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TAG31034
©2009 Triple Ace Games. Hellfrost and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.
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TAG31034
©2009 Triple Ace Games. Hellfrost and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.
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TAG31034
MAGIC & MIRACLES
SIPHONING TABLE
2d6
Effect
2
Siphoned: Caster must make a Spirit roll –2 (as a free action) or lose a permanent die in his arcane skill. He also cannot use his powers for 1d6
days. Characters reduced below a d4 permanently lose their Arcane Background (Magic) Edge and may not take another one.
3
Major Loss: The character suffers an automatic wound. He also loses the ability to use his powers for 1d4 days.
4
Moderate Loss: The mage takes a level of Fatigue for 30 minutes. He also loses the ability to use his powers for 24 hours.
5
Minor Loss: The caster takes a level of Fatigue for 10 minutes and can’t use his powers for 1d6 hours.
6–8
Temporary Glitch: The caster is Shaken and unable to use his powers for 1d6 rounds.
9–10
Slight Drain: The mage is Shaken. He can’t use his powers for 1d4 rounds.
11
Magic Shock: The caster is Shaken.
12
Power Surge: The sorcerer taps into a particularly potent source of magic and gains +2 to his arcane skill rolls for the next 24 hours.
On a roll of 1 on the arcane skill die, regardless of Wild Die, the mage must roll 2d6 and check the result against the Siphoning Table below. With a critical
failure, the mage rolls 3d6 and takes the lowest two.
HRIMWISARD MODIFIERS
DRUID MODIFIERS
MAINTAINING
SPELLS
Temperature (F)
Modifi er
Mod Locale
+1 Completely natural (cave, desert, forest)
+0 Rural (outside in a village, worked cave,
mine)
–1 Urban (inside a village building, any-
where in a town or city, within other
enclosed, artifi cial structures)
33+
–1
32 to 13
+0
A spellcaster may have a
number of Maintained powers
active at any one time equal to
half his arcane skill die.
Unless otherwise stated, Main-
tained powers may be kept active
as long as the caster is conscious,
capable of performing a free
action each round, and his con-
centration is not disrupted (see
Disruption in Savage Worlds).
Maintained spells may be
dropped as a free action. All
benefi ts cease immediately if the
spell is dropped for any reason.
12 to –7
+1
–8 to –27
+2
–28 to –47
+4
–48 or lower
+6
HELLFROST MODIFIER
HERBAL PREPARATION
Temp (F)
Temp (C)
Modifi er
Time
Alchemy Mod
32 to 13
0 to –10
–1
1d6 rounds
–2
12 to –7
–11 to –21
–2
1d6 minutes
–1
–8 to –27
–22 to –32
–3
1d6 hours
0
–28 to –47
–33 to –44
–4
2d6 hours
+1
–48 to –67
–45 to –55
–5
4d6 hours
+2
–68 or lower
–56 or lower
–6
1d6 days
+4
©2009 Triple Ace Games. Hellfrost and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.
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TAG31034
SPELL LIST 1
Power
Rank Range
Duration
Effect
Aim
N
Touch
Maintained
+2 to ranged weapons, +4 with a raise.
Altered Senses
N
Touch
Maintained
Gives target Low Light Vision or Infravision, both with a raise.
Analyze Foe
S
Sight
Instant
Gives details of a foe’s Edges, Hindrances, and Special Abilities.
Animate War Tree
H
Touch
Maintained
Animates a tree as a war tree.
Arcane Resistance
S
Touch
Maintained
Target gains Arcane Resistance Edge, or Improved version with a raise.
Aura
S
Touch
Maintained
Creatures adjacent to the hero suffer 2d6 damage.
Banish
V
Spirit
Instant
Sends one extraplanar creature back to its native realm.
Battle Song
S
Special
Maintained
Creatures in a Medium Burst Template gain the Berserk Edge; raise increases this to a
Large Burst Template.
Becalm
N
Sight
Maintained
Halves a ship’s Acceleration and Top Speed; +2 to Boating in storms.
Bladebreaker
S
Smarts
Instant
Caster makes an opposed roll against a weapon’s damage die to break it.
Bless/Panic
S
Spirit
Maintained
+2 to Guts, +4 with a raise; Panic gives a similar penalty.
Bodyguard
N
Adjacent
Special
Causes a bodyguard to appear.
Bridge
S
Smarts
Maintained
Creates a bridge. Each section covers 2 yards.
Champion of the Faith S
Self
Maintained
Target gains the Champion or Holy Warrior Edge.
Charismatic Aura
N
Touch
Maintained
Target gains +1 Charisma, +2 with a raise.
Confusion
S
Smarts x 2
Maintained
Victim’s Spirit roll opposed by arcane skill or suffer –2 to Trait rolls, –4 with a raise.
Corpse Senses
S
Smarts x 100 yds Maintained
Caster can use his senses through a corpse.
Detect/Conceal
N
Smarts x 2
Maintained
Allows the caster to fi nd or hide objects.
Disease
S
Spirit
Special
Victim must make a Vigor roll opposed by arcane skill or catch a disease.
Elemental Form
V
Self
Maintained
Caster gains the Special Abilities of an elemental.
Energy Immunity
S
Touch
Maintained
Protects against one element or trapping; half damage with success, or total immunity
with a raise.
Enhance Undead
S
Smarts
Special
Gives undead an Edge.
Ethereal/Corporeal
S
Smarts
Maintained
Makes target ethereal or makes an ethereal target corporeal.
