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L OOKING FOR FANTASY ?
Fantasy – from ancient myths to popular films, sto-
ries of heroes and magic have captured the human
imagination. Now GURPS offers roleplayers a com-
prehensive guide to the entire Fantasy genre. Building
on the flexible, streamlined Fourth Edition rules, it
helps you develop a campaign to explore the world of
your favorite book or film – or create a new one from
your own dreams. The main emphasis is on historical
fantasy, in settings from the Bronze Age to the
Renaissance, but the principles apply to any fantasy
setting, from the prehistoric past to the remote future.
A complete campaign setting, Roma Arcana, is
ready to use in your own campaign. It can stand on its
own, or fit into the Infinite Worlds campaign frame-
work from GURPS Fourth Edition. Send a band of
adventurers on impossible missions in a magical
Roman Empire, as they struggle to hold back the
darkness from their native city and win honor.
You’ll find help in running your campaign in Roma
Arcana or any other setting – advice on creating bal-
anced parties, devising scenarios to challenge them,
and using the game systems to achieve dramatic
effects.
Take the most flexible, most consistent game rules
system available, and use it to run the campaign of
your dreams.
This PDF is the latest edition of GURPS
Fantasy . All known errata at the time of
the creation of this edition have been
incorporated into this document.
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks
of Steve Jackson Games Incorporated. Pyramid , GURPS Fantasy , and the
names of all products published by Steve Jackson Games Incorporated are reg-
istered trademarks or trademarks of Steve Jackson Games Incorporated, or used
under license. All rights reserved. GURPS Fantasy is copyright © 1990, 1995,
2004, 2006 by Steve Jackson Games Incorporated.
e23
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via any other means without the permission of the publisher is illegal, and pun-
ishable by law. Please purchase only authorized electronic editions, and do not
participate in or encourage the electronic piracy of copyrighted materials. Your
support of the authors’ rights is appreciated.
STEVE JACKSON GAMES
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Stock #82-0126 Version 1.0 February 3, 2006
DOWNLOAD.
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Written by WILLIAM H. STODDARD
Cover by DENIS LOUBET, PAT MORRISSEY, BOB STEVLIC, and JOHN ZELEZNIK
Edited by ANDREW HACKARD and JEFF ROSE
Additional Material by MICHAEL SUILEABHAIN-WILSON
Illustrated by ABRAR AJMAL, ALEX FERNANDEZ, DENIS LOUBET,
BOB STEVLIC, EVA WIDERMANN, and ERIC WILKERSON
Cartography by PHILIP REED
1 2 3 4 5 6 7 8 9 10
STEVE JACKSON GAMES
ISBN 1-55634-519-4
58342267.003.png
C ONTENTS
Using Magical Objects in
Campaigns . . . . . . . . . . . . . . . . 29
M AGICAL B EINGS . . . . . . . . . . . . . . . . . 29
Spirits . . . . . . . . . . . . . . . . . . . . . . . 30
Spirits in the Material World . . . . 30
Gods, Spirits, and Mana . . . . . . . . 30
Gods . . . . . . . . . . . . . . . . . . . . . . . . 31
Angels . . . . . . . . . . . . . . . . . . . . . . . 31
Demons . . . . . . . . . . . . . . . . . . . . . 32
Evil Gods . . . . . . . . . . . . . . . . . . . . 32
Half-Mortals . . . . . . . . . . . . . . . . . 32
Using Spirits in Campaigns . . . . . 33
