Little House.pdf

(395 KB) Pobierz
657363247 UNPDF
Little House
Heading ever west, you notice that the dense woodlands begin to thin. Markings of
civilization greet your every step, from worn cart-paths to sawn-down trees. All that is
missing is the odd frontiersman, axe in hand and hound by his side. Your stomach growls
and reminds you that it has been several hours since your last serving of trail-bread, that
stale and rock-like substance you have been living off of since your escape from Danzig's
Dungeon. Your heart skips a beat at the scent of roasting pig from up ahead...
Terrain:
There is a small village amidst the trees here.
There should be no less than six buildings
upon the table.
still roasting on a spit. Should a model not
move, it must take a Leadership Test. For
every turn that it stays immobile, it will
suffer a -1 penalty to this test. A failed test
forces the model to Run towards the Pig
Roast, regardless of nearby enemies or
whatever else it was doing prior to the failed
test. The model may stop running after
passing a successful Leadership test.
Setup:
Each player must roll a dice. Highest roll
decides deployment zone. After all warbands
are set up, roll a D6 and add your leaders
Initiative. Highest roll goes first.
The Pig:
Nothing brings folks together like good
food. Should a model be within 2´ of the
roasting pig, it must pass a Leadership test
with a -2 penalty. If failed, the model will
immediately disregard it's surroundings and
dig in, regardless of who is around. Even
those locked in mortal combat may succumb
to the temptation of the porcine flesh! A
model will do nothing else but eat until a
Leadership test is passed (with the same
modifier), but will still defend itself if
attacked. Ranged attacks against one who is
eating will suffer a -3 modifier as even the
Archers don't want to run the risk of spoiling
the pig with an ill-placed shot. (-1 Cover, -2
Nerves )
Special Rules:
Little House:
By all appearances, this is simply a normal
hamlet nestled in the loving embrace of the
surrounding woods. The only thing off is the
lack of people. Smoke rises lazily from
chimneys, lights flicker from behind curtains,
but no trace of anyone can be seen. This
definitely warrants a closer look. A model
may search a house if it spends one
uninterrupted turn within it. While inside, the
modelmayperformno other action but
searching. If an enemy model is within 2´ of
the house, a proper search is impossible as
the unit prepares for the inevitable attack.
Upon the completion of a proper search, roll
2D6. On a result of 10+, you have found
what you were looking for.
Ending the Game:
The game ends when all warbands but one
have failed their rout tests. Warbands who
rout automatically lose. If two or more
warbands have allied when the other
warbands have all routed, they may decide
to share the spoils of victory or fight on until
there is only one remaining on the field.
Scary Prairie:
Between the deprived events and creatures
witnessed within Danzig's abode and you
insatiable hunger for whatever is cooking (or
even remotely edible) within the nearby
homes, a model must move towards the
hamlet's center square, where a large pig is
657363247.001.png
Experience:
+1 Survives: If a Hero or a Henchman
group survives they gain +1 Experience.
+1 Winning Leader: The Leader of the
Warband who won the scenario gains +1xp.
+1 Per Enemy Out of Action: A Hero
earns +1 Experience for each enemy he puts
Out of Action.
+ 1 Tasting the Pig: Any model who tasted
pig gains +1 Experience.
+1 For finding what you were looking for:
The model that first completes a successful
search gains +1 Experience.
Bonus/Penalty:
Queen of Kislev: You have lost contact with
your
There
are
no
rewards/penalties for this game.
Black Hand: You have lost contact with
your
employer.
There
are
no
rewards/penalties for this game.
What you were looking for:
You find a middle-aged boy hiding under a
bed. He tells you that all of the towns men
banded together and went off to Mordheim
to search for pieces of the twin-tailed comet
that smashed the city into ruin. That was
more than three weeks ago, and no word has
returned of their fate. As such, the towns
women left after them. Armed with what
meager weapons the men left behind, they
struck out to discover what had happened to
their husbands, fathers and sons. This whelp
stayed behind to protect the village from
animals while the other few that remained
went out to gather more wood for fire. You
notice a shiny item sitting atop the mantle of
the hearth, and decide to bring it along. Roll
on an Artifact table of your choice.
(Sylvania, Minor Artifact ofLustria, or
Traditional from Rulebook.)
employer.
Zgłoś jeśli naruszono regulamin