199200 Marvel Super Heroes - Deeds of Doom [TSR].pdf

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Introduction
Hello, Marvelites! Be ready for action! The book you hold
in your hands is filled with adventure and intrigue centering
around that most devious of villains—Doctor Doom!
This book, Deeds of Doom, should be read by the Judge
only: players must stop reading now, or face the wrath of
Doom!
This book contains the complete adventure Where Walks
the Doomsman! In this adventure, Doctor Doom attempts
to unmask a traitor in his ranks while the Darkholders plot
to wreak mass destruction. And in truly superheroic
fashion, the player characters find themselves stuck in the
middle of it all.
This book also contains a number of Grave Plots,
adventure ideas that the Judge can flesh out to provide
future challenges for your players. These Grave Plots
function well as separate encounters, or tied together into
a long-running campaign. The choice is yours!
Organization
Each chapter of Where Walks the Doomsman! and each
Grave Plot contains the following sections:
SUMMARY: This section briefly describes what should
happen during the chapter.
STARTING: This section recaps the action that brought
the heroes to the chapter and tells where the heroes
are located when the chapter begins.
ENCOUNTER: Rules for dealing with battles, traps, and
other situations appear in this section.
AFTERMATH: When the events of the chapter conclude,
you need to know what to run next. This section
indicates what chapter to play next, depending upon
what the heroes have done.
KARMA: Bonuses and penalties to the heroes' Karma are
given in this section. Guidelines for distributing Karma
to the PCs appear in the Basic Set Rule Book.
Non-Player Characters
The descriptions and statistics for many of the non-player
characters (NPCs) in Where Walks the Doomsman! and
the various Grave Plots appear in the Land's of Doom
book included in this box. Other important NPCs appear in
the Non-Player Character Roster at the end of this book,
or in the Basic Set Campaign Book.
Chapter Flowchart
The diagram on page 3 illustrates the intended ways for
the heroes to proceed from Chapter 1 of Where Walks the
Doomsman! to Chapter 6.
Because PCs can be highly unpredictable, they may go
through chapters in a different order, or skip a chapter
entirely. Be ready to improvise, knowing that almost
anything goes. If the adventure has gotten out of control,
refer to the Chapter Flowchart and create NPC encounters
to get the heroes back on track.
Player Character Heroes
The adventures in this book work best for five player
character (PC) heroes. Even so, as few as three heroes
can be used if you as Judge are willing to make some
encounters less difficult. To do so, merely reduce the
number of adversaries, increase the chances of villains'
retreat or surrender, or reduce the power of weapons and
traps by one or more ranks, and smaller parties will do
quite well!
On the other hand, if you have more than five players, the
Judge can increase the difficulty of the adventure. If five
robotic guards are patrolling a certain area, increase the
number of robots by one for each additional hero. You
might also consider giving the main villains additional
Karma, perhaps 50 points more per extra hero.
Judge's Background
Wolfgang Kriegslieber is a German scientist who was
unwillingly enlisted by Adolf Hitler during World War II to
aid the Nazi war machine. Reluctantly he went. When
ordered to perform grisly cybernetic experiments upon
civilians, however, Kriegslieber refused and fled Germany,
escaping to the small nation of Latveria.
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Years later, the Master (Doctor Doom) rose to power in
Latveria and noticed Kriegslieber's scientific prowess. The
new ruler offered to make Kriegslieber the head research
scientist of Latveria, saying his research would never be
put to military use. Kriegslieber accepted, and over the
next years served the Master as one of his chief scientists.
During the last few months, Kriegslieber has been locked
away in a hidden laboratory, finalizing a top-secret project
for the Master: an android of awesome power; an android
Doctor Doom secretly calls Doomsman III!
In the project's final stages, members of the "Latverian
Pacifist Society" visited Kriegslieber and revealed to him
Doctor Doom's real plan. Shocked, Kriegslieber offered to
destroy the android. The Society members convinced him
that the android should not be destroyed, but harnessed
for the cause of good. They convinced Kriegslieber to alter
the design of the Doomsman III so that it could be
powered by a mystical gemstone called the Dragon's Eye.
The Society members had this mystical gemstone, which
they claimed to have used to end both world wars. They
said that if the stone were fitted to the Doomsman III, the
Society would gain control over the android and could use
it to stop wars across the globe.
