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EMERGING FORMS
TA ZOEL
v1.00
Wri�en By Rodney W. West
Illustrated By Dave Caspall
Requires the use of the Dungeons & Dragons® Third Edition Core Books,
published by Wizards of the Coast, Inc.
This product utilizes updated material from the v.3.5 revision.
Visit www.primalurgegames.com for supplemental material.
“d20 System” and the “d20 System” logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the
d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20. Dungeons & Dragons®, D&D®, and
Wizards of the Coast®are registered trademarks of Wizards of the Coast, a subsidiary of Hasbro, Inc., and are used with permission.
Primal Urge Games and the Primal Urge Games logo are a copyright of Rodney W. West. Primal Urge Games logo is designed by
Danilo More�i. All Rights Reserved. Artwork ©2005 Dave Caspall. All other content is ©2005 Rodney W. West. All rights reserved.
The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
This edition of Emerging Forms - TaZoel is produced under version 1.0a, 5.0, and/or dra� versions of the Open Game License, the d20 System Trademark
Logo Guide, and the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later
versions of the license, guide, and document.
Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game
License, version 1.0a: Any and all Primal Urge Games logos and identifying marks and trade dress, such as all Primal Urge Games product and prod-
uct line names including but not limited to Emerging Forms, racial names, any specific characters, monsters, creatures, and places; capitalized names,
race names, and names of places, artifacts, characters, countries, creatures, geographic locations, gods, historic events, magic items, organizations, and
abilities; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations,
maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or dra� versions of the d20 Sys-
tem Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open
Game Content.
Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of Emerging Forms - TaZoel are desig-
nated as Open Game Content: all Racial Traits, class advancement tables and Class Features; all game mechanics for new weapons; all game mechanics
for new poisons and diseases; all new power parameters (range, duration, etc.) and game mechanics; all new spell parameters (range, duration, etc.)
and game mechanics; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Docu-
ment or some other Open Game Content source.
Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999-2005 Wizards of the Coast,
Inc. The remainder of these Open Game Content portions of this book are hereby added to Open Game Content and if so used, should bear the COPY-
RIGHT NOTICE “Emerging Forms - TaZoel ©2005 Rodney W. West and Primal Urge Games.” This material is protected under the copyright laws of
the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited
without express wri�en permission from Rodney W. West, except for purposes of review or use of Open Game Content consistent with the Open Game
License. The original purchaser may print or photocopy copies for his or her own personal use only.
This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
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TA ZOEL
EMERGING FORMS
INTRODUCTION....................................................2
DESCRIPTION.........................................................3
Flavor Text.............................................................3
Overview.............................................................3
Personality.............................................................4
Physical Description............................................4
Society....................................................................5
Relations with Other Races..................................5
Lands......................................................................5
Alignment..............................................................5
Religion..................................................................6
Language...............................................................6
Names....................................................................6
Adventurers..........................................................6
Roleplaying Notes................................................7
Starting Package...................................................7
RACIAL TRAITS......................................................8
CLASS LEVELS........................................................9
MONSTROUS STATISTICS...............................10
VITAL STATISTICS..............................................13
Random Starting Ages......................................13
Aging Effects.......................................................13
Random Height and Weight.............................13
SUPPLEMENTARY MATERIAL.........................14
New Feats............................................................14
Divine Favor...................................................14
Divine Selection..............................................14
Divine Shaping...............................................14
Divine Sustenance..........................................14
OPEN GAME LICENSE........................................15
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TA ZOEL
EMERGING FORMS
INTRODUCTION
What are KaNgrej?
This volume of Emerging Forms presents the TaZoel, a sub-race of the KaNgrej. The KaNgrej can be found
in Emerging Forms – KaNgrej , a free product from Primal Urge Games.
What is Emerging Forms?
Emerging Forms is a line of products added new races to the RPG universe. The races in Emerging Forms
are intended to be different from the standard races found in RPGs. Though the races in Emerging Forms
may occasionally bear similarities to the traditional races found in the genre, their origins are far removed.
