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BOOK OF EXALTED DEEDS
James Wyatt, Christopher Perkins, Darrin Drader
DEVELOPER
Christopher Perkins
ART DIRECTOR
Dawn Murin
DEVELOPMENT TEAM
Andy Collins, Ed Stark, James Wyatt
DESIGN CONTRIBUTORS
Jesse Decker, Erik Mona
E DI T OR S
Michele Carter, Gwendolyn F.M. Kestrel
COVER ART
Henry Higginbotham
INTERIOR ARTISTS
Tom Baxa, Steve Belladin, Matt
Cavotta, Brent Chumley, Rebecca Guay-
Mitchell, Jeremy Jarvis, Doug Kovacs,
Ginger Kubic, David Martin, Matt
Mitchell, Mark Nelson, Wayne Reynolds,
Ron Spencer, Arnie Swekel, Ben Thompson
MANAGING EDITOR
Bill McQuillan
DESIGN MANAGER
Ed Stark
GRAPHIC DESIGNER
Dawn Murin
DIRECTOR OF RPG R&D
Bill Slavicsek
GRAPHIC PRODUCTION SPECIALIST
Angelika Lokotz
VICE PRESIDENT OF PUBLISHING
Mary Kirchoff
PROJECT MANAGER
Martin Durham
ORIGINAL INTERIOR DESIGN
Sean Glenn
PRODUTION MANAGER
Chas DeLong
NOTICE: Book of Exalted Deeds is intended for our adult audience. Parental discretion is advised.
Playtesters: Gwendolyn F.M. Kestrel, Todd Meyer, Jon Pickens, Alex Weitz, Amy Wyatt
Ulmo (“Elmo”) Lightbringer appears courtesy of Rob Lightner.
Based on the original Dungeons & Dragons ® rules created by Gary Gygax and Dave Arneson, and the new Dungeons &
Dragons ® game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This W IZARDS OF THE C OAST ® product contains no Open Game Content. No portion of this work may be reproduced in any form with-
out written permission. To learn more about the Open Gaming License and the d20 System™ License, please visit
www.wizards.com/d20.
Inspired by the utter vileness of the Book of Vile Darkness designed by Monte Cook. “Light is meaningful only in relation to darkness, and
truth presupposes error. It is these mingled opposites which people our life, which make it pungent, intoxicating. We only exist in terms of this
conflict, in the zone where black and white clash.” Louis Aragon (1897 - 1982).
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Introduction . . . . . . . . . . . . . . . . . . . . . . . . . 4
Troubadour of Stars . . . . . . . . . . . . . . . . . . . . 78
Vassal of Bahamut . . . . . . . . . . . . . . . . . . . . . 80
Wonderworker . . . . . . . . . . . . . . . . . . . . . . . . 82
Appendix: Index of Celestials . . . . . . . 191
Celestial Creatures . . . . . . . . . . . . . . . . . . . 191
Celestial-Related Templates . . . . . . . . . . . 191
Celestials by Challenge Rating . . . . . . . . 191
Chapter 1: The Nature of Good . . . . . . . . 5
Exalted Deeds . . . . . . . . . . . . . . . . . . . . . . . . . . 5
The Straight and Narrow . . . . . . . . . . . . . . . . 9
Law, Chaos, and Good . . . . . . . . . . . . . . . . . 12
Playing a Hero . . . . . . . . . . . . . . . . . . . . . . . . 12
Exalted Characters . . . . . . . . . . . . . . . . . . . . 18
Sin and Atonement . . . . . . . . . . . . . . . . . . . . 20
Exalted Adventures . . . . . . . . . . . . . . . . . . . . 20
Chapter 6: Magic . . . . . . . . . . . . . . . . . . . . 83
Good Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Spell Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Cleric Domains . . . . . . . . . . . . . . . . . . . . . . . 86
Spell Descriptions . . . . . . . . . . . . . . . . . . . . 89
Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . 112
Redeeming Evil Magic Items . . . . . . . . . . 119
Irredeemable Evil Items . . . . . . . . . . . . . . 120
Sidebars
Exalted Deeds and Vile Darkness . . . . . . . . 6
Exalted Versus Epic . . . . . . . . . . . . . . . . . . . . . 8
Celestial Monster Classes . . . . . . . . . . . . . . 19
Skylord’s Mounts . . . . . . . . . . . . . . . . . . . . . . 72
Sample Skylord’s Mounts . . . . . . . . . . . . . . 72
Expanded Summoning Tables . . . . . . . . . 190
Chapter 2: Variant Rules . . . . . . . . . . . . . 23
Channeling . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Exalted Cohorts . . . . . . . . . . . . . . . . . . . . . . . 24
Exalted Gods . . . . . . . . . . . . . . . . . . . . . . . . . 24
Exorcism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Heroes of the Heavens . . . . . . . . . . . . . . . . . 26
Heroic Sacrifice
and Martyrdom . . . . . . . . . . . . . . . . . . . . . 27
Mercy, Prisoners,
and Redemption . . . . . . . . . . . . . . . . . . . . 28
Sainthood . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Tithes and Offerings . . . . . . . . . . . . . . . . . . . 29
