Mythic Russia Corebook.pdf
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Published by Firebird Productions;
HeroQuest game engine
licensed from Issaries, Inc.
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By Mark Galeotti
Original HeroQuest game
Designed by Robin D. Laws; developed by Greg Stafford.
Development Assistance
Neil Smith (Lead Playtester and author of ‘Wood, Blood & Snow’), ‘Newt’ Newport (Lead
Playtester), Graham Robinson (for Chained Simple Contests), Stewart Stansfield (Teutonic
Obermeister), Rick Meints (Publishing Tsar).
Playtesting, Advice and Encouragement
Sonia Bird, Bob, Max Breeks, Nick Brooke, Jo Brown, H R Buffnstuff, Stephen Chisholm, Mark
Coler, Craig Cousins, Rob Davis, Mark Dewhurst, Scott Dorward, Bruce Ferrie, Hugo Galeotti,
Katie Galeotti, Ruben in 't Groen, Mike Holmes, Christopher Jones, Christopher Lee, Kevin
McDonald, Louisa McGuinness, Stephen Martin, Simon Phipp, Robin Poole, Brand Robbins,
Handsome Sampson, Martin Smart, Graham Spearing, Leon Sucharov, Bryan Thexton, Sam
Thompson, Jane Williams.
Artists
Cover Art by Jeremy Mohler.
Interior Art by Ivan Bilibin, Simon Bray, Mark Doherty, Nikolai Fomin, Mark Galeotti, Rick
Hershey, Kathleen Jennings, Jeremy Mohler, Alex Sheikhman, Stewart Stansfield, Peter Town.
Mythic Russia
is copyright © Mark Galeotti 2006, 2010. The original
HeroQuest
game
engine and certain portions of the text are © Issaries, Inc. and are used with permission. Interior
art remains copyright to the original artists.
This edition is fundamentally unchanged from the 2006 version, but reformatted for PDF and
printondemand publication, with typographic errors corrected.
http://mythicrussia.wordpress.com/
FBP 1001 (softback), ISBN 0955322405 (9780955322402)
FBP 1002 (hardback), ISBN 0955322413 (9780955322419)
/
=CBHYBHG
1. Welcome to Mythic Russia! ................ 4
2. Voices of Mythic Russia ...................... 8
A Cosmography ............................................... 169
15. The Mongols ...................................... 176
Land and Peoples ............................................ 177
Life and Custom .............................................. 179
Faith and Magic .............................................. 182
Ancestors of the Mongols ............................... 185
The Great Spirits ............................................. 189
Playing Mongols.............................................. 193
16. Sibiryaks ............................................ 197
The Sibiryaks................................................... 197
Life and Custom .............................................. 200
Siberian Shamanism ....................................... 201
Spirits of Siberia ............................................. 204
Playing Sibiryaks............................................. 210
The Sleeping Land: adventures in Siberia ..... 212
3. Your Hero .......................................... 10
Character Creation ......................................... 10
Abilities ........................................................... 16
4. Keywords ........................................... 22
Homelands ..................................................... 22
Occupations .................................................... 35
Magic Keywords ............................................. 43
5. Personality Traits & Relationships ..... 44
Personality ...................................................... 44
Relationships .................................................. 45
6. Hero Points........................................ 55
Gaining Hero Points....................................... 55
Shaping Fate ................................................... 56
Character Improvement................................. 57
7. Core Rules ......................................... 61
Contests .......................................................... 62
Simple Contests .............................................. 66
Extended Contests ......................................... 67
Contest Consequences ................................... 73
Modifiers & Augmentation ............................ 75
8. Magic ................................................. 83
Magic in the World......................................... 83
Natural Magic ................................................. 85
Gods, Saints, Spirits and Other Powers ........ 85
Commitment .................................................. 86
Using Magic .................................................... 93
Ritual Magic ................................................... 96
17. Lithuania ........................................... 216
Land and Peoples ............................................ 216
Life and Custom .............................................. 220
Faith and Magic .............................................. 221
The Gods of Romuva ...................................... 224
Playing Lithuanians ........................................ 231
18. The Teutonic Ordenstaat .................... 235
Land and Peoples ............................................ 236
Life and Custom .............................................. 242
The Order and the Church.............................. 245
Playing Teutons .............................................. 247
19. Friends & Foes from the West ............ 251
Strangers in Russia ......................................... 251
