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Pathfinder Companion: Qadira, Gateway to the East
®
qadira
Gateway to the East
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J a l r u n e r iver
0
30 60 90
Omash
m ileS
P l a in S o f P areSh
Katheer
Koor
Q a d i r a
Hatavit
Al-Bashir
K etz d eSert
Khoka
Gurat
Shadun
z h o m o u n ta in S
Dimayen
m eraz d eSert
Okeno
o bari o Ce an
Sedeq
J a l r u n e r iver
Omash
0
30 60 90
m ileS
P l a in S o f P areSh
Katheer
Koor
Q a d i r a
Al-Bashir
Hatavit
K etz d eSert
Khoka
Gurat
Shadun
Dimayen
m eraz d eSert
Sedeq
o bari o Ce an
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COMPANION
qadira
Table of ConTenTs
Qadira 2
society 12
Katheer 16
Combat: Daivrat, the Genie’s friend 20
faith: Religion in Qadira
22
Magic: Traditions and schools
24
bestiary
26
Preview
32
Author • Brian Cortijo
Cover Artist • Eva Widermann
Cartography • Rob Lazzaretti
Interior Artists • Concept Art House and Tyler Walpole
Publisher • Erik Mona
Paizo CEO • Lisa Stevens
Vice President of Operations • Jefrey Alvarez
Corporate Accountant • Dave Erickson
Director of Sales • Pierce Watters
Sales Manager • Christopher Self
Technical Director Vic Wertz
Events Manager Joshua J. Frost
Editor-In-Chief • James Jacobs
Editing and Development • Christopher Carey,
Sean K Reynolds, and James L. Sutter
Editorial Assistance • Jason Bulmahn and F. Wesley Schneider
Editorial Interns • David A. Eitelbach and Hank Woon
Graphic Design • Sarah E. Robinson
Senior Art Director • James Davis
Special Thanks
The Paizo Customer Service and Warehouse Teams
Product Identity : The following items are hereby identiied as Product Identity, as deined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names
(characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)
Open Content : Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as deined in the Open Gaming License version 1.0a Section
1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Pathinder Companion: Qadira, Gateway to the East is published by Paizo Publishing, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc.
Paizo Publishing, LLC, the Paizo golem logo, Pathinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathinder Roleplaying Game, Pathinder Society,
Pathinder Chronicles, Pathinder Modules, and Pathinder Companion are trademarks of Paizo Publishing, LLC. © 2009 Paizo Publishing, LLC.
Printed in China.
gateway to the east
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COMPANION
qadira
mountains, and ancient ruins, Qadira is but the
western tip of a sprawling continental empire.
Ruled by Satrap Xerbystes II in the name of the Padishah
Emperor of Kelesh, Qadira is the larder, the trading post,
and the sword of the great empire around the Inner Sea.
Situated at the southernmost end of Avistan, Qadira
occupies all of the lands between the Inner Sea and
Casmaron. It dominates trade from the eastern nations, and
its capital city of Katheer is rich beyond most imaginings,
rivaling the wealth of any city on two continents.
The nation is called the Gateway to the East, the
Emperor’s Doorway, Den of Slavers, and (perhaps least
complimentary) the Living Ruin for the abandoned cities,
sprawling ruins, and sand-blasted wastes that disigure
its frontiers.
Although most of the Inner Sea views Qadira as a
power that must be watched, its citizens see themselves
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Gateway to the East
A land of whirling sands, sprawling coasts, great
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qadira: gateway to the east
as lesser members of a great and vast empire whose
riches and untold pleasures are denied them as they live
among the unwashed, unclean, and uncivilized dregs of
Avistan and Garund.
Qadira is a land of great mountains and wide deserts,
a land where rivers snake through seemingly lifeless
wastelands inhabited by nomads, savage humanoids,
and all manner of beasts that seem able to feed on sand
and sun.
The power of Sarenrae shines down over the Gateway
to the East, burning away iniquity and weakness. For
the unprepared, the desert path to Katheer is a harsh,
unforgiving road. For those who learn the secrets of the
Living Ruin, untold riches await.