Voluntary Poverty . . . . . . . . . . . . . . . . . . . . . 29
Waging Peace . . . . . . . . . . . . . . . . . . . . . . . . . 31
Words of Creation . . . . . . . . . . . . . . . . . . . . . 31
Chapter 7: Celestial Paragons . . . . . . . 121
Celestial Paragons
In Your Game . . . . . . . . . . . . . . . . . . . . . 121
Celestial Paragons and Clerics . . . . . . . . . 123
The Upper Planes . . . . . . . . . . . . . . . . . . . . 123
Law and Chaos
in the Heavens . . . . . . . . . . . . . . . . . . . . 124
The Celestial Hebdomad . . . . . . . . . . . . . . 124
Talisid and the
Five Companions . . . . . . . . . . . . . . . . . . 138
The Court of Stars . . . . . . . . . . . . . . . . . . . . 150
Celestial Planar Allies . . . . . . . . . . . . . . . . . 156
Tables
Table 2–1: Example Special Cohorts . . . . . 25
Table 2–2: Half-Celestial
Level Adjustments . . . . . . . . . . . . . . . . . . 27
Table 2–3: Voluntary Poverty . . . . . . . . . . . 31
Table 3–1: Nonlethal Weapons . . . . . . . . . . 34
Table 3–2: Ravages . . . . . . . . . . . . . . . . . . . . . 35
Table 3–3: Afflictions . . . . . . . . . . . . . . . . . . 35
Table 3–4: Good Spell Components . . . . . 37
Table 4–1: Feats . . . . . . . . . . . . . . . . . . . . . . . 40
Table 4–1: Feats (cont) . . . . . . . . . . . . . . . . . 41
Table 4–2: Ancestral Relic . . . . . . . . . . . . . . 41
Table 5–1: The Anointed Knight . . . . . . . . 50
Table 5–2: The Apostle of Peace . . . . . . . . . 51
Table 5–3: The Beloved of Valarian . . . . . . 53
Table 5–4: The Celestial Mystic . . . . . . . . . 55
Table 5–5: The Champion of
Gwynharwyf . . . . . . . . . . . . . . . . . . . . . . . 57
Table 5–6: The Defender of Sealtiel . . . . . . 58
Table 5–7: The Emissary of Barachiel . . . . 60
Table 5–8: Emissary of Barachiel
Spells Known . . . . . . . . . . . . . . . . . . . . . . 60
Table 5–9: The Exalted Arcanist . . . . . . . . . 62
Table 5–10: The Fist of Raziel . . . . . . . . . . . 63
Table 5–11: The Initiate of Pistis Sophia . 64
Table 5–12: The Lion of Talisid . . . . . . . . . . 65
Table 5–13: The Prophet of Erathaol . . . . . 67
Table 5–14: The Risen Martyr . . . . . . . . . . . 68
Table 5–15: The Sentinel of Bharrai . . . . . 70
Table 5–16: The Skylord . . . . . . . . . . . . . . . . 71
Table 5–17: The Slayer of Domiel . . . . . . . 73
Table 5–18: The Stalker of Kharash . . . . . . 75
Table 5–19: The Swanmay . . . . . . . . . . . . . . 76
Table 5–20: The Sword of Righteousness . 78
Table 5–21: The Troubadour of Stars . . . . . 79
Table 5–22: The Vassal of Bahamut . . . . . . 80
Table 5–23: The Wonderworker . . . . . . . . . 82
Table 7–1: Channel Celestial Paragon
Conferred Qualities . . . . . . . . . . . . . . . . 122
Table 7–2: Channel Celestial
Paragon Costs . . . . . . . . . . . . . . . . . . . . . 123
Chapter 3: Exalted Equipment . . . . . . . 33
Sanctified Weapons . . . . . . . . . . . . . . . . . . . 33
Nonlethal Weapons . . . . . . . . . . . . . . . . . . . 34
Ravages and Afflictions . . . . . . . . . . . . . . . . 34
Relics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Optional Material Components . . . . . . . . . 37
Special Materials . . . . . . . . . . . . . . . . . . . . . . 38
Chapter 8: Monsters . . . . . . . . . . . . . . . 157
The Deathless Type . . . . . . . . . . . . . . . . . . . 157
Aleax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Archon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Owl Archon . . . . . . . . . . . . . . . . . . . . . . . 159
Sword Archon . . . . . . . . . . . . . . . . . . . . . 160
Throne Archon . . . . . . . . . . . . . . . . . . . . 162
Warden Archon . . . . . . . . . . . . . . . . . . . 163
Asura . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Bariaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Crypt Warden . . . . . . . . . . . . . . . . . . . . . . . 167
Eladrin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Coure . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Firre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Shiradi . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Tulani . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Guardinal . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Equinal . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Musteval . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Ursinal . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Hollyphant . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Leskylor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Moon Dog . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Quesar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Rhek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Sacred Watcher . . . . . . . . . . . . . . . . . . . . . . 182
