d20 Ronin Arts Future Starship 08 - The Magellan.pdf

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pjr176 - Starship 8 - The Magellan
Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
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THE MAGELLAN
Welcome to Ronin Arts’ Future: Starship 8 –
The Magellan , the eighth in a new series of PDFs
for use with futuristic D20 System campaigns. This
series makes some assumptions about your cam-
paign; the starship designs in this series will be
most useful in campaigns in which the following
statements are true:
designed to be used as a player handout – it’s what
flashes up on their ship systems when they attempt
to ID a ship – and GMs need only give the players
the page when they encounter a ship from this
series.
The campaign is not a “hard” science setting.
Campaigns that are more space opera/adven-
ture movie are the intended target for this
series.
ABOUT THE AUTHOR
Michael Hammes has been freelancing in the
role-playing industry since 2001. Starting small, he
has steadily built his repertoire, and reputation, by
working for such companies as Ronin Arts, Alderac
Entertainment Group, Dark Quest Games, and E.N.
Publishing. He is currently trying to balance his
writing schedule with his role as stay-at-
home father. To catch the latest from
Michael’s Imagination, please visit www.michael-
hammes.com.
Starships are not rare or unusual. All of the
starships in this series assume that space
travel is a standard and common occurrence
– individuals either fly their own ships or
ride on passenger ships. Starships and space
travel are as common for characters as a
plane ride is for people of our reality.
Space combat is not uncommon. It’s just
another exciting adventure when the player
characters have to engage the enemy while
fleeing from some world or other.
E-FUTURE TILES: STAR PATROL
The Magellan design is based on SkeletonKey
Games’ e-Future Tiles: Star Chaser, Star
Freighter, Star Command, and Star Patrol tile sets .
While this PDF can be easily used on its own you
will get a lot more use out of it in your game ses-
sions if you construct the ship – at miniatures scale
– using the printable tiles. The only tiles you will
need that are not available in the SkeletonKey
Games e-Future sets listed above is the cockpit –
which has been thoughtfully included at the end of
this PDF.
To learn more about SkeletonKey Games please
visit their website at www.skeletonkeygames.com .
The campaign is packed with action. If things
aren’t exploding, how much fun can the
game really be?
Most of the starships in this series are designed
to fill full pages. This is so that you can print the
pages – back-to-back if you wish – and drop them
into a binder. This introduction, and the page of
new starship equipment and assorted information,
can also be printed separately and added to your
binder. The schematic and silhouette page is
NEW RULES AND IDEAS
N EW S HIP S YSTEM
The following is a recently developed innova-
tion in use on the Magellan . It is included here so
that you may easily use it to modify existing star-
ships or as a reference when designing your own
original ships.
IMPROVED RADIATION
SHIELDING (PL 7)
Offering better protection than its PL 6 counter-
part, improved radiation shielding provides a +10
circumstance bonus on saves to resist the effects of
radiation poisoning.
Purchase DC: 10 + one-half the base purchase
DC of the starship.
Restriction: None.
2
INTRODUCTION
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THE MAGELLAN
SCIENCE DRONE
(PL 7)
Indispensable to the Magellan’s crew, a science
drone is able to go just about anywhere in pursuit of
scientific research and has the tools to get the job done.
A science drone has the same capabilities as a Class
IV Sensor System (albeit with a maximum range of 10
miles; it can analyze and chart a 100 square mile area
of the planet’s surface) and is equipped with a pair of
telescoping arms and grasping claws for manipulating
objects as well as a small laser beam and laser-guided
drill for obtaining samples or bypassing obstacles.
A built-in mass transceiver allows for the exchange
of real-time data with the controlling ship as well as for
the receiving of instructions.
Science drones are capable of autopilot navigation
(i.e. the drone is given instructions to move to a certain
location) as well as manual control from Science
Drone Control (see Starship Key ). Propulsion in
space is by thrusters while planet-side propulsion is via
forced air induction.
A science drone has a Defense of 10 and 12 hit
points and it rolls 1d20+4 on opposed grapple checks.
Purchase DC: 34
Restriction: None.
Size: L
Purchase DC: 30
Restriction: Lic (+1)
SHUTTLECRAFT (PL 7)
Usually used to ferry the Magellan’s crew planet-
side for planetary or system exploration while the ship
remains in orbit, the shuttlecraft are without a doubt
the most valuable vehicles aboard the Magellan and
also serve as the crew’s primary escape option in the
event of a disaster.
SHUTTLECRAFT (PL 7)
Type: Ultralight
Subtype: Launch
Defense: 11
Flat-footed Defense: 9
Autopilot Defense: 10
Hardness: 30
Hit Dice: 4d20 (80 hp)
Initiative Modifier: +2
Pilot’s Class Bonus: +3
Pilot’s Dex Modifier: +2
Gunner’s Attack Bonus: +2
Size: Gargantuan (-4 size)
Tactical Speed: 3,000 ft. (6 sq.)
