Fred Saberhagen - Berserker 01 - Berserker.pdf

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Fred Saberhagen - Berserker 1 Table of Contents INTRODUCTION WITHOUT A
THOUGHT GOODLIFE PATRON OF THE ARTS THE PEACEMAKER STONE PLACE WHAT T AND I
DID MR. JESTER MASQUE OF THE RED SHIFT SIGN OF THE WOLF IN THE TEMPLE OF
MARS THE FACE OF THE DEEP INTRODUCTION I, third historian of the carmpan
race, in gratitude to the Earth-descended race for their defense of my world,
set down here for them my fragmentary vision of their great war against our
common enemy. The vision has been formed piece by piece through my contacts
in past and present time with the minds of men and of machines. In these minds
alien to me I often perceive what I cannot understand, yet what I see is true.
And so I have truly set down the acts and words of Earth-descended men great
and small and ordinary, the words and even the secret thoughts of your heroes
and your traitors. Looking into the past I have seen how in the twentieth
century of your Christian calendar your forefathers on Earth first built radio
detectors capable of sounding the deeps of interstellar space. On the day when
whispers in our alien voices were first detected, straying in across the
enormous intervals, the universe of stars became real to all Earth's nations
and all her tribes. They became aware of the real world surrounding them-a
universe strange and immense beyond thought, possibly hostile, surrounding and
shrinking all Earthmen alike. Like island savages just become aware of the
great powers existing on and beyond their ocean, your nations began-sullenly,
mistrustfully, almost against their will-to put aside their quarrels with one
another. In the same century the men of old Earth took their first steps into
space. They studied our alien voices whenever they could hear us. And when the
men of old Earth began to travel faster than light, they followed our voices
to seek us out. Your race and mine studied each other with eager science and
with great caution and courtesy. We Carmpan and our older friends are more
passive than you. We live in different environments and think mainly in
different directions. We posed no threat to Earth. We saw to it that Earthmen
were not crowded by our presence; physically and mentally they had to stretch
to touch us. Ours, all the skills of keeping peace. Alas, for the day
unthinkable that was to come, the day when we wished ourselves warlike! You
of Earth found uninhabited planets, where you could thrive in the warmth of
suns much like your own. In large colonies and small you scattered yourselves
across one segment of one arm of our slow-turning galaxy. To your settlers and
frontiersmen the galaxy began to seem a friendly place, rich in worlds hanging
ripe for your peaceful occupation. The alien immensity surrounding you
appeared to be not hostile after all. Imagined threats had receded behind
horizons of silence and vastness. And so once more you allowed among
yourselves the luxury of dangerous conflict, carrying the threat of suicidal
violence. No enforceable law existed among the planets. On each of your
scattered colonies individual leaders maneuvered for personal power,
distracting their people with real or imagined dangers posed by other
Earth-descended men. All further exploration was delayed, in the very days
when the new and inexplicable radio voices were first heard drifting in from
beyond your frontiers, the strange soon-to-be-terrible voices that conversed
only in mathematics. Earth and Earth's colonies were divided each against all
by suspicion, and in mutual fear were rapidly training and arming for
war. And at this point the very readiness for violence that had sometimes so
nearly destroyed you, proved to be the means of life's survival. To us, the
Carmpan watchers, the withdrawn seers and touchers of minds, it appeared that
you had carried the crushing weight of war through all your history knowing
that it would at last be needed, that this hour would strike when nothing less
awful would serve. When the hour struck and our enemy came without warning,
you were ready with swarming battlefleets. You were dispersed and dug in on
scores of planets, and heavily armed. Because you were, some of you and some
of us are now alive. Not all our Carmpan psychology, our logic and vision and
subtlety, would have availed us anything. The skills of peace and tolerance
were useless, for our enemy was not alive. What is thought, that mechanism
seems to bring it forth? WITHOUT A THOUGHT The machine was a vast fortress,
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containing no life, set by its long-dead masters to destroy anything that
lived. It and many others like it were the inheritance of Earth from some war
fought between unknown interstellar empires, in some time that could hardly be
connected with any Earthly calendar. One such machine could hang over a
planet colonized by men and in two days pound the surface into a lifeless
cloud of dust and steam, a hundred miles deep. This particular machine had
already done just that. It used no predictable tactics in its dedicated,
unconscious war against life. The ancient, unknown gamesmen had built it as a
random factor, to be loosed in the enemy's territory to do what damage it
might. Men thought its plan of battle was chosen by the random disintegrations
of atoms in a block of some long-lived isotope buried deep inside it, and so
was not even in theory predictable by opposing brains, human or
electronic. Men called it a berserker. Del Murray, sometime computer
specialist, had called it other names than that; but right now he was too busy
to waste breath, as he moved in staggering lunges around the little cabin of
his one-man fighter, plugging in replacement units for equipment damaged by