Being a God . . . . . . . . . . . . . . . . . . 33
M AGICAL R EALMS . . . . . . . . . . . . . . . . . 34
Dreamlands . . . . . . . . . . . . . . . . . . 34
Faerie Realms . . . . . . . . . . . . . . . . 35
Afterworlds . . . . . . . . . . . . . . . . . . 35
Spirit Worlds . . . . . . . . . . . . . . . . . 35
Heavens . . . . . . . . . . . . . . . . . . . . . 35
Hells . . . . . . . . . . . . . . . . . . . . . . . . 36
Archetypical Realms . . . . . . . . . . . 36
Pocket Universes . . . . . . . . . . . . . . 36
T HE D EAD . . . . . . . . . . . . . . . . . . . . . . . 37
Ghosts . . . . . . . . . . . . . . . . . . . . . . 37
Ancestor Worship . . . . . . . . . . . . . 37
Afterworlds . . . . . . . . . . . . . . . . . . 37
Reincarnation . . . . . . . . . . . . . . . . 37
Resurrection . . . . . . . . . . . . . . . . . 38
Ascension and Deification . . . . . . 38
Revenants . . . . . . . . . . . . . . . . . . . . 38
Mana and Life . . . . . . . . . . . . . . . . 44
Magical Networks . . . . . . . . . . . . . 45
Spirits of Place . . . . . . . . . . . . . . . . 45
P LANTS AND A NIMALS . . . . . . . . . . . . . . 46
Plant and Animal Legends . . . . . . 46
Imaginary Species . . . . . . . . . . . . 47
Magical Species and
Mana Organs . . . . . . . . . . . . . . 48
Plant and Animal Spirits . . . . . . . . 49
M ONSTERS . . . . . . . . . . . . . . . . . . . . . . 49
Giants . . . . . . . . . . . . . . . . . . . . . . . 50
Behind the Curtain:
How Strong Is a Giant? . . . . . . 51
Hybrids . . . . . . . . . . . . . . . . . . . . . 51
The Chimera’s Pedigree . . . . . . . . . 52
Possessed Creatures . . . . . . . . . . . 52
Unnatural Swarms . . . . . . . . . . . . 53
Magical Creations . . . . . . . . . . . . . 53
Victims of Curses . . . . . . . . . . . . . 54
Offspring of Gods . . . . . . . . . . . . . 55
Primordial Entities . . . . . . . . . . . . 56
R ACES AND C ULTURES . . . . . . . . . . . . . . 56
Exotic Customs . . . . . . . . . . . . . . . 57
Races . . . . . . . . . . . . . . . . . . . . . . . 58
Interfertility . . . . . . . . . . . . . . . . . . 58
Wugs . . . . . . . . . . . . . . . . . . . . . . . . 59
Alternative Lycanthropies . . . . . . . 60
Unique Beings . . . . . . . . . . . . . . . . 61
Cultures . . . . . . . . . . . . . . . . . . . . . 61
The Place of Humanity . . . . . . . . 63
Languages . . . . . . . . . . . . . . . . . . . . 64
M AGIC AND T ECHNOLOGY . . . . . . . . . . . 64
Alternative Technologies . . . . . . . 65
Magically Enhanced
Technology . . . . . . . . . . . . . . . . 65
Variant Natural Laws . . . . . . . . . . 65
Technomagic . . . . . . . . . . . . . . . . . 66
When Magic Becomes
Technology . . . . . . . . . . . . . . . . 66
Technologically
Enhanced Magic . . . . . . . . . . . 66
Exotic Settings . . . . . . . . . . . . . . . . 68
C IVILIZATIONS . . . . . . . . . . . . . . . . . . . . 68
True Kings and
Sacred Covenants . . . . . . . . . . 68
Supernatural Elites . . . . . . . . . . . . 69
Pirate Commonwealths . . . . . . . . . 69
Fantastic Customs . . . . . . . . . . . . 70
Everyday Magic . . . . . . . . . . . . . . . 70
1. P LANNING THE
C AMPAIGN . . . . . . 5
G ENRES . . . . . . . . . . . . . . . . . . . . . . . . . 6
High Fantasy . . . . . . . . . . . . . . . . . . 6
Low Fantasy . . . . . . . . . . . . . . . . . . 6
Myths and Games . . . . . . . . . . . . . . 6
Dark Fantasy . . . . . . . . . . . . . . . . . . 7
Light Fantasy . . . . . . . . . . . . . . . . . . 7
