d20 4e ComStar Games Markets & Merchandise.pdf

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Ma r k e t s
Me r c h a n d i s e
By David Caffee
ComStar Games
www.Comstar-Games.com
&
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Contents
Clothing .............................................................................. 46
Musical Instruments ....................................................... 47
Food and Drink ................................................................. 48
Eateries and Restaurants ................................................. 50
Lodging per Night ............................................................ 52
Apartments......................................................................... 52
Shops................................................................................... 53
Entertainment .................................................................... 53
Services ............................................................................. 54
Financial Services ............................................................. 56
Bounties .............................................................................. 57
Temple Services and Religious Artifacts..................... 58
Medical Services and Apothecary ................................ 59
Potions and Alchemical Items ....................................... 60
Land..................................................................................... 62
Appendix: Treasure Parcels ................................ 63
Party Level One................................................................. 63
Party Level Two ................................................................ 63
Party Level Three .............................................................. 63
Party Level Four ................................................................ 64
Party Level Five................................................................. 64
Markets and Merchandise................................... 1
Introduction ....................................................................... 1
Chapter One: Currency and Wealth .................. 2
Currency ............................................................................ 2
Building a Currency System........................................... 4
Transporting Wealth ........................................................ 7
Barter ................................................................................... 7
Fabulous Riches ................................................................ 8
Chapter Two: Places to Buy Things................... 9
Local Trader ..................................................................... 9
Trading Post....................................................................... 10
Slaves .................................................................................. 11
Military Camp ................................................................... 11
Nomads............................................................................... 13
Fairs and Festivals ............................................................ 13
Town Market ..................................................................... 14
Civic Marketplace............................................................. 15
Grand Bazaar ..................................................................... 16
Forum .................................................................................. 17
Curia .................................................................................. 18
Chapter Three: Item Listings .............................. 19
Pricing ................................................................................. 19
Legality and Availability ................................................ 19
MASTER INVENTORY LISTINGS ............................ 19
Mount Weapon Table ...................................................... 27
Dire Hound Level 3 Brute ............................................... 27
Dire Hound Tactics .......................................................... 27
Elephant Level 6 Brute..................................................... 28
War Elephant Level 8 Brute ............................................ 28
Transport ........................................................................... 29
Livestock and Animals ................................................... 29
Crops and Wild Plants ..................................................... 31
Metals.................................................................................. 33
Gemstones.......................................................................... 33
Luxury Items 1 .................................................................... 34
Jewelry and Artwork........................................................ 38
Slaves .................................................................................. 40
Race and Slavery............................................................... 42
Monsters and Rare Animals ........................................... 43
Manufactured Goods ....................................................... 44
Markets and
Merchandise
By David Caffee
Copyright 2009 © ComStar Media, LLC
ComStar Media, LLC
This ComStar Games product is Copyright 2009 to
ComStar Media, LLC. Only the portions of this work
that contains Open Game Content may be reproduced
in compliance with the Open Game License. For
identiication of what is designated Open Game
Content, please refer to the Legal Information section at
the back of the book. The full text of the Open Gaming
License can be found in the Legal Information at the
back of this book. Other than the Open Game Content,
all other work is protected by copyright and may n ot
be reproduced in any form without the written permission
of ComStar Media, LLC.
The ComStar Games logo was designed by Jack
Reynolds and is a trademark of ComStar Media, LLC.
Markets and Merchandise
By David Caffee
“Two high-priced courtesans, a ine
meal, a jug of ale, and a tattoo. The best
ten gold pieces you ever spent!”
an excellent resource for players who have a little
gold to spend. The goods and services in here can
make life easier for a character or help give your
equipment list its own unique lair.
Introduction
Markets and Merchandise is the ultimate
guide to buying and selling in a fantasy setting.
More that just a bunch of expanded equipment
lists, this book contains almost anything that your
newly wealthy adventurers might ever want to
purchase. It doesn’t matter if your characters are
interested in building a fortress, establishing a
business, or just hitting the town for supplies, they
will ind everything they could possibly want
right here. This book covers all sorts of goods
from the magical to the mundane and everything
in between.
How to Use This Book
This book serves as a guideline for DMs when
they are deciding what goods and services will
be available in a given area. It also serves as a
tool for establishing currency systems, handling
large scale trade, and dealing with inancial
transactions. The idea is to make purchasing
things quick and easy for the players, without
creating the impression that a merchant’s shelves
magically stock themselves with everything that
the characters would ever need (though there may
be a shop where the shelves do just that.) Use this
book to build treasures, lesh out NPCs, and ill in
the details of your campaign world. This book is
more than a list of things that characters can buy;
it is a comprehensive look at the marketplace as an
adventure setting and a crucial component of any
fantasy world.
