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Nyambe: African Adventures
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C REDITS
Author:
Christopher W. Dolunt
Art Director & Graphic Designer:
Scott Reeves
Contributing Authors:
David Howery (monsters),
Travis Laney (tropical diseases, monsters),
and Frédéric Leneuf-Magaud (Magic Eater)
Cover Illustrator:
Mike Dutton
Interior Illustrators:
Kurt Brugel, Michael Clarke, Shane Coppage,
John Davis, Steven Ekholm, Brian Figur,
Steven Sanders, Brendon Fraim, Brian Fraim,
Lee Moyer, Chris Schott, Chris Seaman,
Chad Sergesketter, and Helena Wickberg
(Phoenix Studios)
Editor:
Michelle A. Brown Nephew
Publisher & Proofreader:
John Nephew
Editorial Assistance:
Mary Dolunt
Author’s Special Thanks:
Dominique Crouzet, Vincent Darlage,
Chimezie Joseph, Eric Noah, Keith Nelson,
Antal Molnar, Russell Morrissey, Sean Muder,
and Patrick Murphy
Playtesting and QA:
Brad Meng, Lorcan Murphy, Melissa Smith,
Patrick Taylor, and Rachel Taylor
Publisher’s Special Thanks:
Jerry Corrick and Alex Knapik
About the Author:
Chris Dolunt lives in Michigan with his wife Mary, their two loyal dogs Loki and Freya, and
a baby on the way. When not gaming he works as a database programmer for a market
research company.
Dedicated to Mary:
You make everything perfect.
“d20 System” and the “d20 System” logo are Trademarks owned by Wizards of the Coast and are used according to
the terms of the d20 System License. A copy of this license can be found at www.wizards.com . Dungeons & Dragons ®
and Wizards of the Coast ® are Registered Trademarks of Wizards of the Coast, and are used with permission.
The Atlas Games logo is a trademark of John Nephew and Trident, Inc., d/b/a Atlas Games.
Nyambe is a trademark of Trident, Inc. d/b/a Atlas Games.
Copyright ©2002 Trident, Inc., d/b/a Atlas Games. Reproduction of non-Open Game Content from this work by any
means without written permission from the publisher, except for short excerpts for the purposes of reviews, is
expressly prohibited.
This is a work of fiction. Any resemblance to actual events or persons, living or dead, is purely coincidental.
Digital Edition
Version 1.0
Open Game Content
Nyambe: African Adventuresis published under the Open Game License. We hereby identify all of the text on pages 24
– 251 inclusive as Open Game Content, and designate the following as product identity: Adamu Dwa, Arabo, Baroka,
Bashar’ka, bIda, Boha-Boha, Boroko, Bugundo, Caliph Ragheb, Child of Dead Marak Island, Chuku, D’ok, D’okan Desert,
Dagamar, Darak-Lar, Desert of Watery Sky, Dogar, Dogar Plateau, Drogo River, Drum of Tarango, Dutama, Eye of N!ok,
Forge of the Kosans, Ghana Bashar, Giko Taaba Mountains, Great Mangrove Marsh, Great Udamalore, Gudu Ji Pingu
Desert, Halak Island, Hungering Lion, Isili, Isle of the Overpower, JamIkadi Kimah, Jolo, Kalayu Island, Kalimara River,
Kaya Vua Samaki, Kisi, Kogo, Kosa Empire, Kuba Taaba, Kwo, Kwo’s Shield, Lake Gomala, Lake Tugo, Lord Rag’g DoGa ,
Mabwe, Mademba, Mansa Wahibreteni, Marak’ka-land, Marak’pInga Island, Mask of Nyambe, mbUi-land, Molembe,
Mura’ka, Mwanamutapa Faouzi of Taumau-Boha, Nibomay, Nyambe, Nyambe-tanda, Nyambe: African Adventures,
Oba Dunsai, Oba Thabiti, Opon TuIda, Overchief Bomani, Queen Nyathera, Risu Island, Samara, Shomari of T’ombo,
Shombe-land, Shomo, Silwane-manzi-water, Skin of Zombi, Sueta, T’ombo, Tabu-Taabu Mountain, Tamago-Dugu,
Taumau, Taumau-Boha, Throne of the Overpower, Tobuyho, tUbI, Water People, Z’idan, Zulo.
