CoC Fragments of Fear.pdf

(5006 KB) Pobierz
774992731.024.png
Fragments
of Fear
HoP. Lovecraft
1890-1937
Sandy Petersen, Bob Heggie, Lynn Willis,
William James Hamblin III, Ph.D.
cover and interiors
Tom Sullivan
lnnsmouth map
Carolyn Schultz
including material drawn from the previous work of
William A. Barton, Eric A. Carlson, John Scott Clegg, La"y DiTillio,
David A. Hargrave, Keith Herher. Marc Hutchison, Tani Jantsang,
Randy McCall, and Mark Pettigrew
CONTENTS
CALL OF CTHULHU QUESTIONS ••.•.• 0
o. 3
NEW MYTHOS DEITIES, RACES, AND
MONSTERS ......•........ 0
RITUAL CURSES 0
4
o.
29
•• 0
0
••••••••• 0
••• 0
0
0
"
MYTHOS COMPARATIVE SIZES 0
5
VALLEY OF THE FOUR SHRINES [A Scenario]
0
••••• 0
•••
ON THE UBIQUITY OF CTHULHU . 0
••••••• 5
32
o
•••••• 0
•••• 0.0.0 ••••••••••••••
Encounter Tables "
. 0
36·37
INNSMOUTH MAP 0
••• 7
0
•• 0
0
••
•••• 0
••••••••••• 0
Dorffman Map .... 0
39
Floating Temple Plan ..........•..... 41
Shrines Plan . . . • . . . . . . . . . • . . . . . . . .. 45
EXTRACT: EDWARD MORDAKE 0
•• 8
••
0
•• 0
A CTHULHU GRIMOIRE "
o••..••. 0
••• 8
0
LlONSANDTIGERSAND BEARS, ETC. 0
••• 18
NEMESIS.o. 0
20
0
0
.0' 0
0
•• 00
••• 0
•••••••
SIZE COMPARISONS 0 o.......... 0
20
•• 0.'
THE UNDERGROUND MENACE [A Scenario]
•••••• 0 • 0 ••••••••• 0 •• Page A, Centerfold
SIZE COMPARISONS FOLD·OUT
Page E, Centerfold
0
0
0
0
•••••• 0
0
0
0
0
The Second Cthulhu Contpanion
774992731.025.png 774992731.026.png 774992731.027.png 774992731.001.png 774992731.002.png 774992731.003.png 774992731.004.png 774992731.005.png 774992731.006.png 774992731.007.png 774992731.008.png 774992731.009.png
Introduction
Welcome to Fragments ofFear. In the introduction to the first Cthulhu Companion, I previewed the second edition
of Call of Cthulhu, describing in detail a new system of character generation. Those ofyou who purchased the
second edition are well-aware that the previewed system did not make it into print. After playtesting it, we decided
that the new system took too much time to use, and forced investigators to spread their precious skill points very
thinly. Instead, we increased the number ofskill points available to all investigators and dumped the previous system
before Call ofCthulhu 's second edition saw pri'll.
We here at Chaosium are very happy with Call ofCthulhu 's second edition. In fact. the new text has only two
e"ors worthy of discussion. On page 42, the description ofFather Dagon and Mother Hydra states that these indi-
viduals stand over 30feet tall. This should read, "over 20 feet tall. .. The other e"or is on page 23 ofthe Sourcebook.
The second sentellce under the head "Automatic Weapons" should read "For each shot fired in a burst, the attack
chance is RAISED by 5%: except that no matter how many shots are rued, the chance will not raise above twice the
user's proficiency with the weapon." Tn the example given. the second sentence should read "He has a 15% chance
to hit, and the magazine holds 20 shots, so 1 00% nonnally would be subtracted from his chances ofhitting, but the
most he can be increased by is twice his nonnal chance to hit. or 30% in this case." The rest ofthe description does
not change.
The Call ofCthulhu system continues to grow and prosper. A l this writing (June, 1985). Chaosium has nine Call
of Ctlzulhu supplements, counting Fragments of Fear. Under license from us, other companies have produced six
more. The game and many supplements have been translated into French. A Gemlan translation will be released this
year. and we are negotiating for other foreign language rights, including Japanese and Italian. An excellent line of
25mm-scale lead figures is made and marketed by Grenadier Miniatures. Several imitation games, produced by rival
companies hoping to capitalize on Call ofCthulhu 's success, have even been released.
