SAV - RP - runepunk - pf.pdf

(1759 KB) Pobierz
design v16b printerfriendly.indd
R UNE P UNK
Written by Sean Preston
Edited by Jodi Black with Sean Preston
Layout by Preston DuBose with Sean Preston
Cover Art and Map by Adam Shaw
Character Sheet by Aaron Acevedo
Interior Art by Adam Shaw, Stephen Sheperd, and Kevin Harthun
Savage Worlds Consultation by Clint Black
Adventure Generators by Barry Green and Sean Preston
Special Thanks to My Friends and Family.
This game uses the Savage Worlds rules available from Great White Games. Savage Worlds, Smilin’
Jack, and all associated trademarks and logos are copyright 2006, Great White Games, and are used with
permission. Some material is adapted from other official GWG sources, so thanks to Shane Hensley,
Simon Lucas, and Paul “Wiggy” Wade-Williams for their inclusion.
RunePunk: Steam and Shadow, Reality Blurs, and all associated trademarks and logos are copyright
2004, Reality Blurs; Author: Sean Preston. All rights resevered. This material is protected under the
Copyright Act of the United States of America. Any reproduction or unauthorized use of the material or
artwork contained herein is prohibited without the express written consent of Reality Blurs.
steam & shadow
43088852.003.png 43088852.004.png
C ONTENTS
Introduction ............................................................3
An Introduction of Sorts .........................................................3
Player's Section ........................................................4
Worldview ................................................................4
The Lay of the Land ...............................................................4
The History of ScatterPoint .....................................................5
The Inhabitants of Scatterpoint ..............................9
archetypes ...........................................................................9
Character Creation ...............................................................10
Andari ...............................................................................12
Ferren ...............................................................................13
Humans .............................................................................15
Malakar .............................................................................17
Overwrought .....................................................................19
The High Laws of RunePunk ..................................22
Common Knowledge ........................................................... 22
New Skill Explanations ......................................................... 22
New Hindrances ................................................................. 23
New Edges ........................................................................ 23
New Powers for Arcane Backgrounds ....................................... 33
Chemistry ......................................................................... 35
Demonology ...................................................................... 35
Gear and Goods ..................................................................41
Setting Rules ...................................................................... 49
ScatterPoint Specifics .....................................................................53
A RunePunk Primer ............................................................ 53
City Slang and Lexicon ........................................................ 60
Game Master's Section ............................................62
The Game Master's Guidebook ...............................62
Game Mastering RunePunk ................................................... 62
Race, Place, and Station ....................................................... 63
Runestorms, Witchgrass, & Bribery ......................................... 64
Jobbing It: Employment in the Big City ..................................... 67
ScatterPoint Encounters ........................................................ 73
Secrets of Scatterpoint ............................................78
City Districts ..................................................................... 78
The Barrens ....................................................................... 84
The Saga of the City ............................................................. 88
Savage Tales ......................................................................105
Adventure Hooks ...............................................................123
Beasts and Beyond ................................................127
Creatures & Creations .........................................................127
Citizens & Denizens ............................................................134
Entities & Oddfellows .........................................................145
2 R UNE P UNK
43088852.005.png
I NTRODUCTION
An Introduction of Sorts
RunePunk was conceived in 2004 after I decided I want-
ed to write for the Savage Worlds system. I wanted to
create something unlike anything that had gone before
and I wanted to do it quickly. Let’s address those points
in turn. RunePunk was going to be a world in which
the arcane developed parallel with technology. Wherein
there was a viable reason why one did not eclipse the
other, a world where factories belched forth filth into the
air and slime into the gutters while mere streets away
demonologists toiled over ancient rituals to summon
forth demons to do their bidding. I wanted high fantasy
in an urban environment. I wanted to give my due to
works of fiction that had profound effects on my youth.
While many pay tribute to Lord of the Rings, my heart
ached far more for the exploits of Elric and his black
blade. While some loved the epic tales of adventure that
stretched across the realms of a mundane landscape,
I loved the mystery and wonder, the grime, and the
filth of the city spun out by Leiber with the beloved
Lankhmar far more. I enjoyed the political intrigues of
Mervyn Peake’s Gormenghast and was overwhelmed by
China Mieville’s Perdido Street Station, which brought
back a sense of amazement for me and redefined modern
fantasy. While I’m giving nods to influences, I cannot
leave out Neil Gaiman who unknowingly taught me to
challenge myself, to draw upon the myths of the past,
pay homage to what has gone before, and try to add a bit
for the future.
