comm_cannonfire(1).txt

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effect
{
   num_systems = 6

   system0
   {
      animation_fps = 0
      animation_frame_count = 1
      animation_start_frame = 0
      animation_start_frame_var = 0
      animation_type = loop
      class = spray
      default_direction = 0,0,1
      die_after_emission = 1
      element_type = quad
      emit_rate = 80
      emit_start = 0
      emit_stop = 0.2
      emitter_position = 0,0.2,2.4
      isplane = 0
      launch_direction = default
      launch_speed = 50
      launch_speed_var = 200
      light_direction = 0,0,0
      light_enabled = 0
      light_shadow_enabled = 0
      light_type = 0
      max_particles = 80
      name = isosavu
      normalmap = 
      num_forces = 2
      particle_angle_var = 0.000000
      particle_life = 10
      particle_life_var = 5
      particle_soft_factor = 0
      particle_spin = -0.2
      particle_spin_var = 0.2
      particle_start_angle = 0
      particle_start_angle_var = 360
      render_to_reflection = 0
      selfillumination = 0.8
      simulate_when_visible = 0
      spread1 = 0.3
      spread2 = 0.3
      texture = data\textures\particles\smoke_002.dds
      texture_alpha_type = 2
      texture_sub_div_u = 0
      texture_sub_div_v = 0
      velocity_inheritance_factor = 0
      windfactor = 0

      force0
      {
         class = drag
         factor = 1.000000
      }

      force1
      {
         class = gravity
         gravity = -0.600000
      }

      light_color
      {
      }

      light_parameters
      {
      }

      particle_alpha
      {
         key0.time = 0.000000
         key0.value = 0.000000
         key1.time = 0.020000
         key1.value = 0.700000
         key2.time = 0.500000
         key2.value = 0.700000
         key3.time = 1.000000
         key3.value = 0.000000
         num_keys = 4
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 0.800000,0.800000,0.800000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0.000000
         key0.value = 1.000000,10.000000,1.000000
         key1.time = 0.020000
         key1.value = 2.000000,10.000000,2.000000
         key2.time = 0.050000
         key2.value = 8.000000,8.000000,8.000000
         key3.time = 1.000000
         key3.value = 15.000000,15.000000,15.000000
         num_keys = 4
      }
   }

   system1
   {
      animation_fps = 10
      animation_frame_count = 1
      animation_start_frame = 0
      animation_start_frame_var = 0
      animation_type = life
      class = spray
      default_direction = 0,0,1
      die_after_emission = 1
      element_type = line_from_origin
      emit_rate = 200
      emit_start = 0
      emit_stop = 0.1
      emitter_position = 0,0.2,0
      isplane = 0
      launch_direction = default
      launch_speed = 12
      launch_speed_var = 5
      light_direction = 0,0,0
      light_enabled = 0
      light_shadow_enabled = 0
      light_type = 0
      max_particles = 40
      name = suuliekki
      normalmap = 
      num_forces = 0
      particle_angle_var = 0.000000
      particle_life = 0.4
      particle_life_var = 0
      particle_soft_factor = 0
      particle_spin = 0
      particle_spin_var = 0.4
      particle_start_angle = 0
      particle_start_angle_var = 0
      render_to_reflection = 1
      selfillumination = 1
      simulate_when_visible = 0
      spread1 = 0
      spread2 = 0
      texture = data\textures\particles\sparkle.dds
      texture_alpha_type = 3
      texture_sub_div_u = 1
      texture_sub_div_v = 1
      velocity_inheritance_factor = 0.5
      windfactor = 0

      light_color
      {
      }

      light_parameters
      {
      }

      particle_alpha
      {
         key0.time = 0.000000
         key0.value = 1.000000
         key1.time = 0.800000
         key1.value = 0.800000
         key2.time = 1.000000
         key2.value = 0.000000
         key3.time = 1.000000
         key3.value = 0.000000
         num_keys = 3
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         key1.time = 0.200000
         key1.value = 1.000000,1.000000,1.000000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0.000000
         key0.value = 0.200000,0.200000,0.200000
         key1.time = 1.000000
         key1.value = 0.200000,0.200000,0.200000
         key2.time = 1.000000
         key2.value = 0.000000,0.000000,0.000000
         num_keys = 2
      }
   }