Saint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Sanctified Creature . . . . . . . . . . . . . . . . . . . 186
Swarm, Divine Wrath . . . . . . . . . . . . . . . . . 188
Apocalypse Frog Swarm . . . . . . . . . . . . 188
Bronze Locust Swarm . . . . . . . . . . . . . . 188
Deathraven Swarm . . . . . . . . . . . . . . . . 189
Sunfly Swarm . . . . . . . . . . . . . . . . . . . . . 190
Chapter 4: Feats . . . . . . . . . . . . . . . . . . . . . 39
Exalted Feats . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Feat Descriptions . . . . . . . . . . . . . . . . . . . . . . 39
Chapter 5: Prestige Classes . . . . . . . . . . 49
Anointed Knight . . . . . . . . . . . . . . . . . . . . . . 49
Apostle of Peace . . . . . . . . . . . . . . . . . . . . . . . 51
Beloved of Valarian . . . . . . . . . . . . . . . . . . . . 53
Celestial Mystic . . . . . . . . . . . . . . . . . . . . . . . 55
Champion of Gwynharwyf . . . . . . . . . . . . . 56
Defender of Sealtiel . . . . . . . . . . . . . . . . . . . 58
Emissary of Barachiel . . . . . . . . . . . . . . . . . . 59
Exalted Arcanist . . . . . . . . . . . . . . . . . . . . . . . 61
Fist of Raziel . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Initiate of Pistis Sophia . . . . . . . . . . . . . . . . 64
Lion of Talisid . . . . . . . . . . . . . . . . . . . . . . . . . 65
Prophet of Erathaol . . . . . . . . . . . . . . . . . . . . 66
Risen Martyr . . . . . . . . . . . . . . . . . . . . . . . . . 68
Sentinel of Bharrai . . . . . . . . . . . . . . . . . . . . 69
Skylord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Slayer of Domiel . . . . . . . . . . . . . . . . . . . . . . 73
Stalker of Kharash . . . . . . . . . . . . . . . . . . . . . 75
Swanmay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Sword of Righteousness . . . . . . . . . . . . . . . 77
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Introduction
Welcome to the Book of Exalted Deeds.
There is an obvious parallel between this book and its prede-
cessor, the Book of Vile Darkness. Both are named after minor
artifacts detailed in the Dungeon Master ’s Guide, artifacts that
define the sharp polarity between the most abhorrent pits of
evil and the highest peaks of righteousness. While the Book of
Vile Darkness concerns itself with all things evil, dealing with
the most reprehensible subjects ever covered in the D UNGEONS
& D RAGONS game, this book tackles the opposite subject. The
two books share a similar outline, and there are several other
parallels in content as well,
but their essential
function is quite
different. The
Book of Vile
Darkness gives
Dungeon Mas-
ters the tools
they need to
bring the villains
and monsters of
their campaigns to new
lows of depravity and evil.
Armed with the Book of Exalted
Deeds, players can now bring their
characters, the heroes of the cam-
paign, to great new heights of valor
and righteousness. In contrast to thor-
oughly vile villains, heroes are called
upon to perform truly exalted deeds.
The Book of Exalted Deeds is for players who
aren’t satisfied by slapping a good alignment
label on their character and then acting no
different from the neutral characters in the
party. This book is all about how to make a
good alignment mean something, and how
to live up to the ideals implied in that alignment.
This is not a book about what good characters
can’t do—it’s not a list of ways to avoid being evil.
Rather, it’s about what they can do, the power that
they gain as a direct result of adhering to a
higher standard of righteousness than most
of the world can hope to achieve. It’s about
being an agent of good, whether a character serves a good deity
or simply adheres to more abstract ideas of goodness. It’s about
following a higher call than the lure of gold and experience
points, wrestling with tougher choices than which monster to
kill first or what magic item to buy with newfound loot, and
doing the kinds of heroic deeds that make a difference in the
game world.
