runagate_erratic2_sound_design_tutorial_draft_version.pdf

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sound design tutorial
for de la mancha's erratic²
First things first: erratic² is a drum sampler instrument plug-in in VST format
with randomization powers. Unlike the first version of erratic there is no step
sequencer. There are 15 drum pads each of which can load up to 6 layers of
samples. It has the ability to randomize velocity, pan position, hit probability and
"repeat" on a per-pad basis as well as velocity modulation for pitch, volume
envelope, lowpass filter cutoff, lowpass envelope, swing, chance-of-repeat and
repeat feedback.
If it is not obvious what you can do with these powers that is what this
tutorial is for. To get you up and running building your own randomization-
enabled drum kit presets as quickly as possible. This is not intended to be a user
manual, has not been vetted by the author of the plug-in (my evil ally de la
Mancha) and any errors are the responsibility of myself only. I'll try to do away
with technical jargon for this tutorial and write it down to the level of a beginner
whenever possible.
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part 1 - erratic² quick start guide
Let's start with something simple. On the upper right of the GUI (graphical
user interface, pronounced "gooey" unfortunately, means the image of the plug-
in) is the "gain" control slider.
This controls the overall volume output of the plug-in, whereas each drum
pad has it's own individual volume control. This way you can compensate for
having loud of soft samples in the drum kit you're creating. For instance when I
made the "runa 3am fried kit" the samples I was using for kick drums were much
softer than the other samples, so I just turned all the other ones down and
cranked the "gain" control.
Here's a pair of very important controls that seem innocuous at first on the
middle of the top of the GUI:
Because erratic² loads your samples into your computer's RAM sometimes it
needs to be flushed out to hear the samples you just loaded. If you're hearing the
previously loaded samples instead of the ones you've added, simply hit the
"reload" button. Whether this is necessary depends on what host software you're
using.
The "all" button is very important. Each drum pad strip of controls has a
mute and a solo button. If you solo a drum pad to, for instance, hear it while
you're editing it's controls you'll need to hit "all" to hear all the drum pads again.
If you seem to mysteriously hear only one drum layer, just hit that "all" button.
To the left of those controls are these buttons:
If your PC is bogging down from too many processes running at once and
having huge samples loaded, try using these to tone it down. erratic² can load
stereo .wav files and plays stereo files by default. If you hit the "mono" button,
which turns it blue, then the files play in mono thus halving the power needed to
play them. The "quality" drop-down box can also help free up computer power,
though I use it aesthetically - the lower you set the quality, the more the drums
sound bitcrushed. This setting does appear to get saved in a preset so you can
use it as an extra special effect.
OK, let's load some samples already. Every drum pad has this strip of
controls:
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The number on the left is the number of the drum pad. There are 15 pads.
Each pad can load 6 layers. We'll get to that shortly. When you click on the
number it allows you to edit the all those controls on the right side of the GUI for
that pad. That's really important. If you start twiddling the knobs on the right
make sure you've got the drum pad number selected that you intend to edit.
The next control is labeled "midi" and denotes what midi note will trigger
this particular drum pad. It can be dragged up and down like a slider. If you don't
know what midi note number is represented by a particular key just hit the key
you want to assign this drum pad to and conveniently it'll show up in the lower left
of the GUI:
Next comes the "layer selection" buttons. They are labeled 1 through 6.
When selected the button turns blue. The appropriate layer must be selected for
you to load the sample you want in that layer. I'll return to that in a second. But
make sure to have the right layer selected when you go to load a sample. Luckily
the name of the sample loaded appears to the right of these controls in a blue
font when you select a layer. If there's no word, there's no sample in that slot.
Underneath the "layer selection" buttons are three labeled "vel", "cyc" and
"rnd" which stand for velocity, cycle and random, respectively. When the
"velocity" button is highlighted hitting a drum pad will play the sample loaded into
the layers in order of how hard you're hitting the key or drum pad (or sequencer
or whatever) from left to right. That is 6 represents hardest hit, 1 represents
lowest velocity. So load your samples into the layers with that in mind. These
layers will come into play once again utilizing some cool tricks with the velocity
and randomization effects.
The "cyc" or cycle, when selected, causes the samples loaded into the
active layers to play in order, cycling around in a, well, circle. This can be used for
cool effects such as using non-percussive sounds, making sure all the sounds get
played regardless of the velocity they're played at. Also, uneven numbers of
samples make for a nice contrary rhythmic effect. You could for instance use 6
small variations on a percussion sample and play them in "cyc" mode and it'd
introduce a natural sounding variation to your player.