Sword and Sorcery . . . . . . . . . . . . . 7
On the Borders . . . . . . . . . . . . . . . . 7
Crossovers . . . . . . . . . . . . . . . . . . . . 9
S ETTINGS . . . . . . . . . . . . . . . . . . . . . . . 10
Fantasy Worlds . . . . . . . . . . . . . . . 10
Motifs, Part 1 . . . . . . . . . . . . . . . . . 11
Fantasy in the Real World . . . . . . 13
Motifs, Part 2 . . . . . . . . . . . . . . . . . 14
S COPE . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Point Campaigns . . . . . . . . . . . . . . 15
Area Campaigns . . . . . . . . . . . . . . 15
Arc Campaigns . . . . . . . . . . . . . . . 15
Base and Mission Campaigns . . . 15
Campaign Style:
Aspects of Realism . . . . . . . . . . 16
2. T HE S UPERNATURAL
. . . . . . . . . . . . . 17
Behind the Curtain: Point Costs . . 18
M AGIC . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Intrinsic Magic . . . . . . . . . . . . . . . 18
Subjective Magic . . . . . . . . . . . . . . 19
The Three Laws of Magic . . . . . . . 19
Nature and Supernature . . . . . . . . 20
Knowing Good and Evil . . . . . . . . 21
Using Magic in Campaigns . . . . . 21
M AGICAL O BJECTS . . . . . . . . . . . . . . . . 22
Natural Magic . . . . . . . . . . . . . . . . 22
Alchemy . . . . . . . . . . . . . . . . . . . . . 23
Enchantment . . . . . . . . . . . . . . . . . 23
Runic Enchantment . . . . . . . . . . . 25
Familiars and Fetishes . . . . . . . . . 26
Named Objects . . . . . . . . . . . . . . . . 26
Holy Relics . . . . . . . . . . . . . . . . . . . 26
Foci . . . . . . . . . . . . . . . . . . . . . . . . . 28
3. W ORLDS . . . . . . . 39
F RAMES . . . . . . . . . . . . . . . . . . . . . . . . . 39
Planets . . . . . . . . . . . . . . . . . . . . . . 39
Places . . . . . . . . . . . . . . . . . . . . . . . 40
Many Worlds . . . . . . . . . . . . . . . . . 40
Above and Below . . . . . . . . . . . . . . 40
P LAYING W ITH M APS . . . . . . . . . . . . . . 41
Earth . . . . . . . . . . . . . . . . . . . . . . . 41
Altering the Map . . . . . . . . . . . . . . 41
Creating the Map . . . . . . . . . . . . . 41
M AGICAL L ANDSCAPES . . . . . . . . . . . . . 41
The Living Earth . . . . . . . . . . . . . . 41
Enhanced Environments . . . . . . . 42
Impossible Environments . . . . . . 42
Unevenly Distributed Magic . . . . . 43
Aspected Mana . . . . . . . . . . . . . . . 43
Mana Basins . . . . . . . . . . . . . . . . . 43
ANDREW HACKARD
GURPS Line Editor
STEVE JACKSON
Prepress Checker
MONICA STEPHENS
MONICA STEPHENS
Marketing Director
SEAN PUNCH
PAUL CHAPMAN
Production Manager
MONIQUE CHAPMAN
Sales Manager
ROSS JEPSON
Art Director
STEVE JACKSON
Errata Coordinator
ANDY VETROMILE
Page Design
PHILIP REED
GURPS FAQ Maintainer
STÉPHANE THÉRIAULT
Production Artist
ALEX FERNANDEZ
Lead Playtester: Peter V. Dell’Orto
Playtesters: Kimara Bernard, James L. Cambias, Mike Dokachev, Kenneth Hite, Phil Masters, Kenneth Peters,
David L. Pulver, Gene Seabolt, Michael Suileabhain-Wilson, and Chad Underkoffler
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names
of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated,
or used under license. GURPS Fantasy is copyright © 1990, 1995, 2004 by Steve Jackson Games Incorporated. All rights reserved. Printed in the USA.
The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal,
and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage
the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.
