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The Thunderfist
Written by: Justin S. Bow
Editing and Layout: Gareth-Michael Skarka
Introduction
The Hordes series presents a number of Barbarian
tribes for use in your fantasy D20 campaigns. Each
release provides you with information about the tribe,
sample NPCs and a prestige class for use with that
tribe.
In this edition: The Thunderfists, barbarian
survivors from a ancient fallen Dwarven kingdom.
Habitat
The Thunderfist tribe should be placed in the vicinity
of an ancient, fallen, isolated dwarven kingdom. The
location should be remote enough that the descendants
of the kingdom’s survivors would have been separated
from general society and eventually devolved into
barbarism. As they are written, the Thunderfist are
assumed to be living in a rugged, mountainous
environment, but could easily be placed in a thick
forest or other inhospitable clime.
History
The Thunderfist tribe is descended from the survivors
of an ancient dwarven kingdom which was overrun
by orcs and goblins allied with a band of dark elf
mercenaries. While the bulk of the surviving dwarves
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left their lost homeland far behind, some remained to
fight the conquering monsters in a drawn-out guerilla
war.
people. They subsist primarily on goat-herding and
limited agriculture of hay, flax, potatoes, and some
barley, but heavily supplement their diet with hunting
and gathering.
As time passed, the dwarves lost hope of retaking
their home, their supplies ran out, and they began to
acclimate themselves to a life of harsh survival in the
mountains which overlaid their small kingdom. After
living isolated for many centuries, the Thunderfist
have lost all memory of their one-time greatness
except for what is preserved in the shaman’s tales.
Instead, they lead simple but violent lives, eking
sustenance from the thin mountain soil, and staving off
attacks by the monsters who lair in halls the dwarves
once claimed.
During winter, the Thunderfists come together in a
series of communal caverns that lie near the center of
their territory. These caves do not have access to the
Underdark and were one of the original refuges of the
Thunderfists’ ancestors when they fled the fall of their
kingdom. Side caverns in the Thunderfist winter camp
are claimed by various family groups, with the central
cave being reserved for communal living as well as
the tribe’s sacred forge.
Summer dwellings of the Thunderfists are semi-
permanent structures of rough-hewn logs partially
buried in the turf of their mountain meadows.
Culture
The Thunderfist tribe numbers around 300 including
women and children. There are roughly 100 dwarven
warriors with perhaps another 50-100 semi-trained
combatants. The remaining dwarves are either too
young or too old to be effective in combat. The
overall alignment of the tribe is Chaotic Good, with
a few Neutral Good and Chaotic Neutral individuals.
Characters of other alignments generally leave the
tribe to walk their own path through the world, finding
Thunderfist society not to their taste. There is no
stigma to this sort of leave-taking and, if the wanderer
should return at some point in the future, they will
be welcomed back with open arms. Only those of
evil alignment are actively driven from the tribe and
attacked on sight as though they were dangerous
animals.
The Thunderfists tend to rely on their own skills at the
forge to supply weapons and basic armor. They also
raid the orcs and goblins that dwell in the lost dwarven
kingdom for artifacts and raw materials. They are
willing to trade with outsiders for desired goods
(usually armor or weapons of exotic make or that
have magical properties; occasionally jewelry) but are
suspicious of strangers and not above taking by force
something they deem truly necessary. Only clearly evil
merchants (usually slavers) are outright pillaged.
Thunderfist culture is loose and non-restrictive.
Each individual is free to be themself but everyone
has a responsibility to look out for the safety of the
community and each other. This communal attitude is
especially important since the Thunderfist tribe has a
number of enemies that threaten their home territory.
The most respected traits in Thunderfist society are
strength, level-headedness, and endurance. While
the capacity to inflict punishing blows is certainly
desirable, it is considered more important to be able
to repulse the attacks of one’s enemies and to respond
in an appropriate way. Of course, Thunderfist dwarves
believe that a murderous rage is sometimes the most
appropriate response to threats.