the last near-miss of a berserker missile. An animal resembling a large dog
with an ape's forelegs moved around the cabin too, carrying in its nearly
human hands a supply of emergency sealing patches. The cabin air was full of
haze. Wherever movement of the haze showed a leak to an unpressurized part of
the hull, the dog-ape moved to apply a patch. "Hello, Foxglove!" the man
shouted, hoping that his radio was again in working order. "Hello, Murray,
this is Foxglove," said a sudden loud voice in the cabin. "How far did you
get?" Del was too weary to show much relief that his communications were open
again. "I'll let you know in a minute. At least it's stopped shooting at me
for a while. Move, Newton." The alien animal, pet and ally, called an aiyan,
moved away from the man's feet and kept singlemindedly looking for
leaks. After another minute's work Del could strap his body into the
deep-cushioned command chair again, with something like an operational panel
before him. That last near-miss had sprayed the whole cabin with fine
penetrating splinters. It was remarkable that man and aiyan had come through
unwounded. His radar working again, Del could say: "I'm about ninety miles
out from it, Foxglove. On the opposite side from you." His present position
was the one he had been trying to achieve since the battle had begun. The two
Earth ships and the berserker were half a light year from the nearest sun. The
berserker could not leap out of normal space, toward the defenseless colonies
of the planets of that sun, while the two ships stayed close to it. There were
only two men aboard Foxglove. They had more machinery working for them than
did Del, but both manned ships were mites compared to their opponent. Del's
radar showed him an ancient ruin of metal, not much smaller in cross section
than New Jersey. Men had blown holes in it the size of Manhattan Island, and
melted puddles of slag as big as lakes upon its surface. But the berserker's
power was still enormous. So far no man had fought it and survived. Now, it
could squash Del's little ship like a mosquito; it was wasting its
unpredictable subtlety on him. Yet there was a special taste of terror in the
very difference of it. Men could never frighten this enemy, as it frightened
them. Earthmen's tactics, worked out from bitter experience against other
berserkers, called for a simultaneous attack by three ships. Foxglove and
Murray made two. A third was supposedly on the way, but still about eight
hours distant, moving at C-plus velocity, outside of normal space. Until it
arrived, Foxglove and Murray must hold the berserker at bay, while it brooded
unguessable schemes. It might attack either ship at any moment, or it might
seek to disengage. It might wait hours for them to make the first move-though
it would certainly fight if the men attacked it. It had learned the language
of Earth's spacemen-it might try to talk with them. But always, ultimately, it
would seek to destroy them and every other living thing it met. That was the
basic command given it by the ancient warlords. A thousand years ago, it
would easily have swept ships of the type that now opposed it from its path,
whether they carried fusion missiles or not. Now, it was in some electrical
way conscious of its own weakening by accumulated damage. And perhaps in long
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centuries of fighting its way across the galaxy it had learned to be
wary. Now, quite suddenly, Del's detectors showed force fields forming in
behind his ship. Like the encircling arms of a huge bear they blocked his path
away from the enemy. He waited for some deadly blow, with his hand trembling
over the red button that would salvo his atomic missiles at the berserker-but
if he attacked alone, or even with Foxglove, the infernal machine would parry
their missiles, crush their ships, and go on to destroy another helpless
planet. Three ships were needed to attack. The red firing button was now only
a last desperate resort. Del was reporting the force fields to Foxglove when
he felt the first hint in his mind of another attack. "Newton!" he called
sharply, leaving the radio connection with Foxglove open. They would hear and
understand what was going to happen. The aiyan bounded instantly from its
combat couch to stand before Del as if hypnotized, all attention riveted on
the man. Del had sometimes bragged: "Show Newton a drawing of
different-colored lights, convince him it represents a particular control
panel, and he'll push buttons or whatever you tell him, until the real panel
matches the drawing." But no aiyan had the human ability to learn and to
create on an abstract level; which was why Del was now going to put Newton in
command of his ship. He switched off the ship's computers-they were going to
be as useless as his own brain under the attack he felt gathering-and said to
Newton: "Situation Zombie." The animal responded instantly as it had been
trained, seizing Del's hands with firm insistence and dragging them one at a
time down beside the command chair to where the fetters had been
installed. Hard experience had taught men something about the berserkers'
mind weapon, although its principles of operation were still unknown. It was
slow in its onslaught, and its effects could not be steadily maintained for
more than about two hours, after which a berserker was evidently forced to
turn it off for an equal time. But while in effect, it robbed any human or
electronic brain of the ability to plan or to predict-and left it unconscious
of its own incapacity. It seemed to Del that all this had happened before,
maybe more than once. Newton, that funny fellow, had gone too far with his
pranks; he had abandoned the little boxes of colored beads that were his
favorite toys, and was moving the controls around at the lighted panel.