Length: 35 feet
Weight: 40,000 lbs (20 tons)
Targeting System Bonus: +2
Crew: 1 (+4 trained)
Passenger Capacity: 4
Cargo Capacity: 4,000 lbs (2 tons)
Grapple Modifier: +12
Base Purchase DC: 44 (45 as equipped)
Restriction: Restricted (+2)
Attack: 1 laser +0 ranged (6d8)
Attack of Opportunity: None
LIGHT HOVERTRUCK (PL 7)
The Magellan’s crew uses these vehicles for every-
thing from science drone recovery to sample gather-
ing; in short, they are the ship’s ground-based utility
vehicles. Although the shuttles are capable of hauling
more cargo, and can fly rather than just hover, there are
numerous locations where the shuttles cannot, or
should not, land.
Equipped with winch, portable reactor generator, a
rack of flood-lights, two searchlights, tie-downs, and
storage areas for everything from supplies to research
paraphernalia and repair tools, each truck is fully capa-
ble of handling virtually any situation; there’s even a
retractable hard shell that covers the truck’s bed and
allows it to serve as a very sturdy shelter.
Crew: 1
Passengers: 2
Cargo: L
Initiative: -1
Maneuver: +0
Top Speed: 210 (21)
Defense: 8
Hardness: 5
Hit Points: 30
SHUTTLECRAFT DESIGN SPECS:
Engines: Thrusters
Armor: Cerametal
Defense Systems: Improved autopilot system,
improved damage control system (2d10)
Sensors: Class IV sensor array, targeting system
Communications: Laser transceiver, mass trans-
ceiver
Weapons: 1 laser (range incr. 3,000 ft.)
Grappling Systems: Tractor beam emitter
3
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THE MAGELLAN
The Magellan is a purpose-built long-range
exploratory research vessel. Capable of roaming space for
a full year or more at a time, it is very utilitarian in design,
able to explore everything from the depths of space to a
planet’s surface. As a result, it can serve in a number of
capacities:
Space Exploration - Exploring the phenomena
found in the depths of space is the goal of such a mission.
Whether it is studying a supernova, charting systems,
skirting the edges of a black hole, flying through nebulas,
discovering jump gates, or even new dimensions, in such
a capacity the Magellan spends all, or most, of its time
traveling about space. In addition to dealing with the haz-
ards of space travel, such as radiation and meteoroids, this
type of exploration is most likely to meet other space-far-
ing races.
System Exploration - Once a system is charted it is
time to take a closer look at promising planets. In such a
scenario, the Magellan spends its time in orbit about var-
ious planets, exhaustively charting the topography, min-
eral content, weather patterns, atmospheric conditions,
etc. While the ship does spend most of its time in orbit,
once a planet is determined safe, it may be necessary to
explore certain areas on the planet’s surface more fully to
ensure accurate or complete data (i.e. potential mining or
colony sites, or even the long-lost relics of an alien civi-
lization).
Planetary Exploration - Planetary exploration con-
cerns itself with making an exhaustive survey of all
aspects of a particular planet, from atmospheric condi-
tions to flora and fauna. Mineral sample, as well as flora
and fauna specimen, collection is a top priority. Such mis-
sions spend a long time planet-side and, as long as the ter-
rain allows, the Magellan is almost always brought plan-
et-side to serve as a base. Obviously, during this time the
crew has plenty of opportunity to face whatever dangers
the planet holds (and doesn’t it inevitably seem to strike
when the Magellan is away getting more supplies?).
Note that these missions are not mutually exclusive.
The Magellan could be tasked with exploring a new
quadrant of space, with the intent of noting any interest-
ing space phenomena and charting new systems. Should
a habitable planet be discovered, that the Magellan con-
ducts an in-orbit survey. And, if the survey meets certain
criteria (favorable weather, good atmosphere, suitable for
colonization, etc.), the Magellan must land on the planet
to do some planet-side exploring and specimen/sample
gathering.
MAGELLAN (PL 7)
Type: Ultralight
Subtype: N/A
Defense: 7
Flat-footed Defense: 5
Autopilot Defense: 7
Hardness: 30
Hit Dice: 21d20 (420 hp)
Initiative Modifier: +4
Pilot’s Class Bonus: +3
Pilot’s Dex Modifier: +2
Gunner’s Attack Bonus: +2
Size: Colossal (-8 size)
Tactical Speed: 4,000 feet (8 sq.)