2
C REDITS
I NTRODUCTION . . . . . . 4
About GURPS . . . . . . . . . . . . . . . . . 4
Managing Editor
GURPS System Design
Print Buyer
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The Genius of a People . . . . . . . . . 70
Magic as a Resource . . . . . . . . . . . 71
The Control of Magic . . . . . . . . . . 71
Religion . . . . . . . . . . . . . . . . . . . . . 72
Foreign Relations . . . . . . . . . . . . . 73
Multispecies Empires . . . . . . . . . . 73
4. H ISTORIES . . . . . 74
F RAMES . . . . . . . . . . . . . . . . . . . . . . . . . 75
Historical Time . . . . . . . . . . . . . . . 75
Mythic Time . . . . . . . . . . . . . . . . . 75
Prophecy . . . . . . . . . . . . . . . . . . . . . 75
Mythology, Part 1 . . . . . . . . . . . . . . 76
P LAYING W ITH T IMELINES . . . . . . . . . . 77
Real History . . . . . . . . . . . . . . . . . . 77
Mythology, Part 2 . . . . . . . . . . . . . . 77
Divergent History . . . . . . . . . . . . . 78
Zeitgeists: Spirits of Time . . . . . . . 78
Invented History . . . . . . . . . . . . . . 79
H ISTORICAL E RAS . . . . . . . . . . . . . . . . . 79
Dawn Ages . . . . . . . . . . . . . . . . . . . 79
City-States . . . . . . . . . . . . . . . . . . . 80
Empires . . . . . . . . . . . . . . . . . . . . . 81
Decadence . . . . . . . . . . . . . . . . . . . 81
Exhaustion . . . . . . . . . . . . . . . . . . . 82
Catastrophe . . . . . . . . . . . . . . . . . . 83
Dark Ages . . . . . . . . . . . . . . . . . . . . 84
New Beginnings . . . . . . . . . . . . . . 85
D ISTURBANCES . . . . . . . . . . . . . . . . . . . 85
Natural Disasters . . . . . . . . . . . . . 86
Plagues . . . . . . . . . . . . . . . . . . . . . . 88
Wars . . . . . . . . . . . . . . . . . . . . . . . . 89
Magical Disasters . . . . . . . . . . . . . 89
Divine Punishments . . . . . . . . . . . 89
S HADOWS OF THE P AST . . . . . . . . . . . . . 90
Genealogies . . . . . . . . . . . . . . . . . . 90
Ruins . . . . . . . . . . . . . . . . . . . . . . . 90
Relics . . . . . . . . . . . . . . . . . . . . . . . 91
Alternative Wizards . . . . . . . . . . . 124
Why Are These
People Together? . . . . . . . . . . . 127
A DVANTAGES , D ISADVANTAGES ,
AND S KILLS . . . . . . . . . . . . . . . . . . 128
Appearance . . . . . . . . . . . . . . . . . 128
Advantages . . . . . . . . . . . . . . . . . . 128
Behind the Curtain: Cost of Divided
and Restructurable Magery . . 130
Ally or Asset? . . . . . . . . . . . . . . . . 132
New Perks . . . . . . . . . . . . . . . . . . 132
Disadvantages . . . . . . . . . . . . . . . 132
Magical Afflictions . . . . . . . . . . . . 133
New Meta-Traits . . . . . . . . . . . . . 133
Skills . . . . . . . . . . . . . . . . . . . . . . . 134
New Techniques . . . . . . . . . . . . . 136
Skills and Size Modifiers . . . . . . . 137
W EALTH AND S TATUS . . . . . . . . . . . . . 137
Currency and Prices . . . . . . . . . . 137
Status and Cost of Living . . . . . . 137
Income . . . . . . . . . . . . . . . . . . . . . 138
E QUIPMENT . . . . . . . . . . . . . . . . . . . . . 140
Exotic Weapons . . . . . . . . . . . . . 141
Vehicles . . . . . . . . . . . . . . . . . . . . 141
Petards . . . . . . . . . . . . . . . . . . . . . 143
Vehicular Weapons . . . . . . . . . . . 144
