d20 Dark Quest City Guide Darkside.pdf

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W RITERS - Richard Farrese , Michael Hammes , Patrick Lawinger , Neal Levin, James Moore, Darren Pearce, David Woodrum
E DITOR - Ben Oxwell
A RTISTS - Gillian Pearce, David Hamilton
C OVER A RTIST - Gillian Pearce
L AYOUT - Deborah Balsam
L OCATIONS
Tarvis’ Boarding House......pg 26
e Guildhouse of the
Sisterhood of the
Tainted Spider ..................pg 28
Belugar’s............................pg 3
Light of Hope....................pg 6
Jola the Junk Man..............pg 32
Barber...............................pg 9
e Bloody Hand...............pg 11
A LLEYS A ND S TREETS
e Beggar King’s
Court................................pg 13
Catpurse Alley...................pg 34
Avar’s Antiques,
Artifacts, and Curios..........pg 16
Tankard Road....................pg 36
Pork Street.........................pg 37
Mochate’s Potions..............pg 21
Hive Street.........................pg 38
Burgher’s Common............pg 24
Cur Alley............................pg 39
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OPEN GAME CONTENT & COPYRIGHT INFORMATION
City Guide: Darkside Copyright 2006 Dark Quest, LLC
All rights reserved. Reproduction of the product without permission of the publisher is expressly forbidden. City
Guide: Darkside is presented under the d20 Licence. All textual material is designated as Open Game Content. All
artwork herein is copyrighted Dark Quest, LLC. “d20 System” and the d20 System Logo are trademarks owned by
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to trip with a +1 modifi er without provoking an attack of
opportunity); SQ low-light vision, scent; AL N; SV Fort
+5; Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 2, Wis 12,
Cha 6.
Skills and Feats: Jump +8, Listen +5, Spot +5, Swim +3,
Survival +1 (+5 when tracking using scent); Alertness,
Tr a c k .
Combat Tactics: ese highly trained animals bark as
they attack, then trip opponents and continue attacking
until intruders are dead. ey only attack intruders, or
anyone Belugar specifi cally orders them to attack.
Gold lettering on the windows fl anking the
sturdy oak door simply say “Belugar’s,” clearly
expecting everyone to know what sort of shop this
is. e shop itself is in excellent repair, with its
bright green paint and yellow trim a stark contrast
to the graying buildings hovering around it.
Only special, exotic items
are sold here and usually only by special request.
While many in Belugar’s profession are referred
to as “smugglers” or “fences,” Belugar likes to think
of himself as an “acquisitions agent.” A thriving
business in the standard luxury items such
as rare tobaccos, fi ne wines, and powerful
liquors, helps cover his illicit businesses.
Although he avoids requests involving
outright theft, he does import highly
illegal drugs, and magical items using
methods he keeps quite secret.
e door to the store is quite
sturdy, and is barred at night. e
windows are simply curtained and left
unprotected. e true protection for
his establishment is a pair of guard
dogs trained to bay while attacking
intruders. Remains of intruders
slain by the dogs are fed to them
as a reward.
INTERIOR
Carefully organized shelves and display cases hold samples
of fi ne tobacco, ornately carved pipes, and bottles of fi ne
wines. Small labels near each sample describe the history and
background of each sample, as well as a price. e shelves and
display cases surround a central counter with several small
stools in front and a comfortable chair behind it. Like the
outside of the building, the interior is brightly painted and
in excellent repair, not a single shelf is dusty, nor are any
shelves sagging, chipped, or old.
Belugar caters to the
wealthy, as the prices and wares he
demonstrates to the public indicate quite
clearly. e store area takes up the entire
fi rst fl oor of the small building with
a hidden trapdoor behind the central
counter (Search DC 22) leading down
to the cellar where most of his wares are
stored, and a narrow staircase along the
eastern wall leading up to his living quarters
in the attic above. e racks and shelves do
indeed hold a wide variety of tobaccos and
other smoking accessories along with a broad
range of liqueurs and wines. Generally only
one bottle or tin is exhibited, customers are
expected to make orders, pay for them, and then
have their orders delivered directly to their
house, ship, or inn.