Like the Book of Vile Darkness, the Book of Exalted Deeds is
intended for mature players. That’s not because it’s filled with
lurid depictions of depravity and torture. The material isn’t
meant to shock or offend (though some topics may). Rather,
this book deals with tough questions of ethics and morality in
a serious manner. It’s intended to help players and Dungeon
Masters wrestle with hard in-game issues: Is it okay to slaugh-
ter every drow I see and sell their goods on the open market?
How do I wrest information from enemy prisoners without
compromising my alignment? Is there any hope for the orc
whelps in the stronghold, or should we slaughter them, too?
Many players would just as soon overlook these questions,
believing they detract from the fun of the game. There’s nothing
wrong with that. For groups that want to address these issues,
however, the Book of Exalted Deeds opens the way. At the same
time, it presents a whole host of new opportunities for player
characters of good alignment and righteous conviction: new
feats, spells, prestige classes, magic and mundane items, and
rules to help address the situations they face. These goodies aren’t
just for the cleric and paladin, either—characters who some-
times are the sole voices of morality in an adventuring party.
While paladins and good clerics will certainly find much of
use, characters of all classes can benefit from the new mate-
rial in the Book of Exalted Deeds— if they are willing and able
to walk the straight and narrow path of the exalted.
There is one other reason this book is intended
for mature audiences: it deals with certain
aspects of real-world religion that might
make some people uncomfortable.
In the Book of Exalted Deeds,
you’ll find archons with
names drawn from
Jewish, Christian, and
Gnostic angelology,
paladins with stig-
mata, and monks
who have sworn
not to touch dead
flesh or drink alco-
hol. Among the holy
relics discussed here
are items of torture and
execution that were used upon saints and still
carry the touch of sanctified blood. To many
people, these things are hardly in the same cate-
gory as the appalling abominations found in the
Book of Vile Darkness. To many of us with deeply
held convictions about such matters, the
subject is touchy at best. This book
carries a warning because we’re
relying on you to deal with your
own reactions to this material in a mature manner: use what you
like, adapt what doesn’t fit, and simply ignore what you don’t
like. We’ve tried to present the material with sensitivity and
appropriate gravity, and we trust you to use it in the same way.
Author’s Note: I didn’t expect this book to require a dis-
claimer like the one Monte put in front of the Book of Vile Dark-
ness. I like to think I am a good person, and I strongly
encourage others to be good people as well. Nevertheless, I feel
the need to point out that this book attempts to define the
morality of goodness in the context of the D&D® world, not the
real world. While I’ve tried to explore some shades of gray in
this book, the D&D universe is still much more black-and-
white than the real world. I don’t advocate anyone killing some-
one they think is evil, to give just one example.
4
—James Wyatt
An exalted
arcanistand his
celestial familiar
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hat is good?
Many characters are happy to rattle off long
lists of sins they haven’t committed as evidence
that they are good. The utter avoidance of evil,
however, doesn’t make a character good—solidly neutral, per-
haps, but not good.
Being good requires a certain quality of temperament, the
presence of virtues that spur a character, not just to avoid evil
or its appearance, but to actively promote good. As expressed
in the Player ’s Handbook, “‘Good’ implies altruism, respect for
life, and a concern for the dignity of sentient beings. Good
characters make personal sacrifices to help others.”
Good is not nice, polite, well mannered, prudish, self-right-
eous, or naïve, though good-aligned characters might be some
of those things. Good is the awesome holy energy that radiates
from the celestial planes and crushes evil. Good is selfless, just,
hopeful, benevolent, and righteous.
HELPING OTHERS
When a village elder comes to a good character and says,
“Please help us, a dragon is threatening our village,” the
good character’s response is not, “What can you pay?”
Neutral characters might be that mercenary, and evil
characters would certainly consider how to collect the
most benefit from the situation. For a good character,
however, helping others is a higher priority than per-
sonal gain.
A good character might ask a number of other ques-
tions before leaping up from her seat and charging to
the village’s aid: good characters aren’t necessarily
stupid. A good character can be cautious, determin-
ing how powerful the dragon is and whether addi-
tional reinforcements are required, but she should
never say, “Sorry, I’m out of my league. Go find
another hero.” It’s just good sense to learn as much
as possible about a foe before plunging into battle.
Even more, a good character need not be naïvely
trusting. Some might go to great lengths to verify
that the elder’s story is true and not some villain’s
attempt to lure them into a trap.
All her caution or suspicion still doesn’t under-
mine a good character’s responsibility to offer help to
those in need. Altruism is the first word in the
Player ’s Handbook ’s definition of good, and helping
EXALTED DEEDS
These acts of goodness are concrete, positive means by which
the heroes of the world fight against the darkness of evil. They
are the meat and drink of the exalted hero, and should serve as
an inspiration for how to play a character of good alignment,
suggesting not only common actions but also motivations and
personality traits.
5
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