7. M AGICAL A RTS . . 146
U SES OF M AGIC . . . . . . . . . . . . . . . . . 147
Low Magic . . . . . . . . . . . . . . . . . . 147
Formulaic Magic . . . . . . . . . . . . . 148
Man Proposes,
God Disposes . . . . . . . . . . . . . 148
Naming the Arts . . . . . . . . . . . . . . 150
High Magic . . . . . . . . . . . . . . . . . 151
Through a Glass, Darkly . . . . . . 181
Learning Experiences . . . . . . . . . 182
The Responsibility of Power . . . 184
Shore Leave . . . . . . . . . . . . . . . . . 184
S UBPLOTS . . . . . . . . . . . . . . . . . . . . . . 186
W AR IN F ANTASY S ETTINGS . . . . . . . . . 186
Varieties of Forces . . . . . . . . . . . 186
Strategic Positions . . . . . . . . . . . 188
Battles . . . . . . . . . . . . . . . . . . . . . 188
Player Characters in Battle . . . . . 190
Magic and Warfare . . . . . . . . . . . 190
Mythical Beasts in Combat . . . . . 193
The Armies of Darkness . . . . . . . 194
9. R OMA A RCANA . . 195
Roma Arcana in the
Multiverse . . . . . . . . . . . . . . . . 196
A T IME OF T ROUBLES . . . . . . . . . . . . . 196
Foes and Menaces . . . . . . . . . . . 196
Imperial Assets . . . . . . . . . . . . . . 197
M AP : T HE R OMAN E MPIRE . . . . . . . . 199
Order of Battle . . . . . . . . . . . . . . . 200
Men of Destiny . . . . . . . . . . . . . . 200
Reunion . . . . . . . . . . . . . . . . . . . . 201
R OMAN F AITH . . . . . . . . . . . . . . . . . . . 201
Gods and Spirits . . . . . . . . . . . . . 201
Ancestors and
Household Cults . . . . . . . . . . 202
The Imperial Genius . . . . . . . . . . 202
Sacrifices . . . . . . . . . . . . . . . . . . . 202
Prayer . . . . . . . . . . . . . . . . . . . . . . 203
Divination . . . . . . . . . . . . . . . . . . 203
Priesthoods . . . . . . . . . . . . . . . . . 204
Sacred Grounds . . . . . . . . . . . . . 204
R IVAL B ELIEFS . . . . . . . . . . . . . . . . . . 205
Mystery Cults . . . . . . . . . . . . . . . 205
Sorcery . . . . . . . . . . . . . . . . . . . . . 207
Black Arts . . . . . . . . . . . . . . . . . . 208
Skin-Turner Animal Forms . . . . . 209
Astrology . . . . . . . . . . . . . . . . . . . 210
Philosophy . . . . . . . . . . . . . . . . . . 210
The Anger of the Gods . . . . . . . . 210
Christianity . . . . . . . . . . . . . . . . . . 211
B ESTIARY . . . . . . . . . . . . . . . . . . . . . . 211
Empedocles’ Quest . . . . . . . . . . . . 212
C HARACTERS . . . . . . . . . . . . . . . . . . . . 213
Racial Templates . . . . . . . . . . . . . 213
Ethnic Traits . . . . . . . . . . . . . . . . . 213
Occupational Templates . . . . . . .214
Advantages, Disadvantages,
and Skills . . . . . . . . . . . . . . . . 219
Wealth and Status . . . . . . . . . . . . 221
Equipment . . . . . . . . . . . . . . . . . . 223
B URDIGALA . . . . . . . . . . . . . . . . . . . . . 224
Description . . . . . . . . . . . . . . . . . 224
Who’s in Charge? . . . . . . . . . . . . 224
M AP : B URDIGALA . . . . . . . . . . . . . . . . 225
Temples and Cults . . . . . . . . . . . 225
Schools . . . . . . . . . . . . . . . . . . . . . 225
Adventurers Wanted! . . . . . . . . . 226
Sponsors of the Arcani . . . . . . . . 226
T HREATS AND S TORYLINES . . . . . . . . . 226
Human Foes . . . . . . . . . . . . . . . . 226
Zoroastrian Magic . . . . . . . . . . . . 227
