アアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアア ーーーーーーーーーーーーーーーーーーーーーーーーーーーー ーーーーーーーーーーーーーーーーーーーーーーーーーーーーー イイイイイイイイイイイイイイイイイイイイイイイイイイイイ HUGO II, WHODUNIT? イイイイイイイイイイイイイイイイイイイイイイイイイイイイイ ーーーーーーーーーーーーーーーーーーーーーーーーーーーー ーーーーーーーーーーーーーーーーーーーーーーーーーーーーー アアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアアア Copyright 1991, David P. Gray, Gray Design Associates All Rights Reserved Member, Association of Shareware Professionals イイイイイイイイイイイイイイイイイイイイイイイイイイイイイ C O N T E N T S イイイイイイイイイイイイイイイイイイイイイイイイイイイイイイイ 1. Specification 2. System Requirements 3. Files Distributed 4. Revision History 5. Other Versions 6. USER GUIDE 6.1 Start-up Procedure 6.2 How to Play 6.3 Function Keys 6.4 Record and Playback 7. Virus Protection 8. Comments to the Author 9. Association of Shareware Professionals イイイイイイイイイイイイイイイイイイイイイイイイイイイイイ 1. SPECIFICATION イイイイイイイイイイイイイイイイイイイイイイイイイイイイイ It's adventure time again as HUGO and Penelope get swept up in another superbly animated 3D EGA extravaganza! This time a murder mystery is afoot with a couple of fiendish twists and a large helping of humor along the way. Just look what's in store; a revolving bookcase, a saucey French maid, and a murderer !! HUGO II, WHODUNIT? follows the same look and feel of HUGO'S HOUSE OF HORRORS but with many more screens and characters. If you enjoyed the original HUGO adventure, HUGO II is a real treat in store for you! For registering this game you will receive: FREE Hint Booklet (range of clues from cryptic to obvious) FREE Registered version with self-running feature FREE Hugo's House of Horrors (3D adventure game) You can register by sending $20.00 to David P. Gray, Gray Design Associates P.O. Box 333, Northboro, MA 01532, USA. イイイイイイイイイイイイイイイイイイイイイイイイイイ 2. SYSTEM REQUIREMENTS イイイイイイイイイイイイイイイイイイイイイイイイイイ HUGO II, WHODUNIT? requires an IBM compatible computer with EGA or VGA graphics. It also requires 330Kb of RAM (not including MSDOS) and 1Mb of disk space. A hard disk is not essential but highly recommended. イイイイイイイイイイイイイイイイイイイイイイイイイイイ 3. FILES DISTRIBUTED イイイイイイイイイイイイイイイイイイイイイイイイイイイ MANUAL.DOC : This file README.DOC : Important Information HUGO.EXE : HUGO II, WHODUNIT? program PLAYBACK.DAT : Automatic playback file for entire game (registered version only) OBJECTS.DAT : Data file for game SCENERY.DAT : Data file for game STRINGS.DAT : Data file for game HELP.DAT : Data file for game TMSRB.FON : Font file for game イイイイイイイイイイイイイイイイイイイイイイイイイイイ 4. REVISION HISTORY イイイイイイイイイイイイイイイイイイイイイイイイイイイイ 1.0 Feb 10 1991 : Baseline version イイイイイイイイイイイイイイイイイイイイイイイイイイイイイ 5. OTHER VERSIONS イイイイイイイイイイイイイイイイイイイイイイイイイイイイ HUGO'S HOUSE OF HORRORS is an another exciting and challenging adventure game. Take your hero through a superbly animated adventure, solving puzzles, finding hidden objects and outwitting the maniac hosts of the haunted house during his quest to rescue Penelope. Just look at what's in store; a vicious dog, a mad professor, hidden passageways, vampire bats, and much much more, all in glorious colorful 3D EGA graphics and accompanied by a healthy dose of humor. This game received Shareware Magazine's highest award (October 1990 edition). イイイイイイイイイイイイイイイイイイイイイイイイイ 6. U S E R G U I D E イイイイイイイイイイイイイイイイイイイイイイイイイイイ アアアアアアアアアアアアアアアアアアアアアアアアア 6.1 START-UP PROCEDURE アアアアアアアアアアアアアアアアアアアアアアアアアアア Start HUGO II, WHODUNIT? by typing HUGO. The registered version allows you to add one or more switches as follows: HUGO -s Disables the sound HUGO -r Runs the program in RECORD mode HUGO -p Runs the program in PLAYBACK mode To finish the game early, type either QUIT or EXIT at the prompt. アアアアアアアアアアアアアアアアアアアアアアアアアアアアア 6.2 HOW TO PLAY アアアアアアアアアアアアアアアアアアアアアアアアアアアアアア To move HUGO, use either your arrow keys or the numeric keypad (remember to turn the Num-Lock off). If using the keypad, diagonal movement is possible. Use simple English to instruct HUGO to perform an action. For example "look around" or "look at door" to look at things. To pick something up try "pick up the gun" or "get gun" or "take gun" etc. Many synonyms are allowed but if HUGO doesn't seem to understand, try re-phrasing your command. Certain actions carry a bonus score when carried out, as does picking up useful objects. When you have successfully completed the game, your score should match the maximum score shown on the status line at the top of the screen. If you have trouble solving some of the puzzles in this game, there is a free hint booklet available. This contains a range of