A Song of Ice and Fire RPG - Chronicle Starter.pdf

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A SETTING SOURCEBOOK FOR A SONG OF ICE AND FIRE ROLEPLAYING
BY JOHN HAY, LEE HAMMOCK,
JAMES KILEY, MICHELLE LYONS,
JOHN NEWMAN,
BRETT REBISCHKE-SMITH,
AND MARK SIMMONS
DEVELOPMENT: J iM K iLEy
Editing & Additional Development: B riaN E. K irBy
Art Direction and Graphic Design: H aL M aNgOLD
COver Art: S LawOMir M aNiaK
Interior Art: N OaH B raDLEy , C HriSTOPHEr r EaCH , B riTT M arTiN , D aViD N aSH
Cartography: K EiTH C urTiS
Green Ronin President: C HriS P raMaS
G reen r onin S taff : Bill Bodden, Steve Kenson, Jon Leitheusser, Nicole Lindroos,
Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz
A Song of Ice & Fire Chronicle Starter is ©2011 Green Ronin Publishing, LLC. All rights reserved. Reference to other
copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
A Song of Ice & Fire Chronicle Starter , Green Ronin, Song of Ice and Fire Roleplaying , SIFRP , and their associated logos
are trademarks of Green Ronin Publishing, LLC.
A Song of Ice and Fire is © 1996-2011 George R. R. Martin. All rights reserved.
P ermission is granted to Print one coPy of the electronic version of this Product for Personal use .
GREEN RONIN PUBLISHING
3815 S. OTHELLO ST.
SUITE 100, #304
SEATTLE, WA 98118
CUSTSERV@GREENRONIN.COM
WWW.GREENRONIN.COM
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TaBLE OF CONTENTS
INTRODUCTION ........................3
The Noble Houses..................5
H ouSe B arnell ............................ 6
History ............................................6
Holdings .........................................7
Characters .....................................11
Muddying the Palette ...................17
H ouSe B artHeld ........................ 17
History .........................................17
Holdings .......................................19
Hart House ...................................20
Davain’s Forge ...............................21
he Guardhouse:
Robert’s Hammer ........................21
Characters .....................................22
Muddying the Palette ....................29
H ouSe d ulver ............................ 29
History ..........................................29
Holdings .......................................31
Characters .....................................33
Muddying the Palette ....................40
H ouSe K ytley ............................ 41
History .........................................41
Holdings .......................................43
Hammerstone................................45
Characters .....................................46
Riverthorn .....................................89
Port Maril ......................................94
t raditional e ventS ................... 99
Tourney of the Brothers .................99
he Festival of the Fires ...............101
he Mummers’ Joust ...................102
i ntereStinG P laceS ...................103
he Septry at Shattered Rock .....103
he Stranger’s Farmstead ............104
Hardhand’s Folly ........................105
Hag’s Mouth ...............................105
Stag’s Moor .................................105
Maelys’s Crossing .......................105
Orphan’s Hill ..............................106
Harren’s Justice ............................106
he Troupe of Casque & Wren ...107
he Barrow Plain ........................107
Smalls’ Defense ...........................107
The Iron Plot .................... 108
S ynoPSiS ....................................108
a ct i .........................................109
a ct ii .......................................114
a ct iii ......................................123
a f terMatH ................................125
r ewardS ....................................125
Index ......................................126
Muddying the Palette ....................53
H ouSe M arSten ......................... 53
History .........................................53
Holdings .......................................54
Hartshorn ......................................56
Characters .....................................57
Muddying the Palette ....................63
H ouSe t ulliSon ......................... 63
History ..........................................63
Holdings .......................................64
Mountain’s Reach ..........................67
Characters .....................................68
Muddying the Palette ....................74
The Riverlands ..................... 75
M arKet t own ............................ 76
History ..........................................76
Locations .......................................77
Characters .....................................79
n ew H ouSe l ocationS ............... 83
Durain’s Forest ..............................83
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iNTrODuCTiON
he continent of Westeros is rich in its history, varied in its
cultures, and practically overlowing in noble houses. One of
the memorable qualities of the Song of Ice and Fire series is the
amount of detail given to the noble families, each with unique
heraldic devices and evocative mottos. From the roaring giants
of House Umber in the North to the Princes of Dorne residing
in Sunspear, these noble houses reside on or hold dominion over
much of the land on the continent and its nearby islands. he A
Song of Ice and Campaign Guide contains information about all
of the houses George R.R. Martin has written about up to A
Feast for Crows . What it does not contain, however, is the story
that has yet to be written…the chronicle of your house.
One important thing to note about the Chronicle Starter is
that at heart it is a big, worked example of what a group can
do with the house system presented in the core rulebook. his
is not a book about creating setting canon, but showing you
how you can use the tools in SIFRP to get a chronicle going
and doing a lot of the heavy lifting for you.
