d20 Living Imagination Broadsides.pdf

(6984 KB) Pobierz
904965382.051.png
Evan Bernstein
Celeste DeAngelis
Evan Bernstein
Jeff Himmelman
Celeste DeAngelis
Celeste DeAngelis
John Faugno
Marcio Fiorito
Marcio Fiorito
John Forish
John Faugno
John Faugno
Harald Henning
John Forish
John Forish
Jeff Himmelman
Jeff Himmelman
Jeff Himmelman
Stephen Micheals
Harald Henning
Harald Henning
Inger Henning
Stephen Micheals
Stephen Micheals
Milos Milic
Inger Henning
Inger Henning
Steven Novella
Milos Milic
Milos Milic
Jose Pares
Steven Novella
Steven Novella
Joseph Unfried
Jose Pares
Jose Pares
Michael Lee Viviano
Michael Lee Viviano
Joseph Unfried
Robin Mazzola
Christina Schull
Robin Mazzola
Christina Schull
Celeste DeAngelis
Christina Schull
John Faugno
Steven Novella
John Faugno
Steven Novella
Celeste DeAngelis
Copy Editor: Jennifer Bernstein
Copy Editor:
Larry Fitzgerald, Marc Gancsos, and David Kuhn
Special Thanks To:
This product requires the use of the Dungeons and Dragons ®
Player’s Handbook, published by Wizards of the Coast ®
The LI logo is a registered trademark owned by Living Imagination, Inc. Both the Twin Crowns fantasy world and the Lione Rampant
fantasy live-action roleplaying world are intellectual property owned by Living Imagination, Inc. All Living Imagination characters,
Character names, and distinctive likenesses thereof are trademarks owned by Living Imagination, Inc.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the express written permission of Living Imagination, Inc.
This product is a work of fiction.
V ISIT
ISIT O
O O
O O UR
UUR W
W W
W W EBSITE
AT
WWW
. LIVINGIMAGINATION
. COM
ISIT
UUR
EBSITE
AAT
WWW
LIVINGIMAGINATION
COM
904965382.062.png 904965382.073.png 904965382.075.png 904965382.001.png 904965382.002.png 904965382.003.png 904965382.004.png 904965382.005.png 904965382.006.png 904965382.007.png 904965382.008.png 904965382.009.png 904965382.010.png 904965382.011.png 904965382.012.png 904965382.013.png
I NTRODUCTION
: Nautical Equipment ..............54
Firearms...............................................................54
Gunpowder..........................................................54
Nautical and Underwater Equipment.....................55
Surgical Supplies.................................................57
Weapons...............................................................58
Chapter
Chapter
Chapter 6 : Nautical Equipment
: Nautical Equipment
NTRODUCTION ............................................................3
NTRODUCTION
C HAPTER
1 : N
: N
: N AVIGATION
AND
AND P
P P
P P ILOTING
ILOTING .....4
New Nautical Skills................................................4
Navigation & Piloting..............................................5
Nautical Instruments..............................................6
Maps & Charts.......................................................8
Terrain...................................................................8
Weather.................................................................9
Using Wind Direction............................................10
Winds of the World................................................11
Seasickness..........................................................12
Flying Ships..........................................................12
Altitude.................................................................14
Chapter
HAPTER
AVIGATION
AND
ILOTING
Chapter
Chapter 7 : Feats
: Feats
: Feats .........................................61
Chapter 8 : Prestige Classes
: Prestige Classes ....................64
Harpooneer...........................................................64
Marine..................................................................66
Oceanic Sentinel..................................................68
Privateer...............................................................70
Surgeon................................................................72
Sea Captain..........................................................74
Sea Scout.............................................................76
Chapter
Chapter
: Prestige Classes
Chapter
Chapter 2 : Ships
: Ships ..........................................15
Ship Characteristics..............................................15
Ship Classes.........................................................19
Ship Construction and Design...............................20
Chapter
: Ships
Chapter 9 : Spells and Rituals
: Spells and Rituals ................78
Spells...................................................................78
Rituals.................................................................87
Chapter
Chapter
: Spells and Rituals
Chapter
Chapter 3 : The Voyage
: The Voyage ............................32
Outline the Voyage................................................32
Determine Weather..............................................32
Piloting (River or Coastline)...................................33
Navigation (Open Ocean)......................................33
Piloting (Open Ocean)...........................................34
Random Encounters.............................................34
Chapter
: The Voyage
Chapter 10 : Nautical Magic Items
: Nautical Magic Items .......93
Armor..................................................................93
Weapons...............................................................93
Rings....................................................................94
Rods....................................................................94
Staffs....................................................................94
Wondrous Items...................................................94
Cursed Items........................................................96
Minor Artifacts.....................................................96
Chapter
Chapter
: Nautical Magic Items
Chapter
Chapter 4 : Naval Combat
: Naval Combat .........................35
Setup...................................................................35
