d20 Dark Quest Hoards.pdf

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Conceptual Design
Brannon “Ashy” Hollingsworth & Jesse Mohn
Developer
Bret Boyd & Neal Levin
Author
Chad Barr, Bret Boyd, Jesse Mohn
Editor
Joanna G. Hurley
Art Director
Bret Boyd
Cover Artist
Jeremy Mohler of Empty Room Studios
Colorist
Tom Scholes of Empty Room Studios
Interior Artist
Rick Hershey of Empty Room Studios
Graphic Artist
Deborah Balsam
OPEN GAME CONTENT & COPYRIGHT INFORMATION
Hoards 2006 Dark Quest, LLC and Enkwell Press. All rights reserved. Reproduction of the product without
permission of the Publisher is expressly forbidden. Clothing Bits is presented under the d20 License. All textual
material is designated as Open Game Content. All artwork herein is copyrighted Dark Quest, LLC, unless
otherwise noted. “d20 System” and the d20 System Logo are trademarks owned by Wizards of the Coast and are used under the
terms of the d20 license.
www.darkquest.com
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As many of you are aware, Enkwell Press is no longer in the D20 business. However, through the persistence
of the ever-industrious Bret Boyd, we are happy to see one of our “lost” premier products see the light of day!
We all felt that we owed it to the many fans who contributed to this product to keep trying to see this book
published, yet it was Bret that truly headed that charge. I, and each of you reading this book, have him to thank
for that each and every time you use this wonderful tome.
I would like to thank all of the fans (whose names were sadly lost in an email crash) who participated in the
Enkwell Treasure Hoards Contest. e winners received their prizes, but it is truly all who read this book that
have unearthed the true treasure that resulted from your hard work and stellar creativity! I cannot thank each
of you enough for submitting your entries - thank you, thank you, thank you! I would also like to thank Jesse
Mohn, who was instrumental in the initial judging, editing, and conceptual work on this project.
ank you so much, Jesse, and feel free to call anytime!
Lastly, I would like to thank Neal at Dark Quest Games: thanks for dealing with all of my strange idiosyncrasies,
thanks for taking a chance with this product, and thanks for doing all the work that I did not have time to
do!
Enkwell Press is no more, yet my creative bug cannot be suppressed!
If you’d like to see what ol’ Ashy is up to, head on over to my latest creative endeavor at
http://www.wowweezowwee.com -
I promise, you’ll not be disappointed!
- Brannon “Ashy” Hollingsworth,
Founder of Planewalker.com, e O cial Planescape Website
Founder of Enkwell Press
D20 Freelancer (and more!)
wowweezowwee.com
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chart to modify a given value based on numerous
criteria (such as age, condition, former owners,
etc).
Treasure. is word is one of the most recognized
amongst adventurers. Besides gaining the
experience to hone a character’s chosen career path,
that individual requires appropriate treasures to
complement his expanding powers. Exactly what
treasure a GM can give to his players is part of what
Hoards is all about. In this book are all new items
never before seen in the d20 publishing community.
Each comes complete with a background and full
statistics for immediate use. Every category of
treasure receives some type of notice—coins, gems,
art objects, mundane items, and, of course, magic
items. Each treasure’s background information
comes complete with what skill check or Bardic
Knowledge roll is needed for a character to know
something about it.
ere’s a lot to explore in this book, so take a deep
breath and let Hoards jumpstart your imagination!
is fi rst section lays out the treasures in Hoards as
a GM would fi nd them in the DMG.
Using the Treasure Table
Cross-reference the level of the treasure on the left
with the type of treasure. e level of the treasure is
equal to the CR of the monsters in the encounter.
A standard treasure (one that includes coins, goods,
and items) requires three rolls, one for each category.
Hoards features four new types of coins that might
be found in a treasure hoard. To determine if they
are discovered, roll a d6. ere is a 1 in 6 chance
for the coins to be rolled on the next table, Table
2: “Treasure: Coins”. Diff erent kinds of goods and
items are described in their own sections below.
However, this book is more than a repository
of random treasures. Sample hoards for every
Encounter Level are provided. For ultimate
customization, the gold piece values for the items
within each sample hoard are provided. e GM
need only swap out the desired amount to include
a treasure more appropriate to the encounter or to
his campaign in general. By swapping like amounts,
the balance of the hoards is maintained. Beyond the
sample hoards are themed hoards. Need a hoard
for a necromancer’s lair? How about treasure for
a bugbear’s den? We’ve got you covered! emed
hoards attempt to leave no terrain untouched in
the world of treasure. If the specifi c EL of a hoard
does not match the GM’s needs, simply refer to the
Treasure Values per Encounter table (Table 10) and
modify the amount of treasure to match the desired
EL’s value.