Length: 205 feet
Weight: 3,250 tons
Targeting System Bonus: +5
Crew: 6 (+4 trained)
Passenger Capacity: 10
Cargo Capacity: 50 tons
Grapple Modifier: +16
Base Purchase DC: 52 (53 as equipped)
Restriction: Restricted (+2)
Attack: 4 fire-linked heavy particle beams -1 ranged
(32d8) or 2 fire-linked plasma missiles -1 ranged (36d8)
Attack of Opportunity: None
MAGELLAN DESIGN SPECS:
Engines: Induction engine, thrusters
Armor: Cerametal
Defense Systems: Displacer, improved autopilot sys-
tem, improved damage control system (2d10), improved
radiation shielding, light fortification, particle field,
repair drones
Sensors: Class V sensor array, improved targeting
system
Communications: Laser transceiver, mass transceiv-
er
Weapons: 4 fire-linked heavy particle beams (range
incr. 5,000 feet) and 2 fire-linked plasma missile launch-
ers (8 missiles each)
Grappling Systems: Tractor beam emitter
4
BASIC INFORMATION
GAME STATISTICS
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1. Bridge - The Magellan’s bridge is rather spa-
cious and often serves as a briefing room prior to the
start of any missions. The space is dominated by the
large starboard sensor system display while the pilot
takes the fore controls and the navigator/gunner occu-
pies the port side computer systems.
2. Crew Cabins - These simple cabins feature
stand-alone bunks with underneath storage space and
toilets. As is the standard, the toilets are self-cleaning
and deodorizing and can be separated from the remain-
der of the cabin by an in-wall accordion screen.
3. Junior Crew Cabin - This crowded cabin is for
the lowest-ranking members of the crew, although it
still features stand-alone bunks and plenty of storage
space, which makes it better than most such cabins.
4. Bathroom - Fully equipped and relatively spa-
cious.
5. Hallways - These areas are given over to what-
ever needs the ship has. When preparing to set out on
especially long journeys, these passages are packed
with supplies of all kinds, from foodstuffs to spare
parts. The computers tie into the ship’s mainframe and
are mainly used for running experimental simulations
and analyses.
6. Storage Bays - These two bays are the main
supply bays for the ship’s and the crew’s needs. The
contents span the gamut from analysis field kits to
portable generators. For heavy loads, each bay comes
with a hover pallet mover.
7. Vehicle Bay - This bay holds the science drones
and light hovertrucks when not in use and serves as the
main loading point for supplies. An extending loading
ramp and two hover pallet movers make such jobs rel-
atively easy.
8. Crew Cabin - This cabin features four single
bunks and, while more crowded than some, does have
its own bathroom.
9. Docking Port/Airlock Control - The computer
station serves as the docking port/airlock control sta-
tion allowing for maintenance and manual override
over the otherwise automatic system.
10. Docking Port/Airlock - This dual-purpose air-
lock is equipped with manual override controls and an
emergency aid kit. At least one spacesuit for every
crewman is stored here as well.
11. Lounge - This area serves as a combination
kitchen/dining hall during meal times. Due to the lim-
ited space, the crew eats in shifts. There are several
accomplished cooks on the Magellan, largely because
there is often plenty of time to pursue one’s interests on
long expeditions. The fare is good, with plenty of
freeze-dried and dehydrated food available for general
use; the hobby cooks keep their “secret ingredients” in
their cabins. When not serving meals, crewmembers
will often gather here to chat with their fellows and
play games or watch movies. Most of the ship’s food
supplies are stored in the supply bays.
12. Operating Room - Completely self-sufficient,
the operating room is capable of handling any known
emergency from radiation sickness to laser burns to
diarrhea from the previous night’s chili. Given that the
Magellan is underway for months at a time, a doctor is
always on staff, although in an emergency (the doctor
is out), the operating room’s AI can help (consider it to
have Treat Injury of +10 for such purposes).
13. Mainframe - This room contains the ship’s
mainframe and server. Although work can be per-
formed from a number of stations, most simulations
and analyses are run on the machine in this room its
direct tie-in to the mainframe makes it that much
faster. Security lockouts keep anyone from accidental-
ly deleting the wrong files.
14. Engineering - This area is used to monitor the
ship’s engines and various ancillary systems. It is also
the primary means of maintenance access to those sys-
tems.
15. Senior Crew Cabins - These two cabins are
the most private and comfortable on the Magellan and
feature their own fully equipped bathrooms as well as
computer stations (which allow monitoring of and
access to all the ship’s systems). They are for the lead-
ers of the expedition, usually the captain of the ship
and the lead scientist, although they will occasionally
be given over to VIPs.
16. Shuttlecraft Docks - The Magellan’s two shut-
tles dock here when not in use. The shuttles are chiefly
used for quick planet-side expeditions or to recover
damaged planet-side science drones when the
Magellan is in orbit. Should the docks ever be dam-
aged, the shuttlecraft are capable of using the portside
docking port.
17. Ancillary Control - This room is rarely used
for its purpose, which is to serve as an emergency
backup to the ship’s mainframe as well as the other sta-
tions, but instead is given over to whatever scientific
research and analysis is being done at the moment.
5
THE MAGELLAN
STARSHIP KEY
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