Markets and Merchandise is a supplement
for DM’s who want to present realistic economic
systems in their fantasy worlds. This book is also
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Chapter One: Currency and Wealth
In any economic system, the most important
facet of trade is currency. Even in a purely barter
driven society, there will be certain items whose
perceived value makes them indispensable as
symbols of wealth and standards by which the
value of other things is measured. The type of
things people value tells you a lot about them. By
the same token, the way the characters deal with
money and wealth is going to strong inluence
the way they view the campaign world. Consider
the following scenes where the characters are
approached by a shady looking merchant;
Currency
One of the easiest ways to give your campaign
world a unique lavor is to create your own coins
of the realm. By moving away from generic “gold
piece, silver piece” descriptions, you can add
atmosphere and local character to your kingdoms.
Playing with currency and barter also adds an
extra dimension to situations where the player
characters have to deal with wealth (which is
a lot). It is ine if you just want to stick with the
conventional gold, silver, copper approach. If you
do decide to create your own monetary system,
it is advised that you stay with the standard
exchange rates for gold and silver coins. Focus
instead on the naming of the coins and their
physical appearances.
“I have a job for you,” he says. “If you do this thing
for me, I will pay you one hundred pieces of gold.” To
illustrate his point, the merchant tosses a bag of coins
on the table.
“I have a job for you,” he says. “If you do this thing
for me, I will pay you ten thousand drachmas.” To
illustrate his point, the merchant pounds the table with
two small bars of gold.
Copper Piece
Copper coins hold little inherent value and may
not be widely accepted outside of the region where
they were minted. Treasury coins are backed by
the wealth of an individual kingdom or city and
may have to be exchanged for local currency before
they can be spent in another region. These lesser
coins are usually minted from bronze or brass,
though some are made from reddish copper or a
mixture of copper and lead. These coins are often
pressed with crude images of animals, monsters
or historical and political igures. The name of the
mint is often displayed and sometimes the coins
are stamped with the name of the monarch and
the year of his rule in which the coins were minted.
The quality of these coins varies greatly from one
type of coin to another. Older copper coins are
often turned into crude trinkets after their oficial
markings wear off.
“I have a job for you,” he says. “If you do this thing
for me, I will shower you with silver.” To illustrate his
point, the merchant motions to his servant who presents
you with a chest illed with twenty pounds worth of
silver trinkets.
“I have a job for you,” he says. “If you do this
thing for me, I will give you three ine ponies or ten of
my fattest cows.” To illustrate his point, the merchant
points out the window to a nearby herd of cattle and the
mounted drovers attending them.
“I have a job for you,” he says. “Do this thing for
me and you can have the woman.” To illustrate his
point, the merchant shoves a frightened looking woman
onto your lap.
In all of the above scenes, the monetary amount
being offered to the characters is roughly the same.
The only differences between them are differences
of style. Neither is better than the other, they each
have their own distinct lavor. A DM can use
situations like these to introduce his or her own
special twist to a setting, storyline, or NPC.
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Markets and Merchandise
Some common names for copper coins include
the following.
You ind two hundred danarii in a ine silk
purse. The worn silver disks are stamped with
image of a grand temple on one side, while the
other bears the sword-and-star motif of the
kingdom of E’non.
As
Kruger
Drachma
Gold Piece
Sestertius
Gold is gold no matter how it is minted or by
whom. Naturally gold coins have to be minted
from the purest metal in order to represent an
honest exchange value. These coins are almost
always pressed with images of important gods,
sacred places or holy symbols. Gold coins are
always marked with the name of the mint where
they were pressed, along with the name of the
monarch who was ruling at the time and the year
of his rule. Gold coins are pressed with the inest
methods available and only rarely will you ind
coins that are irregular or misshapen. Many gold
coins have security features such as raised ridges
around the edge that prevent coin shaving. Some
gold coins are even marked with individual serial
numbers that allow the treasury to track their
movements and slow the movement of coins that
are leaving the country. Other mints will change
their molds frequently and remold older coins in
order to hamper counterfeiters. These criminals
will melt a gold piece down in order to create ten
false coins that are made of base metals and then
plated with gold.
You ind two thousand sestertii in a pair of
worn leather satchels. The irregular brass coins
are marked with the head of a dragon on one side
and the olive branch heraldry of the Free States on
the other.
Silver Piece
The smallest coins of any real value, silver
coins must be pure in order to be worth anything.
These coins are often pressed with the images
of lesser gods or igures from myth and legend.
These coins always have the name of the mint
displayed proudly on their surface, along with the
name of the local monarch and the year of his rule
in which the coins were minted. Silver coins are
often crafted with great care, though some mints
stamp them with cruder methods that result in
oddly shaped coins.
Some common names for silver coins include
the following.
Danarius
Sometimes people will split a gold coin in half
in order to make change during a transaction.
Generally speaking though, it is illegal to shave,
split, melt or otherwise deface a gold coin. There
are exceptions to this rule, of course, such as in the
case of coins that are extremely old or worn down.
Once a gold coin has been dilapidated to the point
that the images and symbols become hard to read,
the coin is no longer considered currency and is
merely a chunk of gold.
Farthing
Hekte
Nomos
Obol
Shekel
Stater
Talent
Ten-coin
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