T HE N OBLE H OuSES
Each of the six houses described in the irst chapter is suitable
for a group of four players to take over and run for themselves.
he houses all contain a number of primary characters with
pre-determined attributes, as well as write-ups of notable sec-
ondary characters, in case the players would prefer to deter-
mine their own abilities and come into glory on their own.
Although each of the houses described in this chapter are
aligned to a diferent major house, all except House Marsten
are based within the Riverlands in order to maximize the
potential for them to be used in conjunction with each oth-
er. Obviously this requires the Tullys to be extremely toler-
ant of houses on their lands aligning themselves with other
families. Since the realm is still at peace in the time in which
A Song of Ice and Fire Roleplaying is set (as Robert Baratheon
still sits the iron throne), this forbearance is assumed. Of
T HE C HrONiCLE S TarTEr
he A Song of Ice and Fire Chronicle Starter is designed to pro-
vide players with a way to begin forging their own path in
Westeros, with a selection of noble houses scattered about
the Riverlands, some additional locations within the Tully
lands ready-made for exploration outside the players’ strong-
hold, and an adventure to both these elements together. he
Chronicle Starter is also an excellent resource for the Narrator,
providing ready made houses that can be used as allies or en-
emies of characters’ house.
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Introduction
T HE r iVErLaNDS
a N OTE ON S TaT B LOCKS
his section adds a number of new locations to this region of
Westeros to the ones previously established in A Song of Ice
and Fire . Chief among these new locales is Market Town, a
village that struggles to maintain its independence from the
nearby noble houses. Esra Stone, Market Town’s mayor, has
become rather adept at playing these houses against one an-
other in order to maintain his own power.
Market Town and the other locations within this chapter
each contain descriptions of their history, notable features,
and important personages in much the same fashion as the
house section. In fact, the players could easily adopt one of
these locations for their house—or view them as new areas to
conquer, should they have a more acquisitive bent.
his section also includes a selection of other interesting
places in the region, and some suggested events that you can
drop in as lavoring to your ongoing chronicle or use as a
springboard to a new series of adventures.
If you’ve read previous A Song of Ice and Fire Roleplaying
books, you may have noticed that the way in which char-
acter stat blocks are presented has changed somewhat.
Probably the most signiicant change is the manner in
which the Combat Defense attribute is listed. While the
recent Pocket Edition notes that CD is equal to Agility +
Athletics + Awareness + Defensive Bonus (from shields
or parrying weapons) - Armor Penalty (pg. 69), stat
blocks will no longer include the latter two equipment
adjustments. his is to relect the fact that characters need
not be combat focused, and even those that are will not
always be armed and equipped.
Additionally, the passive Awareness target number,
Movement and Sprint scores and Personal Gear listing
will no longer be included in order to streamline the stat
blocks further.
course, you should feel free to alter allegiances or shift the
locations of the houses as needed to better it your group’s
chronicle.
Similarly, most of the houses, and the characters who
inhabit them, would be considered to be on the good side
of the moral spectrum—or at least a lighter shade of grey
than many of the characters who inhabit Martin’s books.
Players looking for a noble family that scheme as adeptly as
the Lannisters or kill as nonchalantly as he Mountain that
Rides may need to make some adjustments. he Chronicle
Starter attempts to make the majority of the characters at
least somewhat sympathetic, but not to the point that they
become boring milquetoasts to play. However, we’ve also
included a section entitled “Muddying the Palette” at the
end of each house section, which can help make the players’
home house a little bit darker.
T HE i rON P LOT
Tying together the new houses and locations is an adven-
ture revolving around the plans of a force of ironborn reavers
to wreak havoc in the region—with the assistance of some-
one inside one of the region’s houses. he adventure presents
two potential paths of play in case the players have selected a
house being used in the plot. Although the players should be
able to counter the ironborn threat, the question of what to
do next is left unanswered. he adventurers could decide to
rip the threat out at the root—or ind a way to use it to their
own advantage.
he choice is entirely theirs.
T HE H OuSES aT a g LaNCE
If your players have already created characters and are simply in need of a place of their own, this chart lists all of the vital
statistics of each house presented in the irst chapter. Numbers that appear in parentheses represent the points that have al-
ready been invested to improve the house.
H ouSe n aMe
a lleGiance
d efenSe
i nfluence
l andS
l aw
P oPulation
P ower
w ealtH
Barnell
Stark
39 (30)
18
33 (32)
29
36
40 (39)
18 (10)
Bartheld
Baratheon
30 (30)
38 (20)
40 (40)
20
18
11 (10)
43 (30)
Dulver
Lannister
42 (40)
38 (35)
34 (34)
24
17
21 (21)
61 (55)
Kytley
Frey
25 (20)
26 (20)
31 (31)
22
35
23 (21)
31 (20)
Marsten
Arryn
42 (40)
46 (10)
30 (30)
24
32
41 (41)
33 (25)
Tullison
Tu l l y
40 (40)
23 (10)
25 (25)
18
24
20 (17)
48 (45)
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