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Athenaeum Arcane: Treasure Chests
Requires the use of the Dungeons & Dragons ® Player’s Handbook
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Athenaeum Arcane:
Treasure chests
Adventuring PCs can find an ungodly
amount of treasure during their travels.
Some GMs might allow them to just take
whatever they want without worrying about
the realities of weight and encumbrance.
But others are not so lenient, forcing the
PCs to account for the weight of every last
gold piece they wish to swipe. Many a
time, treasure is spread about on the ground
like some bizarre trophy, allowing the char-
acters to easily pick and choose from the
pile. Of course, there are those occasions
when a treasure chest (or two, or three) is
discovered. And why not? Can’t intelli-
gent monsters be tidy too?
Or perhaps it’s not the monsters who are
to blame but rather the GM? Perhaps treas-
ure chests are something either too boring
(“You find a chest with a lock.”) or too pre-
dictable (“You’ve sprung the poison needle
trap. Roll your Fortitude save please.”).
That’s where this accessory comes in.
Detailed below are 10 chests that can be
immediately inserted into your fantasy
game. Full details are given for each
chest’s physical description (dimensions,
description), defenses (locks, traps), and
possible quirks (permanent magical condi-
tions which can be triggered by owner).
Unless otherwise noted, these treasure
chests are opened by way of a hinged lid
and have the standard statistics for their
type: hardness 5; 15 hit points; Break DC
23. This means they are made of wood and
are 1-1/2 inches thick. Standard dimen-
sions for a treasure chest are 3 ft. (long) by
1-1/2 ft. (wide) by 1-1/2 ft. (tall). Unless
otherwise noted, use these dimensions.
A DVENTURING
W ARCHEST
Description: Across the surface and
interior of this chest are symbols of groups
and individuals (identifying a symbol
requires a check of either Bardic
Knowledge DC 22 or Knowledge (local)
DC 25) which belong to the previous own-
ers—all adventurers or adventuring compa-
nies. The face of an open-mouthed horned
demon adorns the front of the chest’s bar-
rel-top lid, its brass chin forming the clasp.
The wooden sides and metal support frame
are always in polished pristine condition,
the magic of the chest keeping it free from
dirt and grime.
Statistics: The 2-inch thick hardwood
has hardness 5; 20 hit points; Break DC 26.
Defenses: There is no lock on the chest,
but a magical trap can be activated at the
whim of the owner. Shocking Grasp Trap:
CR 5; magic device; touch trigger ( alarm );
automatic reset; spell effect ( shocking
grasp , 5th-level wizard, 5d6 electrical);
If the GM is using a published adventure with treasure already provided, simply
disregard any content suggestions listed here. It should also be noted that the descrip-
tion and quirks of certain chests may make for some good adventure hooks in and of
themselves. As with any supplement, the GM should feel free to modify or change
whatever does not suit his campaign. There is a deliberate array of both magical and
mundane chests listed here for maximum usability.
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Athenaeum Arcane:
Treasure chests
Search DC 26; Disable Device DC 26.
Cost: 2,500 gp, 200 XP.
Quirks: Anyone who places a gold
piece into the creature’s mouth and utters
the appropriate password (“loot”) becomes
the adventuring warchest’s owner. He can
cause a sigil representing his party or name
to be scribed into the chest wherever there
is room (or can displace the oldest symbol
present if desired). In addition to this and
the activation of the shocking grasp trap,
the owner can command the chest to
“walk.” The chest immediately grows four
brawny legs with the same hardness and hit
points as the wood they grow out of. The
chest gains blindsight and has a movement
rate of 20 feet. Unless commanded other-
wise, the warchest follows the owner at a
distance of 10 feet. It can be given vocal
commands at no further than 60 feet away
(the same range as its blindsight).