Although a genius in regard to scientific endeavor,
Kriegslieber is naive in dealing with people. The supposed
members of the "Latverian Pacifist Society" are in actuality
cultists from the Darkholders. These evil imposters plan to
give control of Doomsman III to their god Chthon, who
longs to dominate the world. If the Dragon's Eye is set in
the android, Chthon will be released from his prison and
allowed to enter the body of the Doomsman III.
All but for Doctor Doom, who is a cunning man to the last.
Though Kriegslieber is being duped by the "Pacifists,"
Doom is not: he knows that Kriegslieber has betrayed him
and intends to use the scientist to get what he truly
wants—the Dragon's Eye!
Numerous clues point the heroes toward Doctor Doom's
heinous plot. If they are not careful, their powers may be
stripped from them and placed in the Doomsman III!
Can the heroes defeat the mighty android, with or without
their powers? Let's find out...
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Chapter 1: Recent Happenings
SUMMARY: This chapter presents news reports relevant
to the adventure. These reports should act as hooks to
snare the attention of the heroes and inspire them to begin
an investigation.
BLACKOUTS PERSIST
A third blackout occurred just after midnight last night in a
two-block radius of City Park. Like its predecessors, this
blackout lasted fewer than five minutes.
Power company representatives apologize for the lapse
in service but say they have been unable to pinpoint the
cause of the power drain. When asked to elaborate, Dave
Broker, a company official, said, "Probably a short in the
system. Damage caused by the recent weather. Nothing to
be alarmed about." Mr. Broker, went on to say that the
situation should be resolved by this evening.
STARTING: The adventure begins in any city in the world.
The exact location is up to the Judge: the Judge might
base adventures in the city of one of the players, the city in
which you currently reside, or a fictitious campaign city of
your own devising. If you have trouble deciding upon a
location, assume the adventure begins in New York City.
When all the players have gathered, read or paraphrase
the following boxes of text to the players. All four articles
appear in the local morning newspaper.
The first article refers to a rash of strange murders in the
City Park. The full scoop, which does not appear in the
newspaper, is that the victims were captured by Doctor
Doom's robots and taken to his secret lab below the park.
Here, their life forces were drawn from their bodies during
the creation of the Doomsman III, Doctor Doom's latest
project. Afterwards, the bodies were unceremoniously
dumped in the park.
The third article describes a robbery at a Stark
Enterprises warehouse. What the article doesn't say is that
Doctor Doom sent his robot minions to steal a piece of
equipment he needs for the Doomsman III project.
HIGH-TECH THIEF KILLS TWO
Two security guards were found slain and a number of
unspecified technological devices missing when police
responded to alarms at the Stark warehouse late last
night. Police have no suspects in custody and have
declined comment. Representatives of Stark, Inc., which
specializes in technological manufacturing, also declined
comment.
Corporate officials at Wiker Industries, a rival high-tech
company in the city, denied rumors of sabotage. When
asked of their own security concerns, one Wiker
representative said, 'Wiker has never been robbed, and we
don't plan to be in the future.' The official refused further
comment.
HOMELESS MURDERS CONTINUE
Another corpse was found in the City Park during the
early hours of this morning. Like the two victims found
earlier this week, today's victim was a homeless man living
in the park.
Despite what investigating officer Lieutenant Limply
described as "diligent investigation," the police have not
yet determined the motive or means behind these
slayings. In all three incidents to date, the victim's personal
belongings were left undisturbed on the pallid body.
Bowing to public outcry and rumors of a serial killer,
police promise to beef-up security in the park.
The fourth and final news report details unrest in Europe
centering around a religious cult called the Darkholders.
The second news report refers to mysterious blackouts
that have occurred around the park. The story behind the
story is that the blackouts result from the power drains of
Doctor Doom's machinery, which occur each time he kills a
homeless man.
PROTESTS ERUPT IN BALKANS
Public demonstrations by a quasi-religious cult called the
Darkholders led to mob violence and mass arrests in the
Balkan states of Symkaria and Transia, according to
foreign correspondents yesterday. Speculations place
similar violence in Latveria, but media restrictions prevent
confirmation.
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