Getting to the second part of my design parameters,
I wanted to quickly develop my setting. I opted to limit
my environment and confine it to a city, but I wanted
my city to be able to handle anything I came up with,
so it ended up being a huge city. To this, I must give a
wink and a nod to all the Judge Dredd comics I read in
my youth that have influenced this work as well as the
artistic visions of Tim Burton. Fully fleshing out my cul-
tural influences, I must say such movies as Dark City and
Labyrinth played with the ideas of what was right and
proper in a fantasy work. Finally, the computer game
Arcanum fascinated me from the outset with its blending
of disparate genres.
So, when I’m asked, ”What is RunePunk?”it’s diffi-
cult to give a hard and fast answer, as it is impacted by
so many influences on my life. If pressed, I say that it is
dark steampunk fantasy, but it’s not solely steampunk in
the traditional sense and the fantasy is not the stereotypi-
cal dragons and the like, but wanders farther afield. In
effect, RunePunk goes far beyond the fields we know
and into a realm of possibility and wonder, which is what
any good fantasy should do. Hopefully, I’ve managed to
capture the essence of this to some degree, but a game
setting, unlike a story or novel, is not truly alive until a
group of people comes together to explore its nooks and
crannies.
Is it possible to enjoy RunePunk without any of these
literary conceits or cultural references tucked away
in your memory? Of course it is. ScatterPoint is a city
comprised of many people and is an amalgam of many
times and cultures. While it is sometimes a waypoint
for people slipping between dimensions and dreams, it
is far more. Against the backdrop of a thriving industrial
age powered by magic and steam, desperate people take
desperate measures to ensure their survival. Life is a
commodity like any other and the gears of the city grind
down hard. Everyone is replaceable and knows this,
so some strike out to make their fortunes. Hardbitten
mercenaries with runic arms and armor implore passing
merchants for employment while chemists leave their
labs and take up the mantle of adventurer. Humanity
forms the core of the city’s populace, but it is not alone.
Ghosts and demonspawn are a familiar sight among all
levels of society. Mechanized men powered by technol-
ogy and magic trade their souls to support their families.
Ratlike folk go where the others cannot and keep the
complex mechanisms of the city running smoothly. The
shadows and the steam contain many secrets. Read on
through the history and the races of this place. Imagine
the grit beneath your feet and the grime pervading
the air. Imagine this is your life and - know this- the
only way to get ahead is to somehow be extraordinary.
With that challenge, I welcome you into the streets of
ScatterPoint and encourage you to make ScatterPoint
your own. Everywhere there is a story desperate to be
told. Tell yours.
Best Regards,
Sean Preston
R UNE P UNK 3
43088852.006.png
W ORLDVIEW
The Lay of the Land
P LAYER ' S S ECTION
Welcome to ScatterPoint
I’m Cipher and I’ll be your guide. Look for my symbol to
see character creation tips, important notes, and to desig-
nate Wild Cards found in the GM’s Section. By the way,
I don’t expect to see any of you players creeping around
the GM’s Section. That’s strictly off limits and I’d hate
to send you off to rot in some cell in BlackShackle before
you’ve even had a chance to see the rest of the city.
and there is little law to be found. Tribes of Malakar
wander across the ancient rubble and take shelter in the
shells of crumbling buildings. Runestorms strike with-
out warning, providing little opportunity for rebuilding
these areas.
The City Districts
Thirteen major districts exist. Chief among them is
GreyMesa: the center of ScatterPoint, its bureaucracy,
and the residence of the Autarch. Each district has its own
distinct character but shares the common element of a
tall centrally located runetower. Each district consists of
a downtown, midtown, and uptown area and is further
divided into the political subdivisions of boroughs.
A complete listing of the districts is found in the City
Guide section of the RunePunk Primer.
The City as a Whole
ScatterPoint is the name for the city in its entirety. It
spans hundreds of miles in all directions from the cen-
tral point of GreyMesa, the ruling district. Beyond the
boundaries of ScatterPoint are mists and constant storms
referred to as Zurvan’s Veil. Any that have dared venture
into the Veil have never been heard from again.
The Barrens
Nine barrens exist and are the broken bits of the city
where no runetowers exist and lawlessness rules. The
barrens are the homes to outlaws, Malakar tribes, and
the legendary Demon Lords, the Talus. Some of these
areas have been reclaimed by what passes for nature;
witchgrass forests and tanglevine covering over what
might have been a great mansion in centuries past. The
barrens evoke the sense of great age as monolithic ruins
abound and the uneven ground still speaks of lost great-
ness.