Except for the defenses listed above, the
warchest cannot make any aggressive
moves. However, it can be positioned so
that an enemy might be made to trip over it
if bull rushed properly.
of the barrel-top lid which commonly holds
glass vials for healing, poison, etc. The
antler chest was originally designed to hold
not only animal bits but standard camping
equipment like a hunting knife, a hand axe,
and terrain-specific clothing to aid in cam-
ouflaging the hunter.
Statistics: Standard except size is twice
as large (6 ft. x 3 ft. x 3 ft.)
Defenses: Good lock (Open Lock DC
30). Summon Monster I Trap: CR 3; magic
device; touch trigger ( alarm ); no reset;
spell effect ( summon monster I , 2nd-level
wizard), Search DC 26; Disable Device DC
26. Cost: 100 gp, 8 XP.
Quirks: One of the most infamous mon-
ster hunters of the last century, a half-elf
named Talon, used an antler chest during
his outings. When he met his match in the
form of a half-dragon sorcerer, his body
was shoved unceremoniously into the chest
and sent back to his residence. Several ser-
vants received quite a shock that morning
when their employer’s dismembered corpse
spilled out upon opening it. When word got
out about this grisly find, some demented
spellcasters decided to add their own little
twist to the antler chest. There is a 10%
chance that any given antler chest has a
summon monster I trap attached to it which
activates when the lid is opened (emulating
the corpse of ill-fated Talon). The monster
summoned attacks the closest person to the
chest until it is slain.
A NTLER C HEST
( ALSO CALLED
“H UNTERS
C HEST ”)
Description: Named for the antlers
etched into the chest’s sides and lid as well
as the carved deer antler handles at the
sides, the antler chest is the property of a
big game hunter. Whether the owner is
storing weapons or trophies, the fur-lined
interior is a good place to do so. The gen-
uine yeti fur has a pocket on the underside
C AMOUFLAGE
C HEST
Description: The best way to describe
the exterior of a camouflage chest is to say
nothing at all. This is because the chest is
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Athenaeum Arcane:
Treasure chests
magically able to reproduce the look and
texture of its immediate environment, look-
ing like an odd extension of the ground or
wall. The chest is flat-topped, has rounded
edges, no handles or clasps, and is divided
into two equal sections (with a lid for each
on the top opened via small indentations
that can be grabbed with two fingers). The
wooden divider inside is removal for maxi-
mum use of space.
Statistics: Standard
Defenses: Average lock (Open Lock DC
25)—located inside the keyhole to mini-
mize outside blemishes while camou-
flaged—and camouflaging (see below).
Quirks: The reason behind this chest’s
camouflage ability lies with the magical
adaptation of a mimic hide. Because of this
ingredient, the chest’s chances of hiding are
just as good as that creature. A creature
attempting to detect the ruse must succeed
a Spot check against the chest’s Disguise
check (to which it adds a +8 enhancement
bonus).
crimson leather covering a green crystalline
surface.
Statistics: Smaller and stronger than a
typical treasure chest, the 2-inch thick steel
element box is 2 ft. x 1 ft. x 1 ft. and has
hardness 10; 60 hit points; Break DC 30.
Defenses: Fire Trap : CR 5; spell; spell
trigger; no reset; spell effect ( fire trap , 7th-
level wizard, 1d4+8* fire, DC 16 Reflex
save half damage); Search DC 29; Disable
Device DC 29. Cost: 305 gp.
* The tyrax crystal also enhances this
trap, increasing the damage by +1 (includ-
ed).
Quirks: The creator of the element box,
a human evoker named Aldais Montrose,
conceived it as the perfect container for his
small collection of wands. The special
crystalline interior is called “tyrax” crystal
and is only found deep inside the lava tubes
of inactive volcanoes. After some experi-
mentation, Aldais discovered a beneficial
effect of tyrax—enhancement of elemental
magics. Wands (or indeed any magic
items) that produce elemental effects that
are kept in the box for over 24 hours are
strengthened—the damage is increased +1
per die of damage for the first 1d4+1 uses
after removal from the box. That particular
item cannot benefit from the crystal’s
effects for another 2 days after the
increased damage uses are expended.
