User Guide.pdf
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
Space Details
Key:
SIOS
Name:
Core Technology
Description:
Core technology, tools and shared libraries.
Creator (Creation Date):
(Nov 23, 2007)
Last Modifier (Mod. Date):
sam deane (Jan 07, 2009)
Available Pages
Resource Archiver Tool v1.4 User Guide
·
·
How To Browse An Archive
How To Create An Archive
·
How to Enable A Skin In The Game
·
How To Extract An Archive
·
How To Extract Individual Files
·
How To Work With Archives
·
Where To Put Archives
·
Document generated by Confluence on Sep 04, 2009 12:35
Page 1
Resource Archiver Tool v1.4 User Guide
This page last changed on Sep 04, 2009 by
ruben gomes
.
Introduction
Starting with Football Manager 2008, we have added the ability to package up groups of game resources
into single files, known as Resource Archives.
This means that skins, facepacks and the like can be distributed as single files. An obvious side-effect of
this is that you can't just look inside a pack like you could with a folder.
People in the FM community who make skins and other add-ons need a way to unpack these archives so
that they can examine or modify their contents, and they also need a way to create new packs.
The Resource Tool allows them to do this.
Contents
•
How To Work With Archives
•
Where To Put Archives
•
How To Extract An Archive
•
How To Create An Archive
•
How To Browse An Archive
•
How To Extract Individual Files
•
How to Enable A Skin In The Game
Document generated by Confluence on Sep 04, 2009 12:35
Page 2
How To Browse An Archive
This page last changed on Dec 02, 2008 by
ruben gomes
.
Selecting The Archive To Browse
To extract an archive, click on the "Browse Archive" button and use the "Choose A File" dialog to navigate
to the archive file that you want to browse.
Highlight the archive and click "Select".
Browsing The Archive
The window title bar should now indicate the name of the archive that you're browsing.
In the main panel there should be a tree of the files and folders of the archive.
Document generated by Confluence on Sep 04, 2009 12:35
Page 3
How To Create An Archive
This page last changed on Dec 02, 2008 by
ruben gomes
.
Selecting The Folder To Archive
To archive a folder, click on the "Create Archive" button.
Use the "Choose A Folder" dialog to navigate to the folder that you want to turn into an archive.
Highlight the folder and click "Select".
Selecting The Destination Archive
Now use the "Choose A New File" dialog to navigate to the folder into which you want the new archive to
be saved, and give the archive a name.
Highlight the destination folder that you've chosen, navigate into it, enter a file name into the "Save as:"
box, and click "Select".
The New Archive
Once you've selected the source folder and the destination archive, a progress dialog will show whilst the
archive is created (if the folder is small, this may happen pretty quickly).
You should find that a new archive has appeared in your chosen destination folder.
Document generated by Confluence on Sep 04, 2009 12:35
Page 4
How to Enable A Skin In The Game
This page last changed on Jan 25, 2008 by
sam deane
.
In order to use a skin you've put in your user data folder, you should:
•
Start the game
•
Go to Preferences screen
•
Select Display & Sound
•
In the Windows Settings section, open the pull-down menu "Skin" and select your new skin
•
Click "Save Changes"
Document generated by Confluence on Sep 04, 2009 12:35
Page 5
Plik z chomika:
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Inne pliki z tego folderu:
dbghelp.dll
(1037 KB)
Resource Archiver.exe
(4449 KB)
special folders.xml
(0 KB)
User Guide.pdf
(802 KB)
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