World Of Warcraft Rpg Conversion Document (Official).pdf

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World of Warcraft RPG Conversion Document
WORLD OF WARCRAFT RPG CONVERSION DOCUMENT
Welcome! This document contains all the information you need to use the game mechanic information from the
fi rst-edition Warcraft RPG books with the new World of Warcraft RPG rules. Included is information pertaining to
Shadows & Light, Lands of Confl ict, Magic & Mayhem, Alliance & Horde Compendium, Manual of Monsters and
the fi rst edition Warcraft RPG book.
The new World of Warcraft RPG uses many of the same rules as the fi rst edition, so much of the information in
those books remains unchanged. In addition, all the books mentioned above contain Warcraft lore, information on
places, people, races and monsters, tips for players and GMs, adventure ideas, and a great deal of other information
that remains valuable.
This document contains information for converting character classes, spells, feats, and the like to the new edition.
Future supplements for the World of Warcraft RPG may present updated versions of these elements. When two
sources confl ict, the latest book takes precedence.
N AMES
A few game mechanics in the new World of Warcraft RPG are functionally the same as (or very similar to) mechanics in the
fi rst edition; they just have different names.
Name Changes in the New Edition
Old Name
New Name
Old Name
New Name
Dexterity (Dex)
Agility (Agy)
Sneak attack
Backstab
Constitution (Con)
Stamina (Sta)
Arcane eye
Eye of Kilrogg
Intelligence (Int)
Intellect (Int)
E’s black tentacles
Ner’zhul’s black tentacles
Wisdom (Wis)
Spirit (Spt)
Fox’s cunning
Arcane intellect
Fighter (Ftr)
Warrior (War)
M’s disjunction
Medivh’s disjunction
Warrior (War) (NPC class)
Soldier (Sol)
Magic missile
Arcane missile
Horde assassin (prestige class)
Assassin
Mnemonic enhancer
Medivh’s mnemonic enhancer
Hunter (prestige class)
[Eliminated]
C ONVERTING C HARACTERS
Race
If you are a high elf, night elf, jungle troll or tauren, you
had a level adjustment of +1. The new edition does not
use level adjustments, so you should instead redetermine
your racial traits and take one level in your racial class.
For example, a 3rd-level high elf rogue becomes a 1st-
level high elf/3rd-level rogue.
Class
In addition, the new edition does not include the sorcerer
or wizard class, and the healer class is wildly different. If
you belonged to one of these classes, you should strip your
character of all classes and grant him the same number of
levels in the class(es) in the new edition. For example, if
you were a 6th-level healer/3rd-level druid of the wild in
the fi rst edition, you are probably a 9th-level druid in the
new edition. Redetermine your class features.
If you had levels of the wilderness stalker prestige class,
you can keep them if you like, or you can convert them
to levels of the hunter core class.
Skills
Skills
The skills are unchanged, save for the new Stealth
skill. Stealth encompasses both the Hide and Move
Silently skills from the fi rst edition, so if you took ranks
in both Hide and Move Silently, you’ll have some extra
skill points to spend.
Class
Several prestige classes from the fi rst edition have become
core classes in the latest edition: the druid of the wild,
necromancer, paladin warrior, priest, shaman and warlock.
1
The rules from the fi rst edition are compatible with the
rules in the World of Warcraft RPG, so no conversion
is strictly necessary. However, if you would like your fi rst-
edition character to use some of the options presented in the
new book, follow these guidelines:
Race
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WORLD OF WARCRAFT RPG CONVERSION DOCUMENT
Spells
The spell system in the World of Warcraft RPG is
substantially different than that in the fi rst edition. However,
if you properly converted your class, your spells should not be
an obstacle. Decide which spells you know (or have in your
spellbook) based on the spells you knew before.
Unchanged Aspects
Unchanged Aspects
The other aspects of your character—alignment,
affi liation and the like—remain unchanged.
W ARCRAFT RPG
The World of Warcraft RPG book updates the material
from the fi rst-edition Warcraft RPG book. Note that
several prestige classes have become core classes and thus are
no longer appropriate.
