Traveller - MegaTraveller - Robot Supplement.pdf

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MegaTraveller:
Robots
PRINCIPAL AUTHOR: Rob Prior
The cover is used with the permission of Far Future Enterprises,
and is by Lovell. The art originally appeared in the Journal of the
Travellers' Aide Society Issue #2 over the original Ref's Notes on
Robots that started the the journey of robots in Traveller. We are
honoured to use it here.
EDITOR: Jonathan Sherlock
PROOFING: Harry E. Bryan
CONTRIBUTING AUTHORS: Jonathan Sherlock
Ewan Quibell
William Hostman
Sean O'Neal
conanlibrarian
David Jaques-Watson
Harry E. Bryan
Picture on page 3 is by Nathan Bowers - you can visit his blog at
http://nathanbowers.com or follow him on Twitter
Other pictures were taken from Terrible Character Portraits by Jeff
Preston, and are used under Creative Commons Licence
Preston at http://team-preston.com . Terrible Character Portaits is
available for free from http://rpg.drivethrustuff.com/
TRAVELLER BOOK 8: ROBOTS
COPYRIGHT © 1986 BY GAME DESIGNERS WORKSHOP, INC
DESIGN: Joe D. Fugate, Sr.
DEVELOPMENT: Timothy B. Brown
ART DIRECTION: Barbie Pratt
INTERIOR ART: Steve Venters
The Traveller game in all forms is owned by Far Future Enterprises.
Copyright 1977 - 2011 Far Future Enterprises. Traveller is a registered
trademark of Far Future Enterprises. Far Future permits web sites and
fanzines for this game, provided it contains this notice, that Far Future is
notified, and subject to a withdrawal of permission on 90 days notice.
The contents of this site are for personal, non-commercial use only. Any
use of Far Future Enterprises' copyrighted material or trademarks
anywhere on this web site and its files should not be viewed as a
challenge to those copyrights or trademarks. In addition, any
program/articles/file on this site cannot be republished or distributed
without the consent of the author who contributed it.
About this supplement
Many Traveller Referees have crafted a robot system for
MegaTraveller based on Traveller Book 8: Robots. The Errata for
MegaTraveller by Don McKinney indicates that incorporating robots into
MegaTraveller is a known problem, and no obvious errata exists.
The editor of this supplement took it upon himself to bridge this gap.
He started a discussion thread on the Citizens of the Imperium
discussion board, and others contributed a lot of valuable material.
The biggest contribution came from someone who found a draft of a
MegaTraveller Robots supplement by Rob Prior, who started to cover
many issues beyond construction and design in his work. The editor
attempted to contact Rob Prior for permission to use his work, and he is
credited as the principal author for this supplement.
Ultimately the editor has made some calls on contentious issues. I
apologise to those contributors who so passionately argued cases that
did not make it into this supplement.
This supplement has been constructed purely for fun. MegaTraveller
has not had any new products for many years. I have no wish to
undermine the great work being done by current Traveller publishers,
and wish them all the best.
This supplement dealing with Robots in MegaTraveller is a fan
publication, and is intended to be freely distributed
Mega Traveller products.
Visit http://www.travellerrpg.com/ for a warm and welcoming Traveller
role playing community. Don't make a liar out of me, you lot!
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Table of Contents
Introduction...........................................................................................................................................4
Robot Design Sequence.......................................................................................................................6
Robot Design Evaluation....................................................................................................................25
Improving Education and Skills.........................................................................................................27
Robots in MegaTraveller....................................................................................................................28
Human beings have dreams. Even dogs have dreams, but not you, you are just a machine. An imitation of life.
Can a robot write a symphony? Can a robot turn a canvas into a beautiful masterpiece?
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Introduction
MegaTraveller: Robots
Far Future Enterprises
As technology increases, more and more
work can be done by machines, giving
intelligent creatures - sophonts - cheaper goods
and more leisure time. But machines reach their
highest potential only when they are finally able
to think for themselves, as well as move about
and manipulate their environment.
Robots are the machines with these
capabilities.
This supplement for MegaTraveller enables
referees and players to confidently integrate
robots into MegaTraveller campaigns.
The MegaTraveller Referee's Companion
addresses the role of robots in the
MegaTraveller universe, the history, types and
uses of robots in Imperial space, and robot
manufacturers. It is recommended reading for
Referees and Players who want to deal with
robots in the Shattered Imperium.
This supplement includes a robot design
system that extends the MegaTraveller Craft
Design Sequence for robots, and rules as to
how to include Robots in your game.
Sequence, and so robots can be immediately
added to any combat situations.
A player group might be in a position to
design a robot to insert into their campaign.
Like starship design, robot design is an unusual
task for a player group, but this is a possibility in
a game.
WHAT IS A ROBOT?