Ship Initiative and Engagement............................35
Tactical Ship Movement
and Other Actions During Combat..............36
Attacking..............................................................39
Ships Taking Damage............................................41
Crew and PC Damage...........................................42
Armaments..........................................................42
Catapults.............................................................43
Ballista................................................................43
Cannon................................................................43
Drops...................................................................44
Allocating Damage................................................44
Towers and Arrows...............................................45
Rams...................................................................45
Fireshooters.........................................................46
Spells and Ship Damage.......................................46
Repairing Ships....................................................46
Chapter
: Naval Combat
Chapter
Chapter 11 : Sea Creatures
: Sea Creatures ......................98
Ichthymus........................................................98
Orctopus..........................................................99
Siren.................................................................100
Helicorpion........................................................101
Tiger Dwarf......................................................102
Jonah.............................................................103
Chapter
: Sea Creatures
Chapter 12 : Nautical Organizations
: Nautical Organizations ...104
Chapter
: Nautical Organizations
Chapter
Chapter 13 : Adventuring
: Adventuring .......................106
Sample Encounters.............................................106
The Adventure of Captain McCrenshaw................111
Famous Pirates....................................................114
The Ragged Corsair..............................................114
Big Mike Styles....................................................115
Sheila Grossman.................................................116
Famous Pirates Ships..........................................118
The Antilla Bussy................................................118
Vanessa Rose......................................................119
Bright Hope.........................................................120
A Complete Record: The Fortuna Urania..............121
Broadsides Ship Log of The Fortuna Urania.........122
Blank Ship Log
: Adventuring
Chapter
Chapter 5 : Underwater Adventuring
: Underwater Adventuring ...47
Aquatic Creatures.................................................47
Into the Water......................................................47
Depth and Temperature........................................48
Abilities and Actions Underwater..........................48
Items and Possessions..........................................49
Buoyancy and Holding your Breath.......................49
Elements and Gases Underwater..........................49
Taking Damage and Bleeding in the Water.............50
Underwater Vessels................................................50
Underwater Ships..................................................53
Underwater Combat...............................................53
: Underwater Adventuring
Blank Ship Log
Blank Ship Log .............................................123
Apendix ...
Apendix ...
Apendix ... .......................................................124
Glossary of Nautical Terms.................................124
Index
Index
Index ..................................................................126
OGL...................................................................127
Index
2
904965382.014.png 904965382.015.png 904965382.016.png 904965382.017.png 904965382.018.png 904965382.019.png 904965382.020.png 904965382.021.png 904965382.022.png 904965382.023.png 904965382.024.png 904965382.025.png 904965382.026.png 904965382.027.png 904965382.028.png 904965382.029.png 904965382.030.png 904965382.031.png 904965382.032.png
The world of d20 fantasy takes to the open sea!
Ship captains sail the oceans, discovering and
exploring new lands. Merchant vessels weave the
people of the known world together in an intricate
economic and social web. Naval vessels defend the
trade routes from pirates and privateers, and engage
enemy vessels in territorial battles. From time to time
nations wage full-scale naval war with vast armadas.
Explorers and treasure seekers venture into unknown
waters, or even under the waves, in search of fame
and fortune. Sleek vessels sail atop clouds as if they
were the surface of the water.
Broadsides presents a comprehensive naval
system, suitable for any d20 campaign, and is an
expansion of the core naval rules presented in Twin
Crowns: Age of Exploration Fantasy , also by Living
one location to another, hugging the coastline of known
territory at little risk, or they may travel across the
ocean, the journey becoming an adventure in and of
itself. Players may also decide to focus their
adventuring on the sea by signing onto a merchant
vessel or chartering one of their own. Perhaps the
heroes and patriots in the group may wish to become
privateers, or the more nefarious parties might even
decide to become pirates, seeking their fortune on the
Imagination, Inc. Within this book are rules for ship
construction, sea travel, naval combat and tactical
maneuvering, rules for underwater adventuring, and
a host of new nautical skills and occupations. Also
included are new spells, rituals, prestige classes,
magic items, monsters and feats specifically designed
to enhance any naval adventure. Ready-made sea-born
adventures and encounters are presented, both as a
convenient resource for GM’s and to demonstrate some
of the possibilities these new rules offer.
