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Demon's Souls Guide
The land of Boletaria is slowly succumbing to a nasty fog, one
that will slowly consume the entire world if its growth is left
unchecked. That's where you enter the equation. As a daring
hero, you'll travel through numerous regions, defeating powerful
demons and doing your part to ensure mankind's continued
existence.
As you work through Boletaria, we'll be at your side every step of
the way. Check out what we have to offer...
In this Demon's Souls strategy guide, you'll find:
BASICS
//
Start here if you want a strategic overview of
how the game works. There's a lot more to it than you
might imagine! Here we touch on combat, the Nexus,
level progression and everything in between.
WALKTHROUGH
//
With the basics out of the way, it's
time to properly begin your adventure. Here, we'll walk
you through every perilous turn, every major boss
encounter and the dangerous roads in between.
Q & A
//
Certain questions are bound to come up
frequently, so we've taken it upon ourselves to collect the
most likely ones and to briefly answer them. Start here if you understand most of the game but still want some
tips or clarification.
With our help, we're confident that your voyage through fog-enshrouded Boletaria will be much more manageable.
Saving the world has never been easier!
Guide by:
Jason Venter
¨ 2009, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
¨ 2009 IGN Entertainment, Inc.
Page 1
Demon's Souls Basics
Æ
Combat & Character Development
The Nexus & The World
Ç
To work your way through Demon's Souls, you'll need to master some basics or you'll spend much of your time
confused and dead. The game can prove quite challenging for the uninitiated. Read through our notes on the general
flow of the game to make sure that you're prepared, then consult our walkthrough if you need more specific assistance.
Combat
Demon's Souls is an action-RPG that actually pays
proper attention to the "RPG" part of that label.
What that means is that if you go into most fights
swinging your weapon wildly, you're going to be
slaughtered when you run out of the stamina that
you need to defend yourself.
Spirit Form
You won't likely have to play much of Demon's Souls at all to
find yourself unceremoniously slaughtered. However, one
intriguing side to the game is the ability to keep battling
monsters, finding treasure and otherwise behaving in a
heroic manner.
The trick is to approach each enemy with an
appropriate plan. Sometimes magic is helpful and
sometimes you really do need to just make a mad
dash forward and start swiping. It's important to
know which technique is right for which situation,
though.
When you die, you'll be revived as a spirit. In this form, your
maximum health meter is cut in half and your physical and
magical attacks inflict slightly more damage than usual. Your
defenses also appear to be slightly less robust. There are
two ways to return to a physical form once you are a spirit:
1) you can defeat a boss demon, after which point you will
automatically revive; 2) you can use a Stone of Ephemeral
Eyes item.
In general, you should only start swinging crazily if
you have a decent chance of finishing off a
dangerous opponent. Don't ever go into a fight
where your strategy is to mash the 'R1' button and
hope for the best. That'll get you killed. Instead, you
can often make your presence known with some
projectile attacks (magic works great) and then
finish off tough opponents with a few final sword
strokes.
If you find yourself playing frequently in spirit form, you
should equip the Cling Ring. You'll find it in the first area of
Boletaria Castle. The precious item increases your
maximum HP in spirit form by 25%. That can often mean the
difference between success and failure.
The main reason that you can't simply mash buttons is your limited supply of stamina, which is impacted by character
development. Each move you make, from a dodge to a slash, takes energy. If you run out of that precious energy, you'll
stand around panting and you'll be completely exposed to enemy attacks. You want to avoid such a situation at all costs,
so do whatever you can to leave some stamina in your meter and don't be afraid to retreat if necessary.
Blocking is often a good way to retain stamina, but it's not perfect. If you're about to sustain a blow from a weak enemy,
that will work out just fine. If someone with a sword the size of Connecticut is about to strike you, well... the results could
drain most or all of your stamina meter even if you perfectly block. There are times, then, when you should press the 'O'
button to take a quick step back and potentially out of harm's way. That will leave you free to move back in for the kill as
your stunned opponent recovers from his missed attack. As you might imagine, the game is designed so that those
players who master that technique will have a much easier time than those who don't.
The final thing to remember is that magic almost always trumps everything. You can spend hours mastering the fine art
of blocking and attacking, but really all that you need to do is learn and develop a few powerful spells. That'll get you
through nearly every challenge. It's something to keep in mind if the game is consistently kicking your butt.
Character Development
In Demon's Souls, you don't progress through levels like you would in a typical RPG. Instead, you have a soul level.