A complete listing of the barrens is found in the City
Guide section of the RunePunk Primer.
Districts and Barrens:
Two Parts to One City
The city consists of two main divisions: districts and bar-
rens. Each district is a metropolis in its own right with
upwards of a million people typically working within a
block of their residence. Buildings tower hundreds of
stories into the air. A central runetower in each district
protects the people from the runestorms and provides a
constant energy supply upon which the city is dependent.
Each city district is physically connected to another by
rail lines that run through the barrens.
The barrens are the unsheltered parts of the city
where pockets of civilization attempt to make a living
4 R UNE P UNK
43088852.001.png 43088852.002.png
The History of ScatterPoint
The End of One World
Begets Another
Once the jewel of a star-spanning empire, the city is now
a crumbling macropolis held together by ancient runes
and lost technologies fighting against the entropic push
of chaos. The city is now the world.
The skies shudder with the runestorms that power the
very city. Most never see the sky, however, and instead
dwell forever in the factory-towers spending bone-crush-
ing days maintaining the city’s needs.
Trees are legend. Flowers are forgotten. Demons walk
the streets in human guise and ancient Andari, once men
themselves, rule over the remnants of humanity. Ferren,
ratlike creatures from another plane, have carved out a
niche of their own. The most poverty-stricken and crim-
inal elements of man have surrendered themselves to the
city and let themselves be recreated into living tools - the
Overwrought - who toil in the most difficult and danger-
ous conditions for little wages and less thanks. Beyond
the flickering lights of the city districts lie the barrens,
abandoned lands where the half-demon Malakar wait to
lay waste upon any that venture into their territories.
How did things become this way? Once upon a time,
ScatterPoint was the greatest metropolis in the Empire.
The runecasters and scientists that governed the city
lived in relative harmony until such time as the scientists’
“Great Breakthrough” promised to shift the balance of
power. A fearful group of runecasters used more magics
than the world had ever seen and crushed the scientific
revolution with their runestorms, sealing the city’s fate.
Arcane energies creased the sky in an array of un-
earthly colors while the great Stabilizers, towers of
science, stood untouched and unharmed. Finally, an arc
of the ancient magics struck these massive towers and
amplified these magical energies a hundred fold. Law
and Chaos howled in unholy unison as the world went
black. The very fabric of space and time was torn. This
pivotal moment became known as the Severing.
During this time, ScatterPoint was shaken to its
foundations and all but the most powerful of towering
buildings toppled to the ground, killing millions. The
runestorms swelled and ebbed and each wave of reality
washed people through from different times and places
and each wave took them away again. The people called
this period the Time of Madness and few, if any, thought
they would survive. That is, until the Ferren came…
Aftermath: The Rebuilding
For a hundred years, the people lived like beasts; scrab-
bling and fighting for scraps of the past, for food, for
protection from the relentless storms. The areas nearest
the Stabilizers were the least affected, so people from
outlying areas began congregating near them in what be-
came known, in later years, as the city districts. These
sanctuaries were not without trouble. Tyrants arose and
drove people into slavery. The dark ages had arrived
upon the city.
The outlying areas fared far worse. Some of the Talus,
ancient Demon Lords, found themselves trapped upon
this unknown plane, as helpless to leave as the rest. They
howled and gnashed their teeth and began to set up petty
realms, breeding with the stock of man to create their
brood, the Malakar, to set upon the city districts. The
storms bent reality and broke the boundaries between
dimensions. Creatures and things were cast from one
continuum into another. Most became victim of the
Talus’ insatiable appetites or their pets, but a handful
became the saviors of man.
Some Ferren, a clever ratlike folk, fell victim to the
grasp of the great runestorms and were pulled through
from their world to the city. They were the first to call
the city ScatterPoint, the place between places. They
helped assess the situation and set to work on establish-
ing some anchors so the city would not tear itself apart.
A humble engineer named Tanryn, a human, with a host
of his men, aided them in their efforts in converting
the Stabilizers into what became known forevermore as
the runetowers, the great shadowmetal towers of con-
joined magics and ancient technologies. Thus Tanryn the
Builder found his way into the archives as the Founder.
The storms became less frequent as the runetowers
absorbed the energies, and the factories and foundries,
dormant for a century, began to come alive. People be-
gan journeying up the high plateau of GreyMesa looking
for work.
R UNE P UNK 5
Zgłoś jeśli naruszono regulamin