MISCELLANEOUS INFORMATION
· If you find any inaccurate translation in a language file, please report the problem to me !!
· If you want to get rid of any <hint> Kyodai has given you, click on the right mouse button and choose "Redraw". This will remove any highlight from the board.
· Some people asked me what was the "Moves Left" indicator. It's simply the number of pairs of tiles you can potentially remove from the board.
· When the Hall of Fame panel is activated, your latest highscore is written in italic -- this way you can find it faster. The italics are removed when you select another game.
· Mahjongg Master 1 & 2 are products based on early versions of Kyodai Mahjongg. The first one is based on v3.01, the second one is based on v6.21. They are available from eGames, Inc. but please note that I'm NOT providing support for these, and you are NOT entitled to a Kyodai license (or any free upgrade) when you purchase a copy of this software.
OpenGL SUPPORT FOR PLAYING KYODAI IN 3D
In order to be able to view Kyodai in 3D, you need to have the OpenGL DLLs installed. If you don't have them, get them on the Microsoft website. You can put the DLL files (OPENGL32.DLL and GLU32.DLL) directly in the Kyodai directory if you want.
You will also need a good 3D card... If you don't have any accelerator, no matter how powerful your PC is, the game will be awfully slow... As a comparison, with a S3 Virge card you'll get approximately 0,25 fps (one frame every 4 seconds). With a Riva TNT2 card, which is very good at OpenGL, you'll get about 100fps in 32-bit color depth, and well over 200fps in 16-bit depth !! So, I'm sorry for all of you who have a slow machine... A good video card doesn't cost a lost...
I'd like to point out that Kyodai isn't the first shareware Mahjongg Solitaire game in real 3D. The first one is actually MyMahj, written by my Frenchie fellow Olivier Playez (http://home.nordnet.fr/~oplayez), which also uses the OpenGL library. I'd promised him not to add 3D to Kyodai because we didn't want to be competitors, but the discovery of another 3D Mahjongg game (a commercial one, this time, using the DirectX library) somehow challenged me to add 3D to Kyodai. Sorry about that, Olivier, and thanks for understanding me ! ;-)
MOVING THE 3D BOARD
You can move the 3D board on its X and Y axis by clicking on the right mouse button and dragging it. When you're satisfied with the position, just release the mouse. If you right-click without dragging the mouse, the popup submenu is called. Use the wheel (if you have a wheel mouse) to zoom the board. Press the Shift key while moving the wheel to rotate the board, or click on your wheel to switch between these two modes.
You can also use the keyboard to move the board. All of the functions can be accessed with the numeric keypad. Here are the commands :
- 4, 6 : Move left and right. Or right-click and grab left and right.
- 8, 2 : Move up and down Or right-click and grab up and down.
- 5 : Reset coordinates
- +, - : Zoom and dezoom. You can also use your mouse wheel to zoom.
- /, * : Rotate left and right
- 0 : Disable/Enable tile face texturing. Useful for moving the board quickly in software emulation mode.
USING THE LAYOUT EDITOR
First, select a layout you like and you want to base your work on. Then, click on [Edit Layout]. Or simply click on [Create Layout] to start with a blank board. A new toolbar will appear. To complete a layout, you have to place a maximum of 144 tiles on the board. Clicking with the right button on a tile will remove it. Clicking with left button will add a tile at the location of the "cursor-tile". You can always adjust your shot by right-clicking on the tile again and removing it. It may be a bit hard in the beginning, but you will quickly get used to the system. Keep your eye on the "Tiles left" counter. When it reaches zero, the board is full (144 tiles), you can't add anything more. In order to make a layout playable, you have to make sure the number of tiles left is a multiple of 4 (like 64, 100, 112, ...). Of course, there's no fun in making a 4-tile layout, but you can do such a layout if you want.
Before you can quit the editor and try the new layout, you'll have to fill the board with all the 144 tiles. You can leave the editor with one of the three menu options : [Save] will save the layout under the current layout file name. Be careful not to erase another layout ! [Save as] will let you save the layout under a new name. [Try it] lets you play with the layout without having to save it. It's useful if you want to test the difficulty of a layout. You can then come back to the layout editor by clicking again on [Edit Layout]. The default extension for the layout files is ".lay". You can even choose a name for the layout by typing it in the upper right edit box. This way, you can distribute your layouts by precising your name, the creation date, the name of your work, etc... Nice, isn't it ? Finally, you can cancel all your changes and come back to the game by clicking on [Exit]. Be aware that all your changes will be lost. Finally, you can move the layout around (left, right, top or bottom) with the menu or CTRL + (E,S,D,X). It allows you to center it as you like on the board.
Send me your creations, if I like them I'll include them on my site, with a credit for you.
NB : layouts with less than 144 tiles are not compatible with versions earlier than Kyodai 6.42. Please remember this when sending layouts to your friends.
Toolbar reference :
- Tiles : number of tiles in the current layout. You can use up to 144 tiles. The tile number has to be a multiple of 4.
- Free Tiles : number of free tiles in the current layout. You need to have at least two free tiles to be able to play your layout.
- Needed : number of tiles you'll need to add before you can save the layout (can range from none to three tiles).
- Layout Name : longer name of the layout. You can change it directly within the edit box. It can't be longer than 50 characters. That name will appear in the Layout Selector ("Full Name") and in the Status Bar when you start a new layout.
RULES ON CREATING A TILESET
Since Kyodai 8.0, the tileset format has changed in order to make it more flexible... You don't have to use masks anymore.
