CoC 40 Adventures For Call of Cthulhu.pdf

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40 Adventures For Call Of Cthulhu
Micheal C. LaBossiere
Contents
My Aunts House
Finger Biter
Old Blood
The Bog
The Bone Dealers
The Bookstore
Dark Island
Demon Of Catheway
Out Of The Depths
The Drooler In The Dark
The Exhibit
Fungus
Goddess
The House On The Island
I Want You To Kill The Ice Cream Man
Temple In The Ice
Thin Jack
The Journey
Lozdra
Return To The Monolith
Down To New England Town
The Thing In The Park
Pines And Sunshine
A Most Awful Plant
Player In Hell
Woodson Pond
Rest Stops
The Scarecrow
Sea Food
Sink Hole
The Black Stone
Swamp Bones
The Hum
The Knife
Spirit of A Thief
Tomb Of Ash
War Buddy
The Well
Wills Island
The Wrong
My Aunt’s House ©1996, 1998
By Michael C. LaBossiere
Ontologist@aol.com
Call of Cthulhu
Legal Information
This adventure is copyright 1996, 1998 by Dr. Michael C. LaBossiere. It may be freely
distributed for personal use provided that it is not modified and no fee above the
normal cost of distribution is charged for it. Visit my web site at
http://www.opifex.cnchost.com.
Call of Cthulhu is Chaosium Inc's registered trademark for their game of horror
and wonder in the worlds of HP Lovecraft. For more information, contact
Chaosium Inc., 950-A 56th St, Oakland, CA 94608 -- or call us at 510-547-7681. Visit
Chaosium's web page at http://www.chaosium.com/.
Table of Contents
Legal Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Keeper’s Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Getting the Investigators Involved . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
The House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Area Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
House Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Investigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
The Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
NPCs & Monsters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Handouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Keeper’s Introduction
“My Aunt’s House” is a cruel trick to play on
the investigators, and hence it should be run
with due caution. This adventure is intended to
be run soon after the investigators have had a
particularly rough experience. Prior to running
this adventure, the Keeper should hint that the
investigators have been suffering too much and
that they could certainly use a break to give
them a chance to recover from their past ordeals.
It is important that the Keeper convince the
players that this adventure will be a “milk run”
or a respite from past horrors. Naturally, this adventure will plunge them into new
terrors and convince that the Mythos is even more horribly pervasive than they
ever suspected.
The basic plot of the adventure is that certain Mythos beings have become aware
of the investigators’ activities and intend to put an end to them (by putting an end
to the investigators). In order to reach this goal, a Mythos being has been sent to
replace one of the investigator’s relatives and lure the investigators into trap.
During the course of the adventure, this being will do its best to neutralize the
investigators (by killing them or driving them mad). The goal of the investigators is
to survive and defeat the being (or at least escape alive and sane).
The Keeper is free to adjust the number of creatures opposing the investigators
in order to balance the adventure.
Getting the Investigators Involved
Prior to running the adventure, Aunt Sandra (a distant relative of an
investigator who is not actually his aunt) should be established as a minor NPC. The
investigator was a favorite of the “aunt” when he was a boy and she has stayed in
touch with him over the years. From various bits of information she accumulated,
Aunt Sandra concluded that the investigator was interested in the supernatural.
Since she thought all that “sort of stuff” was nonsense, she would often try to
persuade the investigator to give up “that ridiculous stuff about ghosts, psychic
powers, and other nonsense.” Unfortunately for Aunt Sandra, the supernatural is
quite real.
Shortly before the adventure commences, certain Mythos beings will become
aware of the relation between the investigator and Aunt Sandra. A particularly
gruesome being, an Eater, will be sent to replace the aunt and set up a trap for the
investigators. After luring the aunt into a trap (by informing her that she has won a
house- she will inform the investigator of her great luck in a letter), the Eater will
imprison her and prepare its trap. When it is ready, it will send a typed letter (the
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aunt has typed all her letters for years) to the investigators asking for their aid
(handout #1). When the Eater is certain that the investigators are on their way, it
will consume the aunt and take her place.
The house may be located in any part of the East Coast, but it has to be in a fairly
isolated area and it should be at least a couple days’ travel from where the
investigators live.
