Pirates of the Spanish Main New Fencing Academies.pdf

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New Fencing Academies
For Pirates of the Spanish Main®, from Savage Worlds
For the Pirates of the Spanish Main® Roleplaying Game, by Paul “Wiggy” Wade-Williams.
Academy of
Ungentlemanly Arts
Requirements: Agility d6+, Smarts d6+,
Fighting d6+
The Academy of Ungentlemanly Arts is
another Italian school recently arrived in the
Caribbean. Its sole ofice in the region in
on Martinique. Fencing in the Age of Piracy
is not governed by strict rules like modern
Olympic fencing. Like the French National
Academy, this one concentrates on trickery
to secure victories.
When a student scores a raise on a Trick
against an adjacent foe, he may immediately
make a free Fighting roll. This incurs no
additional multi action penalties, though
any which apply during the round also apply
to this attack. For instance, a character who
runs and performs a Trick has a –2 penalty
this round for performing two actions. With
a raise, his Fighting roll is made at –2, being
an additional beneit of the Trick rather than
being a separate action.
In addition, students may take Dirty Fighter
at Novice (and are encouraged to learn the
Edge as soon as possible).
Secret: If an adjacent foe rolls a 1 on
his attribute die while performing a Trick,
regardless of Wild Die, the character gets
a free Fighting roll against him. The student
need not be the target for the Trick. This
attack interrupts the target’s turn, and does
not count as the swordsman’s action for the
round even if he was on Hold or had not yet
acted this round.
Drop on an attack in the same round as he
catches his opponent unawares.
Students may use the Florentine Edge
when holding a single weapon. They
can also learn the Wall of Steel Edge at
Seasoned, as they switch hands continually
with their weapon to parry incoming blows.
Secret: The swordsman has learned how
to lick his blade between his hands with
truly rapid speed. When armed with a single
weapon, the hero can make two attacks
during a round exactly as if he had the Two
Fisted Edge and two weapons drawn.
Special techniques allow them to acquire
Acrobat after character generation, treating
it as a Combat Edge (so no GM permission
or lengthy training is required). Members
are encouraged to learn Fleet-Footed as
well.
Secret: When using the Full Defense
maneuver, the character’s minimum
Parry is equal to his Fighting die plus any
modiiers for weapons or Edges (so a hero
with Fighting d10, a rapier, and Block has
Parry 12) if he does not move in the round.
He may roll as normal to see if he scores
higher with Aces. If he moves, he uses the
normal rules.
Seven Blades Academy
Requirements: Agility d8+, Fighting d8+
The Seven Blades Academy is run by an
Englishman known
only as Johnny
S e v e n - B l a d e s .
It focuses purely
on defensive
techniques.
Students can
use the Defend
maneuver and run
in the same turn
(but cannot take
other actions, as
per normal) or use
the Full Defense
maneuver and
move their Pace.
Members may learn
Block at Novice.
Proponents of
the art often parry
round after round,
waiting for the
right time to strike.
In game terms,
this equates to
using Defend or
Full Defense until
the swordsman
draws a Joker or
the enemy is in a
disadvantageous
position, such as
being Shaken by
another character.
De Richelieu’s Academy
Requirements: Agility d8+, Fighting d8+,
Ambidextrous
A French private academy with a salon
on Martinique, De Richelieu’s Academy (no
ties to the Vicomtesse of the same name
are known to exist) specializes in deception.
The trick it teaches is only good once per
combat, but it is a good stunt.
When using one weapon only, the hero
can lull his foe into a false sense of security.
Once per combat encounter, he can switch
hands as a free action, giving him the
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and all related marks and logos are Copyright Great White Games. ©2008. Pirates of the Span-
ish Main is ® WizKids. All rights reserved.
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