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Autodesk
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Design
Tutorials: Introduction
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1
Introduction
Welcome to the World of 3ds Max Design
Welcome, and congratulations! You’ve just bought a ticket to the world of
Autodesk
®
3ds Max Design
®
. Hang on and get ready for the ride of a lifetime!
With 3ds Max Design, you can create 3D places and characters, objects and
subjects of any type. You can arrange them in settings and environments to
build the scenes for your movie or game or visualization. You can animate the
characters, set them in motion, make them speak, sing and dance, or kick and
fight. And then you can shoot movies of the whole virtual thing.
The Ancient Indian Crown
Kameswaran Ramachandran Iyer,
India
www.kameswaran.com
You can use 3ds Max Design to visualize designs of real things that will actually
be built, such as buildings and machines. The File Link feature of 3ds Max Design
lets you base visualizations on designs created in AutoCAD or Autodesk
Architectural Desktop: when the design changes in these other applications,
1
the revisions can be automatically updated in your 3ds Max Design scene.
Add lighting and materials, then render to still image or movie formats.
These tutorials teach 3ds Max Design through a series of hands-on exercises.
Prepare to be entertained and fascinated by the awesome power at your
fingertips.
Printed and Online Tutorials
The tutorials are provided in two forms, as an online help file, and as a printed
manual. Due to space limitations, not all of the tutorials are printed in the
book.
Links between the online tutorials and the User Reference appear in the printed
manual as underlined text. Illustrations are printed in black and white in the
manual, and are full color in the online system.
To do the online tutorials, from the 3ds Max Design Help menu, choose
Tutorials to display the online collection.
Acknowledgements
Special thanks are due to a number of hardworking and talented individuals
who helped create this volume of tutorials. A tip of the virtual hat to:
■
Jean-Yves Arboit, Jaykar Arudra, Alessandro Baldasseroni, Beans Magic Co.
Ltd, Martin Coven, Frances Gainer Davey, Joana Garrido, Tommy
Hjalmarsson, Kameswaran R. Iyer, Michael Koch, James Ku, Sören Larsson,
Daniel Martínez Lara, Casey McGovern, Eni Oken, Ponsonnet Olivier, Ben
Paine, Herman Saksono, Johannes Schlörb, Pradipta Seth, Metin Seven,
and Marc Tan, for creating beautiful images using 3ds Max Design and
allowing their reproduction in the online tutorial collection.
■
Michael B. Comet, for creating the character bones and rigging tutorials
and the low-poly character-modeling tutorial.
■
Brandon Davis and Grant Adam, for the Particle Flow and particle effects
tutorials.
■
Alberto Flores, for design of the mental ray water material.
■
Swami Lama, for providing the tutorials on scripting.
■
Peter Carisi de Lappe, of the Autodesk Media & Entertainment Quality
Engineering group, for his help creating the lesson on using IK and FK
together.
2
| Chapter 1 Introduction
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