   system2
   {
      animation_fps = 24
      animation_frame_count = 64
      animation_start_frame = 0
      animation_start_frame_var = 64
      animation_type = life
      class = spray
      default_direction = 0,0,1
      die_after_emission = 1
      element_type = quad
      emit_rate = 200
      emit_start = 0.1
      emit_stop = 0.3
      emitter_position = 0,0.2,0
      isplane = 0
      launch_direction = default
      launch_speed = 40
      launch_speed_var = 0
      light_direction = 0,0,0
      light_enabled = 0
      light_shadow_enabled = 0
      light_type = 0
      max_particles = 50
      name = exploliekki
      normalmap = 
      num_forces = 1
      particle_angle_var = 0.000000
      particle_life = 0.2
      particle_life_var = 0
      particle_soft_factor = 0
      particle_spin = 0
      particle_spin_var = 0
      particle_start_angle = 0
      particle_start_angle_var = 0
      render_to_reflection = 1
      selfillumination = 1
      simulate_when_visible = 0
      spread1 = 0.1
      spread2 = 0.1
      texture = data\textures\particles\cloud_animated.dds
      texture_alpha_type = 3
      texture_sub_div_u = 8
      texture_sub_div_v = 8
      velocity_inheritance_factor = 0.5
      windfactor = 0

      force0
      {
         class = drag
         factor = 0.30000
      }

      light_color
      {
         num_keys = 0
      }

      light_parameters
      {
      }

      particle_alpha
      {
         key0.time = 0.000000
         key0.value = 1.000000
         key1.time = 0.100000
         key1.value = 1.000000
         key2.time = 1.000000
         key2.value = 0.000000
         num_keys = 1
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 1.000000,0.500000,0.200000
         key1.time = 0.200000
         key1.value = 1.000000,1.000000,1.000000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0.000000
         key0.value = 2.000000,2.000000,2.000000
         key1.time = 1.000000
         key1.value = 4.600000,4.600000,4.600000
         key2.time = 1.000000
         key2.value = 2.600000,2.600000,2.600000
         key3.time = 1.000000
         key3.value = 0.500000,0.500000,0.500000
         num_keys = 2
      }
   }

   system3
   {
      animation_fps = 10
      animation_frame_count = 0
      animation_start_frame = 0
      animation_start_frame_var = 0
      animation_type = loop
      class = spray
      default_direction = 0,0,0
      die_after_emission = 1
      element_type = quad
      emit_rate = 100
      emit_start = 0
      emit_stop = 0.3
      emitter_position = 0,0,0
      isplane = 0
      launch_speed = 10
      launch_speed_var = 3
      light_direction = 0,0,0
      light_enabled = 0
      light_shadow_enabled = 0
      light_type = 0
      max_particles = 50
      name = suuliekki2_valo
      normalmap = 
      particle_life = 0.1
      particle_life_var = 0.1
      particle_soft_factor = 0
      particle_spin = -1
      particle_spin_var = 1
      particle_start_angle = 0
      particle_start_angle_var = 2
      render_to_reflection = 0
      selfillumination = 1
      simulate_when_visible = 0
      spread1 = 0.1
      spread2 = 0.1
      texture = data\textures\particles\fireball.dds
      texture_alpha_type = 3
      texture_sub_div_u = 0
      texture_sub_div_v = 0
      velocity_inheritance_factor = 1
      windfactor = 0

      light_color
      {
         key0.time = 1
         key0.value = 0.02,0.02,0.014
         num_keys = 1
      }

      light_parameters
      {
         key0.time = 1
         key0.value = 30,4,0
         num_keys = 1
      }

      particle_alpha
      {
         key0.time = 0.000000
         key0.value = 0.600000
         num_keys = 1
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0.000000
         key0.value = 0.200000,0.200000,0.200000
         key1.time = 1.000000
         key1.value = 2.000000,2.000000,2.000000
         num_keys = 2
      }
   }

   system4
   {
      animation_fps = 10.000000
      animation_frame_count = 0
      animation_start_frame = 0
      animation_start_frame_var = 0
      animation_type = loop
      class = spray
      default_direction = 0.000000,0.000000,1.000000
      die_after_emission = 1
      element_type = quad
      emit_rate = 60.000000
      emit_start = 0.000000
      emit_stop = 0.300000
      emitter_position = 0.000000,0.000000,1.000000
      launch_speed = 0.000000
      launch_speed_var = 150.000000
      max_particles = 60
      name = mustasavu
      normalmap = 
      num_forces = 1
      particle_life = 8.000000
      particle_life_var = 4.000000
      particle_spin = -0.500000
      particle_spin_var = 0.500000
      particle_start_angle = 0.000000
      particle_start_angle_var = 360.000000
      render_to_r...
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