Pg. 69: Eliminate the druid of the wild prestige class.
The druid is now a core class.
Pg. 79: Replace the horde assassin prestige class with
the assassin prestige class.
Pg. 88: Eliminate the paladin warrior prestige class.
The paladin is now a core class.
Pg. 91: Eliminate the priest prestige class. The priest is
now a core class.
Pg. 93: Eliminate the shaman prestige class. The
shaman is now a core class.
Pg. 95: Eliminate the warlock prestige class. The
warlock is now a core class.
M ANUAL OF M ONSTERS
The creatures in this book are good challenges for characters
in a World of Warcraft RPG campaign. See http://www.
warcraftrpg.com for errata for the Manual of Monsters.
Pg. 14: The ancient has Stealth +19 (+7 when
hiding).
Pg. 15: The corrupted ancient has Stealth +19 (+7
when hiding).
Pg. 16: The bane spider has Stealth +3 (+7 when
hiding).
Pg. 18: The bog beast has Listen +7, Spot +5 and
Stealth +10 (+6 when hiding).
Pg. 19: The frostsaber cat has Spot +2 and Stealth
+10 (+6 when hiding). The nightsaber cat has Listen
+3, Spot +3 and Stealth +10 (+6 when hiding).
Pg. 21: The centaur has Stealth +2 (–2 when
hiding).
Pg. 22: The dryad has Listen +6, Spot +6, Stealth +6
and Survival +6. A dryad’s favored class is druid.
Pg. 23: The keeper of the grove has Diplomacy +18,
Heal +7 and Stealth +17 (+13 when hiding). He casts
spells as a 13th-level druid, and his favored class is druid.
Pg. 25: The chimaera has Stealth +15 (+11 when
hiding) and Tumble +15.
Pp. 27–38: A dragon knows and casts arcane spells as
a mage of the level indicated in its variety description,
gaining bonus spells for a high Intellect score. Some
dragons can also cast spells from other spell lists as
arcane spells. Unlike other mages, dragons do not need
spellbooks to prepare their spells; rather, a dragon stores
its spell knowledge in a separate part of its mind that
functions as a spellbook—dragons effectively have the
Spell Mastery feat for all the spells they know. A dragon
can learn a new spell from a scroll, spellbook, or other
source just as any other mage can, except the dragon
does not need to scribe it into a spellbook and thus
spends no money to do so.
Pg. 30: The example mature black dragon has Stealth
+18 (+10 when hiding).
Pg. 40: The wyrm kin has Stealth –1 (–5 when
hiding).
Pg. 41: The fl ametongue has Stealth +2.
Pg. 42: The scalebane has Stealth +2. A scalebane’s
favored class is mage or warrior.
Pg. 43: The dire frost wolf has Stealth +9 (+5 when
hiding). The giant frost wolf has Stealth +9 (+1 when
hiding).
Pg. 46: A furbolg’s favored class is shaman or warrior.
Pg. 49: A sea giant’s favored class is shaman.
Pg. 51: The gnoll assassin has Stealth +4.
Pg. 52: The gnoll poacher has Stealth +6.
Pg. 56: A harpy’s favored class is mage.
Pg. 58: The kobold has Profession (miner) +5, Spot
+6 and Stealth +5 (+9 when hiding).
Pg. 60: The magnataur has Listen +7, Spot +8 and
Stealth +15 (+7 when hiding).
Pg. 65: The mur’gul has Stealth +10.
Pg. 68: A naga’s favored class is warrior (male) or mage
(female).
Pg. 69: The nerubian has Stealth +11 (+7 when
hiding).
Pg. 71: A nerubian spiderlord’s favored class is
aristocrat, mage or warrior. A nerubian queen’s favored
class is aristocrat, mage or priest.
Pg. 75: An ogre mage’s favored class is mage.
Pg. 76: A pandaren’s favored class is shaman or
warrior.
2
Spells
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WORLD OF WARCRAFT RPG CONVERSION DOCUMENT
Pp. 79–80: The pandaren geomancer is a 5th-level
shaman. The pandaren shodo-pan is an 8th-level
shaman.
