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Heroes' Lorebook
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Heroes Lorebook
by
Dale Donovan
and
Paul Culotta
campaign world, giving statistical information
on each hero as well as personal facts and a bit of advice on what
could happen if their paths should cross with that of a band
of worthy adventurers.
Being a compendium of the characters whose exploits in the struggle
against evil and chaos are chronicled in the literature of the
F ORGOTTEN R EALMS ®
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Designers Dedication
To Bob, Doug, Ed, Jeff, Jim, Kate, Troy, Zeb, and the authors
of all the F ORGOTTEN R EALMS ®
Credits
Design: Dale Donovan & Paul Culotta
Development and Editing: Kim Mohan
Project Coordinator: Thomas M. Reid
Art Director: Robert J. Galica
Cover Illustration: Doug Beckmann
Color Interior Illustrations: Jordi Torres
Black & White Interior Illustrations: Ned Dameron, Tony Crnkovich, and Valerie A. Valusek
Typesetting: Tracey L. Isler
Graphic Design: Dee Barnett
Cover Design: Dawn Murin
Electronic Prepress Coordination: Dave Conant
Special Thanks: Jim Butler, Elaine Cunningham, Ed Greenwood, Julia Martin, Douglas Niles,
Steven Schend, & Barbara Young and the TSR Book Dept.
TSR, Inc.
201 Sheridan Springs Rd.
Lake Geneva
WI 53147
U.S.A.
TSR Ltd.
120 Church End
Cherry Hinton
Cambridge CB1 3LB
United Kingdom
A DVANCED D UNGEONS & D RAGONS , AD&D, F ORGOTTEN R EALMS , D UNGEON M ASTER , M ONSTROUS C OMPENDIUM and the TSR logo are registered trademarks owned
by TSR, Inc. P LANESCAPE , M ONSTROUS M ANUAL and P LAYER S O PTION are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive like-
nesses thereof are trademarks owned by TSR, Inc. ©1996 TSR, Inc. All rights reserved. Made in the U.S.A. Random House and its affiliate companies have worldwide distri-
bution rights in the book trade for the English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to
the toy and hobby trade by regional distributors. This product is protected under the copyright laws of the United States of America. Any reproduction or unlawful use of the
material or artwork contained herein is prohibited without the express written permission of TSR, Inc.
9525XXX1501
1st Printing, May 1996
ISBN 0-7869-0412-7
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novels who made this task so enjoyable;
your stories brought tears to our eyes more than once.
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Table of Contents
I NTRODUCTION ....................... 3
C HARACTER D ESCRIPTIONS
A DON ............................... 6
A LIAS ..............................8
A LICIA K ENDRICK .................... 12
A LUSAIR O BARSKYR .................. 13
A LUSTRIEL S ILVERHAND ............... 15
A RILYN M OONBLADE .................. 17
A RTUS C IMBER ...................... 18
K ING A ZOUN O BARSKYR IV ............ 21
B RENNA G RAYCLOAK ................. 23
B RIANNA B URDUN ................... 24
B RUENOR B ATTLEHAMMER ............. 25
C ADDERLY .......................... 27
C ALEDAN C ALDORIEN ................ 31
C ATTI - BRIE .......................... 32
D ANICA ............................ 33
D ANILO T HANN ..................... 35
D IMSWART ..........................38
D OVE F ALCONHAND .................. 39
D RAGONBAIT ........................ 41
D RIZZT D O U RDEN ................... 44
D URNAN ........................... 47
E LMINSTER ........................... 48
F YODOR ............................ 51
G ALVIN ............................ 53
G IOGI W YVERNSPUR ................... 54
G WYDION ........................... 56
K ING J ANOL (P INCH ) ................ 57
K EANE .............................. 61
K HELBEN B LACKSTAFF A RUNSUN ...... 62
L AERAL S ILVERHAND .................. 64
L ANDER ............................ 66
L IRIEL B AENRE .......................68
M ARI A L'MAREN
S PECIAL C OLOR S ECTION :
H EROES AT R EST ,
A ND D OING W HAT T HEY Do B EST
P AGES 7388
..................... 69
M OURNGRYM A MCATHRA .............89
M YRMEEN L HAL ...................... 90
N ARM T AMARAITH ................... 92
O LIVE R USKETTLE .................... 93
P IERGEIRON ......................... 96
Q ILUÉ V ELADORN .................... 97
R EGIS ............................... 99
R EN O THE B LADE ................... 101
R INDA ............................ 103
R OBYN K ENDRICK ................... 104
R UHA ............................... 106
S HAERL R OWANMANTLE A MCATHRA ... 108
S HAL B AL ......................... 109
S HANDRIL S HESSAIR ................. 111
T HE S IMBUL ........................114
S TORM S ILVERHAND ................. 117
S YLUNÉ S ILVERHAND ................. 119
T ARL D ESANEA ..................... 121
T AVIS B URDUN ..................... 123
T RISTAN K ENDRICK .................. 124
V ANGERDAHAST .................... 128
V ILHEIM ............................. 129
W ULFGAR ......................... 131
W YNTER ............................. 132
Z ARANDA S TAR ..................... 133
S UPPLEMENTARY M ATERIAL
T HE C HOSEN OF M YSTRA ............. 136
M AGICAL I TEMS AND E FFECTS ......... 138
S PECIAL W IZARD S PELLS .............. 145
H EROIC G ROUPS .................... 153
I NDEX ............................... 156
L IST OF S OURCES .................... 159
M ARTINE
........................... 70
M IRT
..............................72
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Introduction
ily described according to the rules in the Players Hand-
book and D UNGEON M ASTER ® Guide. Some of these
NPCs break major game rules left and right; this simply is
a result of translating fiction and other nonofficial
sources into game information. Every attempt was made
to apply the rules of the AD&D
Welcome to the Heroes Lorebook. This book is an update
and a revision of the Hall of Heroes product first pub-
lished in 1989. That book has been out of print for sev-
eral years, and that was one reason for doing this book.
