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Artifact Hunt
Artifact Hunt
by Sheldon McCarthy
History
This campaign works well with any number on warbands from 3 to 20+. It's possible to
be played with two warbands but it'd get a little boring after a while. The warbands that
can be used is any from the book, and just about any warband the group decides that's
fair. This scenerio relies heavy on the expert sight and direction of heroes. Just keep that
in mind when you create your warband.
The History of this campaign is different for each warband, the one thing they all have in
common with all their stories is that there once was a powerful artifact, and it was
broken, and scattered through out mordheim. The artifact could be a magic cooking pot,
like Halfings think, a great hammer of sigmar, like the members of the Witch Hunters
think, or a lost tome of nagash the great like the Vampire's think. What ever the case may
be all the warbands in Mordheim are looking for this artifact.
Rules
This campaign doesn't change the actually game play much, you still use the lowest
warband rating to calculate who's the underdog and still roll to see what scenerio you
play. When you first start the campaign decide if you want to have a logn campaign or a
short one, or in the middle. If your looking for a short two week campaign, then choose to
have just one piece of the artifact to be, and the first to get the artifact wins, or you can
ahve it last for a year, with 6 pieces of the artifact to be found. For the example we'll roll
a d3+1. Now this part can be as complex as you like or really simple the question is up to
you. The simple way is to choose a combination of 5 dice to represent all the artifacts to
be found (if more than one), or the complex way is to roll a combination for each artifact
to be found, the choice is compleatly up to you, you can also have a neutral player act as
the referee, and not show anyone the combinations (for special abilities that allows
rerolls) for a little added fun.
Artifact
If a piece of artifact is found then the leader of the warband will keep it, 'cause the other
members don't have the skills to keep it safe.' You don't have to represent this, on the
model, but a little bead, counter, or anything would be good, to represent the artifact. The
artifact after it's finding isn't guarenteed to the warband that found it. If the model witht
he piece of the artifact is stunned then the player may make an attempt to search the
model he has to roll to hit, as normal then a '6' is required to capture the artifact. If the
model is out of action then two straight '6's are required, due to the fact the body may be
mutilated a bit. If the artifact isn't recovered from the body, at the end of the scenerio then
the artifact is lot is the flow of time and has to be found again.
Artifact's Effect
The artifact isn't just a trinket in this form is has a limited amount of power, the artifact
add's 15 to a warband's rating, and +2 to all rare trade rolls and the effects are cumilitive
with other pieces, when the artifact is found roll below:(all the stats that are increased
may go above the racial max.)
D66 Result
11-16 : The artifact grants the model D3 extra attacks once per game.
21 : The model gains one spell from the Lesser Magic spell list OR if already a mage
lowers all the spells of the bearer by 1.
22-31 : The model gains +1 inititive.
32-44: The model gains +1 WS.
45-51: The model gains +1 BS.
52-53: The model gains +1 strength.
54-56: The model gains +1 toughness.
61-62: The model gains +1 movement.
63-65: The model's leadership range is increased by 6".
66: Supercharged the artifact has the ability of two, roll twice on this chart, reroll all
doubles and supercharged results.
This is just an example of what can be used if you have a better list please use it, and
send it to me, so I can offer alternate tables.
Ending the Campaign
The way the scenerio ends is (a) all the artifact pieces have been found by the same
warband, and they win. Or if all the warband pieces have been found, by different
warbands they participate in a special scenerio to end the campaign. All warbands that
have at least a piece of the artifact may participate in the 'Sudden Death' scenerio, below.
Sudden Death This scenerio has one rule, no turn limits, no rout test, the warbands are
filled with greed, pride, lust, or whatever drives the warband to search for the artifact. It
only ends when one model has all the parts of the artifact.
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