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BLOOD AND SPACE
D20 STARSHIP ADVENTURE TOOLKIT
by
Charles Rice
Chris Davis
Lead Designer: Charles Rice
Additional Design: Chris Davis
Science Guru: Chris Nicholson
Editor: Chris Davis
Proof Reader : Donald Kiesling
Cover Art: Scott Clark
Interior Art : V. Shane
Layout : Chris Davis
The ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and
are used according to the terms of the d20 System License version 1.0a. A copy of this License can
be found at www.wizards.com. Portions of this work are derived from the d20 System Reference
Document.
Dungeons & Dragons(R) and Wizards of the Coast(R) are Registered Trademarks of Wizards of
the Coast, and are used with Permission.
Copyright 2003 © RPG Objects. All rights Reserved.
Visit our web site at www.RPGObjects.com.
rpg objects presents:
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TABLE OF CONTENTS
Chapter 1: Introduction
4
Chapter 5: Starships
52
What is Blood and Space?
4
Financing Starships
53
What you will ind in this book
4
Working for a Hauling Company
53
Genre Tags
5
Indentured Servitude/Tenant Hauling
53
Which Core Books?
5
Leasing
54
Chapter 2: Classes
6
Building
54
Doctor
6
Junk Market
54
Engineer
8
Starship Construction
55
Haulers
10
Starship Hulls
55
Hotshot
11
Hard Sci-Fi Star Drives
60
Marine
13
Space Opera Star Drives
62
Mercenary
14
Faster Than Light
64
Pilot, Starship
16
Starship Defensive Systems
64
Scientist
17
Space Opera Defensive Systems
65
Smuggler
18
Starship Weapons Systems
66
Prestige Classes
20
Space Opera Weapons
69
Instruction
20
Miscellaneous Starship equipment
71
Inspire Bravery
20
Computers
74
Semper Fi:
20
Starship Facilities
77
Voice of Command
20
Chapter 6: Starship Crews
81
Colonial Marine
20
Crew Quality
81
Contact Specialist
21
Crew Orders
83
Marine Commander
22
Crew vs. Crew
85
Marine NCO
22
Crew Combat
85
Pirate Captain
23
Crew Combat Example:
86
Squadron Commander
24
Gaining Experience for Crews
87
Starship Commander
25
Crew Pay, Monthly
87
Starship Oficer
26
Chapter 7: Starship Combat
88
Chapter 3: Skills and Feats
27
Roles in Ship Combat
88
Skills
27
The Map
89
Feats
35
Starting Combat
90
Chapter 4: Equipment
42
Range and Distance
91
The Credit and Bartering
42
Range Categories
92
Starting Credits
43
Movement
93
Bonus for Profession skill
43
Attacking
93
Bonus/penalty for Charisma
43
Atmospheric Combat
93
Personal Arms
43
Space Opera Combat
93
Weapon Attachments
46
Faster than Light Combat
93
Armor
46
Hyperspace Combat
93
Miscellaneous Personal Equipment
49
General Combat Rules
94
Passage, per voyage, one way
49
Starship Combat Example
95
Trade
50
Actions in Starship Combat:
98
Terrain
99
Pre-Made Ship Sheets
107
Gallows-Class
107
Hermes-Class
108
Jericho-Class
109
Lone Wolf-Class
110
Noose-Class
111
Raider-Class
112
Shepherd-Class
113
Wolf-Class
114
Workhorse-Class
115
Aeneas-Class
116
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OPEN GAME LICENSE
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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors
Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E.
Gary Gygax and Dave Arneson
Darwin’s World Copyright 2003, RPGObjects; Authors Charles Rice and Chris
Davis.
