Fallout Brotherhood of Steel Prima Official eGuide.pdf

(12307 KB) Pobierz
Fallout BOS eguide cvr
This game has received the
following rating from the ESRB
primagames.com ®
689381543.017.png 689381543.018.png 689381543.019.png 689381543.020.png 689381543.001.png 689381543.002.png 689381543.003.png
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
L ev i B uc ha na n
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com
is a registered trademark of Random House, Inc., registered in the
United States.
The Fallout
2
© 2003 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima Games is a
division of Random House, Inc.
Getting Started
3
Character Selection
3
Skills
5
Associate Product Manager: Christy L. Curtis
Project Editor: Teli Hernandez
Design: Gregory Han
Weapons and Items
6
How the Story Unfolds
6
Thanks to Christy Curtis, Teli Hernandez, and Jennifer Crotteau at
Prima Games. Special thanks to Krista Robinson and Daniel Kingdom at
Interplay for fielding numerous Qs and requests. And thanks to
Fletcher for staying up with me on a few long nights. Cool cat, he is.
Carbon
Mosey Into Town
7
The Pit
15
Fallout: Brotherhood of Steel © 2003 Interplay Entertainment Corp. All rights
reserved. Fallout, Interplay, and the Interplay logo are trademarks of Interplay
Entertainment Corp. Dolby, Pro Logic, and the double-D symbol are trademarks of
Dolby Laboratories. The ratings icon is a trademark of the interactive Digital
Software Association. “PlayStation” and the “PS” Family logo are registered
trademarks of Sony Computer Entertainment Inc. All rights reserved. Microsoft,
Xbox, and the Xbox logo are either registered trademarks or trademarks of
Microsoft Corporation in the U.S. and/or other countries and are under license
from Microsoft. All rights reserved. All other trademarks and copyrights are
properties of their respective owners.
Raidin' Raiders
21
The Matron
27
Los
The Bridge
38
The Docks
43
Vault-Tec Warehouse
52
Vault
Residence
57
All products and characters mentioned in this book are trademarks of their
respective companies.
Garden
65
Facilities
67
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and
“RP” are copyrighted works and certification marks owned by the Entertainment
Software Association and the Entertainment Software Rating Board and may only be
used with their permission and authority. Under no circumstances may the rating
icons be self-applied or used in connection with any product that has not been rated
by the ESRB. For information regarding whether a product has been rated by the ESRB,
please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information
regarding licensing issues, please call the ESA at (212) 223-8936. Please note that
ESRB ratings only apply to the content of the game itself and does NOT apply to the
content of this book.
Ruins
74
Lab
80
Fallout Troublemakers
87
Wasteland Gear:
Weapons, Armor, and Items 95
Important:
Prima Games has made every effort to determine that the information contained in this book is
accurate. However, the publisher makes no warranty, either expressed or implied, as to the
accuracy, effectiveness, or completeness of the material in this book; nor does the publisher
assume liability for damages, either incidental or consequential, that may result from using the
information in this book. The publisher cannot provide information regarding game play, hints and
strategies, or problems with hardware or software. Questions should be directed to the support
numbers provided by the game and device manufacturers in their documentation. Some game tricks
require precise timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4381-3
Library of Congress Catalog Card Number: 2003111131
Secrets From the Wasteland 107
689381543.004.png 689381543.005.png 689381543.006.png 689381543.007.png
THE FALLOUT
The future is what you make of it, and in the alternate reality of Fallout:
Brotherhood of Steel we made a real mess of things. A great war was settled
through the use of atomic weapons, leaving the world a nightmarish,
radioactive wasteland. People who fled underground may have survived the
blasts, but can they survive the nuclear-fueled mutants left to rule the surface?
Fortunately, there's hope for the few remaining humans. A group of roving
paladins, the Brotherhood of Steel, has banded together to fight back against
the mutants and the humans who choose to ally with them. Using brute force to
overtake their monster foes, and accepting anybody willing to fight for free-
dom into their ranks, the Brotherhood has descended on the American Southwest
to clear the glowing desert landscape of the mutant threat.
Raiders, Radscorpions, and mutant cockroaches plague the desert. As an
Initiate of the Brotherhood, it is your mission to eradicate the irradiated.
Along the way, you must make friends in low, low places, and scrounge for
whatever supplies you can find in the rusted, bombed-out husks of towns.
The journey ahead is indeed traveled along the road of most
resistance, so keep this guide as close as your supply of Stimpacks
and bullets.
Brotherhood of Steel marks a departure for the sci-fi series. Most fans know
Fallout as an isometric-view adventure game with traditional RPG elements,
like map movement and item management. Brotherhood of Steel places a
great emphasis on action, as you guide your paladin through enemy-filled
environments, interacting with everything–from townsfolk to furniture just
waiting to get busted up by your spiked baseball bat.
Not that Fallout has completely abandoned its roots. You must still collect
weapons and items to finish your perilous quests, and
gain experience points to level up. As you
level up, you can improve your character's
traits, from effectiveness in melee
combat to how well you make use of
health items. When you enter the
desert, you are a mere level one
initiate. When you leave, though,
no enemy is your equal.