The continued prosperity of Call ofCthulhu depends upon gamers. So we'd like to hear from you. What would
you like to see in future supplements? Rules for Lovecraftian investigation in the 1980s? Or in the 1890s? Extensive
campaigns or elegantly-sltort scenarios? Brutal bloodbaths or sinister mental puzzles? Adventures for beginning
im'estigators or old campaigners? Please, let us know.
If you have an especially good idea for a Call of Cthulhu monster, spell. or scenario, send it to us. Write to:
Cthulhu, c/o Chaosium {nc., PO Box 6302-0302. Albany CA 94706, U.S.A. Be sure to enclose a self-addressed
stamped envelope.
- SANDY PETERSEN
FRAGMENTS OF FEAR: THE SECOND CTHULHU COMPANION is copyright © 1985
by Chaosium Inc.; ,Ill rights reserved.
Except in this publicatioll and associated advertising, all original artwork for FRAGMENTS OF FEAR
remains the property ofthe artist; all n"ghts reserved. All material odginally submitted by the authors
remains under their separate copyrights: material added by Chaosium Inc. remains the property of
alaosillm Inc.
QUOTES: page 4, Leyden Papyms is from Grevel, TilE DEMOTIC MAGICAL PAPYRUS OF LONDON
AND LElDEN, 1904; page 4, the Hindu curse is from Griffith, THE HYMNS OF THE ATHAR VA·
VEDA, 3rd. ed.. 1962; 01/ page 8, the Edward Mordake tale is {rom Gould and Pyle. ANOMALIES AND
CURIOSITIES OF MEDICINE, 1896, republished 1956 by 17Ie Julial/ Press Inc.: 011 page 20, H.P.
Lovecraft's poem "Nemesis" is copyright 1943 by August Derleth and Donald l1Iandrei, alld appears
in the volume BEYOND THE WALL OF SLEt'P; on pages A·D, "The Underground Menace" is reprinted
alld slightly revised from DIFFERENT WORLDS Magazine, number 19, copyright 1982 by Chaosium Inc.:
on pages 29·31, rhl! quotes from THE INHABITANT OF THE LAKE are copyright 1964 by J. Ramsey
Campbell.
Reproduction ofthe materials within this book for purposes ofpersonal or corporate profit, by photo-
graphic, electronic. or other methods ofduplicatiOIl or retrieval, is strictly prohibited.
FRAGMENTS OF FEAR is intended to be used with the roleplaying game CALL OFCTHULHU®
which is the copyrighted and registered product ofChaosium Inc. To fully enio)' this book, readers need
familiarity .....ith the rules to CALL OF CTHULHU®
To direct questions or comments concerning this book, or for a free catalog ofC/zaosium games and
supplements, write to Chaosium 1nc., Box 6302-FOF. Albany CA 94706·0302.
By Permissioll ofArkham House.
ISBN 0·933635·23·0
Printed ill the United States ofAmerica.
774992731.010.png 774992731.011.png 774992731.012.png 774992731.013.png 774992731.014.png
3
Call of Cthulhu Questions
Answered
by Sandy Petersell
unclear. A bored reader misses facts and knowledge. So
one can't read for too long at one time.
A formula could be derived giving the different reading
times of Mythos tomes, as affected by a character's educa-
tion, reading ability, intelligence, and Cthulhu Mythos
knowledge, but such a formula would be difficult to cre-
ate, use, and implement, and add little to play.
How Do I Learn a Language in Call of Cthulhu?
Any scientific or language skill can be learned by tak-
ing university courses or by being tutored by a competent
scholar with at least 75% skill in the subject. Each four
months of study permits the student to attempt to increase
the relevant skill. This is done in the same manner as an
increase by experience - the student's player rolls 10100
and, if the die roll exceeds the student's current skill level,
the skill increases by ID6 percentiles.
This system obviously teaches skills more slowly than
does experience. However, it offers more certain success.
Q: Why does it take so long to read a Cthulhu Mythos
book?
There are many reasons.