Fantasy campaigns can incorporate sea travel in
many ways. Players may simply buy passage from
open seas, hunting down lost treasures or hidden
islands, and keeping one step ahead of the authorities.
Broadsides is not a campaign setting, but a rules
supplement. The naval rules are intended to be usable
in a broad range of campaigns, from ancient and
technologically primitive civilizations, to medieval
monarchies, all the way to the age of exploration and
beyond. Ships from all eras are described, including
comprehensive rules for gunpowder and cannon. With
these rules GM’s can open up new avenues of
adventure for their players, or even base an entire
campaign on the open sea.
3
904965382.033.png 904965382.034.png 904965382.035.png 904965382.036.png 904965382.037.png 904965382.038.png 904965382.039.png 904965382.040.png 904965382.041.png 904965382.042.png 904965382.043.png 904965382.044.png 904965382.045.png 904965382.046.png 904965382.047.png 904965382.048.png 904965382.049.png 904965382.050.png 904965382.052.png
New Nautical Skills
Players who decide to make a career on the
seas may wish to take naval skills. There are
five new naval skills: Profession (navigator),
Profession (pilot), Profession (sailor), Profession
(artillerist) and Sea Legs. Sailors are skilled in
basic seamanship and the everyday tasks of
working on a ship. Navigators are skilled in
charting courses across the sea, using charts,
telescopes, and other instruments. Pilots are
skilled in steering and controlling a ship. All
three skills are professions, and so are class skills
for all standard classes except fighter and
barbarian, for which they are cross-class skills.
Sea Legs is the skill of maintaining balance while
standing on the pitching deck of a ship. Sea
legs is a class skill for bards, monks, paladins,
rangers and rogues, and cross-class for
barbarians, clerics, druids, fighters, sorcerers
and wizards.
New Nautical Skills
Profession: Artillerist
Profession: Artillerist (Int.; Trained only)
Use this skill to load, aim, and fire cannons.
Check: Aiming and firing a cannon requires
a skill check in Profession (artillerist). The skill
check, however, functions like an attack roll, with
the total adjustments equaling the attack bonus.
When an artillery crew fires a cannon, the
crewman with the highest total adjustments in
Profession (artillerist) makes a skill check against
the DC of the target. Immobile targets have a
DC of 5, adjusted for their size. A mobile creature
has a DC equal to its AC minus any physical
armor, but plus a bonus as if its size were two
categories smaller. Most cannons, however,
cannot be effectively targeted at mobile targets
(exception - light swivel-mounted cannon) due to the
difficulty of aiming and timing the cannon’s fire, unless
the target remains at the same targeting angle for at
least one full round (for example - is charging straight
at the cannon). For cannon fire at a ship, the DC is
given in detail in Chapter 4 - Naval Combat .
Check: You may use this skill to determine your
location (DC 15), and navigate out of eyesight of
coastline - across open waters (DC 20). Boats that
travel on rivers do not require navigation. Navigators
may attempt to determine their location at any time.
Each such attempt takes 10 minutes, and may be
done in one of two ways. When within sight of land,
either by naked eye or with a telescope, you may
determine your location if you are familiar with the
area or you have an accurate map. If you are on the
open seas, you may also determine your location using
a sextant and a map, which requires moderately clear
skies.
Profession: Pilot
(Int.; Trained only)
You use this skill to navigate a ship across open ocean.
This skill includes the knowledge required to navigate
a ship from one location to another out of sight of
land as well as knowledge of how to read navigational
charts, and how to use navigational devices such as
telescoped and sextants
Profession: Navigation
Profession: Pilot (Int.)
You use this skill to pilot any ship. Piloting the ship
usually means controlling the ship’s rudder by using
the captain’s wheel or determining which banks of
oars should row at which speed. On larger ships, the
pilot is the one that determines the actions of the ship,
shouting the orders to the proper crewmen to execute
the maneuvers correctly, while a pilot can also be alone
in a rowboat. The pilot is the person whose skill and
Profession: Pilot
4
904965382.053.png 904965382.054.png 904965382.055.png 904965382.056.png 904965382.057.png 904965382.058.png 904965382.059.png 904965382.060.png 904965382.061.png 904965382.063.png 904965382.064.png 904965382.065.png 904965382.066.png 904965382.067.png 904965382.068.png 904965382.069.png 904965382.070.png 904965382.071.png 904965382.072.png 904965382.074.png
Zgłoś jeśli naruszono regulamin