COPPER INGOTS: is metal looks to have been
crudely shaped, each one roughly rectangular and
marked with the symbol of a ten-pointed star. Most
have a green sheen to them where they have been
oxidizing in the damp environment, even though it
seems that they have been cleaned fairly recently.
It is noted that while ingots are not coins, they are
considered currency for the purposes of this book.
Value: 10 gp each ( e GM may wish to up the ante
per ingot given the historical designation on each
one. Consult the Antique Item Generator when
selling these ingots to sages and other folk interested
in the lost civilization.)
Weight: 3 lb. each
Background [Knowledge (history) 24]: ese
ingots were made from copper deposits within the
swamps that were harvested several centuries ago by
an outside civilization that extended its infl uence
across the wetlands for a while. e ten-pointed star
is a trading mark used by that civilization, though
long out of general use by now.
Readers will note the appearance of sidebars with
given items. ese discuss logical variants for a
treasure and even plot hooks or adventure ideas for
GM’s to use. For more random fun, the Appearance
Anomalies table (Table 11), changes or adds a feature
to an existing item. While the function and value
of the item does not change, it may certainly give
characters pause when a newly-discovered sword
has a purple blade or is pulsing with blue veins! e
fi nal section of Hoards features the Antique Item
Generator. e GM can use the items in this book,
choose another at random, or roll from the given
3
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Level
d%
–— Coins –—
d%
Goods
d%
Items
1st
01–14
01–90
01–71
15–29
1d6 x 1,000 cp
91–95
1 gem
72–95
1 mundane
30–52
1d8 x 100 sp
96–100
1 art
96–100
1 minor
53–95
2d8 x 10 gp
96–100
1d4 x 10 pp
2nd
01–13
01–81
01–49
14–23
1d10 x 1,000 cp
82–95
1d3 gems
50–85
1 mundane
24–43
2d10 x 100 sp
96–100
1d3 art
86–100
1 minor
44–95
4d10 x 10 gp
96–100
2d8 x 10 pp
3rd
01–11
01–77
01–49
12–21
2d10 x 1,000 cp
78–95
1d3 gems
50–79
1d3 mundane
22–41
4d8 x 100 sp
96–100
1d3 art
80–100
1 minor
42–95
1d4 x 100 gp
96–100
1d10 x 10 pp
4th
01–11
01–70
01–42
12–21
3d10 x 1,000 cp
71–95
1d4 gems
43–62
1d4 mundane
22–41
4d12 x 1,000 sp
96–100
1d3 art
63–100
1 minor
42–95
1d6 x 100 gp
96–100
1d8 x 10 pp
5th
01–10
01–60
01–57
11–19
1d4 x 10,000 cp
61–95
1d4 gems
58–67
1d4 mundane
20–38
1d6 x 1,000 sp
96–100
1d4 art
68–100
1d3 minor
39–95
1d8 x 100 gp
96–100
1d10 x 10 pp
6th
01–10
01–56
01–54
11–18
1d6 x 10,000 cp
57–92
1d4 gems
55–59
1d4 mundane
19–37
1d8 x 1,000 sp
93–100
1d4 art
60–99
1d3 minor
38–95
1d10 x 100 gp
100
1 medium
96–100
1d12 x 10 pp
7th
01–11
01–48
01–51
12–18
1d10 x 10,000 cp
49–88
1d4 gems
52–97
1d3 minor
19–35
1d12 x 1,000 sp
89–100
1d4 art
98–100
1 medium
36–93
2d6 x 100 gp
94–100
3d4 x 10 pp
8th
01–10
01–45
01–48
11–15
1d12 x 10,000 cp
46–85
1d6 gems
49–96
1d4 minor
16–29
2d6 x 1,000 sp
86–100
1d4 art
97–100
1 medium
30–87
2d8 x 100 gp
88–100
3d6 x 10 pp
9th
01–10
01–40
01–43
11–15
2d6 x 10,000 cp
41–80
1d8 gems
44–91
1d4 minor
16–29
2d8 x 1,000 sp
81–100
1d4 art
92–100
1 medium
30–85
5d4 x 100 gp
86–100
2d12 x 10 pp
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