The "rnd" or random mode is much the same, except it plays the number of
selected layers at random, in no particular order. Also very good for natural
variation, or for strange chaotic effects. Depends on what you've got loaded in
there.
To the right of the layer selection buttons is a box labeled "layers" with a
number beneath it. The number can be dragged up and down like a slider. It
represents the number of layers that the drum pad will play, counting from the
lowest: e.g. if "3" layers are selected, then the samples in layer slots 1, 2 and 3
will play and the rest will remain silent. If you load a bunch of samples into each
layer and forget to drag the "layers" control number upwards the pad will just
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keep playing the first sample loaded only.
Next is the "load" control. Click this to load the sample you'd like in the
selected layer. It opens a window that lets you navigate around in Window's
browser to find the samples you want to load. Very important: the presets
remember where you loaded the samples from, so if you move the samples later
or change the folder's name the plug-in won't know about it! Thus it's a good idea
to copy whatever sample folder you're going to use into the VST folder where
you've put erratic² so they'll always be where you expect them. erratic² does not
have the ability to audition samples from this browser! You've got to listen to
them some other way or do like I do, load some samples in, select cycle mode,
and hit the trigger arrow to hear what you've got.
Just below the "load" control are two buttons labeled "n" and "r" which stand
for "normalized" and "reverse." The reverse button, when toggled, makes all the
samples play in reverse. A good control to latch to a hardware midi button when
playing live. The normalization control normalizes all the samples in that drum
pad strip. Basically that means that they get turned up to their highest peak's
maximum volume without clipping. In velocity mode erratic² applies a volume
attenuation to the layers such that 1 is quietest and 6 is loudest so turning off the
normalization could "make them quieter still" so says the user manual.
The rightmost controls on each drum strip are the name of the loaded
sample for the selected layer and a little readout that tells you how long the
loaded sample is. This is useful for when you edit the volume envelope and
lowpass filter envelope controls.
Beneath the sample name is a little arrow facing rightward. This is the
"trigger" for the drum strip. This plays at maximum velocity, so it'll play whatever
sample layer is the highest currently selected in velocity mode, so if you've got
"4" selected on the "layers" control, you're going to hear the sample loaded in
layer 4 when you hit the trigger. To audition the samples I have loaded I turn on
the "cyc" mode temporarily to make sure I'm hearing all the samples to make sure
I've got them in the right order.
Next on the drum pad are the last four controls. "Cut" and "by" are "choke
groups" which in sampler parlance means that if you select one drum pad to "cut"
group a (there's 4 groups possible, a, b, c & d, which you can select by dragging
up and down on the dash to the right of the "cut" or "by" label) and another layer
to be cut "by" a then every time the first drum pad plays it'll "choke" the second
layer, causing it to fall silent. This is typically done to make a closed hi-hat
sample choke an open hi-hat sample. I say typically because you can use this
functionality for all sorts of interesting effects, especially when you've loaded a
bunch of long samples instead of short drum hits.
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Finally on the far right of the drum pad are the "s" and "r" controls which
represent solo and mute, respectively. The solo button makes it so that only the
soloed drum pad is heard, muting all others. The mute button, conversely,
silences the drum pad. Simple. But remember the "all" button at the top, hit it
when you want to hear the entire kit again.
Oh, yeah, now we're getting to the fun stuff. Every time you select a drum
pad it changes the available controls on the right side of the GUI to allow you to
edit the extra controls for just that pad. Before you start changing all your edited
controls look to the left and make sure you've got the right drum pad selected.
It's the number that's lit up. Plus, you can see the name of the sample loaded in
the selected layer so you can navigate the large amount of samples more easily.
Top left: "velocity" knob. Velocity does not mean volume in the midi world,
but how hard the key is being struck or whatever's analogous. Underneath the
knob is a "rnd" control. You can make the velocity per hit up to 100% random!
Next to the right: pan. Controls where the sound comes from in the stereo
field. Underneath another "rnd" control. I don't quite understand how erratic²
knows when a new layer is triggered, but this control not only determines
randomly where the sound originates in the stereo field, but changes it when a
new layer is triggered if the "repeat" effect is active... makes for some
wonderfully chaotic bouncing around!
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