Use "Kyodai.bmp" as a template for your new tileset. You can name it as you want. The supported formats are BMP and JPG. You can also use the size you want... If you want to have large tiles of 67x82, you can... :-) You just need to resize the picture to (67*9)x(82*5) = (603x410), and start filling it with the tiles... It's so easy !
Here is the exact list of tiles for each line of nine tiles (from left to right) :
- Dots (or Circles) 1 to 9
- Bamboos 1 to 9
- Craks (or Wan, or Characters) 1 to 9
- Seasons (Winter, Spring, Summer, Autumn) and Winds (North, South, East, West)
- Flowers (Bamboo, Plum, Chrysanthemum, Orchid), Dragons (Black, White and Red), and a special "empty" tile used for Memory and the Layout Editor...
You can add your signature to the tileset in the lower right part of the picture (this area is not used by Kyodai).
If you want to submit your tilesets, layouts or custom backgrounds, contact me by e-mail (naoki@animanga.com or naoki@kyodai.com), but ONLY if the file is not bigger than 100kb (otherwise you'll have to ask for my authorization first). Also, remember to KEEP a copy of your tilesets in BMP format (24-bit color), even if you send me the file in JPG format.
You can download the latest tilesets, layouts and other files at http://kyodai.com/
MOD MUSIC SUPPORT
You can find on my website (section "Extra Downloads") the files that contains some cool MOD digital music and the DLL needed to play them in Kyodai.
REDISTRIBUTION OF KYODAI
You are allowed to distribute Kyodai (shareware unregistered version only) to anybody you want, on any support you want (e-mail, floppy disk, CD-Rom...), provided you don't charge anything for this AND you clearly mention it is NOT a free program and users have to purchase a license. You are NOT allowed to distribute a registered version of Kyodai.
If you represent a magazine, there's no need to ask me for permission to distribute my program on your CD-Roms. Just make sure you have the most recent version. However, I'd be glad if you sent me a copy of the issue(s) where you ship Kyodai. Please send it (or them) to my snail-mail address (René-Gilles Deberdt, 80 rue Gauthier, 62400 Béthune, France). If you are going to sell a CD-Rom compilation with Kyodai in it, you MUST contact me first and send me a copy when it's released (same address).
THE AUTHOR(S)
Hi there. My name is René-Gilles Deberdt. My nickname, Naoki Haga, is based on the names of two Japanese comics' heroes (Naoki Murakami from Tokyo Daigaku Monogatari and Yasuyuki Haga from Fu-ta-ri). And no, I'm not a girl, I'm not Japanese, and as far as I know, I'm not a professional programmer. (If you're a company looking for talents... ;-))
I'm 24, living in France, near Lille. Now that's why my English is not perfect... My main passion is Japanese animation, but I also love TV/cinema (DVD is good for you !) and music in general. I used to work as a freelance journalist for several magazines, and as a Japanese comics & video translator for various French companies. But when the "manga wave" ended in 1996-97, I found myself without a job and had to start learning programming to make a living (fortunately, I already had programming background as an Atari ST demo-coder in 1989-91). Kyodai was my first project, and the most successful as well. Thanks for your support, my dear registered users !
The games I play the most in Kyodai are the Traditional layout (yup ! ten times more than the other layouts), and the Hashira game... (pretending to be debugging it while I'm actually hooked on it... ;-)) My favorite games apart from Kyodai are Final Fantasy 7 and 8. I also love the LucasArts games like Monkey Island and Grim Fandango, and I occasionally play other puzzle/board/solitaire games.
I'd like to thank again my friends for composing some great original musics for me :
Tanguy Matioszek, who made Kyodai's first five musics (Gokuraku, Gisors, Kyodai, Ferral and Mayaku) and Shinden,
and Miguel Samiez, who made Night, Astral Dream, Kawaii, Timeless and Endless (my favorite ! But I also love Night and Timeless).
And my final thanks go to Zahara Medina for her wonderful Manga Girls, Aurore for her wonderful background, and John Nicholas who makes the best tilesets I've ever received.
Kyodai uses some very useful freeware components : WordCap, Wallpaper, TLanguage and Resample (by Anders Melander). I would like to thank their authors for creating them.
If you want to visit our personal pages and contact us....
Naoki Haga : http://kyodai.com/namida/ (Japanese animation encyclopedia ^_^)
Zahara Medina : http://www.swb.de/~zahara/ (Full of great pictures and manga translations ^_^)
Miguel Samiez : http://home.nordnet.fr/~msamiez/ (Mainly about the great Mike Oldfield ^_^)
Tanguy Matioszek : tamura@innocent.com (No homepage)
And the translators :
· Marina Cerrai (Italian), marina.cerrai@connexia.com
· Takashi Yonemura (Japanese... My favorite language ^_^)
· Tiberius Teng (Traditional Chinese for Taiwan and Hong Kong)
· Michael Wingender (German), wingender@okay.net
· Daniel Haragås (Swedish), geezen@yahoo.com
· Petteri Wirkkala (Finnish), zados@damones.net
· Rafa Soria (Spanish), dathomir5@hotmail.com
· Petr Simek (Czech), petr.simek@post.cz
· Roberto Reboucas (Brazilian Portuguese)
· ZhangZW (Simplified Chinese for China)
· Anatoly Svishchev (Russian)
· Ingvild Karlsen (Norwegian)
· Tomislav Mihalic (Croatian)
· Wojtek Michalski (Polish)
· Per Wogelius (Danish)
· Joey Wisse (Dutch)
If you're one of them, and want to have your e-mail address published, just ask !
Kyodai Mahjongg is © Copyright 1997, 1998, 1999 by René-Gilles Deberdt.
All rights reserved.
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