(1) These fat books are clumsily scribed by madmen,
hand-written in horribly-cramped script, and use archaic
language. Large portions of these manuscripts are not even
in the Roman alphabet - they are occult ciphers which
must be cracked before the reader can learn the impor-
tant truths they conceal. The books are written for other
sorcerers or cultists, not laymen, and they employ terms
without explaining them. There is no index. There is no
glossary. Probably there is not even a table of contents.
There may not be chapters, paragraphs, or even breaks be-
tween words, or any punctuation of any sort. Different
books are written centuries apart from each other, and by
authors of widely-varying philosophical persuasions, who
use completely different technical phraseology. One must
learn the jargon anew with each book.
(2) Skimming through one of these volumes of antique
lore gains the looker no true understanding. All he receives
is a SAN loss. He must read the book deeply. He must not
only peruse every syllable, but also compare it with other
books related to the subject. Not just occult books either.
The reader might completely miss or be confused by a
reference to "Arthur's Grail" in some arcane book be-
cause he didn't know that the Holy Grail of Arthurian
lore symbolizes tne Black Cauldron of Celtic myth. And,
unless he knew that the Black Cauldron resuscitated dead
men boiled in it and that it came from Hell, he might not
perceive the implications. And even then he may not real-
ize for some time that the pillase "he drank from Arthur's
Grail" might refer to somebody raised by the Resurrec-
tion spell. And if he knew nothing of the Resurrection
spell, the pillase might remain obscure and unknown to
him forever.
(3) The books are physically difficult to read. Almost
without exception, they are of enormous age and must be
handled with care. The reader must wear thin. thin gloves,
and turn the pages with padded forceps. There are no
photocopy machines in the 1920s with which to take
quick and sturdy copies.
(4) Mostly the books are of enormous length. Even the
fairly innocuous Golden Bough by Sir James Frazer is
composed of 13 turgid volumes. It has been abridged re-
cently into a single volume (one still several hundred pages
long), but the abridged verSion, in Call of Cthulhu terms,
has no useful powers.
(5) Lastly, in reading these books one easily grows
tired and bored. The books are long, poorly-written, and
Must My Character Lose Multiple Sanity for Seeing Multi-
ple Monsters?
Unless the keeper feels particularly nasty, the maxi-
mum SAN an investigator can lose for seeing multiple
monsters in rapid succession (i.e., less than a few hours
apart from one another) is equal to the maximum possible
Sanity loss from that type of monster.
Thus, jf a character spent a day on a desert island en-
countering hordes of Deep Ones every hour, the maxi-
mum SAN lost by that individual during his day of terror
would be 6 points, since the maximum loss from a Deep
One is iD6 SAN.
However, if the character also encountered flocks of
Byakhee on the island, his maximum SAN loss would in-
crease to 12, losing the maximum 6 SAN points for Deep
Ones and another maximum 6 for the Byakhee.
Why Can 'f My Investigator Get 'Used-To' Seeing Common
Types ofMonsters?
An accommodating keeper may wisll to set standards
permitting experienced investigators to psychically adjust
to seeing certain monsters. An acceptable optional rule
follows: each investigator must keep track of the number
of times he encounters a certain monster and the number
of times San rolls succeeded against that type of monster.
When an jnvestigator has received a number of successful
SAN rolls against a monster type equal to the maximum
SAN point loss provoked by that monster, the investigator
has become used to the entity.
774992731.015.png 774992731.016.png 774992731.017.png 774992731.018.png
4
For instance, the maximum SAN loss delivered by a
Deep One is 6 points. Once a character has six successful
SAN rolls against Deep Ones, he is accustomed to them.
The maximum SAN loss for seeing a Dimensional Sham-
bIer is 1010. When a sorcerer has succeeded in 10 SAN
rolls provoked by Dimensional Shamblers, he has become
accustomed to them. The maximum SAN loss Cthulhu
can deliver is 100 points. Once a character has received
100 successful SAN rolls inspired by Cthulhu's presence,
he has grown accustomed to Cthulhu. Obviously, before
this could happen, the investigator has long since reached
a SAN of zero - a point at which SAN loss no longer mat-
lers to the character.