hints, from cryptic to obvious, for each screen. To obtain your hint booklet, simply follow the directions in the readme file to register this program. Registered users also receive a self-running version of the game (see section on record and playback) which runs through the game unattended and achieves the maximum score possible. It is also useful for demonstration purposes as it is simple to run it endlessly from a loop within a batch file. The registered version also allows you to record your own games and play them back later. アアアアアアアアアアアアアアアアアアアアアアアアアアアア 6.3 FUNCTION KEYS アアアアアアアアアアアアアアアアアアアアアアアアアアアアア F1 .......... Press once for a reminder of the other function keys. Press twice for help. F2 .......... TURNS SOUND ON OR OFF. Note that sound does not play continuously. The status of this button is shown in the status line at the top of the screen. F3 .......... REPEATS LAST COMMAND. This key is useful to allow you to repeat a command or edit the last command. F4 .......... SAVES A GAME. If you have to leave the game early but wish to save your current position, use this feature by pressing F4. Note that you may also type "SAVE" instead of pressing F4. You will see a text box appear with eight rows of dotted lines and an arrow pointing to the first. These are empty "slots" which allow you to save up to eight versions of the game. Press return and the arrow will flash by the first slot, prompting you to enter a short description of your current game, e.g. "In the Kitchen", press return to save the game and then either continue or leave the game by typing QUIT or EXIT. When you return to run the game again, use the F5 button to restore it. You may re-use any slot and either retain the same description or type another. F5 .......... RESTORE A PREVIOUSLY SAVED GAME. Select a "slot" as described in function F4. Note you may not select an empty slot ! Hit return to restore the game. Note that you may also type "RESTORE" instead of pressing F5. F6 .......... INVENTORY. Pressing F6 puts up a text box to show you what objects you are currently carrying. F9 .......... BOSS BUTTON. So-named because it instantly removes all traces of the game from the screen and places you in a normal DOS environment from which you can perform your regular work-like commands. Note, however, that the game is still lurking unseen in the background and the amount of memory available to you is reduced by about 280Kb. Resume your game at the next opportune moment by typing EXIT. [Note: You must have sufficient memory (at least 512K) before running HUGO for the boss button to work, and command.com must either reside in one of your PATH directories or have a suitable COMSPEC or SHELL command. See your MSDOS manual for an explanation of these terms.] アアアアアアアアアアアアアアアアアアアアアアアアア 6.4 RECORD AND PLAYBACK アアアアアアアアアアアアアアアアアアアアアアアアアア The registered version of the game includes record and playback modes. This effectively allows you to construct a self-running version of the game and a sample playback file is included which runs right through the game from start to finish, achieving the maximum score possible. To run this playback file, make sure the supplied PLAYBACK.DAT file is in the same directory as your registered version of the game and type: HUGO -p This self-running game might be suitable for, say, a child who is too young to play the game but can watch the game like a story. To disable the sound during the playback, type: HUGO -p -s To record your own game, start the program by typing: HUGO -r Note that this will create a file PLAYBACK.DAT which will overwrite any previous file of that name, including the one supplied. If you wish to save a previous PLAYBACK.DAT, copy it to another directory or rename it. Some points to watch when recording are: When a text box appears on the screen, it will stay up for a period of time which depends on how much text there is to read. When the time is up, the program beeps to let you know you can continue. This is because during playback, there should be no manual intervention. Don't try to use the Save and Restore features, this would require manual intervention during playback. The same goes for the BOSS button. You may use the F1, F2, F3, F6 buttons during recording. イイイイイイイイイイイイイイイイイイイイイイイイイイイイ 7. VIRUS PROTECTION イイイイイイイイイイイイイイイイイイイイイイイイイイイ HUGO II, WHODUNIT? provides a measure of protection for itself against virus in...
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