The other reason was the simple fact that the Realms is a
vital, dynamic place. In the seven years since Hall of He-
roes saw publication, the Realms has withstood the
Avatar crisis and its aftermath, the Tuigan invasion, the
(almost) rebirth of the dead god Moander, and numerous
smaller upsets and trials. Further, many characters and
their stories have become known and loved as part of
Realmslore. We learned of the trials and triumphs of the
Kendricks and the Moonshae Isles; we came to know and
love the inhabitants of Icewind Dale, and we cheered for
an artificial lifeform and her reptilian companion as they
threw off the evil shackles of her creators. Weve also
learned more of the activities of the Harpers, and more
about the past of the Realms spokesmage, Elminster of
Shadowdale.
In this book, we have tried to encapsulate the myriad
events and major individuals of the years of heroic action
that weve all been treated to viewing. While even a par-
tial timeline of everything thats recently happened in
the Realms is impossible (really it is, so please dont ask
to see one), wed like to think we did hit the high points.
After all, the Realms is about heroic deeds and valiant
heroes and heroines, so its in that spirit that we present
this book.
game when possible, but
some folks in this book (Alias, Elminster, and the Seven
Sisters, for instance) just cant be accurately described
without throwing some of the rules out the window.
Format and Organization
In the interest of conserving space and trying to structure
the book to make it as reader-friendly as possible, we
came up with a few conventions that are used frequently
throughout the character descriptions:
An asterisk after a word or phrase designates a mag-
ical item, magical ability, or spell that is described in the
supplementary material following the character descrip-
tions.
A characters name given in S MALL C APS within an-
other characters entry identifies someone who is covered in
his or her own entry elsewhere in the book. To get a com-
plete picture of a certain character, it is sometimes helpful
to read the descriptions of one or more other associated
characters. For instance, Bruenor is also mentioned in the
entries for Drizzt, Wulfgar, Regis, and Catti-brie.
The statistical information that begins each entry is
somewhat shortened from the way these facts are ordinar-
ily presented; categories such as Damage/Attack, Spe-
cial Attacks, Special Defenses, and Size are covered
in the text when such information is noteworthy and
needs to be explained.
How to Use This Book
Its our hope that you will use the Heroes Lorebook as
more than an encyclopedia of Realms NPCs (though it
serves that purpose admirably). We hope this book be-
comes a tool for you to use in your game, whether youre
a player, a DM, or both. Read the entries in this book, es-
pecially those of characters with whom you may not be
familiar. Use the characters, plots, magical items, and
campaign hooks detailed here to spice up your campaign.
Take the pieces of the stories and characters in this book,
tweak them (so others whove read the novel or this book
wont recognize your sources), and add them to your
game. The Campaign Uses section of each entry was
specially designed for this purpose.
Note that this book is a compilation of information
from novels and other sources published through the end
of 1995. The requirements of scheduling and publication
made it impossible for us to include products that were
released during the first half of 1996.
Another note should be made regarding the characters
herein; these characters are not PCs and are not necessar-
Within the descriptive text for each character, some of
the categories have special meanings or are handled in
particular ways:
Spells is not a comprehensive list of every spell a char-
acter is capable of receiving, learning, or casting. The
specific spells mentioned in this paragraph are those that
a character might be expected to carry on a typical day;
any or all of them (within reason) could be replaced with
other spells in a special set of circumstances.
Weapons of Proficiency and Nonweapon Profien-
cies often end with a statement such as 3 open. In such a
case, the list of proficiencies given includes all the skills
that a character has been known to demonstrate, which
leaves a number of slots open (depending on the characters
class, experience level, and Intelligence). These open slots
may be filled with proficiencies that you think are logical
for the character to have, or they may be left vacant ini-
tially to allow for the character to improve and expand his
or her skills as your campaign progresses.
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