist detection, and are all treated as if
affected by a nondetection spell of a caster level equal to
the abomination’s HD.
Building
Abominations
Abominations are a grouping of the outsider type in the
same way that demons are a grouping of the outsider type.
The accompanying table indicates the average values
an abomination of a given size might have for its basic
physical scores. Abominations also share several other
characteristics.
Special Qualities (Ex): All abominations have the spell-
like ability to use true seeing at will. Abominations are
not subject to death from massive damage, and they have
maximum hit points per Hit Die. Abominations have the
blindsight extraordinary ability to a range of 500 feet.
Abominations can choose both non-epic and epic feats as
part of their feat selection.
Abomination Traits
All abominations are born directly (or indirectly) from
a god and some lesser creature (or idea), but none are
favoured, wanted or loved. Still, they all share a tiny spark
of deific energy, which grants them the qualities described
in below. (Note: deity rules are used , abominations are
rank 0 deities.)
Telepathy (Su): Abominations can communicate
telepathically with any creature within 1,000 feet that has
a language.
Summon Creature (Sp): Abominations can summon
creatures associated either with the portfolio of their
godly progenitor or with their imprisonment. Summoned
creatures serve the abomination without question.
Summoned creatures automatically return whence
they came after 1 hour, or sooner if slain. See specific
abomination entries for additional details on summoning.
Immunities (Ex): Abominations are immune to
polymorphing, petrification or any form-altering attack.
They are not subject to energy drain, ability drain or
Abomination Characteristics by Size
Size Str Dex Con
# of
HD
Slam Bite Claw Gore
Fine 12–13 26–27 12–13
4d8–
9d8
— 1d6 1d4 1d4
Diminutive 14–15 24–25 14–15
7d8–
13d8
1d4 1d8 1d6 1d6
Tiny 18–19 22–23 16–17
10d8–
21d8
1d6 2d6 1d8 1d8
Small 26–27 20–21 20–21
19d8–
33d8
1d8 2d8 2d6 2d6
Medium 34–35 18–19 24–25
27d8–
38d8
2d6 4d6 2d8 2d8
Large 42–43 16–17 28–29
36d8–
50d8+
2d8 4d8 4d6 4d6
Huge 50–51 14–15 32–33
47d8–
58d8+
4d6 8d6 4d8 4d8
Gargantuan 58–59 12–13 36–37
56d8–
70d8+
4d8 8d8 8d6 8d6
Colossal 66–67 10–11 40–41 71d8+ 8d6 16d6 8d8 8d8
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