The population of the Thunderfists is fairly stable with
some growth over time. Generally speaking, they have
more children than other dwarves, although a smaller
percentage survive to adulthood. This greater fertility
rate, even after the comparatively high infant mortality
of the tribe, makes the Thunderfists one of the few
dwarven populations that can really be considered to
be flourishing.
Representatives of the gods are highly respected in
Thunderfist society, whether the holy person serves
the tribe’s gods or others. This does not mean that the
Thunderfists welcome worshippers or clerics of evil
The Thunderfist tribe is well settled on a stable tribal
territory. In the summer, they travel to alpine meadows
where they live in small, separated camps of about 50
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gods as brothers and sisters. Rather, they recognize the
depth of commitment in any truly religious person and
strive to show respect to those people of foreign faiths
who offer no threat to the tribe. Clerics and followers
of evil gods are killed in the quickest, most painless
manner possible. It is not acceptable to Thunderfist
sensibilities to allow a threat to the tribe to wander
freely.
Thunderfist males are considered of age after they
have participated in their first raid; earlier if they
distinguish themselves in a feat of martial or hunting
prowess. The decision to include anyone in a raid
is made by the war-leader of each Thunderfist sub-
clan and these decisions can only be gain-sayed by
the tribal chief. In theory, the war-leader is the tribe
member best suited to determine whether a young
warrior is prepared to join his elders in a raid, thus
ushering him into manhood. In practice, war-leaders
occasionally hold the right of manhood over a young
dwarf, looking for a pay-off for inclusion in a raid or
simply as a way of settling up old grudges. Such abuse
of the right of manhood is rare, but can happen.
When it comes to arcane magic, the average
Thunderfist has mixed feelings. While it is certainly
the case that magic can be useful, it is sheer arrogance
to believe that a dwarf or any other mortal being can
truly control a force so powerful. Where wizards
often see themselves on a level with the gods, the
Thunderfists see these book-dependent delvers into the
unknown as madmen set on a course of destruction.
Sorcerors, since they use natural, untrained talents
are treated with more respect but are still considered
dangerous though they are not forcibly expelled from
Thunderfist society and sometimes find a place as
valued members of the tribe if they show themselves
to be prudent and humble in the use of their powers.
After the young Thunderfist warrior distinguishes
himself in combat, he becomes a man of the tribe.
Adult Thunderfist males completely shave their heads
and beards so that they are clean-shaven at all times.
The traditional dwarven beard and long hair provide
excellent holds for an opponent in battle, but smooth
skin does not.
In addition to being shorn, every Thunderfist man, as
part of the rite of manhood, is tattooed in front of his
clan (or the whole tribe if the rite takes place during
winter) with two black bars down the sides of his head
and a sort of tattooed beard on his neck. The head
tattoos start at just in front of the tips of the ears and
extend to the knobs of bone at the base of the skull.
They are solid black punctuated by pale circles of
un-inked skin. The beard tattoo starts at the middle
of the warrior’s lower lip and is shaped in a rough
oval, extending most of the way down the neck. It is
commonly drawn in an intricate, swirling design.
Clerics of gods of magic are practically unknown
in the Thunderfist tribe, but should one come along,
they would be treated as a cleric rather than a wizard
or sorceror. The tempering influence of a deity is
very important to the Thunderfist when it comes to
magic. There have been, historically, a number of
arcane spellcasters who have succumbed to madness,
either destroying enemy and friend indiscriminately,
or turning to the ways of evil, drowning in the lure
of power. This history of seduction by evil makes
the Thunderfists extremely suspicious of arcane
spellcasters in general, and of magic-wielding dwarves
in particular.
Thunderfist females come of age after their first period
and are not required to prove their worth in combat,
but between 10 and 25 percent of maturing women
take the test of combat as would a man. Thunderfist
women are not required to shave their heads, but
most have hair no longer than 2 or 3 inches. Female
warriors shave their heads like their male comrades
and receive the head-bar tattoo, but not the beard
tattoo.
