0One Games - Blueprints Backdrops 01 - The Golden Eel Inn.pdf

(3659 KB) Pobierz
Blueprints Backdrops: "The Golden Eel Inn"
430423023.050.png
OPEN GAME LICENSE Version 1.0a
The Golden Eel Inn
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc
(“Wizards”). All Rights Reserved.
Written by Tim Hitchcock
Graphic Design by O’Bully
Cartography by Guido Barbati
Artwork by Raffaele Marinetti
Software Authoring by Anna Fava
Front text editing by Scott Haring
1. Deinitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game
Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (includ-
ing into other computer languages), potation, modiication, correction, addition, extension, upgrade, improve-
ment, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c)
“Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines
to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any
additional content clearly identiied as Open Game Content by the Contributor, and means any work covered by this
License, including translations and derivative works under copyright law, but speciically excludes Product Identity.
(e) “Product Identity” means product and product line names, logos and identifying marks including trade dress;
artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork,
symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual
or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abili-
ties or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identiied
as Product identity by the owner of the Product Identity, and which speciically excludes the Open Game Content; (f)
“Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or
its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used”
or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of
Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
Requires the use of the Dungeons & Dragons®
Player’s Handbook, Third Edition, published by
Wizards of the Coast®
Dungeons & Dragons® and Wizards of the Coast®
are Registered Trademarks of Wizards of the Coast,
and are used with Permission.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game
Content may only be Used under and in terms of this License. You must afix such a notice to any Open Game Con-
tent that you Use. No terms may be added to or subtracted from this License except as described by the License itself.
No other terms or conditions may be applied to any Open Game Content distributed using this License.
Every Reference to other copyrighted material in no
way constitutes a challenge to the respective copyright
holders of that material.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
A) The following elements in this book is hereby
designated as open game content, in accordance with
the open game licence:
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual,
worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation and/or You have suficient rights to grant the rights
conveyed by this License.
1- All NPCs, stats and description
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the
exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing,
and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any
original Open Game Content you Distribute.
B) the following elements in this book are hereby
identiied as “product identity”:
1- All not mentioned at the point “A”
2- Øone Roleplaying Games identifying marks and
product titles.
3-All artwork, maps and graphic design.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility,
except as expressly licensed in another, independent Agreement with the owner of each element of that Product
Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in
conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agree-
ment with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game
Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
The reproduction or retransmission of this book,
except for his open gaming content, without written
permission of the copyright holder is expressly for-
bidden, except for the purpose of reviews.
8. Identiication: If you distribute Open Game Content You must clearly indicate which portions of the work that you
are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use
any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed
under any version of this License.
‘D20 System’ and the ‘D20 System’ logo are Trade-
marks owned by Wizards of the Coast and are used
according to the terms of the D20 System License
version 3.0. A copy of this License can be found at
www.wizards.com/d20.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You
Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any
Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to
some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not
Use any Open Game Material so affected.
Product Code: BB001
First edition: June 2006
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure
such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this
License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to
the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
Williams, based on original material by E. Gary Gygax and Dave Arneson.
Blueprints Backdrops and The Golden Eel Inn © by Øone Roleplaying Games
www.Øonegames.com
master@Øonegames.com
430423023.051.png
Welcome to Blueprints Backdrops!
This new set of products is based on Øone’s popular Blueprints . In Blueprints Backdrops , you
will ind a fully developed version of one of the locations from the Blueprints line. The Backdrop
features a complete description of the location, and its NPCs and monsters (if any), penned by one of
our talented writers, and portrayed by skillful artists. You also get a simpler version of the map found
in Blueprints and a complete detailed 3D map of the location. The 3D view will help you to visual-
ize the area and better describe it to your players. You can even show it to them, if you wish.
The product is suitable for use with any fantasy RPG system. We have separated the d20 stats from the
main text, allowing you to print out either a generic description or a fully d20-statted version.
But the good stuff is just beginning.
This product takes full advantage of PDF technology, joining old-fashioned style with the most ad-
vanced electronic features. In order to use this product you must use Adobe Acrobat 6 or later.
Using the exclusive “ Rule the Dungeon © ” feature (look for a big, blue-n-white button – don’t worry,
it won’t print) you will be able to fully customize this product. The 3D map can be changed to show
only one loor (for example), with or without walls (for another), with or without furniture, only an
external view, and on and on, with many combinations possible!