When you first begin the game, you'll be able to choose from one of several classes. The choice you make affects the
equipment with which you begin your adventure. It's even possible to start with access to healing magic.
As you advance through the game, you'll soon pass the first real stage. You can then begin spending souls to increase
your own soul level. Each time you turn in souls for a new soul level, you can upgrade one statistic (out of eight options).
Then you'll have to reach another soul level before you can pick a stat to upgrade. Whether you pour all of your
upgrades into one category or space it out, the cost to reach the next soul level will increase by the same amount.
¨ 2009 IGN Entertainment, Inc.
Page 2
This system allows for a great deal of freedom. You basically decide how you evolve. For instance, you might prefer to
focus almost exclusively on stats that will improve your ability to cast devastating spells, or you might lean toward a buff
physical warrior. Since your defense rating gradually increases as you gain soul levels (no matter what other areas you
upgrade), there's no
wrong
way to progress. You do need to keep in mind how you want to play, however.
If you want to have an easy time with the game, you should improve your Intelligence (so you can use spells more
frequently) and your Magic rating in general (so that each spell cast does more damage). Powerful magic users get all
the breaks. Those looking for more rewarding combat should opt for ratings that affect their stamina and the length of
their life meters.
One final wrinkle is online play. You can only against other characters within a certain level range of your own, so you
need to make sure that your choices result in a character that can win quick and dirty battles. For instance, suppose you
have a well-rounded character at a soul level of 140. If someone else comes along at level 135 that put most of his
energy into creating a powerful magic user, odds are good that you'll be in a world of hurt from the moment a battle
begins. Then you'll have a more difficult time developing in a new direction because you've already gained so many
levels that each new one requires a ton of souls.
Æ
Combat & Character Development
The Nexus & The World
Ç
The Nexus
The Nexus is your level hub, but it's also the place
where you will repair dulled or broken weapons,
leave off excess items and power up your
characters.
The World
As you explore stages, you will find that they generally
progress in a similar fashion.
Levels can be entered by way of archstones that are
positioned along an arched staircase along the
center of the tower. You'll see the blue-tinted fellow
sitting on one side of those steps. From him, you
can climb up and then eventually descend the stair
archway leading to the right. The archstone nearest
the guy is the only one that will be available at first,
but you'll be able to enter other archstones once you
complete the first proper area and talk to the
character known as the Monumental near the
tower's upper reaches. For the most part, each
archstone has three main stages through which you
can progress. You can tackle the archstones in
whatever order you like and should absolutely do so
if you want to have an easy time of things. See our
walkthrough if you want our recommendation.
An archstone leads to a general region, such as the Tower
of Latria. You appear at an archstone and can advance
through the zone until you reach a boss encounter. For
instance, you'll battle the Fool's Idol when you reach the end
of the first segment within the Tower. If you win, then a
second archstone will appear and you can resume your
adventure from that point if you so choose. This will allow
you to reach a second boss who will then leave behind yet
another archstone that provides you with the opportunity to
find a third boss within each region.
When you begin working through stages, you'll often find
fog-covered doors that serve to guide you most quickly
toward the end of a zone. You can basically just keep
moving toward those if you want to quickly move to the end,
but there are reasons to explore. In particular, many stages
have shortcuts that you can activate so that if you later find
yourself needing to return to a stage, you can save yourself
from a lot of pointless backtracking. The best weapons and
items also tend to be off the beaten path.
In general, stages get more difficult as you go and
that means that you should level up while keeping
the things that we've already noted in mind. When
you want to increase your skills, you'll need to seek
out the maiden in black. She usually hangs out near
the base of the stairs where the archstones are
positioned, or sometimes on the stairs themselves.
Another favorite hangout is next to the statue that
you will first see when loading a game that was last
saved within the Nexus. Talk to the maiden and you
can see your current level, as well as information
pertaining to the requirements for future upgrades.
A final consideration is the World Tendency rating, which is
specific to each of the five regions that you will explore. If
you're dying a lot at the hands of your enemies, this tends to
lead your world tendency into the black and will cause
tougher enemies to appear. Defeating those will help you
back toward a white tendency. You want a white tendency
because it often will often allow you to see events and items
that otherwise wouldn't have been available. An easy way to
turn everything white is to make sure that you're not
frequently reviving yourself. To be in full charge of your
world tendency (useful when you want to improve your gear
with items gained by killing powerful phantoms), you should
probably avoid playing online much, since online play tends
to rapidly alter world tendency.