Special orders involve a
markup of at least 50% of the
standard price of the poison,
Wood Door: 2 in. thick; Hardness
5; hp 20; Break (DC 25 when barred
or locked); Open Lock (DC 25).
Guard Dog (2): CR 1; Medium Animal;
HD 2d8+4; hp 13; Init +2; Speed 40 ft.;
AC 16 (+2 Dex, +4 natural), touch 12, fl at-
footed 14; Atk +3 melee (1d6+3, bite); SA
trip (if hits with a bite attack can attempt
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illegal drug, or magic item sought. Belugar is extremely
circumspect when negotiating with a new customer, but
anyone introduced by a “regular” has a much easier time.
Belugar demands 50% of the agreed upon price before
acquiring a “package” with the remainder due at the time
of delivery. While he does have a number of poisons and
drugs stored in the downstairs cellar, he never admits this
to a customer. Final delivery and sealing of the deal always
takes place away from the store.
Belugar’s trained guard dogs rest near the central
counter. At least one dog is always awake and watching
the door. When Belugar is present the dogs make no
actions against visitors, if he is not present the dogs bay
loudly at intruders while they attack. Belugar’s dogs,
and their training, are well-known to those in the area
keeping any attempts at petty theft to a minimum. Belugar
provides enough work to the local ieves’ Guild that he
is generally immune to theft, however, he pays no special
protection fees and is not under any specifi c protection
from the Guild.
Belugar keeps a spare masterwork light crossbow and a
bundle of bolts behind the central counter, in the event he
might need it against a customer or unwelcome visitor. He
also keeps a small cashbox (1/2 in. thick; Hardness 10; hp
15; Break (DC 28); Open Lock (DC 25)) holding 127 gp,
325 sp, and 87 cp beneath the crossbow.
Belugar, male half-elf Brd6: CR 6; Medium Humanoid;
HD 6d6+6; hp 29; Init +5; Speed 30 ft.; AC 16 (+1 Dex,
+3 armor [studded leather], +1 defl ection, +1 natural
armor), touch 12, fl at-footed 15; Atk +5 melee (1d6,
crit 18-20, masterwork rapier), or +6 ranged (1d8, crit
19-20, masterwork light crossbow); SA Spells, Bardic
Music (countersong, fascinate, inspire courage +1, inspire
competence, suggestion); SQ Bardic Knowledge, Half-elf
qualities; AL N; SV Fort +3, Ref +6, Will +5; Str 10, Dex
13, Con 12, Int 14, Wis 11, Cha 16
Skills: Appraise +11, Bluff +12, Concentration +10,
Diplomacy +14, Disguise +14, Gather Information +12,
Perform (act) +12, Perform (song) +12.
Feats: Improved Initiative, Point Blank Shot.
Spells: (3/4/3) : 0 -detect magic, fl are, ghost sound, light,
lullaby, read magic; 1 st - charm person, disguise self, grease,
hypnotism; 2 nd - alter self, blur, hold person.
Languages: Common, Draconian, Elven.
Possessions: masterwork rapier, masterwork studded
leather armor, masterwork light crossbow, +1 amulet of
natural armor , +1 ring of protection , potion of cure moderate
wounds .
Description : Clever, handsome, and always well-dressed,
Belugar is the very picture of a successful merchant and
salesman. Now 60 years old, his elven blood keeps him
looking young and fresh. Golden hair streaked with pale
brown is cut close to his scalp to enhance the appearance
of his face and light green eyes, and also to assist him
in donning disguises for some of his more illicit deals.