The Thunderfist are extremely protective of their
children as they rightly view them as the very
lifeblood of the tribe.
This protectiveness does not mean that the Thunderfist
parent locks their child up in a cave and only lets them
out when they come of age. Rather, the Thunderfist go
out of their way both as parents and as a community
to properly train their children in self-defense and
wilderness lore. In theory, even a Thunderfist toddler
has some basic capacity to survive on their own in the
wild.
Marriage in the Thunderfist tribe is a loose affair.
Youngsters court each other as they like and are not
betrothed or otherwise given away or assigned by
parents. Matches are made for love and while parents
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of the couple may object to the marriage, the final
decision is left to the bride and groom. However, only
men and women who have passed through the rites
of adulthood can get married and start a family. This
taboo is occasionally broken, but such missteps are
frowned upon. Still, there have been a fair number of
rushed manhood ceremonies with a wedding taking
place immediately after the tattooing.
predators. Men are also the tribe’s hunters and
miners. Women handle growing the tribe’s few crops,
weaving clothing, and gathering wild plants. Women
warriors are allowed to herd and hunt with the men.
In theory, it would be acceptable for a man to decide
he prefers growing things or for a non-warrior woman
to spend her time mining. In practice, there is enough
social pressure brought to bear that this almost never
happens.
Although getting married is restricted to full adults
of the tribe, marriages do not necessarily last forever.
Dwarves are notoriously strong-willed and also
quite long-lived. As such, it is not uncommon for
“divorces” to happen after a few decades. These splits
are difficult but rarely carry much rancor and divorced
tribe members do not bear any shame for ending their
marriage. The average Thunderfist goes through 3
or 4 marriages in their lifetime, but a large minority
never divorce at all. Divorce does not require any
kind of sanction from the tribe. The married couple
simply agrees that they will be divorcing, then makes
the tribal chief or shaman aware of the fact. Children
are allowed to choose the parent to remain with,
while infants usually go with the mother. However,
the father still holds a special place in his offsprings’
lives. In cases where a Thunderfist woman with infants
from one father marries another man, the children are
essentially raised by all three persons (or four if the
father has remarried). This sometimes causes hard
feelings in the family, but usually works out amicably.
Children are primarily cared for by the Thunderfist
women, but after they are old enough, boys are taken
herding and hunting with their fathers.
Shamen of the tribe are fairly evenly split between
males and females.
Tribal Dress
& Equipment
The Thunderfist tribe have retained much of
their ancestors’ craftsmanship in spite of their
comparatively primitive lifestyle. As such, they grow
flax and weave their own clothing from it. This cloth
is usually left its natural off-white color or dyed gray,
green, ochre, or brown to blend in with the local
terrain. Brightly colored cloth made with exotic dyes
is highly prized among the tribe and they especially
like rich reds, purples, indigos, and dazzling golds. It
is common for successful Thunderfist warriors to dress
their wives and children in the richest cloth they can
afford as a status symbol, though they wear common
flax clothing while they are actually working. In the
evenings, though, they are decked out in the best they
own. Warriors and hunters rarely wear finery unless
there is a rite or clan party going on since the rigors of
the outdoors are not kind to fancy clothing.
There is only one situation which cancels the right to
divorce among the Thunderfists. That is if the woman
is pregnant, in which case she is expected to stay with
her husband until she has given birth and no longer
needs to be cared for afterwards. This requirement is
waived if a new husband is already lined up for the
woman.
The status of women in the Thunderfist tribe is very
good. All Thunderfists are considered to be equal
in value regardless of their sex. Certainly women
warriors receive more respect than other women, but
this is only natural as warriors receive more respect
than anyone else in the tribe except for shamen.
On raids, Thunderfist warriors whiten their faces with
chalk and draw an ochre stripe down the middle of
their shaved heads. Their armor is blackened with soot
unless stealth is not necessary on the raid.