Pg. 90: The sample satyr has Stealth +8.
Pg. 93: The greater spirit of vengeance has Stealth
+19 (+15 when hiding).
Pg. 94: The lesser spirit of vengeance has Stealth
+12.
Pg. 98: The trogg has Stealth +1.
Pg. 99: The dark troll has Stealth +9 (+5 when
hiding).
Pg. 100: The forest troll has Stealth +6 (+2 when
hiding).
Pg. 101: The ice troll has Stealth +7 (+3 when
hiding).
Pg. 102: The jungle troll has Stealth +4.
Pg. 105: The wendigo has Stealth +0 (–4 when
hiding).
Pg. 108: The wisp has Stealth +6 (+10 when hiding)
and Tumble +6.
Pg. 109: The wyvern has Stealth +3 (–1 when
hiding).
Pp. 113–114: Demonic doom is a 9th-level warlock
spell. See the World of Warcraft RPG book for the
updated withering blight.
Pg. 115: The doomguard has Stealth +17 (+13 when
hiding).
Pg. 117: The dreadlord has Stealth +14 and Use
Magic Device +19. He casts spells as a warlock with
levels equal to his Hit Dice. Unlike other warlocks,
dreadlords do not need spellbooks to prepare their
spells; rather, a dreadlord stores his spell knowledge in a
separate part of his mind that functions as a spellbook—
dreadlords effectively have the Spell Mastery feat for all
the spells they know. A dreadlord can learn a new spell
from a scroll, spellbook, or other source just as any other
warlock can, except he does not need to scribe it into a
spellbook and thus spends no money to do so.
Pg. 119: The eredar warlock casts spells as a 20th-level
warlock (DC 16 + spell level). Unlike other warlocks,
eredar warlocks do not need spellbooks to prepare
their spells; rather, an eredar warlock stores his spell
knowledge in a separate part of his mind that functions
as a spellbook—eredar warlocks effectively have the
Spell Mastery feat for all the spells they know. An eredar
warlock can learn a new spell from a scroll, spellbook,
or other source just as any other warlock can, except
he does not need to scribe it into a spellbook and thus
spends no money to do so.
Pg. 112: The fel stalker has Stealth +11 and Tumble
+11. The fel hunter has Stealth +14 and Tumble +14.
Pg. 127: The tainted orc has Stealth +0 (–4 when
hiding).
Pg. 135: The banshee has a +8 racial bonus on Stealth
checks. The sample banshee has Stealth +20.
Pg. 137: The crypt fi end has a +4 racial bonus on
Stealth checks. The sample crypt fi end has Stealth +8
(+4 when hiding). The sample crypt fi end is a 9th-level
warrior/5th-level necromancer.
Pp. 137–138: You can still use the Forsaken template
presented here, but updated rules for the Forsaken
appear in the World of Warcraft RPG book.
Pg. 140: The ghost has a +8 racial bonus on Stealth
checks. The sample ghost has Stealth +17.
Pg. 141: The ghoul of the scourge has a +4 racial
bonus on Stealth checks. The sample ghoul has Stealth
+5.
Pg. 143: The sample lich is a 12th-level necromancer.
Pg. 145: The shade has a +8 racial bonus on Stealth
checks. The sample shade is a 6th-level priest.
Pg. 147: The sample skeletal mage is a 7th-level
mage.
Pp. 149–150: The sample withered blue dragon casts
spells as a 12th-level mage.
Pg. 151: The sample wraith has Stealth +7 and
Tumble +7.
Pg. 155: The dire gargoyle has Stealth +5.
Pg. 165: The forest spider has Stealth +3 (+7 when
hiding).
Pg. 166: The giant spider has Stealth +3 (–1 when
hiding). The venom spider has Stealth +7.
Pg. 170: The dire wolf has Stealth +9 (+5 when
hiding). The giant wolf has Stealth +9 (+1 when
hiding).
Pg. 171: The timber wolf has Stealth +4.
Pp. 178–179: Illidan is a 20th-level mage/8th-level
rogue/7th-level warrior. He has Stealth +27.
