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Claws & Talons
Claws can be short and nail-like, such as the nails
that you would see on a dog. Claws can also be
retractable, such as you would see on a cat. They
can be long, like on a bird of prey, or hoof-like.
Find a type of claw that goes with your creature.
Here are some examples of finished claws. The top
left would only be useful on a creature that walked
on two legs, the claw you see being an arm and not
a leg. The one to the right would be useful on
something that flies. The lower one would be a
back claw, something meant to bear weight.
People will often draw a hand, and then draw a little triangle coming off of the
end of it for a claw. This is not a good way to do it, because claws do not grow
this way.
1. Here is a digit without the nail.
2. The nail comes out of the center of the digit. The shaded area shows where it
grows out of.
3. I place the nail coming out of the center.
4. I place a cuticle so that there is a small area of skin growing out with the
nail. It's a nice added effect.
I'm going to show an example of how I draw a clawed hand from start to
finish. In this stage, I have just the basics of the forearm, the wrist, and where I
want the fingers to go.
I fill in the fingers. Adding large bumpy knuckles helps to make the drawing
less hand-like and more claw-like.
I grow the nails out of the center of each digit. Since all of the digits are at
different angles, all of the claws will be bent at different angles. As long as you
draw them coming out of the center of it's respective digit, the claw will make
sense. Happy drawing!
Leather Wings
First we start out with the basic skeleton of a wing. Notice
how simple it is. It can be bent at several different angles
and rotated in space for different postions.
After drawing the skeleton, add some muscle to the "arm".
There will be more muscle where the wing connects to the
body because this would be the area that does the most
work if your creature would actually be in flight ^_~ A
"thumb" may also be added, but this is not nessesary; you
could do a spike, a double thumb, or any variety of things!
Next sketch out where the "fingers" of the wing will be.
There can be as little as one finger, or as many as 20,
perhaps. It all depends on how you want your wing to
look. Typically, the more fingers there are, the less muscle
each of them will have. Remember that most fingers have
to bend at some point. For a more complex wing, a
knuckle joint will always help to give structure.
Now it's time to add flesh to your fingers. They can be as
thick of as skeletal as you desire. Near the knuckle joint,
there will typically be a widening because two bones are
meeting and need room to move past eachother.
What you have now are really enlongated hands. To turn
these guys into wings, there will be a skin membrane
stretching between each of the digits like webbing. The
curve of the webbing can be as rounded and severe as you
like.
Here are some tiny additions you can add to your wing.
For a more rugged look, you can add tears where your
creature has gotten into a fight or two. If you want your
creature in top condition, then don't add them. Veins will
show where blood flows. It's all a matter of what you think
would look best for you!
The skeleton of the wing can stetch out very far, or it can
fold up. Here is in example of how you could go about
doing a loosely folded wing. Notice how you have slack
membrane in between the fingers.
Wings can also curve around in space. When building this
skeleton, I put the last digit (3) in front of the other two.
When webbing and shading are added, the wing makes
sense again.
The Dragon Tutorial
Updated for 2003, the Dragon tutorial continues to grow.
This tutorial mainly focuses on the head, basic positioning,
and on things like horns, tails, and frills. Check out the
claw
and
wing
tutorials for help on those specific parts.
There are so many different ways to approach the dragon
head. This tutorial is going to show how to do a basic side
and 3/4 view of the dragon head. What makes every
dragon unique is the horns, frills, ears, and other little
touches. Make a dragon all your own!
We're going to build the dragon head with 4 basic parts;
the cheek/jaw, the eyeridge, the snout, and the neck. Start
by bubbling in these basic shapes for a side view, the
easiest view to pull off.
Building on top of the shapes I fill in the lower jaw and
split the mouth open with a beak-like finish. I add in an
eye, build up the eyeridge, and add a nostril so that our
little dragon can breath!
Plik z chomika:
kachaddl1
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