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Wildscape
Requires the use of the Dungeons & Dragons® Player's Handbook,
published by Wizards of the Coast, Inc. ® This product utilizes
updated material from the v.3.5 revision.
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Wildscape
Credits
MANAGING DEVELOPER
Greg Benage
WRITING
Mike Mearls
INTERIOR ILLUSTRATIONS
Steven Bagatzky, David Griffith, Cos Koniotis, Anneth Lagamo, Hian Rodriguez, Scott Schomburg, Mattias Snygg,
Tyler Walpole
GRAPHIC & COVER DESIGN
Brian Schomburg
EDITING
Greg Benage
‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by
Wizards of the Coast and are used according to the terms of the d20
System License version 1.0. A copy of this License can be found at
www.wizards.com.
ART DIRECTION
Greg Benage
LAYOUT
Greg Benage
Dungeons & Dragons® and Wizards of the Coast® are Registered
Trademarks of Wizards of the Coast and are used with permission.
Copyright © 2003 Fantasy Flight Publishing, Inc. Legends & Lairs™
is a trademark of Fantasy Flight Publishing, Inc. All rights reserved.
This work, or parts thereof, may not be copied without permission.
PUBLISHER
Christian T. Petersen
PRINTING
Bang Printing
FANTASY FLIGHT GAMES
1975 W. County Rd. B2
Roseville, MN 55113
651.639.1905
www.fantasyflightgames.com
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Wildscape
Contents
CHAPTER ONE
Characters
5
CHAPTER TWO
Wilderness Campaigns
28
CHAPTER THREE
Deserts
44
CHAPTER FOUR
Forests
58
CHAPTER FIVE
Mountains
72
CHAPTER SIX
Plains
90
CHAPTER SEVEN
Waterways
98
CHAPTER EIGHT
Swamps
110
CHAPTER NINE
Arctic Terrain
123
CHAPTER TEN
Wastelands
139
CHAPTER ELEVEN
Weather
157
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Welcome
Fantasy Flight Games is pleased to pre-
sent Wildscape , the latest volume
in our L EGENDS & L AIRS line
of sourcebooks for the
d20 System. Wildscape
gives players and DMs
everything they need to
create and play exciting
adventures and cam-
paigns in the savage
wilderness.
These chapters cover deserts, forests, moun-
tains, plains, waterways, swamps, arctic ter-
rain, and wastelands. Each chapter includes an
overview of the environment, a discussion of
its basic, mundane traits, and a selection of
more advanced traits that allow you to reshape
your environments with magic and imagina-
tion. All of the traits discussed in these chapters
are represented by one or more standardized
hazards, which allow you to resolve the effects
of the environment on the characters in a sin-
gle, easy-to-use format.
Chapter 11 wraps up
the book with expanded
rules for determing
weather and climate in
your adventures. These
rules allow you to throw
everything from extreme
temperatures to sudden
storms at your players.
Together with chapters 3
through 10, these rules
allow you to create any
environment you like,
whether real or imagined.
Chapter 1 presents
expanded options for
druid and ranger charac-
ters. It features druid
realms, options analo-
gous to clerical domains
that allow players to further
customize their druid
characters and the ethos
they adhere to. The
chapter also presents new
styles for ranger charac-
ters, including the Two-
Handed Fighting style and
the Spear-Fighter, as well
as new options for cus-
tomizing non-spellcasting
rangers. The chapter wraps up
with a selection of new feats and
tips for surviving adventures
in the wilderness.
The Open Game
License
All game rules and statistics
derived from the d20 System
Reference Document are des-
ignated as Open Game
Content. The introductions to
individual chapters and sec-
tions detail specifically the
Open Game Content found
within them. All other text is
designated as closed content.
Chapter 2 introduces the
remainder of the book, pro-
viding the DM with a
broad range of valuable
tools for use in creating and
running wilderness adven-
tures and campaigns. The
chapter offers new skill-
based rules for wandering
encounters and a general
introduction to the
threats and hazards found
throughout this book.
All illustrations, pictures, and
diagrams in this book are
Product Identity and the prop-
erty of Fantasy Flight
Publishing, Inc., © 2003.
The Open Game License is print-
ed in its entirety at the end of this
book. For further information, please
visit the Open Gaming Foundation website
at www.opengamingfoundation.org.
Chapters 3 through 10
provide a detailed look
at the most common environ-
ments and terrain types found in the game.
4
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