Classic Character Generation.pdf

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Deadlands Reloaded
Deadlands Reloaded
Character Creation “Classic” Style
This quick system for creating
Deadlands: Reloaded character using
a deck of cards was sent to us by Yuri.
Jokers
In Classic Deadlands, drawing a Joker was
always a mixed blessing. It’s no different here,
hombre. After arranging your stats and skill
points, give the deck a shuffle, and draw a card
for each Joker you pulled. Have the GM consult
the chart below.
Any Edges and Hindrances gained from this
chart don’t count toward you’re starting limits.
That’s right, amgio, you can be screwed over
royally, but you can also end up one mean
hombre.
My wife is a huge Deadlands fan, in fact
it is probably her favorite game. She loved
making characters, the drawing the cards and
arranging them to fit her concept. Somewhere
there is a binder in which is an entire village of
character!
In order to duplicate that old classic feel, I
worked up a quick way to make characters using
a deck of cards. It is pretty quick, and relatively
balanced. Naturally, a lucky player could end
up with a bunch of d12s and d10s for stats, but
them’s the breaks.
Joker Chart
Character Creation
Deuce: Your hombre couldn’t pick the winner in
a two horse race. He has the Bad Luck Hindrance.
If you feel really unlucky, you can take the
Hindrance again.
Three: You picked up an Enemy (like the
Major Hindrance) at some point.
Four: There’s somebody else out there with
your face! She’s not a very nice person, and is
sullying your reputation wherever she’s been.
Have the Marshal draw a card whenever you
visit a town or city. If he draws a face card, she’s
been there before you and your name is dirt. You
get -2 to Charisma so long as you stay in town. If
the Marshal draws a Joker, you’re Wanted.
Five: You’ve got a family member who makes a
semi-regular appearance in the game. Did you say
your family all died? Well, isn’t that interesting?
The Marshal should create a Novice character.
Six: Everytime dangers rears its ugly head,
you get a tingling down your spine, like there’s
a spider crawling on your skin. You’ve got the
Danger Sense Edge. If you already bought this,
the modifier to your Notice rolls is reduced to
zero.
Seven: Your character has some pretty
significant blackouts. Long stretches of time are
gone. It could be from the bottle, or the horrors
of war. You have no memory of what happens to
you during this blackouts.
Eight: A pact between your ancestors and
Howdy partner. First grab yourself a regular
deck of playing cards with the Jokers left in.
That’s right, hombre, the Jokers are useful.
Next deal yourself seven cards. Take a peek at
them, then chuck one away. The only cards you
can’t chuck are deuces and Jokers. You’re stuck
with those.
Assign the six cards you’ve got left to your five
attributes and your skill point pool. You don’t
have to assign the cards in the order you dealt
them. If you want to be the strongest cowpoke in
the Weird West, stick your best card in Strength,
amigo.
Once you’ve assigned the cards, take a quick
peak at the table below. This tells you what die
you get in your attributes and how many starting
skill points you end up with based on the card
you assigned.
Card Drawn Attribute Skill Points
Joker
d12
20
King-Ace
d10
18
Ten-Queen
d8
16
Four-Nine
d6
15
Deuce-Three
d4
13
Savage Worlds, Deadlands, Pinnacle Entertainment Group, Great White Games, and all related marks and logos are
Copyright Great White Games. ©2006. All rights reserved.
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the spirits (just don’t ask which ones) has given you
a nice heirloom. Gain one Harrowed power of your
choice.
Nine: Somebody with some degree of power owes
you a favor. This is a significant favor that you can
trade in at any time. Assuming, you can contact the
person of course. Treat this as the Connection Edge.
You get +4 to Persuasion rolls when trying to contact
this person or call in the favor.
Ten: Animals either love you or hate you. If you
drew a red Ten, you get the Beast Master Edge for
free. If you drew a black Ten, then animals hate you
and growl, hiss or make all sorts of noise when you
are around. These critters will attack you with the
least bit of provocation.
Back with a vengeance!
Jack: One of your family members died and left
you something. Depending on the suit drawn it could
be a good thing or not. Have your Marshal draw
a card for you. If it is red, than the inheritance is
something worthwhile. Otherwise it is more trouble
than its worth. Regardless, to claim your inheritance
you’ll need to recover it, and that’s an adventure to
be sure.
OUT NOW!
Queen: You have attracted the spirit of something.
It is constantly around you, silently tormenting you.
You gain the Night Terrors Hindrance, but you do
get a +2 bonus to any Intimidation rolls. It will take
a quest to rid yourself of this haunting.
W ant to get started right
away? Well you can, pardner.
All you have to do is get
online and download some of
the sample characters we’ve
provided for you at:
www.deadlands.com
W ant to check out the game
before you drop your dinero
on the book? No problem,
amigo. Check out the Test
Drive rules. With a One Sheet,
the Test Drive rules, and a
fist full o’ characters, you
can get a flavor of the Weird
West. We think you’ll get a
taste for it!
A nd keep checking back
for more One Sheets for our
Savage Worlds settings.
King: You have acquired a powerful relic: a modern
day Excalibur or Horn of Roland. Have the Marshal
draw a card for you. A red card means that the relic
is a power for good, the black is in the employ of the
Reckoners. The Marshal gets to pick or design a relic
of his choice. Regardless, this relic is known and you
can expect others to come looking for it. Cursed relics
require a quest (or your death) to be rid of.
Ace: Something odd happened to your character.
Perhaps you were captured by cultists who when
trying to sacrifice you imbued with some power.
Regardless, you now have a power. Pick one Novice
ranked Power. You can cast this once per day. Use
your Smarts as your arcane skill die and you get 5
Power Points to use this power.
If you end up being one of them spellslinger types,
you can’t use these Power Points for other powers,
but you can use your other Power Points to cast this
strange power.
Joker: You died, and didn’t know it. You are
Harrowed. Have the Marshall draw a card. On a
red card you have +1 to your Dominion, on a black
card the Manitou has +1 Dominion. Enjoy the ride,
amigo.
WWW.PEGINC.COM
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