Although trim and fi t, rumors that Belugar helps “acquire”
items on his own are false, he is unwilling to take such
risks. Belugar is always friendly, even to those he does not
trust or like, and is even-tempered at all times. He loves his
highly trained dogs, and the caution they engender in his
visitors. e lack of crates and boxes of products within his
shop tends to work to his advantage, he is generally able to
exact a few extra coins as a charge for delivery, and uses the
emptiness to claim that most of his materials are stored in
a warehouse nearby (though he is vague on how close that
might be).
Personality: B elugar gives no thought to the pleasure
or pain of those around him; he is only concerned about
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himself. e few intruders his dogs have slain left no
impression on him whatsoever, leading many to think
he is cold-hearted. In truth, he is warm and friendly to
almost everyone, and does care for a few of his closer
friends, he just can’t seem to care about the lives of those
around him, so long as they don’t change his life. On the
other hand, he can be extremely ruthless to anyone that he
feels might threaten him, or his livelihood. Obviously, he
has contact with a wide variety of thieves, smugglers, and
even assassins and has enough respect among most of his
“special” customers as to be fairly well protected.
twice a day. He insures that no rats or other vermin invade
here, and checks his stocks to make certain there hasn’t
been any theft.
While his examinations of the cellar take very little
time, he is down here often enough to instantly recognize
whether or not anything is out of place. Generally, Belugar
trusts his dogs to keep him aware of any possible thefts.
LIVING QUARTERS
Silk sheets and tapestries decorate the small, mostly
unfurnished room, making it appear to be a comfortable, though
temporary living space for someone with coin to spare.
Belugar lives here during most of the week, but has a
secret cottage outside of town where he keeps his favorite
luxury items, and most of his stored wealth. is attic room
is small, and has a very low ceiling, and contains one low
dresser, a wide, low-slung bed, and silk tapestries hung
along the sides of the room to make it feel a bit smaller.
e silk linens and tapestries could be sold for almost 500
gp but there is little else in the room other than clothing
and a few spare crossbow bolts.
Items Sold:
Few people visiting Belugar are interested in more than his
potent wines and other fi ne products.
Elven Spring Wine 10 gp/bottle
Elven Moon Wine 15 gp/bottle
Forest White Lotus Wine 17 gp/bottle
Braken Cherry Liqueur 20 gp/bottle
Dwarven Dessert Ale 20 gp/bottle
Knarl House Orange Liqueur 28 gp/bottle
Mostarchan Tobacco 5 gp/tin
Mostarchan Snuff 10 gp/tin
Any special orders cost 50% above the normal prices due
to the risks of illegal activities.
ADVENTURE HOOKS
As someone that deals in the rare, hard to fi nd, and
often illegal, Belugar can be used to distract PCs in a
number of ways.
Belugar comes across something the PCs are looking for
and is willing to exchange it for an outrageous price, or a
small favor.
Belugar hires the PCs to deliver a few crates to a nearby
merchant. On their way they are stopped by the City
Guard and the crates are found to contain contraband. In
order to prove their innocence, the PCs must fi nd proof of
Belugar’s illegal activities, a very di cult task.
Belugar might entice the PCs into acquiring a few
“small items” only to have the PCs fi nd that they originally
belonged to an evil church, dark wizard, assassin, or other
dangerous institutions or individuals.
THE CELLAR
Where most cellars are musty or dirty, the carefully stored
crates and boxes here are clean, as are the fl oors and walls. Most
of the crates contain bottles of rare liqueurs and fi ne wines,
while others contain various smoking items, tins of snuff , or
rare spices.
Belugar stores any illegal drugs and items he has in his
possession behind a false wall of crates (Search DC 25)
but usually tries to keep such items to a minimum (10d10
gp worth most times, 10% chance of 2,000 + 10d100 gp
worth). e crates themselves contain well over 8,000 gp
worth of wines, tobaccos, and liqueurs but with Belugar
being the only source of most of these items they would be
di cult to sell and are equally di cult to transport easily.
Belugar cleans this cellar himself, sometimes as often as
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