Driver Parallel Lines Prima Official eGuide.pdf

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002-019 Basic Training
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TM
Prima Games
A Division of Random House, Inc.
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Created by Kaizen Media Group
Guide Manager: Howard Grossman
Author: The Big Klawowski
Designer: Troy Silver
Special thanks: Many thanks to the good folks at REFLECTIONS for their help with this guide!
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc.
Driver: Parallel Lines ©2006 Atari, Inc. All rights reserved. Created and developed by REFLECTIONS Interactive Limited, an Atari studio
The Empire State Building design is a trademark of Empire State Building Company L.L.C and is used with permission.
Product Manager: Mario De Govia
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Page
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storage or retrieval system without written permission from Atari Inc.
Basic Training
002
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only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to
use the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Weapons
020
Vehicles
028
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed
or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or
consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or prob-
lems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation.
Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.
Walkthrough: Then
054
Walkthrough: Now
096
Secrets & Cheats
134
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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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BASIC TRAINING
Section
Driving Techniques
Page
004
Vehicle Concepts
007
Movement Techniques
012
Game Structure & Progression
015
Road Map: “Then” Jobs
016
Road Map: “Now” Jobs
Side Jobs
017
018
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE
Basic Training
INTRO
Before we get to the individual job strategies, vehicle descriptions and in-depth weapon comparisons, make sure you read this entire section first. If
there was an “invaluable section” of this strategy guide, the Basic Training area would be the clear winner.
Driving
Techniques
Below you’ll find the basics of controlling and manipulating TK both in and out of the car. This includes tactics for ditching the cops, buying vehicle
upgrades and even in-depth tuning techniques. You’ll also find important game structure layouts, including maps of all the available story jobs and info
about the all-too-critical side jobs on offer.
Vehicle
Concepts
Movement
Techniques
DRIVING TECHNIQUES
Game
Structure &
Progression
Regardless of your playing style, the vast majority of your time in Driver: Parallel Lines is spent behind the wheel. As you’d expect, the abili-
ty to properly control your vehicle greatly influences your overall success in the game. Of course, your success also depends on your knowl-
edge of the game’s idiosyncrasies. This section will get you where you need to go fast.
Road Map:
“Then” Jobs
THE BASICS
The following are some basic techniques that you might or might not already know. Either way, these represent the core of Driver: Parallel Lines.
Road Map:
“Now” Jobs
Side Jobs
Collisions
Dealing with Police
Wrecking your car is the most common way to screw up or even fail a job.
Collisions are usually a direct result of either travelling too fast or having
a cop (or third party) ram you into something. Learning to control the
throttle, brakes and steering is something that can’t be taught, but
instead, should be learned through experience. Once you have collisions
somewhat under control, the game flows much easier.
Make no mistake; running from the police is a hugepart of this game and
for most jobs it’s unavoidable. Sometimes though, keeping your car at
controllable speeds and avoiding collisions with other cars is a good way
to keep them off your back. When you see a cop on your Minimap, try to
behave until they’re out of range. This will save you a lot of headaches.
Managing Your Health
Controlling Your Speed
If you’re down to 45 percent health, and it’s time for a new job, it’s proba-
bly a good idea to stop by one of the garages to grab a Health Pack before
you give it a go. Nine times out of ten, you’ll actually save time by having
a full health bar and entering the job 100 percent rather than attempting
it with less than full health.
Although your first instinct is to blast around NYC as fast as possible at
all times, it is notnecessary best to drive everywhere at full tilt. You’ll
quickly find out that driving fast only leads to ridiculous repair bills and
unnecessary police pursuits . The New York City traffic is crazy — equally
so in both eras — and it’s just one of those things you have to learn to
deal with to be successful in the game.
4
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