If you’re not a publisher, don’t worry about this. If you are curious about Open Gaming, which allows publishers to
reproduce and modify each others’ Open Game Content, we encourage you to visit www.opengamingfoundation.org
on the web.
Atlas Games
Saint Paul,
Minnesota
www . atlas -
games . com
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C ONTENTS
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Hewa-hewa! I am Shomari of T’ombo, a teacher at the great school of T’ombo. I have been
selected to guide you through the lands of Nyambe-tanda, a daunting task indeed.
Nyambe-tanda — sometimes simply called Nyambe — is a land in transition. Though we have
never been completely isolated, recent events have brought us to the attention of the outside
world, and I fear that our way of life is about to change for the worse.
As a stranger, you do not know our ways. Pay careful attention and I shall teach them to you.
If you wish to walk beneath our sky, you must learn to walk as we do, or you will surely die.
Forgive my gravity, but this is a serious matter. Nyambe is not a safe place for the unwary.
Vicious monsters, black-hearted tyrants, and foul magic await you at every turn, and the spirits
cry out for brave heroes to fight the evil.
This is not to say that Nyambe is devoid of peace or beauty. To the contrary, we believe that
our land is the most blessed in the entire world. But do not take my word for it, read on and
decide for yourself.
OVERVIEW
Nyambe: African Adventures is a campaign sourcebook designed for use with the D20
System. The default setting used in this sourcebook is a continent called Nyambe-tanda (neye-
AHM-bay TAHN-dah), a place that combines African mythology, legend, and history with ele-
ments of high fantasy to create an exotic land with a distinctly African flavor. Nyambe is an epic,
historic setting. It is a place where you are more likely to find someone like Mansa Sundiata, the
physically handicapped warrior-sorcerer who became the first king of Mali in the 13th century,
rather than a stereotypical “noble savage” like Tarzan.
The continent of Nyambe-tanda is not located in any particular game world, so GMs can eas-
ily insert it into their own campaigns. There are references to other parts of the world, but the
details are intentionally left vague so you can substitute existing cultures of your own design
where appropriate. Specifically, the Near East is a generic Middle Eastern land, the Far East is an
Asian land, and the North is a European land. There are also references to the Water People, an
Egyptian culture.
Nyambe: African Adventures includes a significant amount of new game material and rules.
These include new location-specific races, core class variants, prestige classes, spells, diseases,
monsters, and new categories of magic items. These elements can easily be lifted from this book
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L AND OF THE O VERPOWER
and transplanted into your home campaign, adding a great deal of depth to any land with an
African feel. Conversely, you could use only the extensive history and background presented for
Nyambe, disregarding the new rules completely. Either way, your roleplaying experience will be
greatly enriched.
The mythology and history of Nyambe-tanda was inspired by the folklore of real-world
Africa. If you’d like to create your own fantasy Africa campaign setting, you may want to build
its history around similar themes. A list of reference materials that you might find useful are
available in the Suggested Reading list in this book, and on-line at www.nyambe.com .
The languages used by the fantasy Africans in Nyambe are loosely based on a number of real
African languages, especially those of the Bantu family, such as Kiswahili. The first time a for-
eign term appears in the text, it will include the pronunciation in parentheses. In many African
languages, plural words are formed by changing the beginning of the singular form — for exam-
ple, utuchekulu is the plural of akachekulu — but for the sake of clarity, the singular and plural
forms of most Nyamban words are identical. Finally, some Nyamban words include sounds that
will be unfamiliar to many readers. These sounds are represented by either a “!” — click your
tongue against the roof of your mouth — or a “/” — click your tongue against your teeth as in
the first part of the sound sometimes written as “tsk-tsk.”
NYAMBE-TANDA
The full name of our continent is Nyambe-tanda. The name comes from Kordo (KOR-
doh), the common tongue of the land, and roughly translates to “Land of the Overpower.”
According to Nyamban beliefs, the creator of the world, known as Nyambe or “the
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