This product has also been designed to help busy referees prepare adventures – or even single en-
counters. Instead of spending extra time scaling the encounters to your party, the d20 stats are scaled
in three different versions suitable for low, mid, and high levels of play, using a “ Rule the Dungeon ©
button.
This button lets you choose which level to play, and all the relevant text will change accordingly:
monsters will scale, DCs and traps will change, behaviors of the villains will change, all according to
the level of play you choose.
Note: The original map of the Golden Eel Inn appears in Øone’s Blueprints: The Great
City, Dock Ward
S ummary
Summary
3
FF4. Master Suite
8
Overview
4
FF5. Single Bedroom
8
GroundFloor
4
NPCs,VillainsandMonsters
8
Gf 1. Grand Foyer
4
Marcoso Kval
9
GF2. Formal Dining Area
5
Chef Panobla
9
GF3. The Waiting Room
6
Admir
10
GF4. The Washroom
6
Mira
10
GF5. The Stairwell
6
Durn
10
GF 6. The Kitchen
6
Edram
10
GF7. The Storage Room
7
AdventureSeeds
11
GF8. The Stables
7
Designer’sNotes
11
FirstFloor
7
Author’s Bio
11
FF1. Stairwell
7
NPCsStatblocks(d20)
12
FF2. Washrooms
7
ObjectsStatblocks(d20)
14
FF3. Private Conference Room
7
3dMap
15
430423023.052.png
T he G olden e el
By
Tim Hitchcock
o verview
Located on a prime spot facing the
harbor prominently rests the Dock
Ward’s most celebrated and most
expensive inn, The Golden Eel. Golden
Eel caters to the pleasure of the port’s
wealthier clientele, particularly traveling
merchants and rich nobles who come
to sample its exquisite cuisine. It is also
a favored spot of higher-ups within the
local navy, who often rent its private
conference room to discuss strategies
over a ine cooked meal and imported
brandy.
At the far end of the room is a long
counter top of veneered with a heav-
ily burled wood. Behind it stands a
fair-haired woman in her early thirties.
She wears a long burgundy-hued cotton
dress and bodice and a white blouse.
On top of the desk rests a small silver
bell, a leather-bound writing book,
and a quill and ink set. As you enter,
she looks up and asks in a polite voice,
“May I help you?”
Late night, the front desk is run by
an ex-con brute named Admir. He
conducts business at the front counter,
though he still requests a room deposit.
There is no bellhop after 10 pm
The richly-woven foyer carpet has
been enchanted. Upon command, it
animates and attempts to smother tar-
gets, as designated by Marcoso or the
desk clerk. It acts likewise if a patron
suddenly bears arms and threatens or
charges aggressively towards the desk
clerk. The carpet’s statistics are listed in
the NPC sidebar.
Note: Object statistics are listed in the
statistics section.
Mira runs the front desk for the
in during the day and early evening.
Mira invites guests into the check in
room located behind and to the left the
counter. Here she sits behind a large
chestnut desk. Clients sit opposite of
her while she takes their deposits and
gives them a room key. During this
time, she also summons a bellhop, her
13-year-old son Edram to take their
belongings upstairs.
To the left of the counter is a small
private room with an oak check-in desk
and some chairs. Within the desk is a
locked panel containing 36 sets of keys,
three sets for each room. Both Mira
and Marcoso possess a key to open
the panel. Customers receive one key
with the room; a second key can be
requested for an additional fee of 5 sp.
The desk keeps a third key in case of
For several generations now, the
inn has been owned and operated
by the Kval family. Immigrants from
a neighboring land, they bought the
establishment from the local navy and
converted it from rundown barracks
into a glorious inn. The current owner
is Marcoso Kval .
G round F loor
Gf 1. Grand Foyer
Note: The description below assumes
PCs have entered the inn during the day
on Mira’s shift. Light night, the desk is
run by Admir
Two massive oak doors swing inward
opening to a spacious and lavishly
decorated foyer. The walls are strik-
ing, deep lacquered wood paneling
set in inely carved frames offset by a
rich-hued ebon-wood loor, decadently
covered with a large, rich-hued carpet.
Wide open arches to the left and right
lead to other areas of the inn. There
are no windows in this room, however
it is brightly lit by a massive overhead
chandelier, hanging down from the high,
15ft ceilings.
430423023.053.png 430423023.001.png 430423023.002.png
8
Kitchen hours run from one hour
before noon, until ive hours past
sunset. The dining room remains open
a few hours after the service closes, but
offers nothing but drinks during this
time. The NPC description section con-
tains a sidebar of possible patrons.
