Shards Collection Vol. 1 [MGP6154].pdf

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Shards Collection Volume One
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SHARDS COLLECTION
VOLUME ONE
Third EdiTion
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CREDITS
Line Developer: Carsten Damm
• EarThdawn Third EdiTion •
SHARDS COLLECTION
VOLUME ONE
Managing Director: James D. Flowers
Writing: Gary Bowerbank, David Caraley, Carsten
Damm, Jennifer Hartshorn, Ian Lemke, Louis J.
Prosperi
Senior Editors: Carsten Damm, James D. Flowers
Associate Editors: Steven J. Black, Eike-Christian
Bertram, Jason U. Wallace, Donovan Winch, Hank
Woon
Layout: Carsten Damm, Kathy Schad
Interior Artwork: Tom Baxa, Kent Burles, Carsten Damm, Earl Geier, Mike Nielsen, Jef Laubenstein, Larry
MacDougall, Jim Nelson, R ita Marföldi, Kathy Schad, SKK M, Tony Szczudlo, Karl Waller
Cover Artwork: Jef Laubenstein
Dedication: To the authors of the original Shards , thank you for leting us visit Earthdawn through your eyes. And, as
always, our heartfelt thanks to our families, friends, and loyal Earthdawn fans every where for your ongoing support.
Earthdawn® is a Registered Trademark of FASA Corporation. Barsaive™ is a Trademark of FASA Corporation.
Earthdawn® copyright © 1993–2009 FASA Corporation. Earthdawn Shards Collection Volume One™ is a
Trademark of FASA Corporation. Earthdawn® and all associated Trademarks used under license from FA SA
Corporation. All R ights Reserved. Published by RedBrick Limited —Auckland, New Zealand.
No part of this publication may be reproduced in any form by any means, electronic, mechanical, photocopying,
recording or otherwise without the written permission of the publishers. Permission to copy is granted for the
Appendix for personal use only .
Internet: htp://w w w.earthdawn.com
Contact: info@earthdawn.com
September 2009 — First Printing
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Shar dS ColleCtion one
Contents
W hen introducing a book it is oten diicult to describe the
contents without giving away the plot.
• Merrox, Master of the Hall of records  •
JOuR nEy tO LA ng........................................... 5
Running the Adventure ........................................ 5
Background ...................................................................... 5
Plot Synopsis.................................................................... 6
In Bartertown ........................................................ 6
Seting hings Straight ................................................. 6
Meeting Darron ..................................................... 6
Asking About the Village ............................................. 7
Asking About the Couriers.......................................... 7
Buying Provisions .......................................................... 7
he R iverboat Journey........................................... 7
Activities ........................................................................... 7
Swinging on the Ropes................................................. 7
Knife hrowing .............................................................. 7
he Small Stream to Lang............................................ 8
Arrival..................................................................... 8
From the R iver to the Village ..................................... 8
Darron’s Couriers .................................................. 9
Searching the Bodies..................................................... 9
he Dead Villagers................................................. 9
Fighting the Lightning Lizards ................................10
Ater the Fight...............................................................10
he Village of Lang .............................................. 11
Searching the Village ..................................................12
More Dead Bodies .......................................................12
Scavengers ......................................................................12
Smoke Plumes ...............................................................12
Cadaver Atack..................................................... 12
Fighting the Cadaver Men.........................................12
Finding the Villagers........................................... 13
Entering the Building..................................................13
Speaking to the Villagers ...........................................13
Confrontation! ..................................................... 13
Talking With the Obsidimen ....................................13
Fighting the Obsidimen ............................................. 14
Atermath ............................................................. 14
Awarding Legend Points ............................................ 14
Run VIR’S tOMB .............................................. 15
Running the Adventure ...................................... 15
Background .................................................................... 15
Plot Synopsis.................................................................. 16
he Mysterious Magician .................................... 16
Seting the Stage........................................................... 16
Behind the Scenes ........................................................ 16
Troubleshooting............................................................ 17
Heading Out......................................................... 17
Seting the Stage........................................................... 17
Behind the Scenes ........................................................18
Troubleshooting............................................................18
trolls of the Peaks ............................................... 18
Seting the Stage...........................................................18
Behind the Scenes ........................................................18
Troubleshooting............................................................19
King Runvir’s tomb ............................................20
Seting the Stage.......................................................... 20
hemes and Images ..................................................... 20
Behind the Scenes ....................................................... 20
Troubleshooting............................................................25
At the gates.......................................................... 25
Seting the Stage...........................................................25
Behind the Scenes ........................................................26
Troubleshooting............................................................ 27
Back at theDrunken Dragon............................... 27