The adventure begins when the investigators arrive at the house. “Aunt Sandra”
will greet them at the door, make small talk and show them their rooms. Since the
Eater knows it has a definite time limit, it will get down to business the first night.
The House
The house is a relatively modern structure (it was built about ten years ago) and
has two floors and a basement. It is a perfectly normal house (except for its current
occupant) and looks that way.
The house is, in fact, built on an ancient Native American burial ground. None
of the local tribes protested building on the land, since the burial grounds belonged
to a tribe they hated and feared (and later helped wipe out).
The house was built for Samuel Lang, a retired professor of anthropology. Many
of the locals thought he was a bit odd (he was), but Lang was just a normal retired
professor. He lived in the house until he was killed by the cultist Zeke Williams at
the Eater’s command. Another cultist, the lawyer Richard Benton, took care of
transferring the deed and covering up the murder. Benton then departed for Boston,
where he had other business.
The house is located about fifty miles from the nearest city or town (depending
on where the Keeper has located the adventure). The nearest house is few minutes
away (by car) and this house is occupied by Zeke Williams.
In order to be able to keep watch on the investigators, the Eater had Zeke prepare
tiny peepholes for each room. If an investigator actively searches a room, they have
a chance of spotting the holes (spot hidden at -30%). If the investigators spot the
peepholes, the Eater will deny any knowledge of them and will suggest that the
previous owner must have put them in for some odd reason.
Area Map
The area map details the area around Aunt Sandra’s house.
Aunt’s House: The house that belongs to Aunt Sandra.
Ditch: A three foot drainage ditch. There is one on either side of the road. When it
rains, the ditches flood.
Zeke’s House: A small two story house with nothing out of the ordinary. Zeke’s
house is on the way to the nearest town/city.
Study: The study contains several book shelves and a few pieces of furniture. The
Eater will tell the investigators that some of the book shelves were there when she
moved in. If the investigators search the room, they will almost certainly (+20% on
spot hidden rolls) find a secret compartment in one of the book shelves. This shelf
was brought in by Zeke and the Eater prepared the manuscript that is hidden in the
compartment. The manuscript is detailed below. Other than the manuscript, there is
nothing unusual in the study.
Basement
Finished Basement: This area has carpeting and paneling, but is empty.
Storage: The storage area holds a variety of normal junk (which belonged to Lang),
including a chain saw and a single shot .410 gauge shotgun. The gun and saw are on
a workbench way in the back and are concealed by a lot of other junk. There is a box
of 30 old shells (each has a 1 in 10 chance of not working) beside the shotgun. Also
on the workbench is a battered brief case that holds some of Lang’s old notes (from a
freshman Anthropology class). The briefcase is locked and a bit rusty. It can be forced
open (it has a “strength” of 8) or cut open.
Furnace/Laundry Room: This room contains the house’s oil furnace as well as a
washer and dryer. The room is normal, except for the panel that leads to the
bedroom. Because of the poor lighting, the panel is somewhat difficult to spot (-10%
on spot hidden). If the investigators bring their own lights, there is no penalty to
spot it.
Investigation
The investigators will certainly wish to investigate the situation. Since the Eater
is familiar with the usual methods of human enemies of the Mythos, it has
prepared a variety of false clues and red herrings.
One false clue is the manuscript that is located in the study. This manuscript
purports to be Lang’s journal and it provided a (fictional) account of his dealings
with the Mythos. This manuscript was prepared by the Eater and it cleverly lays out
a plausible story which seems to explain what is going on. It is also intended to help
Zeke become accepted by the investigators as an ally. After all, if Zeke was such a
problem for the wicked Lang, he could certainly aid the investigators. Of course, the
manuscript is a complete fabrication (Lang had no inkling of the Mythos until the
Eater killed him). Enough excerpts are provided as handouts for the players to get
the flavor of the journal.The Eater was careful about simulating the age of the
journal (it used an old book and had Zeke leave it in the sun to “age” it further). If
the investigators found Lang’s briefcase and his notes, they will notice that the
handwriting of the journal is different from that of the notes if they compare them
side by side.
The Eater, posing as Aunt Sandra, will suggest that the investigators talk to Zeke
Williams. The Eater will tell them that Zeke is friendly, though a bit eccentric. If the
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