5
7
1
There is no menu at the Inn, instead
Chef Panobla prepares four dishes for
the afternoon and six for the evening,
based on whatever strikes his fancy
during the day, Afternoon is a two
course meal, while dinner is a full four
courses. Food here is extremely pricey,
but extraordinarily good. Regardless of
the fare, all ingredients are incredibly
fresh and the spices and seasonings are
exquisitely rare.
4
2
3
6
2 - The Golden Eel Inn, ground floor
equals 5ft.
emergencies. The establishment charges
a fee of 50gp to replace lost keys (cit-
ing client safety, they claim the cost is
needed to replace the locks.)
The north and south walls each share
a pair of large, intricately patterned,
stained-glass windows that lo ok as
though i m p orted f r o m an aband one d
monastery. Their heavy glass panes
allow lit t le light t o p a ss through them,
safeguarding the privacy of dining
patrons. Instead, light com es from the
aquari um and the small, tastefully
o rnate brass candelabras centerpieces at
each table. A large swinging door to the
west leads to the kitchen.
Examples include the following:
Raw deep crab legs cold marinated
in hand-pressed limejuice and spicy sea
peppers.
Thrice backed tojanida stew over a
bed of fresh seaweed greens and sprin-
kled with fresh sea cat’s milk cheese.
Baby octopus in aspic and drenched
with octopi eggs.
Black pepper crusted, grilled walrus
steaks braised with oyster sauce.
Flambé urchin stuffed with orange fey
berries and set with honey-glazed lotus
petal-wrapped shrimp.
Whole cracked chuul claw boiled in
a broth of clams, onions, saffron, and
clover mead.
GF2. Formal Dining Area
The dining area is relatively small
and pri v at e , with on ly ten t ables. Sti l l,
its lavis h d é cor is o v e rwhelm in g. Th e
loors and lower half of the walls are set
with terra cotta tiles inlaid with blue-
green gl ass mosaic. T he up per walls an d
ceiling are white washed stucco framed
by thick chestnut timbers. The center-
piece of the room is a dais that supports
a massive glass tube aquarium sur-
rounded by four white marble pillars.
The pillar is some how light from inside,
illuminating a life-size copper-oxidized
statue of a mermaid and two-dozen live
baby golden eels. The room is inished
with brass ixtures, velvet and chintz
upholstered furniture, and blood-red
gossamer tablecloths.
Available upon reservation only,
the formal dining room only accom-
modates forty people, and then only if
seated in groups of four. Serviced by
four attractive servers (two females and
two males).
Though there are a few exceptions
made to regular patrons, guests of the
inn generally have priority over walk-
ins. Regardless, only those with proper
attire (a noble’s outit) are permitted
into the dining room.
Afternoon meals cost 50 gp each in-
cluding coffee, while evening meals cost
100gp each including coffee. Drinks
are extra and Panobla only serves the
inest wines and brandies (between 100
to 1000gp a bottle). For this reason,
lower level characters will most likely
require a patron to pay for their meals.
The DM can easily accommodate this
a bonus to a reward for prior services
well done.
T ippinG The S TaFF
The Golden Eel is a high end Inn and as such, its servants expect tips, usually
in the form of silver pieces for adults and coppers for the boys. If the boys aren’t
tipped, Durn in particular, they perform slightly under par. Perhaps not promptly
removing bedpans or more likely not replacing them with clean ones.
430423023.003.png 430423023.004.png 430423023.005.png 430423023.006.png 430423023.007.png 430423023.008.png 430423023.009.png 430423023.010.png 430423023.011.png 430423023.012.png 430423023.013.png 430423023.014.png 430423023.015.png 430423023.016.png 430423023.017.png 430423023.018.png 430423023.019.png 430423023.020.png 430423023.021.png 430423023.022.png 430423023.023.png 430423023.024.png 430423023.025.png 430423023.026.png 430423023.027.png 430423023.028.png 430423023.029.png 430423023.030.png 430423023.031.png 430423023.032.png 430423023.033.png 430423023.034.png 430423023.035.png 430423023.036.png 430423023.037.png 430423023.038.png 430423023.039.png 430423023.040.png 430423023.041.png 430423023.042.png 430423023.043.png 430423023.044.png 430423023.045.png 430423023.046.png 430423023.047.png
 
430423023.048.png 430423023.049.png
Zgłoś jeśli naruszono regulamin