Nonhuman Foes . . . . . . . . . . . . . 230
Adventure Seeds . . . . . . . . . . . . . 231
Glossary . . . . . . . . . . . . . . . . . . . . 232
R OMA A RCANA B IBLIOGRAPHY . . . . . . 232
5. L OCALITIES . . . . . 92
S ETTLEMENTS . . . . . . . . . . . . . . . . . . . . 93
Isolates . . . . . . . . . . . . . . . . . . . . . . 93
Villages . . . . . . . . . . . . . . . . . . . . . . 93
Towns . . . . . . . . . . . . . . . . . . . . . . . 94
Cities . . . . . . . . . . . . . . . . . . . . . . . . 94
Agrarian Magic . . . . . . . . . . . . . . . 95
Temporary Settlements . . . . . . . . . 95
Imperial Capitals . . . . . . . . . . . . . . 96
City of Wonders . . . . . . . . . . . . . . . 96
S ERVICES . . . . . . . . . . . . . . . . . . . . . . . . 97
Medical Care . . . . . . . . . . . . . . . . . 98
Transportations . . . . . . . . . . . . . . . 98
Inns and Taverns . . . . . . . . . . . . . . 98
Information Sources . . . . . . . . . . 99
Courts and Castles . . . . . . . . . . . 100
Holy Places . . . . . . . . . . . . . . . . . 101
Sanctity . . . . . . . . . . . . . . . . . . . . 101
Magical Capabilities . . . . . . . . . . 102
Schools for Sorcerers . . . . . . . . . . 102
Behind the Curtain:
How Many Mages? . . . . . . . . . 103
T HE S TRUCTURE OF M AGIC . . . . . . . . . 153
Levels of Power . . . . . . . . . . . . . . 153
Levels of Skill and
Skill Hierarchies . . . . . . . . . . 153
Speed . . . . . . . . . . . . . . . . . . . . . . 154
Range . . . . . . . . . . . . . . . . . . . . . . 154
Duration . . . . . . . . . . . . . . . . . . . . 154
How Much Detail? . . . . . . . . . . . 154
Ritualization . . . . . . . . . . . . . . . . 155
S YSTEMS OF M AGIC . . . . . . . . . . . . . . 155
Custom-Built Magic . . . . . . . . . . 155
Alternative Magic Systems . . . . . 155
Behind the Curtain:
Making Gold . . . . . . . . . . . . . . 156
Modified Magic . . . . . . . . . . . . . . 160
Magical Lenses . . . . . . . . . . . . . . 163
True Names . . . . . . . . . . . . . . . . . 164
Nonhuman Magic . . . . . . . . . . . . 167
E XPANDED S PELL L ISTS . . . . . . . . . . . 168
M AGICAL P LURALISM : H OW TO
U SE T HIS C HAPTER . . . . . . . . . . . . 172
8. S TORYLINES . . . 173
A DVENTURES . . . . . . . . . . . . . . . . . . . . 174
Into the Labyrinth . . . . . . . . . . . 174
Perilous Journeys . . . . . . . . . . . . 175
Hunting Parties . . . . . . . . . . . . . . 176
Warfare . . . . . . . . . . . . . . . . . . . . 176
Treasons, Stratagems,
and Spoils . . . . . . . . . . . . . . . . 177
Diplomacy . . . . . . . . . . . . . . . . . . 178
Investigations . . . . . . . . . . . . . . . 179
Confrontations . . . . . . . . . . . . . . 180
6. C HARACTERS . . . 104
C AMPAIGN S TYLES AND
P OINT V ALUES . . . . . . . . . . . . . . . . 105
R ACIAL T EMPLATES . . . . . . . . . . . . . . . 105
From Creature to Character . . . . . 106
Cold Iron . . . . . . . . . . . . . . . . . . . 109
Behind the Curtain:
Selkie Design . . . . . . . . . . . . . . 110
Undead Lenses . . . . . . . . . . . . . . 112
Player-Designed Races . . . . . . . . . 113
O CCUPATIONAL T EMPLATES . . . . . . . . . 114
B IBLIOGRAPHY . . . 233
I NDEX . . . . . . . . . . 238
C ONTENTS
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