Chapter08-UserInteractivity.pdf
(
6033 KB
)
Pobierz
X3D Graphics for Web
Authors
Chapter 8
User Interactivity
Nobody knows the kind of trouble we're in.
Nobody seems to think it all might happen again.
Gram Parsons, “One Hundred Years from Now”
Contents
Chapter Overview
Concepts
X3D Nodes and Examples
Chapter Summary
and
Suggested Exercises
Additional Resources
and
References
Chapter Overview
Overview: User Interactivity
User interactivity is initiated via sensor nodes,
which capture user inputs and are hooked up
to provide appropriate responses
TouchSensor
senses pointing device (mouse, etc.)
•
PlaneSensor
is a drag sensor that converts x-y
pointer motion to move objects in a plane
•
CylinderSensor
and
SphereSensor
are drag sensors
that convert x-y pointer motion to rotate objects
•
KeySensor
and
StringSensor
capture keyboard input
•
Interactivity sensors initiate animation chains
Related nodes
Chapter 4, Viewing and Navigation nodes
Anchor: pointing device
•
•
Selects another Viewpoint or loads another scene
•
Show description when pointing device is over geometry
Billboard rotates child geometry to face user
•
Collision reports if viewer collides with geometry
•
Chapter 12, Environment Sensor and Sound
•
LoadSensor reports when media asset is loaded
ProximitySensor reports when user is in vicinity
•
VisibilitySensor indicates when user's current
camera view can see sensed geometry
•
Plik z chomika:
bartek6031769
Inne pliki z tego folderu:
MV4205.2008Dec31.mov
(905468 KB)
X3dExamplesSavage.7z
(1261629 KB)
MV4205.2008Nov14Part01.mov
(721055 KB)
MV4205.2008Nov12.mov
(275691 KB)
MV3204.10Sept08.mov
(242472 KB)
Inne foldery tego chomika:
Pliki dostępne do 01.06.2025
Pliki dostępne do 19.01.2025
android
anime
Darmwe programy
Zgłoś jeśli
naruszono regulamin