"Becoming accustomed to" a monster means that the
character automatically succeeds in all SAN rolls caused
by that type of monster. Of course, he may still suffer
SAN loss from that monster, since even successful SAN
rolls offer imperfect protection against the more powerful
entities. A person accustomed to shoggoths would simply
lose 106 SAN each time one was encountered. An investi-
gator accustomed to 8yakhee would lose I SAN on each
meeting. A person accustomed to Deep Ones or Dimen-
sional Shamblers, however, would suffer no loss of SAN
when seeing one of these monsters, since a successful SAN
roll results in no SAN loss.
Ritual Curses
Gathered by Sandy Petersen
Here follow actual ritual curses [rom human history. Uses
for these should spring to the mind ofevery keeper worth
his salt.
When thou wast cast out of Egypt and out of the country
thou wast
entitled, He
that destroyeth all and is
unconquered.
I invoke thee, Typhon Set, I perform thy ceremonies
of divination for I invoke thee by thy powerful name in
words whlch thou canst not refuse to hear:
10 erbeth, lopakerbeth, lobolkhoseth,
Iopatathnax, losoro, Ioneboutosoualeth,
Aktiophi, Ereskhigal, Neboposoaleth,
Aberamenthoou, Lerthexanax, Ethreluoth,
Nemareba, Aemina,
entirely come to me and approach and strike down him or
her with frost and fIre; he has wronged me and has poured
out the blood of Typhon beside hlm or her: therefore I do
these things.
Excommunication Ritual by Pope Clement VI
Let him be damned in Ius going out and in his conting in.
The Lord strike him with madness and blindness.
May the heavens empty upon him thunderbolts and the
wrath of the Omnipotent burn itself unto him in the
present and future world.
May the Universe light against him and the earth open to
swallow him up.
Gypsy Curse
May you wander (lver the face of the Earth forever,
never sleep twice in the same bed,
never drink water twice from the same well,
and never cross the same river twice in a year.
-
from the Leyden Papyrus
A Hindu Magician's Curse Against an Enemy
Herewith I pierce this man. With poverty I pierce him.
With disappearance I pierce him. With defeat I pierce him.
With Grahl* [ pierce him. With darkness I pierce him.
I summon him with the awful cruel orders of the Gods.
I pla(;e tum between Vaishvanara·s..... jaws. Thus or
otherwise let her swallow hlm up.
Him who hates us may his soul hate. and may he whom
we hate hate hlmself.
We scorch out of heaven and earth and firmament the
man who hates us.
Suyaman son of Chaksus!t
Here I wipe away the evil dream on the descendant of
Such-a-one, sone of Such-a-woman.tt
Whatsoever I have met with, whether at dusk or during
early night, whether waking or sleeping, whether by day
or by night. Whether I meet with it day by day, from that
do I bribe him away.
Slay him; rejoice in this; crush his ribs.
Let him not live. Let the breath of life forsake him.
-
Ritual Curse of the Todas (India)
Die, may he:
Tiger, catch him;
Snake. bite him;
Steep hill, fall down on him;
River, flow over him;
Wild boar, bite hlm.
Curse Upon the City of Babylon
It shall never be inhabited, neither shall it be dwelt in
from generation to generation: neither shall the Arabian
pitch tent there; neither shall the shepherds make their
fold there.
But wild beasts of the desert shall lie there; and their
houses shall be full of doleful creatures; and owls shall
dwell there, and satyrs shall dance there.
And the wild heasts of the islands shall cry in their des-
olate houses, and dragons in their pleasant palaces: and her
time is m:ar to wine, and her uays :;hall not be prolonged.
- Isaiah 13: 20-22
THE A THAR VA-VEDA. Book 16, Incantation 7
• a type of female fiend.
•• a name for Agni, god of fire.
t refers to the charm itself, personalizing it, and roughly meaning,
'Well-Met, son of Vision."
tt here insen the victim's name, and the name of his mother.
Ancient Egyptian Curse to Inflict Catalepsy or Death
I invoke thee who art in the void air, terrible. invisible.
almighty, god of gods, dealing destruction and making
desolate, 0 thou that hatest a household well established.
774992731.019.png 774992731.020.png 774992731.021.png 774992731.022.png 774992731.023.png
Zgłoś jeśli naruszono regulamin