Pp. 180–181: Prince Kael’Thas is a 15th-level mage/
14th-level warrior. He has Stealth +26 and Tumble
+26.
Pp. 182–183: Kel’Thuzad is a 25th-level necromancer.
He has Stealth +18.
Pp. 188–189: Lady Vashj is a 17th-level shaman/9th-
level mage.
A LLIANCE AND H ORDE C OMPENDIUM
Look for the races in this book (blood elves, furbolgs,
naga, pandaren and Wildhammer dwarves) to be updated
in future supplements.
Pg. 35: Eliminate the necromancer prestige class. The
necromancer is now a core class.
3
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WORLD OF WARCRAFT RPG CONVERSION DOCUMENT
M AGIC AND M AYHEM
Pg. 39: The bombardier’s big boom! ability allows him to
craft bombs that always deal their maximum damage. This
is the equivalent a feature that he adds to the bomb as he
crafts it; the feature’s TS is equal to 6 + the number of dice
of damage the bomb deals. (If the bomb deals 4d6 damage,
for example, the maximum damage feature is TS 10.)
Pg. 43: The graven one’s awaken minion ability creates
a warrior or mage minion.
Pg. 50: The spiritwalker’s dreamwalk ability is
equivalent to the 8th-level druid dreamwalker ability.
Pg. 52: The steamwarrior’s spark of genius ability
changes to the following:
Spark of Genius (Ex): When the steamwarrior
upgrades a suit of steam armor, he gets a +4 competence
bonus on his Craft (technological device) check.
His modular upgrade ability changes to the following:
Modular Upgrade (Ex): When the steamwarrior adds an
add-on to a suit of steam armor, he gets a +4 competence
bonus on his Craft (technological device) check.
Pg. 54: The warden’s spellcasting ability must be
updated to function properly with the new spell system.
Add the following to her list of class features:
Spells: Beginning at 1st level, a warden gains the ability
to cast a small number of divine spells per day, as shown
on Table 2–10. She may prepare and cast any spell from
the warden spell list, provided that she can cast spells
of that level. In addition, she receives bonus spells per
day if she has a high Spirit score. When a warden gets 0
spells of a given level, she gets only bonus spells available
due to a high Spirit. A warden prepares and casts spells
under the same guidelines as a healer.
Replace Table 2–10: Warden Spells Per Day, with the
following table:
Arcanist Spells
0-Level Arcanist Spell
0-Level Arcanist Spell
Restore Minor Damage
1st-Level Arcanist Spell
1st-Level Arcanist Spell
Restore Light Damage
2nd-Level Arcanist Spells
2nd-Level Arcanist Spells
Aerial Shackles
Restore Moderate Damage
Strike as the Wind
3rd-Level Arcanist Spells
3rd-Level Arcanist Spells
Burrow
Counterspell, Lesser
Hooks of Binding
Impale
Mind Rot
Restore Serious Damage
4th-Level Arcanist Spells
4th-Level Arcanist Spells
Absorb Mana
Phase Shift
Restore Critical Damage
Troll Flesh
5th-Level Arcanist Spells
5th-Level Arcanist Spells
Dimension Blink
Hooks of Binding, Greater
Pass Unknown
Restore Light Damage, Mass
6th-Level Arcanist Spells
6th-Level Arcanist Spells
Counterspell
Restore Moderate Damage, Mass
Spirit Touch
7th-Level Arcanist Spell
Table 2–10: Warden Spell Slots Per Day
Class Level 1st
2nd
3rd
4th
7th-Level Arcanist Spell
Restore Serious Damage, Mass
8th-Level Arcanist Spells
1st
0
2nd
1
8th-Level Arcanist Spells
Restore Critical Damage, Mass
Troll Flesh, Mass
9th-Level Arcanist Spell
3rd
1
0
4th
1
1
5th
1
1
0
9th-Level Arcanist Spell
Counterspell, Greater
Mage Spells
6th
1
1
1
7th
2
1
1
0
8th
2
1
1
1
Mage Spells
1st-Level Mage Spells
9th
2
2
1
1
10th
2
2
2
1
1st-Level Mage Spells
Mysterious Purple Blast
Thorn Shield, Lesser
2nd-Level Mage Spells
The warden’s spell list remains unchanged.