Even young Thunderfist warriors wear chain shirts
into combat. Usually this armor is passed down from
their fathers or grandfathers and some of it holds a
legacy going all the way back to the fallen dwarven
kingdom. Older and wealthier warriors wear Medium
armor, usually scale mail, banded mail, or, most
That having been said, there is a clear delineation
between men’s and women’s work. Men are expected
to handle the herding duties of the tribe, watching
over the tribe’s goats and guarding them against
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commonly, breastplates. About 25% of all Thunderfist
armor is magical in some way due to the tribe’s
tendency to acquire scavenged relics from the halls of
the lost kingdom as well as the comparatively large
number of cleric/smiths in the tribe.
Thunderfist live a hard life and it is important for
each member of the tribe to know enough to be able
to survive in the wild. Sometimes the non-fighting
members of the tribe pick up a level or two of Warrior
to augment their basic Expert levels, but rarely more
than two or three.
Unlike their more civilized cousins, Thunderfist
dwarves eschew the use of the axe as its blade can
get notched or stick in an opponent. Instead, they
use hammers: either a warhammer and shield or a
two-handed maul. Unlike most warhammers, the
Thunderfist shape theirs in smooth round balls like an
unspiked mace so that repeatedly striking an enemy
does not knock the metal out of shape.
Thunderfist dwarves have Barbarian as their favored
class rather than the standard dwarf favored class of
Fighter.
Tactics
The Thunderfist are not blood-thirsty killers. However,
their culture glorifies battle prowess and their
situation, surrounded by enemies as they are, leads
to a life of regular violence. That having been said,
the tribe’s warriors do what they can to avert enemies
from attacking their people. The primary technique for
this is to strike first against the orcs and goblins who
are their neighbors. Thunderfist war bands regularly
make forays into orc and goblin territory, where they
kill what warriors they can and grab as much booty as
possible. Warriors from the Thunderfist tribe do not
harm women or children and do not take live captives
for purposes of slavery. Occasionally, an enemy
warrior will be captured and interrogated, sometimes
being set free afterwards, but usually killed in a
merciful manner. Similarly, the Thunderfist are not
above taking the occasional captive for ransom.
In fact, the tribe’s name comes from the weapon that
their chief carries; the Thunderfist. This great maul
is both intelligent and highly magical and was saved
from the fall of the dwarven kingdom by the original
leader of the guerillas that the Thunderfist tribe is
descended from.
The average warrior, in addition to his main weapon,
carries a short bow and quiver as well as a couple of
knives for utility purposes and a sling as a backup
weapon.
Common
Classes
Thunderfist culture centers around strength,
competency, and the capacity to take care of oneself
but also to lend aid to the community in times of
crisis. As such, multiclassing is not uncommon among
the Thunderfist. The most common class is Barbarian,
but many Thunderfist take a few levels of Ranger or
Fighter as well. This multiclassing rarely exceeds 4
levels of Fighter or 6 levels of Ranger. Occasionally,
a Thunderfist will take levels of Rogue, but this
is extremely rare because the path of the Rogue is
seen as dishonorable. Thunderfist Clerics usually do
not multiclass but sometimes take a level or two of
Barbarian to augment their physical might.
The Thunderfist do not raid peaceful settlements or
isolated homesteads unless the inhabitants of those
places have made themselves enemies of the tribe by
disrespecting their territorial rights or by attacking
tribe members. In these cases, the homesteaders
are considered as bad as the orcs and treated the
same. Similarly, the tribe does not make a habit
of attacking merchants unless they are slavers or
represent an evil power. Slavers especially draw the
wrath of the Thunderfist, being killed out of hand
and the “merchandise” set free with new clothes,
a few weapons, and an armed escort to the nearest
settlement.
Because they live above the ruins of a fallen dwarven
kingdom, the Thunderfist make regular excursions
into those nighted depths seeking the artifacts of their
ancestors. Since the kingdom is currently inhabited
by a number of mutually hostile orc and goblin
Only a rare few experienced and dedicated warriors
take levels in the Warrior Smith prestige class.
Non-warriors in the Thunderfist tribe are considered
to be Experts and take their levels in that class. The
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