Unwilling to share the fun with Del, he had tied the man to his chair somehow.
Such behavior was really intolerable, especially when there was supposed to be
a battle in progress. Del tried to pull his hands free, and called to
Newton. Newton whined earnestly, and stayed at the panel. "Newt, you dog,
come lemme loose. I know what I have to say: Four score and seven... hey,
Newt, where're your toys? Lemme see your pretty beads." There were hundreds of
tiny boxes of the varicolored beads, leftover trade goods that Newton loved to
sort out and handle. Del peered around the cabin, chuckling a little at his
own cleverness. He would get Newton distracted by the beads, and then... the
vague idea faded into other crackbrained grotesqueries. Newton whined now and
then but stayed at the panel moving controls in the long sequence he had been
taught, taking the ship through the feinting, evasive maneuvers that might
fool a berserker into thinking it was still competently manned. Newton never
put a hand near the big red button. Only if he felt deadly pain himself, or
found a dead man in Del's chair, would he reach for that. "Ah, roger,
Murray," said the radio from time to time, as if acknowledging a message.
Sometimes Foxglove added a few words or numbers that might have meant
something. Del wondered what the talking was about. At last he understood
that Foxglove was trying to help maintain the illusion that there was still a
competent brain in charge of Del's ship. The fear reaction came when he began
to realize that he had once again lived through the effect of the mind weapon.
The brooding berserker, half genius, half idiot, had forborne to press the
attack when success would have been certain-perhaps deceived, perhaps
following the strategy that avoided predictability at almost any
cost. "Newton." The animal turned, hearing a change in his voice. Now Del
could say the words that would tell Newton it was safe to set his master free,
a sequence too long for anyone under the mind weapon to recite. "-shall not
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perish from the earth," he finished. With a yelp of joy Newton pulled the
fetters from Del's hands. Del turned instantly to the radio. "Effect has
evidently been turned off, Foxglove," said Del's voice through the speaker in
the cabin of the larger ship. The Commander let out a sigh. "He's back in
control!" The Second Officer-there was no third-said: "That means we've got
some kind of fighting chance, for the next two hours. I say let's attack
now!" The Commander shook his head, slowly but without hesitation. "With two
ships, we don't have any real chance. Less than four hours until Gizmo gets
here. We have to stall until then, if we want to win." "It'll attack the next
time it gets Del's mind scrambled! I don't think we fooled it for a minute...
we're out of range of the mind beam here, but Del can't withdraw now. And we
can't expect that aiyan to fight his ship for him. We'll really have no
chance, with Del gone." The Commander's eyes moved ceaselessly over his
panel. "We'll wait. We can't be sure it'll attack the next time it puts the
beam on him... " The berserker spoke suddenly, its radioed voice plain in the
cabins of both ships: "I have a proposition for you, little ship." Its voice
had a cracking, adolescent quality, because it strung together words and
syllables recorded from the voices of human prisoners of both sexes and
different ages. Bits of human emotion, sorted and fixed like butterflies on
pins, thought the Commander. There was no reason to think it had kept the
prisoners alive after learning the language from them. "Well?" Del's voice
sounded tough and capable by comparison. "I have invented a game which we
will play," it said. "If you play well enough, I will not kill you right
away." "Now I've heard everything," murmured the Second Officer. After three
thoughtful seconds the Commander slammed a fist on the arm of his chair. "It
means to test his learning ability, to run a continuous check on his brain
while it turns up the power of the mind beam and tries different modulations.
If it can make sure the mind beam is working, it'll attack instantly. I'll bet
my life on it. That's the game it's playing this time." "I will think over
your proposition," said Del's voice coolly. The Commarder said: "It's in no
hurry to start. It won't be able to turn on the mind beam again for almost two
hours." "But we need another two hours beyond that." Del's voice said:
"Describe the game you want to play." "It is a simplified version of the
human game called checkers." The Commander and the Second looked at each
other, neither able to imagine Newton able to play checkers. Nor could they
doubt that Newton's failure would kill them within a few hours, and leave
another planet open to destruction. After a minute's silence, Del's voice
asked: "What'll we use for a board?" "We will radio our moves to one
another," said the berserker equably. It went on to describe a checkers-like
game, played on a smaller board with less than the normal number of pieces.
There was nothing very profound about it; but, of course, playing would seem
to require a functional brain, human or electronic, able to plan and to
predict. "If I agree to play," said Del slowly, "how'll we decide who gets to
move first?" "He's trying to stall," said the Commander, gnawing a thumbnail.
