Wraith.pdf

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Wraiths are the spirits of long dead Necromancers who used enchantments to
preserve their spirits to lengthen their lifespan above its maximum. Those who
succeeded in living beyond death become Liches, but the willpower of most is not
sufficient to maintain a physical form, and over the years they wither away to
nothing. All that remains are their cloaks that give them substance, their bodies
having long since rotted away.
They hover between life and death, hating the one and fearing the other, as
miserable spirits who hunger for the warmth and flesh of mortals.
Cost to hire: 30 GCr., 20 to upkeep
Can be hired by all undead Warbands (i.e. Vampires, Blooddragons, Grave Guards)
M WS BS S
T W
I
A Ld
6
3
0
3
3
1
2
2
7
Equipment : Scythe
Special Rules:
Fear: A wraith causes Fear in his opponents
Immune to Psychology: A wraith is immune to all forms of psychology and needs not to roll all-alone tests.
Slow: The Wraith is not allowed to run although he may charge as normal.
Immune to Poisons: A wraith is immune to all forms of poison
No Pain: In combat treat "Stunned" results as "Knocked Down"
Immaterial: Wraiths are immaterial beings and can pass through walls and other obstacles without
movement penalty. They may not move through other models.
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