The Roman Catholic Faith.............................. 252
Sample Catholic Saints ................................... 253
Playing Foreigners .......................................... 262
20. Tsargrad ............................................ 263
Land and Peoples ............................................ 263
Life and Custom .............................................. 267
Faith and Magic .............................................. 269
Saints of the Greeks ........................................ 271
Playing Greeks ................................................ 277
21. Narrating ........................................... 280
The Narrator’s Toolkit .................................... 283
22. Beasts, Heroes & Spirits ..................... 291
Heroes, Villains & PassersBy ........................ 291
Beasts .............................................................. 294
Magical Beasts & Beings ................................. 295
23. Wood, Blood & Snow .......................... 302
Appendices
Want to Know More? ...................................... 313
Sample Character Sheet ................................. 314
Index................................................................ 315
9. Sons of Ryurik ................................... 99
Born of Conquest............................................ 99
The Peasants................................................... 101
Town Life ........................................................ 104
Boyars and Princes ......................................... 106
Cossacks! ........................................................ 108
Playing Russians ............................................ 109
10. Lands of the Rus’ ................................ 111
The South: Lands of Kiev ............................... 111
The Muscovite Heartland .............................. 114
The North: Lord Novgorod ............................ 119
11. Russian Ways..................................... 121
Two Faiths – and Dvoeverie .......................... 121
Russian Orthodoxy......................................... 124
Pagan Ways .................................................... 128
The Kam ......................................................... 130
12. The Gods of the Rus’ ........................... 132
13. The Saints of the Rus’ ......................... 147
14. East of the Sun & West of the Moon .... 163
The Many Worlds ........................................... 163
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“Nothing is impossible in Russia.”
nce upon a time, not long ago but not recently, in
a land not far away, but not near…” So begin
many of the oldest folktales of Russia. A land of
icy winters and fiery passions, where the warrior who
was trying to split you in half with his axe an hour ago
may be swearing eternal friendship in an hour’s time (a
jug or two of vodka might help).
A land just now throwing off Mongol rule and
yet still not a country in its own right, in which
princes scheme and bicker as they seek to make
themselves tsar.
A land torn between the new teachings of Christianity
and the old, pagan ways of the wilds and the household
spirit.
A land where saints walk the day and mighty spirits of
the forest walk the night, where the fish you catch may
offer you three wishes for its life and the twinkle of light
in the night might be the Firebird himself, leading lost
children back home, or a stray moonbeam shining off
the iron teeth of Baba Yaga, the maneating witch.
A land of deep, dark woods, in which humanity has still
made few inroads, huddled in towns and around
campfires in clearings and along rivers.
A land of legend and folktale, history and myth, of
triumph and tragedy.
A land ready for adventure.
Alyosha Popovich is one of the bogatyrs, the great
heroes of Russian tradition. He is a cheerful and
adventurous Christian warrior, deadly with spear and
sword and always ready for action. Just don’t, some
unkind souls will say, trust him with your back or your
wife…
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It is the 1380s, and Russia is in the midst of a painful,
violent and dangerous birth. After all, ‘Russia’ as a
country does not really exist, it is more a geographic
region defined by a broadly common language and
culture. The Rus’ themselves are products of the arrival
of Viking traders, raiders and conquerors 500 years ago.
Some carved themselves their own princedoms, married
members of the scattered local Slavic tribes and over the
years rulers and ruled combined to form a common
people sharing characteristics of both cultures.
The Tatar Yoke
Some 150 years ago, the
Mongols
(or Tatars) swept
across the principalities of the Rus’ – an irresistible,
Mythic Russia
is the first separate game licensed by
Issaries, Inc. to use the superb and infinitelyscaleable
HeroQuest
game engine, originally developed by
Robin Laws for play in Greg Stafford’s richlydetailed
fantasy world of Glorantha and then expanded into a
generic game engine as
HeroQuest 2
. The games are
entirely compatible, although in some cases there are
optional rules in
Mythic Russia
to reflect distinctive
aspects of the setting or different underlying
assumptions. Especially noteworthy changes from the
original
HeroQuest
are highlighted under the
Other
Heroes, Other Quests
rubric.
1
TJ
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