OPEN GAMING CONTENT
Designation of Product Identity: The following terms are designated as product
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CHAPTER 1: INTRODUCTION
Admiral Antilles held tight onto the arms of his command
chair as the Repulse bucked from the impact of another
Torpedo. Several crew members, standing at tactical
consoles were tossed to the loor by the force of the
weapon, even though it had in fact missed the massive
System Defense Craft. Over his shoulder, he could barely
hear his First Oficer yelling over the din of the automated
ire suppression system, “Proximity Torps? Where are
they getting these weapons? Those things are supposed to
be manufactured for military use only?”
Antilles didn’t answer, eyes scanning the various
consoles around the wreck that used to be his bridge,
noting the positions of the various ighters swarming
around their two mistresses like gnats around elephants
in the summer sun. Suddenly, a grim smile split his
weathered face. He knew.
“Helm! Hard about! Engines, emergency power to the
thrusters!”
Another crewman went lying across the smoking
bridge, uniform briely catching ire as the enormous craft
turned on a dime. It wasn’t the irst time an enemy had
mistook the size of the Repulse to mean it was clumsy.
There on the viewscreen, as the craft pitched, was the
pirate carrier slinking up behind for a shot on their
engines. Three small “Executioner” class ighters lying
in front to keep the Repuls e’s compliment of ighters at
bay.
“Full Speed Ahead.”
The massive ship lurched forward, the viewscreen
going black in a shower of sparks as the Repulse
simply ran right through the ighters, destroying all
three outright, the tiny craft breaking apart
like lies hitting the windshield of a speeding
car. Antilles looked down, referring to
the ship’s radar screen to mark the relative
positions of his craft and the enormous
Gallows-Class pirate carrier across from it.
“Wait… wait…. ire main antiproton
batteries… NOW! Helm! Hard about, lateral
yaw! Give us some distance!”
Suddenly, the ship lurched again, a terrible
rending sound, then the bucking of an
explosion. They had nicked the massive
pirate ship, and been too close as its
main engines blew. The massive craft
was listing on its side, loating gently
through the void.
Around the two craft, one, the
Repulse damaged almost beyond
repair, and one a wreck of molten
metal and charred humanity, in
the silence of space, the battle
raged on, as the Repulse’s ighter
squadron made sure the pirate
ighter wouldn’t be able to inish what their mother ship
had started.
At the helm now, the Admiral righted the huge vessel.
The tactical display showed the enemy ighters break into
a full retreat when they saw that the massive carrier was
not destroyed as theirs had been.
Speaking over his shoulder to Captain Armstrong, his
irst oficer, the Admiral spoke very quietly. “Recall the
ighter Captain. Damage control crews to the bridge,
engineering, and the lateral thrusters. And Captain…
we are going to ind out where those scum got those
proximity fuses.”
WHAT IS
BLOOD AND SPACE?
Welcome to Blood and Space , a space adventure
sourcebook for the d20 system. Not a complete game in
and of itself, Blood and Space strives to provide players
and game masters with a toolkit to supplement any
science iction campaign (or create a new one), with a
special focus on starship combat and adventure. Within
this toolkit you will ind some new core d20 components
such as base classes, skills, feats, and personal equipment.
Also included in Blood and Space are extensive rules
for constructing starships, playing crews, and a complete
tactical space combat system. The rules that follow are
presented ala cart, and game masters will want to choose
which elements it best into the theme of their particular
d20 space game.
WHAT YOU WILL
FIND IN THIS BOOK
Chapter two begins with a selection of space-
based classes. Many of the core archetypes
of space-based settings are presented as well
as a few variants. You can use these classes in
addition to the ones in your game or simply
ignore them if they clash with your current
set of base classes. In addition of the base
classes, this chapter has a collection of prestige
classes. The prestige classes are designed
for two purposes: to represent advanced
archetypes of the genre (Pirate Captain)
and to represent specialists at some of the
starship combat situations presented
later in Blood and Space (Starship
Commander).
Chapter three presents a plethora
of new skills and feats. These give
you starship related options, such
as merchant skills, computer skills,
starship maneuver feats, and an entire
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