Content: 1. Common information 2. Install 3. Update 4. Additional information about config file ----------------------------------------------------------- 1. COMMON INFORMATION ----------------------------------------------------------- This mod have many features, like: * Vehicle markers (formerly OverTargetMarkers) * Disable Postmortem Panel * Vehicle Icons Mirroring Controlling * Players Panel Controlling (width, transparency, content) * Clock at battle loading screen * Player/clan icon * Vehicle icon sets * In-game players rating (only with xvm-stat package) * Capture bar additional information Project site: http://code.google.com/p/wot-xvm/ Support: http://www.koreanrandom.com/forum/topic/1383-xvm FAQ (Russian): http://www.koreanrandom.com/forum/topic/1381-faq Ready configs: http://www.koreanrandom.com/forum/topic/1384-configurations ?onfig editor: http://www.koreanrandom.com/forum/topic/1422-/#entry11316 ----------------------------------------------------------- 2. INSTALL ----------------------------------------------------------- 1. Unzip archive to game folder: Right click to archive -> "Extract all..." -> select game folder -> "Extract" 2. You do not need to setup anything by default. If you want special settings, you need to create config file: \res_mods\[GAME VERSION]\gui\flash\XVM.xvmconf You can select ready config file from \xvm-doc\samples\ directory, or use online editor: http://www.koreanrandom.com/forum/topic/1422-/#entry11316 Old OTMData.xml configs are also supported in legacy mode, you can use if if you do not need new features. All possible config options you can see in this file: \xvm-doc\samples\Full config EN\XVM.xvmconf Note: If you changing config manually, use Notepad, DO NOT use MS Word, WordPad and such editors. ----------------------------------------------------------- 3. UPDATE ----------------------------------------------------------- 1. Unzip archive to game folder: Right click to archive -> "Extract all..." -> select game folder -> "Extract" 2. If game version was updated, copy your config: from res_mods/[OLD VERSION]/gui/flash/XVM.xvmconf to res_mods/[NEW VERSION]/gui/flash/XVM.xvmconf 3. Do NOT do anything else. ----------------------------------------------------------- 4. ADDITIONAL INFORMATION ABOUT CONFIG FILE ----------------------------------------------------------- Mod config files: \res_mods\[GAME VERSION]\gui\flash\XVM.xvmconf You can select ready config file from \xvm-doc\samples\ directory You can create new config or edit existing using online editor: http://www.koreanrandom.com/forum/topic/1422-/#entry11316 All possible config options you can see in this file: \xvm-doc\samples\Full config EN\XVM.xvmconf Supported HTML tags: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/TextField.html#htmlText Macros available: In players panel, battle loading screen and statistic form: {{nick}} - player nickname with clan name {{name}} - player nickname without clan name {{clan}} - clan name with brackets (empty if no clan) {{vehicle}} - vehicle name {{vtype}} - vehicle type {{c:vtype}} - color depended from vehicle type + statistics macros (see below) In tank markers: {{nick}} - player nickname with clan name {{name}} - player nickname without clan name {{clan}} - clan name with brackets (empty if no clan) {{squad}} - value '1' for own squad, empty for others {{vehicle}} - vehicle name {{vtype}} - vehicle type {{level}} - vehicle level (Arabic numerals) {{rlevel}} - vehicle level (Roman numerals) {{turret}} - stock turret marker: "*" symbol - stock turret, cannot mount top gun "'" symbol - stock turret, top gun is possible empty - top turret {{hp}} - current health points {{hp-ratio}} - current health ratio (without '%' sign) {{hp-max}} - maximum health points {{dmg}} - damage health points {{dmg-ratio}} - damage health ratio (without '%' sign) {{dmg-kind}} - damage kind (attack, fire, ramming, ...) {{c:hp}} - color depended from current health points (only in vehicle markers) {{c:hp-ratio}} - color depended from current health ratio (only in vehicle markers) {{c:dmg}} - color depended from damage source {{c:dmg-kind}} - color depended