Seting the Stage........................................................... 27
Behind the Scenes ........................................................ 27
Troubleshooting............................................................28
Atermath .............................................................28
Awarding Legend Points ............................................28
Magical treasures................................................28
Razorclaw .......................................................................28
he Staf of Agrikal ......................................................29
he Stone of Wisdom ..................................................29
Kept in tHe DarK .......................................30
Running the Adventure ......................................30
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Adventure Background .............................................. 30
Plot Synopsis................................................................. 30
heme and Mood.......................................................... 31
Skreet’s Proposal ................................................. 31
Meeting Wivin ..................................................... 32
Preparing for the Journey ................................... 33
Rumors............................................................................33
Eaves of the Servos ..............................................34
under a Dark Canopy..........................................34
he Next Morning........................................................34
Torrents Descend ......................................................... 35
Night Visitors ................................................................36
Masks of Wood .............................................................36
Hunting, the noble art .......................................38
Dealing with the herans...........................................38
Jaspree’s Ruins ..................................................... 41
Temple Walls ................................................................. 41
Courtyard....................................................................... 41
Te m p l e .............................................................................42
he Long Journey Home ..................................... 42
Drenched and Diseased ..............................................42
Abandoned Home, Home for Abandoned ............42
Drums of War ...................................................... 43
he Final Challenge ..................................................... 45
Atermath ............................................................. 45
Awarding Legend Points ............................................46
Behind the Scenes ........................................................56
Troubleshooting............................................................58
At the Source........................................................58
Seting the Stage...........................................................58
hemes and Images ......................................................58
Behind the Scenes ........................................................58
Troubleshooting............................................................ 61
Atermath ............................................................. 61
Awarding Legend Points ............................................62
Campaign Ideas ............................................................62
Running the Adventure ...................................... 63
Adventure Background ...............................................63
Plot Synopsis..................................................................63
tOuR nA MEnt tROuBLES............................ 63
Before the Festival...............................................64
Meeting Galmear .........................................................64
Key to Success...................................................... 67
Talking to Bel-Tok........................................................ 67
Troubleshooting............................................................68
he Villa................................................................69
Oman Odestrus’ Villa.................................................69
Geting Into the Guild House ..................................70
he Body of Five .................................................. 72
he Guild House...........................................................72
Déjà Vu ................................................................. 74
An Unexpected Meeting ............................................ 74
Betrayal ...........................................................................78
Troubleshooting............................................................78
Enemy Mine ......................................................... 78
he hird Man ..............................................................78
Investigating Brelnar and His Champions............79
Seeking Solutions.........................................................79
In the Arena ......................................................... 79
Running the Tournament ..........................................79
Race Cart........................................................................82
Atermath ............................................................. 83
Awarding Legend Points ............................................83
PALE R IVER ....................................................... 47
Running the Adventure ......................................48
Adventure Background ...............................................49
Plot Synopsis..................................................................49
night Scavengers .................................................50
Seting the Stage.......................................................... 50
hemes and Images ..................................................... 50
Behind the Scenes ........................................................ 51
Troubleshooting............................................................52
he Village ofShining Waters ............................. 52
Seting the Stage...........................................................52
hemes and Images ......................................................52
Behind the Scenes ........................................................52
Troubleshooting............................................................ 55
he Journey upriver ............................................ 56
Seting the Stage...........................................................56
hemes and Images ......................................................56
HanDOuts........................................................84
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