p_bullet.txt

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# Projectile: Bullet


[General]
Type = PRJ_PIXEL
Colour1 = 208,215,208
Colour2 = 176,176,176
Trail = TRL_NONE

[Hit]
Type = Explode
Damage = 2
Shake = 1

[PlayerHit]
Type = Injure
Damage = 3
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