Farsight
N
Touch
Maintained
+2 to Notice rolls at close range, can see details up to 5 miles.
Fatigue
S
12/24/48
Instant
Victims must make a Vigor roll opposed by arcane skill or suffer Fatigue.
Feast
N
Spirit
Instant
Creates food for up to 5 people per Rank.
Fog Cloud
V
1 mi/Rank
Maintained
Reduces visibility by one step, two with a raise.
Fortune’s Favored
S
Touch
Maintained
Target may reroll failed benny rolls.
Gift of Battle
N
Touch
Maintained
Target gains one Leadership Edge or two with a raise.
Glyph
V
Special
Special
Stores a single spell for activation when a condition is met.
Gravespeak
S
Touch
Maintained
May question a corpse.
Greater Zombie
H
Spirit x 2
Special
Creates barrow dwellers and mummies.
Growth/Shrink
S
Smarts x 2
Maintained
Changes size of target; see notes.
Heat Mask
S
Touch
Maintained
Negates infravision.
Insight
N
Touch
Instant
Caster gets a glimpse into an object or person’s past.
Knockdown
S
Cone
Instant
Strength roll or be knocked back 1d4 and prone.
Leaping
N
Touch
Maintained
Targets adds +2” to leaping distance or +4” with a raise.
©2009 Triple Ace Games. Hellfrost and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.
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TAG31034
SPELL LIST 2
Power
Rank Range
Duration
Effect
Lock/Unlock
N
Touch
Special/Instant Makes a lock harder to open, or opens one lock.
Luck/Jinx
V
Touch
Maintained
Target rolls two trait dice and takes the best (luck) or worst (jinx).
Mend
V
Touch
Instant
Repairs 1 wound to a ship, 2 with a raise.
Mimic
N
Smarts
Maintained
Allows the caster to use one spell used by the target.
Mind Rider
V
Spirit
Maintained
Can use someone else’s senses.
Negate Arcana
V
Smarts
Maintained
Automatic dispel cast on power entering or leaving a template.
Nightmare
S
Smarts x 1 mile Special
Victim must make a Spirit roll, rolling on the Fright Table if he fails.
Precognition
V
Special
Instant
Caster may rearrange any two initiative cards, four with a raise.
Prolonged Blast
V
24/48/96
Maintained
Causes 2d6 or 3d6 damage in a Template each round.
Quake
V
Smarts x 3
Instant
Causes an earthquake; see notes.
Refuge
S
Smarts
12 hours
Creates a shelter; +2 to Vigor rolls to resist cold while inside, +4 with raise.
Regenerate
H
Touch
Maintained
Target may make a free Soak roll for each wound given him, +2 with a raise.
Sacrifi ce
V
Self
Maintained
Caster can kill a sentient being to gain a bonus to his next arcane skill roll.
Sanctuary
N
Special
Instant
Caster returns to a safe destination.
Sentry
S
Smarts x 2
Special
Creates a ghostly sentry or places an alarm on one object.
Silence
S
Touch
Maintained
Negates all sound within a Medium Template, or Large Template with a raise.
Sluggish Refl exes
S
Smarts x 2
Maintained
Victims make Spirit roll opposed by arcane skill or draw one less initiative card.
Slumber
S
Smarts x 2
Maintained
Victims fall asleep if they fail a Spirit roll, –2 with a raise.
Sphere of Might
V
Smarts
Maintained
Creates a movable sphere of force; see notes.
Storm
S
10 miles
Maintained
Creatures a storm; see notes.
Strength of the Undead V
Touch
Maintained
Caster gains one trait or ability from an undead creature, two with a raise.
Succor
N
Touch
Instant
Removes one Fatigue level, two with a raise.
Summon Beast
V
Spirit x 10 yards Maintained
Summons a mundane beast.
Summon Demon
V
Smarts x 2
Maintained
Summons a demon.
Summon Elemental
V
Special
Maintained
Summons an elemental.
Summon Herald
H
Spirit
Special
Summons a deity’s herald.
Viper Weapon
S
Spirit x 2
Maintained
Turns a weapon into a venomous snake.
Voice on the Wind
N
Smarts x 50 mi Instant
Allows the caster to send a message of 10 words per caster Rank to a distant target.
Wall Walker
N
Touch
Maintained
Recipient can walk and run on walls or ceilings.
Wandering Senses
N
Smarts x 10
Maintained
Allows the caster to move his senses up to 6” per round.
Warding
S
Special
Maintained
Prevents a specifi c type of creature from entering a Medium Template.
Warrior’s Gift
N
Touch
Maintained
Grants the target one Combat Edge.
Water Walk
N
Touch
Maintained
Target can walk on water as if solid ground.
Weaken Undead
V
Spirit
Maintained
Negates an undead’s Undead monstrous ability.
Weapon Immunity
S
Touch
Maintained
Target takes half damage, or no damage with a raise, from a specifi c weapon type.
Whirlwind
S
Smarts
Maintained
Covers a Medium Burst Template; anything touching the template must make a Strength
roll or be knocked prone.
Wilderness Step
N
Touch
Maintained
Target treats diffi cult ground as normal ground.
Zephyr
N
One ship
Maintained
Increases ship’s Acceleration and Top Speed by 25%, +1 Handling.
©2009 Triple Ace Games. Hellfrost and all related marks and logos are trademarks of Triple Ace Games. All Rights Reserved.
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