E LEMENT B OX
Description: Arcane symbols dot this
steel chest’s exterior. The barrel-top lid
bears the evocation sigil which anyone suc-
ceeding a DC 5 Knowledge (arcana) check
can identify. A similarly easy DC 10
Knowledge (arcana) check can identify the
four side symbols: wavy lines (air), a rock
(earth), a flame (fire), and an ocean wave or
snowflake (water). The water design varies
from box to box but the ocean wave is
believed to be the first (DC 15 Bardic
Knowledge check). The snowflake is sim-
ply the more aesthetically pleasing symbol.
There are no handles as the box can be eas-
ily carried. The interior sports a layer of
F OOTLOCKER
Description: The soldier’s all-purpose
storage container, this footlocker has seen
its share of use. Hardwood covered by
black leather, the exterior shows numerous
scuffs and scrapes. The flat lid is particu-
larly scarred, having at least a dozen fur-
rows where a knife was stuck into it.
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Athenaeum Arcane:
Treasure chests
Statistics: The footlocker is slightly less
sturdy than the standard treasure chest. Its 1-
inch thick exterior has hardness 5; 10 hit
points; Break DC 20. Standard dimension
apply.
Defenses: Average lock (Open Lock DC
25).
Quirks: There is a 20% chance for some-
thing to be carved important into the inside
bottom of the locker. This could be a person’s
name (owner, family member, friend, lover),
a location (home, troop headquarters, next of
kin), a set of numbers (combination or pass-
word), or a cryptic message (no longer than
20 letters).
Statistics: This chest is twice the size of
a standard chest (6 ft. by 3 ft. by 3 ft.) and
is made of 1 inch mithral: hardness 15; 30
hit points; Break DC 30. The ark weighs 60
pounds when empty.
Defenses: A lock occupies each length
of the ark. Both are of good quality (Open
Lock DC 30) and need to be unlocked
simultaneously in order to remove the lid.
Otherwise, two hidden locks inside the
chest’s ends activate and prevent further
unwanted tampering. This precaution isn’t
overly complicated for authorized persons
with keys, but for two rogues to unlock the
locks at the same time might make for quite
a challenge (especially if rushed).
Quirks: The great ark is the treasure
container for sultans and other desert mon-
archs and princes. Besides being able to
hold a lot of loot, the great ark is a status
symbol. Anyone who sees the ark for the
first time and recognizes it with a DC 15
Knowledge (nobility and royalty) check is
initially awed by the owner. This translates
into a +5 morale bonus for the owner when
using Diplomacy and Intimidate against the
creature who recognized the ark. This
bonus only lasts for the first encounter but
might be just the edge a character needs in
a tough negotiation.
G REAT A RK
Description: This treasure chest has two
separate pieces—the trunk portion and the
removable lid. The lid bears a small replica
of a luxurious porcelain palace of “eastern”
flare (whatever passes for an Arabian culture
in your campaign). Several small minarets
stand at the four corners of the palace’s walls
with a taller column representing the royal
quarters at the center. Even this tallest struc-
ture is only 2 inches in height, the others
reaching 1-1/2 inches. Several shorter struc-
tures are scattered within the green palace
grounds. All aspects of this representation are
expertly painted and are securely fastened to
the ark’s cover. A brass ball clings to each
corner of the lid. These can be extended with
a pull to reveal four 3-ft. long polls which
creatures can use to move the heavy ark.
The base of the ark is marble in appear-
ance (although the composition is mithral).
Curled brass extensions on the corners allow
the ark to stand on its own “feet.” A desert
scene with a blue sky is painted across the
exterior.
M OON C HEST
Description: Made of pure white mar-
ble, this squat rectangular chest seems to
soak in ambient lighting and magnify it so
that it is the first item one sees when walk-
ing into a room. The lid and base are two
separate pieces. Both are decorated with
every phase of the moon running in pro-
gression across the exterior. These carved
images are plain but graceful and serve as
the only decoration for the moon chest.
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