These races are intended to serve two roles. For players, they give the opportunity to play a character with
fresh motivations. For gamemasters, they provide ready-to-use cultures for a unique campaign flair.
Each volume contains the following information:
• Name: The name by which the race refers to itself.
• Flavor Text: A short flavor narrative or scene introducing the race.
• Overview: A brief, high level introduction to the race.
• Personality: The personality traits and outlook of standard members of the race.
• Physical Description: Physical traits which are common to members of the race. Also included in this
section are notes on styles of dress preferred by the race.
• Society: A brief overview of the society for the race.
• Relations with Other Races: How members of the race interact with other races.
• Lands: Common regions inhabited by the race and standard architectural practices.
• Alignment: The dominant alignment exhibited by members of the race.
• Religion: The general role and cultural views of religion for the race.
• Language: The native language of the race, and other languages commonly spoken by the race.
• Names: Naming conventions followed by the race.
• Adventurers: The most common reason members of the race take to adventuring, and common class
choices. All of the standard classes and the 4 additional psionic classes are detailed in this section.
• Roleplaying Notes: A set of short notes from the author for roleplaying the race.
• Racial Traits: Game mechanics specific to the race.
• Class Levels: Optional class levels taken to advance racial characteristics. This section is divided
into:
• Hit Die: Hit Die gained at each level
• Class Skills: Class specific skills
• Skill Points at 1st Character Level: If the character takes a level in the racial class as their first character
level, this is the number of skill points gained.
• Skill Points at Higher Levels: number of skill points gained at each character level beyond first.
• Class Features: Different abilities gained by advancing in the class.
• Monstrous Statistics: A statistics block and combat notes to be used by the game master for using
characters of the race as monsters. This includes a 1st level warrior, and a 1st level character in the
race’s preferred class.
• Vital Statistics: Standard age, height and weight tables with humans as a comparison.
• Supplementary Material: Race specific spells, powers, weapons, poisons, or whatever else fits the
race.
If you would like to find out more about Emerging Forms and Primal Urge Games,
visit us on the web at www.primalurgegames.com .
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TA ZOEL
EMERGING FORMS
TA ZOEL
Brogan had been hopeful that the geas binding him
beneath the waves, twisting his body into an aquatic form
would have faltered with the merchant-mage Aldryn’s
death. His barbaric heritage screamed for the open skies
above his head and granite beneath his feet. But the spell
held even a�er Aldryn had been cut down in the sahuagin
onslaught.
Brogan didn’t notice the massive KaNgrej as it scu�led
through the portal. KaNgrej parted to from the path of
the newcomer, looking away, not wanting to provoke
a challenge. The creature made its unerring way to
Brogan’s table.
Brogan was shaken from his reverie by the massive claws
of the creature se�ling on the table. Brogan had never been
this close to one of the TaZoel before. Its carapace had the
sheen of polished steel, light from an un-seeable reflecting
of the surface in brilliant starbursts. Emblazoned on the
middle of its chest was a massive, deeply etched rune, the
holy symbol of the warrior priest.
Though an air breather by birth, Brogan’s role in
stemming the sahuagin onslaught garnered respect
in the arrogant KaNgrej circles. He had li�le problem
finding employment, though he was not fond of the title
BloodWater Ape.
Now, a�er years beneath the waves, he could feel the
strength of the geas weakening, the end of his contract
fast approaching. He had li�le doubt that the commission
agreed upon with the now-dead Aldryn would be waiting
for him, protected by the same magics that ensured
Brogan’s servitude. By his reckoning, only three months
remained on the contract. All Brogan need do was make
his way back to a port city before the expiration.
“We have questions.” Simple. Direct. Leaving no room
for protest.
Brogan chuckled silently. Of course, he thought.
Overview
The TaZoel are perhaps the most frightening variant
of the KaNgrej. Though not the most numerous or
martially adept, the zealousness of the TaZoel sets
them apart from their kin. This zealousness has
Brogan sat quietly at a table in the predominately
KaNgrej tavern, reflecting on all of this. Lost in thought,
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