Tutorials.pdf
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Tutorials
2
NaturalMotion endorphin
Contents
Contents
Before you begin
7
Tutorial 1: Introduction to endorphin
8
Step 1: Creating a new scene
8
Step 2: Working with viewports
9
Step 3: Working with simulations
11
Step 4: Adding a behaviour
12
Step 5: Applying a force
14
Step 6: Exporting animation
17
Conclusion
18
Tutorial 2: Using multiple behaviours
19
Step 1: Loading the scene
19
Step 2: Jumping from the platform
19
Step 3: Preventing foot slip
21
Step 4: Reaching for the railing
22
Step 5: Catching the railing
23
Step 6: Adding a leg kick
25
Conclusion
25
Tutorial 3: Posing the character
26
Step 1: Loading the scene
26
Step 2: Activating the pose tools
27
Step 3: Working with the pose tools
28
Step 4: Sitting the character in the chair
31
Conclusion
33
Tutorial 4: Creating environments
34
Step 1: Visualising the environment
34
Step 2: Building the staircase
35
Step 3: Building the archway
37
Step 4: Building a collapsible railing
38
Step 5: Locking the railing together with a constraint
41
Step 6: Adding a character to the environment
42
Conclusion
43
NaturalMotion endorphin
3
TUTORIALS
Tutorial 5: Creating characters
44
Before you begin
44
Step 1: Creating new characters
45
Step 2: Adjusting the root position
46
Step 3: Reshaping the joint hierarchy
49
Step 4: Mirroring the reshaped joints
50
Step 5: Adjusting the foot joints
51
Step 6: Restoring foot-ground contact
53
Step 7: Rigging the reference character
55
Step 8: Saving the new characters
58
Step 9: Importing animation
58
Conclusion
60
Tutorial 6: Creating props
61
Before you begin
61
Step 1: Building a chair
62
Step 2: Creating a collapsible table
66
Step 3: Creating a chandelier
70
Step 4: Adding a chandelier chain to a scene
72
Step 5: Connecting a chandelier to the chain
73
Step 6: Simulating the scene
75
Conclusion
80
Tutorial 7: Importing and modifying animation
81
Before you begin
81
Step 1: Preparing the scene
83
Step 2: Importing an animated run cycle
83
Step 3: Combining animation with simulation
85
Conclusion
87
Tutorial 8: Blending from animation to simulation
88
Before you begin
88
Step 1: Loading the scene
89
Step 2: Using helper props and constraints
90
Step 3: Importing blend animation
90
Step 4: Repositioning the blend animation
92
Step 5: Transitioning into the blend animation
93
Step 6: Introducing active animation events
94
Step 7: Experimenting with different blend animation
96
Conclusion
99
4
NaturalMotion endorphin
Contents
Tutorial 9: Using multiple characters
100
Step 1: Preparing a new scene with animation
100
Step 2: Adding momentum transfer
101
Step 3: Adding another character to the scene
102
Step 4: Simulating a dynamic kick
104
Conclusion
105
Tutorial 10: Active posing
106
Step 1: Loading the scene
106
Step 2: Adding an active pose
107
Step 3: Adding more active poses
108
Step 4: Completing the gymnastic movement
110
Conclusion
111
Tutorial 11: Creating characters (advanced)
112
Step 1: Creating new characters
112
Step 2: Adjusting the root position
113
Step 3: Reshaping the joint hierarchy
114
Step 4: Displaying joint limits
117
Step 5: Adjusting the shoulder joint limits
119
Step 6: Importing a skin mesh
120
Step 7: Reshaping the mass objects
121
Step 8: Reshaping the collision objects
124
Conclusion
126
Tutorial 12: Using motion transfer
127
Step 1: Adding a character pair to a scene
127
Step 2: Importing animation onto the reference character
128
Step 3: Transferring motion to the simulation character
129
Step 4: Controlling motion transfer with active poses
130
Step 5: Working with motion transfer rig groups
132
Conclusion
135
NaturalMotion endorphin
5
TUTORIALS
Tutorial 13: Advanced motion transfer
and prop interaction
136
Step 1: Adding a character pair to a scene
136
Step 2: Importing animation onto the reference character
138
Step 3: Transferring motion to the simulation character
139
Step 4: Preparing the initial pose
140
Step 5: Adding a weapon as a prop character
140
Step 6: Controlling motion transfer with additional active poses
142
Step 7: Working with motion transfer rig groups
143
Step 8: Adding constraints between characters
144
Step 9: Changing the mass of the prop character
145
Conclusion
147
Tutorial 14: Active animation and motion transfer
148
Step 1: Loading the scene
148
Step 2: Driving a simulation character using motion transfer
149
Step 3: Preparing the initial pose
150
Step 4: Working with motion transfer rig groups
151
Step 5: Adding an active animation event
152
Step 6: Connecting props to the simulation character
154
Step 7: Adding collision objects to the environment
155
Step 8: Modifying the mass object density
156
Step 9: Modifying the active animation event strength
156
Step 10: Modifying the collision object material
157
Step 11: Adding a helper constraint
158
Conclusion
159
Tutorial 15: Working with fluids
160
Step 1: Building a simple boat using fluid objects
160
Step 2: Adding characters to the scene
162
Step 3: Adding a fluid cube to the environment
163
Step 4: Completing the scene
165
Conclusion
167
Tutorial 16: Using physical effects
168
Step 1: Creating a stylised jumping character
168
Step 2: Creating an additional jumping character
172
Step 3: Creating a dynamic collision between the characters
174
Conclusion
178
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