There is no one universal definition for a
Robot. They can replicate humans and other
sophonts, or be constructed for one specialised
task. Robots can be autonomous or semi-
autonomous, or even under the control of
another robot or sophont. The more
independence of action that a robot has, the
more likely it is to be regarded as a robot.
ANIMAL CARE ROBOT
Robot ID: Animal Care Robot, TL12, Cr83,388,
STR = 33, DEX = 7, INT = 2, EDU = 2
Hull: 1/1, Disp = 0.0104, Volume = 161 litres,
Config = 3US, Armour = 4F, Unloaded =
145kg, Loaded = 146kg, Burdened =
171kg
Power: 1/2, Fuel Cell = 30kW, Duration = 4/12
(99 hours)
Locomotion: 1/2, Wheels, P/W = 82, Road = 209kph,
Off-road = 52kph
App & Tools: Medium Arm, Light Arm, Medical
Instrument Package
Comms: Voder, Radio = Distant (5km)
Sensors: Basic Sensor Package, + passive IR , +
light intensifier
Offence: Body Pistol
Defence: None
Environment: Basic Environment
Control: None Necessary
Brain: CPU – linear = 14, CPU – parallel = 5,
Storage – Standard = 24
Software: Logic = High Data, Command = Basic,
Medical-2, Body Pistol-2
Accom: None
Subcraft: None
Other: Fuel (Hydrogen) = 19.83 litres
The Animal Care Robot is designed for basic
veterinary care of herds of animals in an agricultural
context. It can be adapted to wildlife care with
instruction.
ROBOT DESIGN SYSTEM
The robot design system in this book serves
both referees and players. Referees can design
robots in detail for their campalgns.
Players can create player character robots
for themselves. The robot design system is
compatible with the MegaTraveller Craft Design
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MegaTraveller: Robots
Far Future Enterprises
STARSHIP MAINTENANCE ROBOT
Robot ID: Starport Maintenance Robot, TL12,
Cr101,974, STR = 34, DEX = 16, INT = 2,
EDU = 5
Hull: 1/1, Disp = 0.0196, Volume = 371 litres,
Config = 3US, Armour = 4F, Unloaded =
367kg, Loaded = 371kg, Burdened =
401kg
Power: 1/2, Fuel Cell = 90kW, Duration = 5/17
(136 hours)
Locomotion: 1/2, Tracks, P/W = 130, Road = 259kph,
Off-road = 78kph, (Burdened: P/W = 121,
Road = 250kph, Off-road = 75kph)
Light Arms x 2, Light Tentacles x 2, Lt
Laser Welder, Mechanical Tool Package,
Electronic Tool Package
Commo: Voder
Sensors: Eyes x 4, Ears x 2, Spotlights x 2
Offence: None
Defence: None
Environment: Basic Environment
Control: None Necessary
Brain: CPU–linear = 15, Storage–Standard = 50,
CPU–parallel = 5, Brain Interface
Software: Logic = High Data, Command = Basic,
Engineering-3, Electronic-1, Mechanical-
1, Gravitics-1
Accomm: None
Subcraft: None
Appendages
& Tools:
Robots are treated as craft for the purpose of
this supplement. The range of available hulls is
extended to smaller sizes for building a wider
variety of robot.
Most robots are discrete machines that
perform tasks autonomously under instruction.
They are usually comparable in size to humans.
But robotic craft can be bigger and use
multiple robot brains and mobile robots for
crew. In this way it is possible to construct
robots suited for particular tasks to replace
sophont labour, but also larger autonomous
machines.
Both kinds of robot are covered in this
supplement.
Other: Fuel (Hydrogen) = 54.46 litres
A common sight in starports, and often used to
substitute for the Engineer position. This little robot is
commonly instructed in basic tasks such as preparing for
jump or firing up the power plant. It excels at these tasks
and is often a trusted companion of lonely Prospectors or
Scouts.
It stands as a tall cylinder about 2 metres high and
almost 1.5 meters in diameter. It uses two tentacles and
two arms to manipulate its extensive array of tools and
can reliably maintain most systems on a starship.
INTEGRATING ROBOTS INTO TRAVELLER
Robots can perform major roles in combat.
Armoured, with weapons, and programmed with
tactics they potentially make a formidable
opponent. But they have limitations as well.
Where they excel is in repetitive menial tasks
that require high degrees of accuracy.
Rules for how robots perform tasks based on
their design mean that all robots can be
integrated into non-combat situations very
quickly as well.
Before designing a robot, you should have a
clear idea of what function the robot is intended
to serve. This will help establish which
parameters to consider when you have to make
trade-offs. A simple cargobot will have to be
rugged and cheap, while an experimental
expert system may have no cost restriction but
require a skill level of Physics-4.
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