Keleshite Qadira (–78 ar to 1531 ar )
It was in the waning years of the Age of Destiny that
merchants irst led Keleshite war parties to Qadira. The
lands there were similar to their own, and the warriors
felt at home. Fine horses ran the plains of Paresh, and
they claimed some of these animals as mounts for their
companies. But it was the shining streets of Katheer, as
the explorers had promised, that convinced the captains
to stay.
Claiming the land in the name of Padishah Emperor
Adalan IV, the soldiers of Kelesh raised the empire’s
green lag of conquest, the Black Blade of War crossing its
ield. Ater 2 years, when word returned from Casmaron
that Adalan IV had approved the conquest, they added the
Silver Blade of Kings to the lag. Formalizing their rule in
–43 a r, Kelesh installed its irst satrap, Cerush, and began
to bring the rest of the region under its heel.
Transplanted Keleshites came in large numbers
from the interior of Casmaron, expanding Katheer and
bringing commerce, learning, and formalized temples
to the city. They mixed well with the native Qadirans,
adopting some of their place-names and customs while
importing their language. The Keleshites took horses and
land from the Qadirans, but in turn mixed so seamlessly
with those people that now only a few stubborn nomadic
tribes claim to be anything other than Keleshite.
It took the Keleshites less than a century to settle
the Plains of Paresh and to expand northward to the
border with Taldor, which sparked a series of minor
conlicts. Fortifying the boundary with a hundred stone
watchtowers and the fortiied camp of Omash, Qadira’s
satraps waited, biding their time for their northern
neighbor, this uncivilized “empire,” to show weakness.
The satraps turned their attention southward and
set about expanding. The southern city of Sedeq was
created as a resort town, to show the emperor that life
could be carved out of the desert and to grant relaxation
and quiet to the nobles of Katheer. They founded other
settlements as well, including Al-Bashir, the massive
forge-city of Koor, and the logging town Hatavit,
along with countless others lost beneath the sands.
The philosophy of the emperors in that age, and thus
the policy handed down to their satraps, was to create
distinct settlements with discrete purposes, to increase
the eiciency of the satrapy.
History
Little is known of the history of Qadira between the fall of
Azlant and the coming of Sarenrae’s missionaries. Most
information regarding this time is derived from the tales
of the merchants that irst encountered the local nomadic
peoples and came upon the already shining city of Katheer.
Pre-Padishah Empire Qadira (prior to –43 ar )
Before the armies of Kelesh came, Qadira was a far more
sparsely populated land, empty of the teeming caravans
that now dot its sands and plains. The native humans of
the region, related to both the Keleshites and Garundi,
were a wandering folk, goatherds and gatherers for the
most part, abandoning one region when the sands came
to wash them away, only to move their tents eastward
toward the mountains in summer, or toward the sea in
winter, as the winds took them.
Only in the city of Katheer was this wandering set
aside. First a trademoot for the various nomads of the
region, it became the site of a great annual horse race.
At irst the nomads made seasonal visits, but eventually
some came to live there permanently, working the fertile
land on either side of the River Pashman. Legends grew
up around the place—that it was the site of great births
and deaths, that its waters could heal even the mortally
ill, that it was here that Sarenrae stepped forth to do
battle with Rovagug in the time before recorded time.
It was the races along the river that irst convinced
Keleshite expeditionary caravans to consider the native
Qadirans worthy of trade—and later conquest—rather
than annihilation. Though the locals wore coarse
clothing, used crude weapons, and spoke an awful,
grating tongue, their love of horses earned the explorers’
friendship. Unable to incorporate the sot “th” sound
of the city’s name, the explorers called the lands there
Kadeera, which in turn was changed by the pens of the
thousand court scribes of Kelesh to Qadira.
rising Qadira (1531 ar to 4606 ar )
During the Age of Enthronement, Qadira’s satraps again
took up the Black Blade of War, seeking to spread the
message and mission of Sarenrae, to expand the power
of the Padishah Empire, and to enrich themselves and
their favorites. This led to the conquest of the mountain
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