As you work your way through the game, you'll meet
other characters who will appear in the Nexus. Many
of these folks will take up residence in the main
central chamber, while a few important ones will find
places for themselves along the rooms to the side.
Every time you clear a stageÏparticularly after
talking to a non-playable character within itÏbe sure to thoroughly explore the Nexus in case someone new and
important has arrived. This can prevent you from overlooking things.
¨ 2009 IGN Entertainment, Inc.
Page 3
Even before you finish a stage, though, the man named Stockpile Thomas will be available at ground level. You can
leave items with him so that you're not burdened as you explore new regions, and so that you can pick up new gear and
return with it to the Nexus. Next to Stockpile Thomas is the blacksmith. He will forge weapons befitting an amateur, if
you provide him with souls and materials. These two characters both make your journey much easier, especially near
the start of things, so be careful that you don't accidentally attack or kill them!
If at first you don't succeed...
There's no getting around it: for most gamers, Demon's Souls will be a challenging adventure. That means that you're
likely to die a lot. That can be fun for awhile, but you'll still want to make progress at a reasonable rate. If you find
yourself dying a lot, keep the following in mind:
1.
It's okay to level grind.
There are some regions that are especially good for this and you should take
advantage of them. If you're constantly dying in battle just before you have enough souls to go up a level, or
if you have enough souls but can't make it back to save that progress in time, start grinding for awhile until
you're more powerful. It's better to spend a few minutes or even hours grinding than to spend that timeÏand
then someÏalmost getting somewhere but repeatedly falling short.
2.
Don't clutter your equipment if you don't have to.
Are you fighting a tough boss and he keeps killing you
while you're trying to cycle through the different healing items that you've assigned to the 'Square' button?
Maybe you have too many spells and miracles memorized? Change that. You always know when you're
about to face a boss, so just equip the items that you'll most need. Likewise, don't head into stages with a
bunch of amusing but mostly useless magic. Focus on bringing only the stuff that you'll actually use so that
you can more rapidly cycle through everything when the time comes to face that brutal boss. That way, you
can focus on what matters most: staying alive!
3.
Target wisely.
If you are dying a lot because you can't see where you're stepping, it probably means that
you've let the camera become locked on things you didn't really need to see. Remember that you can easily
tap the 'R3' button to lock onto an enemy, then tap it again to regain control of your camera. If you have to
target multiple enemies, lock onto one and then move the stick left and right to shuffle between targets.
Sometimes it's really useful if you know where your nearby enemy is at all times and sometimes there's
nothing worse. Learn to know when to watch the enemy soaring across the sky and when to focus on the
stuff that's right at your feet.
Keep all of the above in mind and Boletaria may very well have found in you its savior!
¨ 2009 IGN Entertainment, Inc.
Page 4
Demon's Souls Walkthrough
TOC
01
02
03
04
05
06
07
08
Ç
Demon's Souls is a unique game. After you clear the first few areas (the Tutorial and Boletarian Palace regions), you'll
be able to tackle most other stages in any order you like. Sometimes you might be at a disadvantage if you don't have a
useful item from another region, but there's really no rule as to which stages must be tackled in which order throughout
the bulk of the game. This walkthrough is written in the order that we found simplest, but you're certainly encouraged to
experiment and to see if something else works better for you. Some of it will also come down to how you level up your
character, as there are times when enemies might be simple for a melee fighter but difficult for a magic user (and vice-
versa). We'll be sure to note useful tidbits as we go so that you can follow along even if you're not playing through
regions in quite the same order and even if you're leveling up differently than we did. Now, let's start the adventure!
Walkthrough Table of Contents
01
Tutorial
02
Tutorial (cont.)
03
Tutorial (cont.)
04
The Nexus
05
Archstone of the Small King - Boletarian Palace
06
Boletarian Palace (cont.)
07
Boletarian Palace (cont.)
08
Boletarian Palace (cont.)
09
Boletarian Palace (cont.)
10
Boletarian Palace (cont.)
11
Archstone of the Burrow King - Stonefang Tunnel
12
Stonefang Tunnel (cont.)
13
Stonefang Tunnel (cont.)
14
Archstone of the Tower Queen - Tower of Latria
15
Tower of Latria (cont.)
16
Tower of Latria (cont.)
17
Tower of Latria (cont.)
¨ 2009 IGN Entertainment, Inc.
Page 5
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