from damage kind {{c:vtype}} - color depended from vehicle type {{c:system}} - system color (disable override color) {{a:hp}} - transparency depended from current health points (only in vehicle markers) {{a:hp-ratio}} - transparency depended from current health ratio (only in vehicle markers) + statistics macros (see below) In Hits Log: {{n}} - total number of hits {{n-player}} - number of hits for each player {{dmg}} - last hit value {{dmg-total}} - total sum of hits {{dmg-avg}} - average damage during the battle {{dmg-player}} - sum of hits for each player {{dead}} - tank's death marker {{nick}} - player nickname with clan name {{name}} - player nickname without clan name {{clan}} - clan name with brackets (empty if no clan) {{vehicle}} - vehicle name {{vtype}} - vehicle type {{level}} - vehicle level (Arabic numerals) {{rlevel}} - vehicle level (Roman numerals) {{dmg-kind}} - damage kind (attack, fire, ramming, ...) {{c:dmg-kind}} - color depended from damage kind {{c:vtype}} - color depended from vehicle type In Capture bar: {{points}} - points already capture {{extra}} - extra text section; is shows only when timeleft and number of capturers was calculated successfully {{tanks}} - number of capturers; cant define if more than 3; can be placed only inside extra section {{time}} - time left to full capture; minutes and seconds; can be placed only inside extra section {{time-sec}} - time left to full capture; seconds only; can be placed only inside extra section {{speed}} - capture speed in points per second; can be placed only inside extra section In Minimap: {{level}} - subject level {{short-nick}} - subject shortened nickname {{vehicle}} - subject full vehicle type {{ifspg}} - place special square symbol if subject is artillery Statistics macros ('rating/showPlayersStatistics' must be anabled): {{eff}} - player efficiency (http://wot-news.com/index.php/stat/calc/en/) {{eff:4}} - player efficiency aligned from left to 4 chars {{teff}}, {{e}} - player per-vehicle efficiency (http://www.koreanrandom.com/forum/topic/1643-) {{rating}} - GWR (Global Win Ratio) {{rating:3}} - GWR aligned from left to 3 chars {{battles}} - total battles count {{wins}} - total wins count {{kb}} - number of kilo-battles (total battles count divided by 1000). {{kb:3}} - number of kilo-battles aligned from left to 3 chars {{t-rating}} - vehicle win ratio {{t-rating:3}} - vehicle win ratio aligned from left to 3 chars {{t-battles}} - total battles count for current vehicle {{t-battles:4}} - number of battles for current vehicle aligned from left to 4 chars {{t-wins}} - total wins count for current vehicle {{t-kb}} - number of kilo-battles for current vehicle {{t-kb-0}} - number of kilo-battles for current vehicle with leading zero {{t-kb:4}} - number of kilo-battles for current vehicle aligned from left to 4 chars {{t-hb}} - number of hecto-battles for current vehicle (hecto = 100) {{t-hb:3}} - number of hecto-battles for current vehicle aligned from left to 3 chars {{tdb}}, {{tdb:4}} - average damage for current tank - damage/battles {{tdv}} - average damage efficiency for tank - damage/(battles*maxHP) {{tfb}} - average frags per battle for current tank {{tsb}} - average number of spotted enemies per battle for current tank {{c:tdb}}, {{c:tdv}}, {{c:tfb}}, {{c:tsb}} - dynamic colors for this macros {{c:eff}} - color depended from player efficiency {{c:e}} - color depended from player per-vehicle efficiency {{c:rating}} - color depended from GWR {{c:kb}} - color depended from kilo-battles {{c:t-rating}} - color depended from current vehicle win ratio {{c:t-battles}} - color depended from current vehicle battles "format" field examples: 1. Show number of kilo-battles, efficiency and GWR without changing a color: "{{kb}} {{eff}} {{rating}}" 2. The same, but with each number colored by its value: "<font color='{{c:kb}}'>{{kb}}</font> <font color='{{c:eff}}'>{{eff}}</font> <font color='{{c:rating}}'>{{rating}}</font>" 3. Same as 2, but with aligned columns: "<font face='Consolas' size='11'><font color='{{c:kb}}'>{{kb:3}}</font> <font color='{{c:eff}}'>{{eff:4...
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