effect { num_systems = 1 system0 { animation_fps = 10 animation_frame_count = 0 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = loop class = spray default_direction = 0,1,0 die_after_emission = 0 element_type = quad emit_rate = 100 emit_start = 0 emit_stop = 0.1 emitter_position = 0,-20,0 isplane = 0 launch_direction = default launch_speed = 250 launch_speed_var = 0 light_direction = 0,0,0 light_enabled = 1 light_shadow_enabled = 0 light_type = 0 max_particles = 1 name = valo normalmap = particle_life = 0.5 particle_life_var = 0 particle_soft_factor = 0 particle_spin = -1 particle_spin_var = 1 particle_start_angle = 0 particle_start_angle_var = 2 render_to_reflection = 0 selfillumination = 0 simulate_when_visible = 0 spread1 = 0 spread2 = 0 texture = texture_alpha_type = 0 texture_sub_div_u = 0 texture_sub_div_v = 0 velocity_inheritance_factor = 1 windfactor = 0 light_color { key0.time = 1 key0.value = 0.05,0,0 key1.time = 1 key1.value = 0,0,0 num_keys = 2 } light_parameters { key0.time = 0 key0.value = 0,0,0 key1.time = 0.05 key1.value = 300,300,300 key2.time = 1 key2.value = 0,0,0 num_keys = 3 } particle_alpha { key0.time = 0 key0.value = 0 num_keys = 1 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0 key0.value = 0,0,0 num_keys = 1 } } }
maciasldz