Pp. 79–110: Use the following spell list to determine
the class and level for the spells in Magic and Mayhem.
(Note that some spells appear, updated, in the World of
Warcraft RPG book and so are not included here.)
2nd-Level Mage Spells
Breath of Fire
Drunken Haze
4
Arcanist Spells
Table 2–10: Warden Spell Slots Per Day
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WORLD OF WARCRAFT RPG CONVERSION DOCUMENT
Forked Lightning
Frost Arrow
Searing Arrows
Tentacle Lash
3rd-Level Mage Spells
2nd-Level Healer Spells
Healing Light, Lesser
Troll Flesh
3rd-Level Healer Spells
3rd-Level Mage Spells
Crushing Wave
Frost Bolt
4th-Level Mage Spells
3rd-Level Healer Spells
Counterspell, Lesser
Healing Light
Phase Shift
4th-Level Healer Spells
4th-Level Mage Spells
Kaboom!
Shadow Strike, Lesser
Thorn Shield, Greater
6th-Level Mage Spell
4th-Level Healer Spells
Healing Light, Greater
Magic Defense
5th-Level Healer Spell
6th-Level Mage Spell
Lightning Monsoon
8th-Level Mage Spells
5th-Level Healer Spell
Spirit Touch
6th-Level Healer Spells
8th-Level Mage Spells
Shadow Strike, Greater
Storm, Earth and Fire
Necromancer Spells
6th-Level Healer Spells
Counterspell
Troll Flesh, Mass
9th-Level Healer Spells
Necromancer Spells
2nd-Level Necromancer Spell
9th-Level Healer Spells
Counterspell, Greater
Mass Revival
Rejuvenation, Mass
Druid Spells
2nd-Level Necromancer Spell
Soul Preservation
3rd-Level Necromancer Spells
3rd-Level Necromancer Spells
Dark Sacrifi ce
Vampiric Swarm
4th-Level Necromancer Spells
Druid Spells
1st-Level Druid Spell
1st-Level Druid Spell
Thorn Shield, Lesser
2nd-Level Druid Spell
4th-Level Necromancer Spells
Profane Aura
Recall Undead
5th-Level Necromancer Spells
2nd-Level Druid Spell
Tentacle Lash
3rd-Level Druid Spell
5th-Level Necromancer Spells
Dark Conversion
Parasite
6th-Level Necromancer Spells
3rd-Level Druid Spell
Cyclone
4th-Level Druid Spells
4th-Level Druid Spells
Owl Scout
Thorn Shield, Greater
6th-Level Druid Spell
6th-Level Necromancer Spells
Black Arrow
Cripple, Mass
9th-Level Necromancer Spells
6th-Level Druid Spell
Lightning Monsoon
8th-Level Druid Spell
9th-Level Necromancer Spells
Dark Conversion, Mass
Vengeance
Warlock Spells
8th-Level Druid Spell
Storm, Earth and Fire
9th-Level Druid Spell
Warlock Spells
3rd-Level Warlock Spell
9th-Level Druid Spell
Thunder Lizard Rush
Priest Spells
3rd-Level Warlock Spell
Stitch
5th-Level Warlock Spells
Priest Spells
2nd-Level Priest Spells
5th-Level Warlock Spells
Siphon Life
Siphon Mana
9th-Level Warlock Spell
2nd-Level Priest Spells
Devotion Aura
Divine Grace
Trueshot Aura, Lesser
3rd-Level Priest Spells
9th-Level Warlock Spell
Vengeance
Healer Spells
3rd-Level Priest Spells
Hooks of Binding
Trueshot Aura
4th-Level Priest Spells
Healer Spells
1st-Level Healer Spell
1st-Level Healer Spell
War Drums
4th-Level Priest Spells
Profane Aura
Trueshot Aura, Greater
5
2nd-Level Healer Spells
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