"We won't be able to offer any advice, with that thing listening. Oh, stay
sharp, Del boy!" "To simplify matters," said the berserker, "I will move
first in every game." Del could look forward to another hour free of the mind
weapon when he finished rigging the checkerboard. When the pegged pieces were
moved, appropriate signals would be radioed to the berserker; lighted squares
on the board would show him where its pieces were moved. If it spoke to him
while the mind weapon was on, Del's voice would answer from a tape, which he
had stocked with vaguely aggressive phrases, such as: "Get on with the game,"
or "Do you want to give up now?" He hadn't told the enemy how far along he
was with his preparations because he was still busy with something the enemy
must not know-the system that was going to enable Newton to play a game of
simplified checkers. Del gave a soundless little laugh as he worked, and
glanced over to where Newton was lounging on his couch, clutching toys in his
hands as if he drew some comfort from them. This scheme was going to push the
aiyan near the limit of his ability, but Del saw no reason why it should
fail. Del had completely analyzed the miniature checker game, and diagrammed
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every position that Newton could possibly face-playing only even-numbered
moves, thank the random berserker for that specification!-on small cards. Del
had discarded some lines of play that would arise from some poor early moves
by Newton, further simplifying his job. Now, on a card showing each possible
remaining position, Del indicated the best possible move with a drawn-in
arrow. Now he could quickly teach Newton to play the game by looking at the
appropriate card and making the move shown by the arrow- "Oh, oh," said Del,
as his hands stopped working and he stared into space. Newton whined at the
tone of his voice. Once Del had sat at one board in a simultaneous chess
exhibition, one of sixty players opposing the world champion, Blankenship. Del
had held his own into the middle game. Then, when the great man paused again
opposite his board, Del had shoved a pawn forward, thinking he had reached an
unassailable position and could begin a counterattack. Blankenship had moved a
rook to an innocent-looking square and strolled on to the next board-and then
Del had seen the checkmate coming at him, four moves away but one move too
late for him to do anything about it. The Commander suddenly said a foul
phrase in a loud distinct voice. Such conduct on his part was extremely rare,
and the Second Officer looked round in surprise. "What?" "I think we've had
it. "The Commander paused. "I hoped that Murray could set up some kind of a
system over there, so that Newton could play the game-or appear to be playing
it. But it won't work. Whatever system Newton plays by rote will always have
him making the same move in the same position. It may be a perfect system-but
a man doesn't play any game that way, damn it. He makes mistakes, he changes
strategy. Even in a game this simple there'll be room for that. Most of all, a
man learns a game as he plays it. He gets better as he goes along. That's
what'll give Newton away, and that's what our bandit wants. It's probably
heard about aiyans. Now as soon as it can be sure it's facing a dumb animal
over there, and not a man or computer... " After a little while the Second
Officer said: "I'm getting signals of their moves. They've begun play. Maybe
we should've rigged up a board so we could follow along with the game." "We
better just be ready to go at it when the time comes." The Commander looked
hopelessly at his salvo button, and then at the clock that showed two hours
must pass before Gizmo could reasonably be hoped for. Soon the Second Officer
said: "That seems to be the end of the first game; Del lost it, if I'm reading
their scoreboard signal right." He paused. "Sir, here's that signal we picked
up the last time it turned the mind beam on. Del must be starting to get it
again." There was nothing for the Commander to say. The two men waited
silently for the enemy's attack, hoping only that they could damage it in the
seconds before it would overwhelm them and kill them. "He's playing the
second game," said the Second Officer, puzzled. "And I just heard him say
`Let's get on with it.' " "His voice could be recorded. He must have made
some plan of play for Newton to follow; but it won't fool the berserker for
long. It can't." Time crept unmeasurably past them. The Second said: "He's
lost the first four games. But he's not making the same moves every time. I
wish we'd made a board... " "Shut up about the board! We'd be watching it
instead of the panel. Now stay alert, Mister." After what seemed a long time,
the Second said: "Well, I'll be!" "What?" "Our side got a draw in that
game." "Then the beam can't be on him. Are you sure... " "It is! Look, here,
the same indication we got last time. It's been on him the better part of an
hour now, and getting stronger." The Commander stared in disbelief; but he
knew and trusted his Second's ability. And the panel indications were
convincing. He said: "Then someone-or something-with no functioning mind is
learning how to play a game, over there. Ha, ha," he added, as if trying to
remember how to laugh. The berserker won another game. Another draw. Another
win for the enemy. Then three drawn games in a row. Once the Second Officer
heard Del's voice ask coolly: "Do you want to give up now?" On the next move
he lost another game. But the following game ended in another draw. Del was
plainly taking more time than his opponent to move, but not enough to make the
enemy impatient. "It's trying different modulations of the mind beam," said
the Second. "And it's got the power turned way up." "Yeah," said the
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