2
689381543.008.png 689381543.009.png
GETTING STARTED
Before wading out into the wasteland once known as America, you must prepare
yourself for the treacherous journey. Who you choose to play as can greatly
affect the game. Different warriors have individual skill sets, can use only
specific types of weapons, and are better at certain attacks.
The story of Fallout: Brotherhood of Steel unfolds in a series of chapters,
taking you from the devastated surface of Earth to the depths of an industrial-
strength bomb shelter far below. You'll encounter ferocious, blood-thirsty
enemies around every corner as you try to unravel the mystery of the surge in
mutant activity in the Southwest.
Along the way, you'll meet many wasteland denizens–colorful characters
who want to help you save them from the mutant menace. Some of them may ask
for favors in return. Going on their personal errands takes time away from
your main quest, but the rewards may be worth the trouble.
There are three Brotherhood initiates to choose from: Cyrus, Nadia, and Cain. Carefully consider their
strengths and weakness before selecting your character. The warriors share a main set of skills, such as
dexterity with melee or ranged attacks, but each also has his or her own unique skills.
CYRUS
Cyrus is a hard man. He didn't start out that way, but watching your
hometown get burned to the ground by mutants changes a man. Cyrus grew
up alone in the wasteland, fending off Radscorpions and avoiding
Raiders, always hearing stories about the fabled Brotherhood of Steel.
Hoping to save the lives and dreams of boys who are like he once was, Cyrus
requests to join the Brotherhood. Impressed with his huge physical form
and determination, the Brotherhood sends Cyrus on an Initiation quest.
If he succeeds, he'll be accepted into the order.
Strengths: Cyrus is incredibly strong, allowing him to carry the
heaviest weapons in the game.
Weaknesses: His strength comes at the cost of speed. Cyrus is a
little slower than the other characters.
Special Skills
Man's Best Friend: Once Cyrus learns this skill, he acquires a canine companion. The dog helps Cyrus
in his fight against the mutants.
Heavy Hitter: Increases Cyrus' chances of causing a critical hit (critical hits deliver far more
damage than a normal attack) when using a blunt weapon, like a spiked baseball bat.
Berserker: If Cyrus' health drops below 20 percent, his attacks do a higher level of damage to enemies.
Wastelander: Increases Cyrus' chances of dealing a critical hit when using homemade weapons.
PRIMAGAMES.COM
3
689381543.010.png
NADIA
Special Skills
Orphaned Nadia grew up on the streets of a
bombed-out urban settlement. Her days were
spent searching for food, her nights stealing
caps from wandering souls. She made herself
invisible, hiding from the thugs and scoundrels
that ruled the city by force. But then something
happened that changed Nadia's life forever. A
band of Brotherhood knights arrived in town.
The paladins restored peace and order to the
town, fed the hungry, and built amazing weapons
from seemingly useless machine parts. Nadia
vowed she would one day join the Brotherhood.
Her chance to join is now, as the order has sent
her on a quest to prove her worth.
Strengths: The quickest of the three, Nadia is
nimble on her feet and has the ability
to wield dual weapons. This allows
her to make up for her lack of strength.
Weaknesses: Nadia is the weakest character,
taking more damage from each
enemy attack.
Man's Best Friend: When Nadia learns this skill, she in joined in the fight
by a canine companion.
Sadist: Once Nadia learns this skill, she receives a few health points
every time she kills an enemy.
Future Woman: Increases Nadia's chances of dealing a critical hit when
using energy weapons, like a laser pistol.
Desert Soldier: This skill increases Nadia's chances of dealing a critical
hit when using conventional weapons, like knives and
regular pistols.
CAIN
Special Skills
Cain is a Ghoul. He was once a man, but was severely disfigured by radia-
tion poisoning. He became sickly thin, skeletal in appearance. And the
changes were more than skin deep. Cain became a merciless, tough-as-nails
mercenary, fighting for the highest bidder. But when an army of mutants
destroyed his home, the only payment Cain would seek was vengeance. He
approached the Brotherhood, but they were reticent to open their ranks
to a Ghoul. Behind closed doors, the Brotherhood decided to send Cain on a
suicide mission for the order. They figured he would never succeed. But
within Cain beats the heart of a killer, and that's just the kind of man
this mission calls for.
Strengths: With less strength than Cyrus and less speed than Nadia, Cain's
ability to withstand the effects of radiation is what truly
sets him apart. Whereas the other two must avoid the toxic
effects of radioactive substances,Cain will actually heal
himself by coming into contact with it.
Weaknesses: Cain is not as strong as Cyrus, nor is he as fast as Nadia.
Rad Child: Coming into contact with radioactive substances heals Cain when he learns this skill.
Sadist: When Cain learns this skill, he receives a few health points every time he kills an enemy.
Pyromaniac: This skill increases Cain's chances of dealing a critical hit when using fire weapons,
like a flamethrower.
Butcher: Increases Cain's chances of dealing a critical hit when using knives.
4
689381543.011.png 689381543.012.png 689381543.013.png 689381543.014.png 689381543.015.png 689381543.016.png
Zgłoś jeśli naruszono regulamin